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A New Hearthstone Expansion Has Been Announced: The Witchwood!

Blizzard announced a new expansion for its hit digital card game, Hearthstone, today. The Witchwood will launch in April and will include dozens of new cards and new single player monster hunts!

 

All About Being Scary

 

Whispers of the Old Gods focused on creatures from beyond reality. Knights of the Frozen Throne heavily referenced the corrupting influence of the Lich King and the creatures of Northrend. The Witchwood is a horror and mystery themed set that revolves around haunting spirits and shapeshifting Worgren (werewolves).

Shapeshifting

Shapeshifting cards swap qualities while they are in your hand. The initial preview card simply swaps attack and health, but other designs are very possible. I would expect to see at least one legendary that does something SUPER whacky.

Echo

 

Echo is a keyword that allows a spell or creature to be cast multiple times during the same turn that that it is cast. This type of mechanic has been used in other card games before and Blizzard has printed a card already that was close enough. Unstable Mutation is a card that cost one mana and could be repeated. It feels like it was a test to see how it worked. The preview card is a mediocre taunt creature, but I am certain that echo cards are going to have a significant effect on the decks people build once The Witchwood releases.

Rush

Rush is a keyboard that is very similar to Charge. Creatures with Rush can attack the turn they come into play, but they can only attack other creatures. That is a subtle difference, but it is once that will likely result in some very aggressively costed creatures.

New Legends

The preview cards for the Witchwood include two legendary Worgren that will fundamentally change the game once the set is released. They both allow players to start the game with an enchanted hero power if they are included in a deck with only odd or even costed cards. These cards are incredibly powerful and will create entire new deck archetypes for players to use.

Pre-orders are live!

You can pre-purchase cards for the expansion starting today. $49.99 will net you a total of seventy packs of cards.


What do you think? Sound off in the comments and let us know your thoughts!

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Hearthstone: Knights of the Frozen Throne Has Released!

Developer: Blizzard

Platform: PC/Mobile/Tablet

Release Date: 8/10/17

Teaser Trailer:

Website

What is Hearthstone?

Hearthstone is one the first and most popular digital collectible card games. It was created as a spin-off of the popular Warcraft and World of Warcraft game series but has since taken on a life of its own. Hearthstone has set the tone for game design in online games the same way Magic the Gathering has influenced all other physical collectable card games.

Hearthstone is primarily a player against player game, where each player takes turns as they slowly collect mana crystals to play cards in their hand. These cards represent iconic Warcraft monsters, spells, items, and events that can be used to reduce the health of your opponent from 30 to 0. The art style and design is meant to bring out a very casual and relaxed feel. The vary name “Hearthstone” refers to the World of Warcraft item that let you return to the safety of an inn.

Where Magic: the Gathering distinguishes their cards using color to represent various themes and mechanics. Hearthstone cards are primarily divided into groups based on iconic Warcraft heroes and their classes. Players build a deck by selecting a hero and using cards based on that heroes’ class as well as a collection of neutral cards. Each hero also has a unique “hero power” that can be used once a turn to support their style of play. It is this combination of hero based deck building and the steady build up of resources to play cards that makes Hearthstone a lot easier of a game to play than Magic: the Gathering for some family gamers.

What also sets apart Hearthstone and other digital card games from their physical brethren is their free-to-play model of game expansion. Playing games as various heroes initially unlocks cards from that class and completing quests, tasks that require specific actions during a game, reward you with coins that can be used to purchase more packs of cards. While you can use money to purchase additional packs, daily quests and a weekly casual event known as a “Tavern Brawl” provide a steady stream of resources. There is also process for taking extra cards and turning them into a flexible resource for crafting specific cards. There is something satisfying to someone who has played for years with paper card games, to be able to turn a pile of extra cards into that elusive card.

What is Knights of the Frozen Throne?

Knights of the Frozen Throne is the 5th large expansion for Hearthstone. With this expansion comes cards that feature iconic characters and themes from World of Warcraft: Wrath of the Lich King. Arthas the Lich King and his lieutenants of the Icecrown Citadel are available as creatures to summon along with legions of monsters and spells inspired by the treacherous Northrend.

 

Why is the Awesome?

