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Games for Beginning Readers: Board Game Recommendations For Ages 5 to 7

Finding games that are the right fit for children aged 5 to 7 can be challenging. As they move into school age they can begin handling more in games.  Young children who are just learning to read or are beginning readers are often not ready for games with lots of reading or complex turns.  Attention spans still tend to be short so game duration is a relevant factor.

Some game in this age range are part of a movement in the game industry to make simpler versions of their games.  Ticket to Ride, Catan, and Stone Age have tapped into this age by creating “my first” or “junior” versions of their games.

Gamewright 

Outfoxed!


Outfoxed! is a cooperative game deduction game for players ages 5 and up and for two to four players where the players are…chickens. Chickens chasing clues to catch a fox that has absconded with a prized pot pie.  What family can resist working together to solve such a heinous crime? The game includes a special evidence scanner to rule out the different fox suspects by showing if the thief is wearing a particular object. On each players turn they declare if they will Search for Clues or Reveal Suspects. They then have three chances to roll the dice to get all three dice icons to match their choice. If they success they complete the stated action, but if not the culprit moves closer to escaping with the pie.

Too Many Monkeys


Too Many Monkeys A Totally Bananas Card Game is a playful, lively game is designed to appeal to young gamers and parents alike. It is a fast paced, simple game for ages 6 and up and for two to six players that subtly reinforces math concepts such as number sequencing and probability while still allowing kids to be silly and have fun.

Too Many Monkeys is played in a series of rounds. Players are dealt out 6 cards face down. Players draw from the discard pile or the draw pile and swap it face up with a card in the position that matches the number on the card they drew. The winner of the first round gets dealt one less card at the start of the next round. All other players have the same number as the previous round. Play continues as above with players’ hands getting smaller each round. You continue in rounds until one player is down to just one card and draws the number 1 card (with Primo asleep). When that happens, Primo is back to sleep and the game is over!

Slamwich


Slamwich is a fast-paced, silly, and energetic card flipping game reminiscent of Slapjack, War, Uno, etc. The game is recommended for ages 6 and up for two to six players. Taking turns, each player takes the top card of their deck and flips it onto a center pile. If a set of criteria is met, players race to slap the pile. The combinations are easy to understand. A Double Decker-If the flipped card is identical to the card directly underneath. A Slamwich– If two identical cards have exactly one card in between them (like a sandwich). Special cards like a Thief or a Muncher add unique criteria and help to make winning more random. If a player runs out of cards, they are out of the game. Whoever collects all of the cards wins.

Super Tooth


Super Tooth is, at its core, a matching card game for ages 6 and up for two to four players. Players collect matched sets of plant eating dinosaurs. Each turn includes a “landscape” of three cards on the play area. First, the player resolve event cards, such as the egg that lets the player bring back a card that had previously been discarded. Next, they player feed or chase away meat eaters, and then ultimately choose one type of plant eater from the board.

Super Tooth relies a little on luck, but it is important for players to choose cards carefully to build matched sets and not just random cards. Players cash in matching sets of cards for tooth tokens, and the more matching cards the more tokens they earn.  The first player with 3 tokens in a three or four player game wins, and 5 tokens in a two player game wins.

Flashlights and Fireflies


Flashlights and Fireflies is a board game version of flashlight freeze tag for  two to five players. The game plays in three quick phases per round, and the game ends when one player reaches home.  The board includes three sections; the woods, the firefly field, and the path home. Flashlights and Fireflies plays in rounds, and each round include four phases: hide, catch, shine, and sneak.  Flashlights and Fireflies is a great game for the whole family.  The game moves quickly through each round and takes about 20 to 30 minutes to play.  The age recommended is 6 and up, but since there is no reading in the game it does scale down nicely to slightly younger players.

Education Outdoors

Toasted or Roasted


Toasted or Roasted has you building the campfire and trying to toast marshmallows without them becoming roasted. It is for two to four players and is recommended for ages 6 and up.There are several objectives to complete in Toasted Or Roasted.  First, each player needs light their campfire by playing a Fire Starter card.  Once you play a Fire Starter card you flip your Firewood Disk over to the campfire side.  Then, each player needs to try and toast 3 marshmallows to win.  