A single player story mode featuring The Lich King himself will be available for all players. The challenge is a series of matches versus computer opponents with special hero cards and decks based on iconic villains of the Icecrown Citadel. Players who conquer this gauntlet of challenges are rewarded with a free legendary card that is a card type unique to this set…

Death Knight Hero Cards

This set features a new set of legendary cards that represent the nine iconic heroes falling under the sway of the Lich King. These cards have an immediate effect when they are played and replace each character’s hero power with an evil, and significantly more powerful, effect. Personally I am excited for the corrupted

Priest hero: Shadow Reaper Anduin

Rarity adjustments geared towards newer players

While announced several weeks ago, this set marks the starting of new features that are geared towards newer players. A legendary card is guaranteed to be opened in the first ten packs of any set purchased, and duplicate legends will never be opened. If a player would open a legendary that a player already has, the game replaces it with a different legendary that the player does not own. These changes were made in response to player feedback on the frustration of opening duplicate legends or very few epic or legendary cards at all.

Lifesteal, a familiar mechanic comes to Hearthstone

Players of Magic: The Gathering and other card games will know this by names like Lifelink and Drain. Cards with Lifesteal heal your hero for as much damage as they deal. This ability is put on creatures and spells, and some death knight hero cards give lifestealing weapons or hero powers. While life gain by itself is not a strong ability, pairing it with a creature or a removal spell can never be a bad thing.

 

Divine Shield and Deathrattle

Two mechanics that are at the core of Hearthstone are getting a large infusion of cards from this set.

Divine Shield is an ability on a minion that prevents all damage from the first time it is attacked or hit by a spell. Not only are there a lot of divine shield minions that have been added, but several paladin cards benefit from divine shield minions going into the fray.

 

 

Deathrattle is an ability that happens when that minion dies, and Knights of the Frozen throne has a lot of creatures that care about when they die. New to the theme are creatures that care when they die and punish opponents who aggressively destroy your creatures.

 

Why should you pick up this game?

Hearthstone, and its recent expansion Knights of the Frozen throne, is a game that is easy to learn and play for computers, tablets and mobile devices. It offers one of the best free to play experiences around and its short games are perfect for gaming opportunities when time is short or physical space is limited. With it being an online only game, it is important to note that chat and social interactions are opt in, which is important for younger family gamers.

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The fifth and final wing to be released for the Hearthstone: Curse of Naxxramas expansion is the Frostwyrm Lair. If you have not seen our reviews of Hearthstone or any of the expansion wings to this point they can be found here.

Frostwyrm Lair is the reward for defeating the four wings of Naxxramas. Inside you will not only face off with the giant Frostwyrm Sapphiron, but also the mighty (and terrifying) Kel’Thuzad!! Defeating these final bosses will unlock multiple epic cards and the legendary card Kel’Thuzad!

First up is the previously mentioned Sapphiron. This fight is all about placement. World of Warcraft players will recognize this from the game mechanic that had to be used to keep your party members alive during the raid encounter. Here it keeps your minions immune to Sapphiron’s heroic power. The fight becomes simple once you figure that one. The reward for defeating this encounter is Echoing Ooze. This card has a lot of potential in decks that that focus on buffing (improving minions through spells) as this creature copies itself at the end of the turn and includes any temporary effects that were on it.

Once Sapphiron is defeated you will be able to face off with Kel’Thuzad himself. Be aware that he has two different phases and each has a different heroic ability. A key to this fight is getting through his ten points of armor as soon as possible as his second heroic ability costs eight mana. Two strategies that I have found successful have been using a fast deck like a hunter or a druid deck that helps build armor while still keeping up the pressure on Kel’Thuzad. The reward for is the Shade of Naxxramas (my favorite card in the entire expansionPlayers are also rewarded with the legendary card Kel’Thuzad. The potential to build around this one is vast, and I would not be surprised to see a lot of “deathrattle” themed decks in the near future. This will be a must own card in everyone’s collections as time goes on since he can help build some excellent strategies.

The final class battle is the Paladin who faces off with Kel’Thuzad. I have not defeated this challenge to this point, and have found the deck provided for this challenge is vastly underpowered. If you have found success with this please comment below as I am eager to see how everyone does it.

The Heroic modes of the final bosses will certainly challenge even the most veteran players. Once all heroic modes are defeated a special card back is rewarded (Enter it here). So you will see it displayed proudly by players who have defeated this vastly challenging task.

Overall I enjoyed the expansion a great deal. I found it to be fun for players of all skill levels, and the cards added certainly add a new flavor to the game. Personally I would have liked to have seen the normal mode be a bit more difficult, and the heroic modes toned down just a bit. But that is a minor criticism. I very much look forward to what the future of Hearthstone holds. What did you all think? Sound off below with any thoughts on the final challenges and the expansion as a whole.

Until next time have fun, and stay tuned to Engaged Family Gaming for more gaming reviews.

Echoing Ooze - Hearthstone curse of Naxxramas card
Echoing Ooze
Shade of Naxxramas - Hearthstone: Curse of Naxxramas Card
Shade of Naxxramas
Kel'Thuzad - Hearthstone: Curse of Naxxramas Card
Kel'Thuzad - Legendary
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The fourth wing to be released for Hearthstone: Curse of Naxxramas expansion is the Construct Quarter. If you have not seen our reviews of Hearthstone or any of the expansion wings to this point they can be found here.

The Construct Quarter is the last bastion of defense for Naxxramas before entry to Frostwyrm Lair can be earned. The most difficult bosses await a player as Kel’ Thuzad throws everything but the kitchen sink in your way! The final boss for this wing is Thaddius, and like the Military Quarter will challenge you in every way possible.

The bosses within the Construct Quarter will challenge a player to think their way out of trouble as opposed to just throwing powerful cards at them. The rewards for victory are also more powerful and plentiful. First up is Patchwerk who actually has no deck of cards, and is just a brutal force himself. The reward for victory is The Undertaker. Defeating Grobbulous next will reward you with the Mad Scientist. The next boss Gluth’s reward is Zombie Chow. World of Warcraft players may find humor in this reward as it harkens back to the Raid Boss fight. Finally defeating Thaddius rewards players with the Wailing Soul and two legendary cards Fuegen and Stalagg.

The two legendary rewards can potentially summon Thaddius himself for a player if the conditions are met. This has the chance to turn the tide of any game to a player’s favor.

The two class challenges that are unlocked within the Construct Quarter are Priest and Warrior. Defeating these challenges will unlock the Dark Cultist and Death’s Bite respectfully. I found these challenges to be the most difficult to date.

Much like the Military Quarter previously the Heroic bosses within the Construct Quarter pose a significantly enhanced challenge for players. Building a deck specifically to defeat these challenges is highly recommended.

Overall the Construct Quarter did not disappoint as the final wing within Naxxramas. Playing through certainly felt as if the fights were building to a crescendo. Veteran players will find many new challenges awaiting them and will put a player’s deck-building skills to the test. Did you find the Construct Quarter to be as challenging as I did? Do you have an idea of what may lie next in Frostwyrm Lair? Sound off below with any thoughts and comments! Until next time good luck as Frostwyrm Lair opens on August 19th!

Mad Scientist - Hearthstone: Curse of Naxxramas Card
Mad Scientist
Undertaker - Hearthstone: Curse of Naxxramas Card
Undertaker
Zombie Chow - Hearthstone: Curse of Naxxramas Card
Zombie Chow
Dark Cultist - Hearthstone: Curse of Naxxramas Card
Dark Cultist - Priest
Death's Bite - Hearthstone: Curse of Naxxramas Card
Death's Bite - Warrior
wailing soul - Hearthstone: Curse of Naxxramas Card
Wailing Soul
Feugen - Hearthstone: Curse of Naxxramas Card
Feugen - Legendary
Stalagg - Hearthstone: Curse of Naxxramas Card
Stalagg - Legendary
Thaddius- Hearthstone: Curse of Naxxramas Card
Thaddius - Legendary
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Hearthstone: Curse of Naxxramas

The third wing to be released for Hearthstone: Curse of Naxxramas expansion is the Military Quarrter. if you have not seen our reviews of Hearthstone or any of the expansion wings to this point they can be found here.

The Military Quarter, as is teased by the title, contains the generals in charge of training Kel’ Thuzad’s armies. The final boss(es) in the Military Quarter are The Four Horsemen. This wing will challenge you in ways you have never seen in Hearthstone!