Toasted or Roasted is a great light family game.  The game has minimal reading so it can easily scale down to players even younger than the recommended 6 years old. Roasting a competitor’s marshmallows is a light “take that” element.  Young players need to be able to handle it if someone “spoils” their marshmallow.

Monkeybeak Games

Hoagie


Hoagie is a fast paced game for two to five players that is recommended for ages 5 and up.  Each player is trying to build the perfect sandwich without any part getting spoiled by three oogies (pictured on the spoiled food and special action cards). Hoagie’s gameplay is very easy and takes just minutes to learn.  Each player is dealt a hand if 6 cards to start the game.  On each players turn they play a card from their hand on their sandwich or an opponent’s. Several actions with the cards can occur, but only one can occur per turn. In order to win, a player must begin their turn with a perfect sandwich, which consists of bread, meat, cheese, lettuce, and bread.

Carma Games, LLC.

Tenzi


Tenzi is a super simple dice game for two to four players ages 7 and up that is very fast-paced. This is a great icebreaker, boredom buster, or introduction to kick off a bigger game night. The game is noisy, quick, and simple. The variations within the rules make it something that has a high replay value. It’s also nice the game does a tiny bit of teaching while still being fun. We found that it’s been playable by children as young as five while still being entertaining to adults.

Iello

Tales and Games


Iello games has produced a series of games based on classic children’s stories and fairy tales. The games look like beautiful hardbound storybooks with classically illustrated covers and spines. Each game takes about 20 minutes to play through and they all have different mechanics and designs. They and are designed to be played by players ages 7 and up.

We have included them here because they have sparked interest in the classic stories that they are based on in our household. The stories released so far are:

The Three Little Pigs

Baba Yaga

The Hare and the Tortoise

The Grasshopper and the Ant

Little Red Riding Hood

The Pied Piper

Aladdin and the Magic Lamp

Brain Games

Ice Cool


Ice Cool is a flicking game about penguins in a frozen high school. Players take turns flicking their penguin pawns through the halls. The goal is to get your pawn through open doorways to catch fish  and earn points. This is more complicated because each player takes a turn as the hall monitor who’s objective is to catch the other players. Ice Cool is more fun than I expected and the kids love it. The game board designed allows for some really interesting trick shots like flicking your penguin pawn so that you have a decent spin going and having it travel in an arc through multiple doors. You can even try to send your penguin OVER walls if you like.

Thinkfun

Rush-hour Junior


Rush-hour Junior is one player, portable, colorful, and mentally wonderful for ages 5 and up. The board is small and packed with vehicles which have set directions that they can move. The goal is to move the vehicles in a particular order to get the little red car out of the traffic jam. A negative is that every piece is important. Don’t lose them! This game is great for waiting rooms or car trips as it comes with its own board and it small enough to hold in a child’s hand or lap. The junior version has 40 challenges and 15 blocking pieces

Roller Coaster Challenge


Roller Coaster Challenge is a single player STEM game focusing on engineering for ages 6.  It come with 60 challenge card in a range of difficulty.  The player sets up the posts and required pieces on the challenge card.  They then need to design a roller coaster that travels to the bottom successfully using some of the additional posts, 39 tracks.  The roller coaster is successful if the roller coaster car makes it to the end.  This was a Toy of the Year Finalist in 2018.

Laser Maze Jr.


Laser Maze Jr. is a single player logic game designed for ages 6 and up by Thinkfun. This game challenges the player to set up tokens to match a challenge card. The player then adds mirrors to the board. The objective is to reflect a laser beam so it lights up the rocket (or rockets with more difficult cards) light up. The player selects a challenge card. There are four levels of play: easy, medium, hard, super hard. The 40 numbered cards get progressively harder as they move within each level of play.

The player selects a card and inserts it under the Game Grid.  The card shows the locations of the Rocket target and Space Rock Blockers. At the bottom of the card the additional pieces needed to complete the challenge are displayed. The player then manipulates the additional pieces around the Game Grid in order to reflect the laser. The challenge is successful once the Rocket Target is lit up by the laser beam.

Haba

Rhino Hero


Rhino Hero is a competitive  3-D stacking game for ages 5 and up and is for two to five players where players are building a tower of cards and moving Rhino Hero up the tower.  This dexterity game directs players were the wall cards need to go on each turn.  Players have wall and ceiling tiles.  On their turn, the player first builds the wall in the place indicated on the ceiling tile and then place their ceiling tile.  Actions indicated on some of the ceiling tiles and those benefit the player, such as skipping the next player.  The game ends when the tower fall, a player places their last roof card, or all the walls are built.  

Rhino Hero- Super Battle


Rhino Hero- Super Battle is the sequel to Rhino Hero.  The game is for ages 5 and up and plays two to four players. This game adds three more superheros:  Giraffe Boy, Big E. and Batguin.  The walls now come in two sizes; tall and short and there is a superhero medal.  Additionally there are spider monkeys which attack. 

The gameplay has additional steps they includes: 1. Build!, 2. Spider monkey attack (place a spider monkey hanging from the floor if there is a spider monkey symbol and see if it makes the tower fall), 3. Climb the skyscraper! by using a die to determine how many floors to climb, 4. Super battle if two superheros are on the same level, 5. Superhero medal goes to the players if their super hero is the furthest up at this phase in their turn, 6. Draw another floor card.  The game ends when all or part of the tower collapses or all the floors that are playable have been used.

Monza


Monza is a racing game for ages 5 and up and plays two to six players. Movement of your race car in this game is based on rolling six color dice.  Players must utilize strategic thinking to use the colors you roll to plan the path for your car. Players can only move to a forward space and may not enter a space with an obstacle.

This game is more thoughtful than a straight roll and move because you need to plan your path based on the colors you roll. With a luck roll and good planning a player can move six spaces. Any die that do not correspond to a color ahead of the player on the board are discarded for that turn. The first player to the finish line is the winner.

Brandon the Brave


Brandon the Brave is a tile placement game for ages 5 and up for one to four players, where you are a knave desiring to be a brave knight like “Brandon the Brave”. Knaves prove their intuition and skills by completing tasks.  To do this players place field tiles and are trying to match colored crosses.  These crosses represent a location of a completed task and the color needs to match one color of the task card. As players lay tiles a jousting arena may be build. The player who places the sixth tiles completing the arena gets to place a task card in the center.  The game ends once a player completes all their task cards or all the field tiles are placed.

May Day Games 

Coconuts


Coconuts is a dexterity game for ages 7 and up for two to four players where you are launching coconuts with your monkey and trying to land them into baskets in the center.  When you land a coconut in a basket you get to place the cup on your game board.  To win you need to collect 6 baskets and stack them into a pyramid on your board, but there are not enough baskets in the center for everyone to collect.  You need to try and steal from your opponent by landing a coconut in their basket. An added component is the basket are red and yellow.  Should you land in a red basket you get to take a additional shot.

Playroom Entertainment

The Magic Labyrinth


The Magic Labyrinth is a memory and grid movement game for ages 6 and up and plays two to four players. In this game you are playing apprentices that have lost various objects, which are now in the Magic Labyrinth.  The twist is there are invisible walls!  Players must move and remember where the wall are when they or a competitor hits a wall.  A series of wooden blocks in a grid under the gameboard create the walls.  The walls are movable so the maze can be different each time you play. The pawn is magnetic and a ball sticks to it. If you hit a wall the ball falls off an rolls to one of the trays on the side and you go back to the start corner.

At the beginning of the game players draw a few lost objects tokens and place them on their corresponding picture throughout the maze.   A players landing on the space with a token they get to keep it.  A new token is then drawn out of a bag and placed on the board.  The first player to collect five objects wins.