The difficulty of the Military Quarter is again raised in comparison to the other two wings. Defeating these bosses will earn you some of the most powerful reward cards seen to this point. The three boss rewards are as follows; Instructor Razuvious grants Dancing Swords, Gothik the Harvester grants Spectral Knight, and finally The Four Horsemen grant Deathlord. All of these bosses on normal difficulty were beatable again by changing decks and cards to combat their specific abilities. This is very true for the Four Horsemen fight as you will start against an opponent with three minions already on the board.

Clearing the three bosses also unlock the legendary Baron Rivendare card which potentially brings entire new deck ideas to players based on his granted ability. I look forward to seeing how players utilize this card in particular.

The two class challenges that are unlocked within the Military Quarter are Warlock and Shaman. Defeating these challenges will unlock Voidcaller, and Reincarnate respectively. While these challenges were not as fun as the previous Hunter challenge they were enjoyable.

The greater challenge for the military wing again was heroic mode. Even in comparison to the Arachnid and Plague Quarters previously the difficulty has been increased. Even veteran players may find defeating these bosses to be a great challenge.

Overall the Military Quarter continues to build upon the success of its predecessors. Any worries I had previously about challenges for veteran players has now been totally dismissed. I eagerly await what challenges and flavor the Construct Quarter will bring when it releases on August 12th. Have you found the Military Quarter to be challenging? Have deck constructions that have worked in heroic mode? Sound off below and share your experiences! Until next time good luck and have fun!

Dancing Swords Hearthstone: Curse of Naxxramas card
Dancing Swords - Neutral
Spectral Knight Hearthstone: Curse of Naxxramas card
Spectral Knight - Neutral Card
Deathlord Hearthstone: Curse of Naxxramas card
Deathlord - Neutral Card
Baron Rivendare Hearthstone: Curse of Naxxramas card
Baron Rivendare - Neutral Legendary
Voidcaller Hearthstone: Curse of Naxxramas card
Voidcaller - Warlock Card
Reincarnate - Hearthstone: Curse of Naxxramas card
Reincarnate - Shaman Card

 

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This article was written by: Stephen Haberman and was originally posted at thegeekyhusband.tumblr.com.

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Let’s face it, gaming is not an active hobby and just about anything active takes you away from the games you want to be playing. If you are an iPad owner, you may have found a number of games that have allowed you to play casually while taking care of your chores.

Hearthstone has been one of those games for me. It has allowed me to continue to play when I want while still taking care of life’s other requirements. The player matches, however, don’t easily fit into a tight schedule. Sometimes a match can last a few minutes, and sometimes you are in it for almost a half an hour. It was the uncertainty of the game length (as well as the frustration of losing) that would make it difficult to know how much Hearthstone I would play in one sitting.

That uncertainty led me to pass on playing a match at all, rather than signing in. I did not want to have to quit a player match that was in progress.

image

It wasn’t until the release of Curse of Naxxramas that I really became aware of the distinct advantage this single player campaign option would offer me. Now I can say that my goal is to defeat the three bosses before I am done. I can either work towards that goal, or quit should something come up.

I have been able to play through the three bosses several times this week, and have put in anywhere from a 30 minute to a full hour long workout on the treadmill. It also solved my problem of looking at the distance I’ve traveled or the amount of time I’ve been working out for.

See?!?

Before:

Treadmill Workout

After:

The "Hearthstone" Workout!

The “Hearthstone” Workout!

How it hangs:

image

So, how do you do this?

Easy!

Log on to Hearthstone and choose your in-game goal (reach a certain level, beat a certain boss, or complete a certain achievement).

Jump on the treadmill and set it to a medium to quick walk so that your focus can be on the game and the walking and not have to worry about keeping a fast pace.

Once you’ve completed your goal, you’re done!

Now, sometimes you will find that you will have completed your goal faster than you expected. Well, you are already on the treadmill and already in your workout close so you might as well keep going for a little longer. I found getting on the treadmill was the hard part, so this worked for me. Maybe it will work for you too!

Cost: $20 for the 5 single player Curse of Naxxramas quests.

Also, there is the cost of a treadmill (or the cost of your gym membership). If you’re nervous about playing Hearthstone in public, think about it this way: the people who recognize what you’re doing will likely be into it and want to chat with you about the game. Meeting new people that are also gamers is never a bad idea.

Good luck!

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The second wing to be released for Hearthstone: Curse of Naxxramas expansion is the Plague Quarter. We have covered Hearthstone, and the expansion before. All of our previous reviews from Engaged Family Gaming can be found here.