Drei Maiger Spiele 

Enchanted Tower


Enchanted Tower is a hidden information/deduction game for ages 5 and up and is for two to four players.  The princess is captive, locked away in a tower by the wizard.  The board sits inside the box with compartment so the metal key can be hidden under the board. There are token covering the compartments. Players are either playing the wizard or the prince and they are trying to get to the key first.  At the beginning of the game the wizard hides the key in one of the compartments. The players take turns rolling specialty dice which have a player color corresponding to the pawns and number of spaces to move for each color.

The wizard (blue) has to start on a lower track and has eight extra spaces to move than the prince (red).  This advantage evens the playing field since the wizard player knows the location. When a pawn lands on the space where the key is under, it clicks against the magnet at the bottom of the pawn. Once a player finds the key, they try it in one of the six keyholes of the tower.  If the princess pops out they win.  If not the wizard hides the key again and players start over.  First to free the princess wins.

Asmodee

Catan Junior


A popular game which has been simplified for younger gamers is Catan Junior.  This is a route building  resource management game for ages 6 and up and is for two to four players.  Like the original Settlers of Catan you are collecting resources based on the numbers that  come up with each roll. These resources used to build or get Coco the Parrot cards which provide resources or the ability to build at no cost. Instead of building settlements, cities, and roads in the full version you are building pirate ships and hideouts.  The first player to build seven pirate hideouts wins.

Days of Wonder

Ticket to Ride: First Journey


Ticket to Ride: First Journey takes the formula of its predecessor and strips out several of the more complex concepts in favor of a streamlined experience that can be played by kids who are even younger! We have always said that the Ticket to Ride series was accessible to savvy kids, but this new version is even better.The map is simplified also. The game board is large, and the various cities are larger and more defined.  Each of the cities includes a colorfully illustrated image associated with it. The winner is the first person to finish six routes. This game teaches players the general flow of a game of Ticket to Ride without the burden of some of the finer details of the senior game.

Z-Man Games

My First Stone Age


My First Stone Age is another popular game simplified for younger children ages 5 and up and players two to four players. Like the original game you gather resources to build huts, but the worker placement component is not included in this simpler game. The game has large chunky high quality pieces.

On each players turn they take a forest tile from the perimeter of the board. On each tile is a resource, an image of a die, or a dog.  If a player pull a resource they move to that resource space and take one of that resource.  A die image indicates the player may move that many spaces along the path.  A dog is a wild card and can represent any resources.  If there are not any more dog tokens in the resources pile players can steal a dog from another player.  Players have a field of three huts they are trying to collect the resources to buy.  When a player purchases one with their resources, they flip over a new hut revealing the cost of the next hut. The first player to build three huts wins.

Blue Orange Games

Doodle Quest


Doodle Quest is a drawing game for one to four players ages 6 and up. In this underwater themed game players choose one of the 18 quest cards.  Each card includes drawing instructions specific to the card.  Players then draw on blank transparent sheets with dry erase markers. Once complete, each transparent sheet is placed on the quest card and is scored based on how each players doodle aligns with the picture. The player with the most points after 6 challenges is the winner. Additionally, each quest card has a beginner and advanced challenge side.

Dr. Eureka


Dr. Eureka is a logic and dexterity game for ages 6 and up and is for two to four players.  It was originally published as an 8 and up game, but in later publications changed to a 6 and up game.  In this game you are taking molecules (balls) in a test tube and need to combine colors to correspond to a challenge card.  The dexterity challenge is you can not touch the balls and cannot drop them!  The round ends when one player has their molecules match the formula exactly, and they call out “Eureka”. That player gets the cards, but players do not reset their test tubes.  The players begin the next round with the configuration the ended the previous round.

This game is great for multiple ages and skills because you can scale the rules to add challenges for more advanced players, and eliminate rules as needed.  There are also several variants that add different challenges to the game.

Peaceable Kingdom

Cauldron Quest


Cauldron Quest is a cooperative game that will fit right at home in any house full of Harry Potter fans. It is for players 6 and up and plays two to four players. Players are working together in Cauldron Quest to brew a magic potion that their kingdom needs to break a magic spell cast by an evil wizard. They do this by trying to move special barrels of ingredients from the outside of the board into the cauldron in the center. This might SOUND easy, but the evil wizard is trying to stop them by putting magic barriers in the way. Players need to get the correct three ingredients to the center before the wizard blocks all six paths.

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Finding engaging games to play with toddlers and preschoolers that are not excessively tedious for the adults can be a challenge.  Memory, Candy Land, and Chutes and Ladders are classics and likely in any collection with young kids.  I can vouch that they are in my kids’ collection too! There are many more games to choose from that are good for young players.  These games have are appealing, have cute themes, and you will enjoy playing with your preschooler.

Haba Games

My Very First Games Series

My Very First Games are for ages 2 and up. There are 17  games for sale on the Haba website in this set and some of the most recommended are First Orchard, Hanna Honeybee and Animal Upon Animal. Haba games are high quality and include wooden pieces.

First Orchard


First Orchard is a cooperative game where players are trying to collect all the fruit before the raven reaches the end of the path. The game has large brightly colored wooden fruit and a chunky wooden raven.  The path and orchard are easy to set up and reinforces sorting skills. This is a simplified version of Haba’s Orchard game.

Hanna Honeybee


Hanna Honeybee is a cooperative game were one to four players are rolling a chunky wooden die to find and collect flowers of that color.  Once collected it goes into the  beehive which flips the card so it comes out on the honey side.  A second way to play it to have the cards upside down and that adds a memory component to the game.

Animal Upon Animal


Animal Upon Animal has three ways of play.  There are two competitive variants and a cooperative variant. The animals are much larger than the classic game and they stack much more easily, so it accommodates the level of fine motor skills you find in younger players.

Standard Haba Games for Younger Players

Some of Haba’s games that are not only from the My First Game Series are also good for preschoolers.  Their pieces are slightly smaller and there are more rules to the game.

Animal Upon Animal


Animal Upon Animal has slightly smaller pieces than the First Game version. This game is for ages 4 and up. Players are asked to roll to determine how many animals they are stacking or they may be asked to add a piece to the base adjacent to the crocodile.

Unicorn Glitterluck


Unicorn Glitterluck is a roll and move game with some added components for ages 3 and up.  Players move their unicorns along the path and collect crystals.  If they land on a crystal image they have to roll a special die to find out how many crystals to take.  The player to reach the sun first ends the game and players count their crystals.  The player with the most crystals wins.  The back of the game board also has a counter track so players can lay out their crystals by the player and visually see who has the most.

Gamewright

Gamewright makes great family games! There is something for all ages and many of their games play well multi-age.  The themes are light-hearted and their games are easy to learn. For the youngest gamers, they also have developed a cardholder.  This is a great tool for little hands who struggle to hold a hand of cards.

Go Away Monster


Go Away Monster is a re-release of a game for the younger set with new art and prettier components. The main thrust of the game is that you have to fill up your card with different puzzle pieces to make up a child’s bedroom. You do that by reaching into a blind bag and feeling around for the piece that you need. The trick is that there are monsters in the bag. If you pick a monster out of the bag then you lose your turn.

Feed The Kitty


Feed The Kitty is a dice game where players roll the dice to see what they have to do with their mice.  At the beginning of the game, each player gets some wooden mice and some go in the Kitty’s bowl. The two custom dice have four other actions, and they complete both on their turn. Players may need to pass a mouse to the player on the left, or do nothing if there is a sleeping cat.  Rolling a bowl image indicates they have to put a mouse in the bowl, or a mouse image and they take a mouse out of the bowl. Players can not roll if they are out of mice, but they are not out of the game.  The game ends when only one player has a mouse (or mice).

 

Hiss


Hiss is a competitive game where players draw tiles and try and build the longest snakes.  Each snake has different colors and players need to match the colors for adjacent snake pieces.  To build a complete snake they need to have a head, at least one middle body segment, and a tail. This is a game that easily scales down to youngster players.