The Plague Quarter, much like the Arachnid Quarter before it, aptly describes what you will be encountering inside of it. Blizzard nailed the flavor in this quarter from slimes, to boss fights that actually disease you! The final boss in the Quarter is Loatheb a disease-infested creature whose mere presence has ill effects on you.

The Plague Quarter has amped up the difficulty a notch in comparison to the Arachnid Quarter from last week. The three bosses here and their reward cards are as follows:

Noth the Plaguebearer who grants Stoneskin Gargoyle, Heigan the Unclean who grants Unstable Ghoul, and as previously mentioned Loatheb who grants Sludgebelcher as well as a legendary Loatheb card (Take a look at the gallery below for images). I was able to defeat all of the bosses on normal difficulty with only a couple of losses. Pro Tip: Changing and switching custom decks to match the boss you are fighting becomes even more important in the Plague Quarter so do not be afraid to make multiple changes.)

The two class challenges for the Plague Quarter are Hunter and Mage. Defeating these challenge grant you access to Webspinner and Duplicate (Images in the gallery below). It took a couple of tries to get the hang of the Hunter challenge, however it has been the most enjoyable of the challenges I faced to this point. The class challenges have been the hidden gems of this expansion thus far. I have really enjoyed them so far!

Heroic mode bosses are again available to a player once the normal difficulty has been cleared. These are incredibly challenging experiences. Younger players will struggle, but this will definitely give them something to strive for.

Overall, I am very impressed with the jump in difficulty in the Plague Quarter. After the Arachnid Quarter I was a bit worried that true challenges for experienced players may not happen, however the Plague Quarter has alleviated those concerns. I am certainly looking forward to what the Military Quarter has in store for players when it releases August 5th. Sounds off in the comments and let us know what you think!

 

Unstable Ghoul Hearthstone Curse of Naxxramas Neutral card
Unstable Ghoul - Neutral Card
stoneskin gargoyle Neutral Card Hearthstone Curse of Naxxramas
Stoneskin Gargoyle - Neutral Card
Sludge Belcher HearthStone Curse of Naxxramas Neutral Card
Sludge Belcher - Neutral Card
Loatheb Legendary Neutral Card Hearthstone Curse of Naxxramas
Loatheb - Legendary Neutral Card
Webspinner Hunter Card Hearthstone Curse of Naxxramas
Webspinner - Hunter Card
duplicate mage card Hearthstone curse of naxxramus
Duplicate - Mage Card
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The first batch of content to be released for the Hearthstone: Curse of Naxxramas expansion is the Arachnid quarter. We have covered this title before, but in case this is your first trip to Engaged Family Gaming you can find our reviews here.

The Arachnid Quarter’s flavor is much of what you would expect from the name. You will not only encounter zombies and oozes, but also spiders. The final boss of the wing is Maexxna, a giant spider.

Experienced players with well tuned decks should not find the content to be that tough on normal difficulty. (I made it through without suffering a loss.) As you clear each boss you are rewarded with a new card that is themed after the Naxxramas zone. In the Arachnid wing you are able to unlock the following cards: Haunted Creeper, Nerub’ar Weblord, Nerubian Egg, and the legendary Maexxna (Card images in the gallery below!). All of these cards are neutral and can be utilized in any deck. Pro tip: I found it very useful to change decks for each boss in order to try and negate each boss’s hero power.

A pair of class challenges is unlocked as soon as players defeat all three bosses. In this quarter the two classes featured are Druid and Rogue. In these challenges the player is presented with a pre-built deck and asked to defeat one of the bosses again. The rewards for defeating the two class challenges come in the form of class cards. Poison Seeds for the Druid and Anub’ar Ambusher for the Rogue. (Card images are in the gallery below!) I found these challenges to be entertaining, because players are normally familiar with the cards in their own decks. However, in these challenges every draw is a surprise.

The three bosses are also available in a “Heroic Mode” after you complete them on normal difficulty. Players are again asked to defeat the same three bosses, but this time the bosses may start with more life, empowered hero abilities, or even minions on the board before the game starts. I found Maexxna the most challenging since I had to construct a deck specifically to combat her. Players do not earn new cards for winning these fights individually, but once all three bosses are defeated in Heroic Mode a new card back is unlocked for use. This is a cosmetic change, but it is a welcome one.