Educational Insights 

Educational Insights’ goal is to make games that are both fun  and educational.  They have infused an educational theme into each of their games, and also put a animal squeezer which develops fine motor skills and hand strength into a series of their games.

 

The Sneaky Snacky Squirrel Game


The Sneaky Snacky Squirrel Game is where you are collecting acorns to feed your hungry squirrel.  At the beginning of each turn you spin the spinner and that dictated the color acorn you can take or if another event occurs.  If a player lands on a storm cloud their acorns get blown back onto the tree. A sad squirrel means you lose a turn.  The thieving squirrel picture allows the player to steal one acorn from another player. The first person to fill their log with acorns wins.

Educational Insights have developed a line of games with a squeezer that also include: Hoppy Floppy Happy Hunt and Sophie’s Seashell Scramble.

Blue Orange Games

Blue Orange Games, the award-winning tabletop game publisher has a whole series of Spot it games in a range of theme.  Some other Spot it Games include: numbers and shapes, sports, Gone Camping, Frozen.

Spot it Jr.


Spot it Jr. is simple, inexpensive, and portable. Oh! And your Preschooler has a decent shot at beating you in it. This is a matching game with multiple variables of play.  There is one matching animal on every card so you are trying to be the first to find the matching animal.  This is great for even the youngest gamers and helps to develop their observational skills.

Blue Orange  preschool games released in 2018

Happy Bunny


“In this cooperative counting game, players work as a team to help the bunny pick the best carrots from the farmer’s garden. Each turn, one player picks a number of carrots from the garden and sorts them into two piles, one for the bunny and one for the farmer. At the end of the game, everyone helps line up the piles for comparison. If the bunny’s line is longer, the players win! The durable carrot pieces are firmly planted inside the box, so the self-contained game helps little hands develop fine motor skills.”

Where’s Mr. Wolf?


“A cooperative game where everyone pitches in on the farm! Players must work together as a team to help the farm animals get back to their barns before Mr. Wolf arrives. Every time a Mr. Wolf token is found, he creeps one space closer, and every time a farm animal token is found, players must remember which barn they belong to. The cute animal tokens, 3D barns, and shared goal help children work on memory and teamwork at the same time.”

Kitty Bitty


“Kitty Bitty is a remake of the beloved Blue Orange classic, Froggy Boogie. This adorable wooden game has little minds use memory and color recognition to help their kitten make it around the yarn balls and back to the basket. Each turn, players need to find the correct mommy cat and pick up one of her eyes; if it’s blank they can move on to the next yarn ball, but if there’s a kitten printed on the bottom they stay put and it’s the next players turn. The first kitten that makes it around all the yarn balls and back to the basket wins!”

Peaceable Kingdom

Snug as a Bug in a Rug


Snug as a Bug in a Rug is a cooperative game for player ages 3 and up.  The game is also designed with three levels of play to increase difficulty as players get older. The bugs in the game have multiple features.  They are different colors, have shapes, have different numbers of shapes, and have large or small eyes.

The basic gameplay has the players roll the specialized die to determine the attribute they are looking for in their bug and then spin the spinner to specify the attribute.  For example, if they roll the color attribute on the die, the spinner would tell them to find the blue bug.  Once they find a bug with that attribute it goes under the rug (the game board). If there are no bugs that match that feature a stink bug is placed on the rug.  The game ends when all the bugs are under the run, which means players win, or there are three stink bugs on the rug.

 

Count Your Chickens


Count Your Chickens is a cooperative game where you are trying to get all 40 chicks back to the coop before the hen reaches it.  On each turn, the player spins the spinner that has various pictures that correspond to picture on the path.  The player moves the mother hen to the next space with that picture and counts the number of spaces they travel.  The number of spaces is how many chicks they put in the coop. If the spinner lands on the fox one chick is taken out of the coop and put back in the farmyard.