I am a longtime World of Warcraft player so I really enjoyed seeing some of the challenges I faced in the Naxxramas raid given new life in Hearthstone. I can’t wait to see what new challenges and new cards are on the way next week!

Nerubian egg - Hearthstone Curse of Naxxramas Card
Nerubian Egg
nerubar warlord - Hearthstone Curse of Naxxramas Card
Nerub'ar Warlord
maexxna - Hearthstone Curse of Naxxramas Card
Meaxxna (Legendary)
haunted creeper - Hearthstone Curse of Naxxramas Card
Haunted Creeper
anubar ambusher - Hearthstone Curse of Naxxramas Card
Anub'ar Ambusher (Rogue)
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Poison Seeds (Druid)
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Developed by Blizzard Entertainment

Hearthstone: Heroes of Warcraft has finally received its first official expansion in the form of Hearthstone: Curse of Naxxramas. This is themed heavily after the Naxxramas raid zone that was featured several years ago in the World of Warcraft.

First off: if you are somehow unfamiliar with Hearthstone, then you should bring yourself up to speed by reading our review here. The Curse of Naxxramas expansion includes several new features including new cards, solo adventure content, and class-based challenges for the different decks.

It is important to note that before a player can access the new content all 9 classes have to be unlocked through the various practice fights. But, once they are unlocked you will be able to access the content if you have purchased it (the first quarter is currently available for free). These are significant challenges so it is recommended that players tweak their decks and learn the advanced strategies first, however, before taking the plunge.

The first quarter is available initially, but additional wings will become accessible in the future. Once opened these wings can become purchasable either by spending 700 in-game gold or by paying $20 to unlock them all.

The first quarter available in the expansion consists of three boss fights. Defeating each boss earns you you a new card. Defeating the third boss earns you a legendary card to add to your collection. This also unlocks two class challenges and the heroic mode of the quarter.

Class challenges pit a player against one of the classes using a random deck. For each class challenge that is defeated another card is unlocked. In heroic mode you fight the same 3 bosses on a much higher difficulty. In heroic mode is different in that your opponent starts with 45 life instead of 30. They also have a more powerful hero power. Last but not least in heroic mode your opponent can and will use cards from multiple classes. The deck is more than a little stacked against you in this mode (metaphorically speaking). Players will need to use trial and error will be needed to determine which deck is best suited for each boss.

Overall,I found the new content to be a solid addition to the game itself. There are other fun upgrades like a new game board to play on (and click!) and access to the new cards that are unlocked in the arena mode. The only drawback I encountered is that while playing solo adventure content in the expansion you do not earn gold for victories, and quests cannot be completed. Those are minor complaints though. The expansion is definitely a good thing.

Note: I will be sharing my thoughts about each of the different quarters of the solo adventure content in individual articles since they are being released separately.

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Blizzard has finally released details for its first expansion of the Hearthstone: Heroes of Warcraft digital card game. Hearthstone: Curse of Naxxramas will introduce a single-player adventure mode based on the Naxxramas dungeon in World of Warcraft.

The adventure will include five “wings” of content that will be released one wing per week, starting with The Arachnid Quarter on July 22nd. The pricing plan is convoluted, but basically you can buy each wing for $6.99 or 700 in-game gold. If you purchase more than one wing at a time you’ll get a discount. For those that don’t want to spend money and who immediately spend all their gold on card packs (yeah, that’s me too), Blizzard is giving away the first wing during the release window (roughly a month).

Another thing that the Curse of Naxxramas expansion brings to the game, something much needed to Hearthstone, is new cards. Player pundits have begun strongly lamenting the stagnation of the game’s different strategies over the last few months. The “good” decks have gotten so streamlined that there is little to no variation between them. This creates a frustrating environment for new players. The Curse of Naxxramas will introduce 30 new cards that center around the “Deathrattle” keyword (Deathrattle is an effect that triggers when something dies), with most of the cards either including the Deathrattle keyword on the card or dealing with death in other ways (definitely appropriate for an expansion build around a massive undead city). The crown jewel of this collection of new cards is the new legendary card called Baron Rivendare, who makes your minions trigger their Deathrattle abilities twice.

For more information, check out the excellent wiki page over at Gamepedia.com.

Let us know in the comments if you’re planning to brave the necropolis of Naxxramas. We certainly will be.

 

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