Hoot Owl Hoot


Hoot Owl Hoot is a cooperative game to bring the owls back to the nest.  The goal is to get all the owls back before the sun comes up.  Each player has three cards dealt in front of them.  Players choose a color card to pla, and draws a card to refill at the end of their turn.  With a color car,d the player selects an owl and move it to the next corresponding space of that color. If a player has a sun card they must play it, and the sun moves one space on the tracker. The difficulty can be increased by adding more owls to put back in the nest.

Wonderforge

 

I Can Do That!



I Can Do That! is an active game that gets kids moving.  This takes some items from Dr. Seuss books and has made them into props to complete silly actions.  On each turn player pull one card from three different decks.  Deck number one is an action, deck number two is a prop, and deck number three is a direction to do with the prop.  There is also a Trick-a-ma-stick Foam Bar that players may need to go under or around.  There are Stop Card scattered in the three decks.  If a player draws one their turn is over.  On each card there are  stars.  Players keep the cards for all successfully completed actions, and the player with the most stars wins.

 

Thinkfun

Zingo


Zingo is a bingo game with a few twists by Thinkfun.  The game is for players ages four and up and can play two to six players, and game play is quick and a game take 15-20 minutes. Zingo is a great game to have for young players.  Thinkfun has also created  multiple versions of Zingo published by Thinkfun. They include: Zingo 1-2-3Zingo Sight Words, Zingo Time-Telling, and Zingo Word Builder.  These can be great ways to develop beginning reading and math skills, and for preschool and primary students the Zingo variations are a great fit.  The random nature of the game allow for play with the whole family.  

Proto Toys

Build or Boom


Build or BOOM is a block stacking dexterity game designed to be played by even the youngest member of your family. Your goal is to race your opponent to complete a tower out of uniquely shaped blocks and BOOM their tower to keep them from winning. This game is absolutely playable by everyone in the family. It is designed for kids 4 yrs old and over, but is still fun and playable by the more mature members of the family. The concepts are simple to understand and no reading is required. The plastic pieces are big enough for tiny hands to manipulate and the towers are challenging for all ages.

 


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Amaze is a single player maze game from ThinkFun, and recommended for players ages 8 to adult. The maze board is changeable with 16 different mazes, and puts an interesting spin on maze games.

Game Contents

  • Maze board and an attached stylus
  • 16 challenge settings available on the back (with three difficulty levels)
  • Instructions included in the box provide further directions and also proved the solutions to all the mazes

Game Play

Amaze is extremely easy to set up.  There are red indicators on the left side of the board, and those indicators program to one of 16 mazes.  These settings make the maze progressively harder.  Once the player set the maze, you trace your path through the maze without lifting the stylus from start to finish.  During play, the player pushes the red bars left or right to open up a new path, or potentially trap you.  

Family Gaming Assessment

Amaze is a perfect travel game for families.  Amaze has the ideal design feature, attaching the stylus so it can not be lost.  Additionally, the maze itself is small enough to fit in a purse or backpack. For as simple as the design is the mazes are challenging and don’t present obvious solutions.  Being a single player game kids or adults can work on the maze for a while and put it away easily when they need a break.  Another advantage of Amaze is this is a battery free quiet game.  Amaze is perfect for a waiting room, since play is quiet.

Conclusion


Since this game has come into my house is has been played by children as young as five and up to adults.  The appeal is in the simplicity of the game, yet challenging nature of the mazes.  This is a great addition to a game collection for travel or quiet play and will appeal to anyone who enjoys mazes.

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Board Game Review: Compose Yourself

Compose Yourself by Thinkfun is a fascinating product for those who are musically inclined or interested in classical music.  It is an intriguing activity where you can use the cards to create a composition using an website.  There is a great deal of focus on STEM (Science, Technology, Engineering, Math) activities.  Compose Yourself is a product that supports STEAM (Science, Technology, Engineering, Arts, Math).

Contents

  • 60 Transparent Music Cards ( in Treble clef )
  • Composer Code Card
    • This code allows you to access the website to create your compositions
  • Instructions with Composing Tips
  • Online Tools and Resources
  • Travel Bag

Gameplay

Compose Yourself is played by arranging the cards on the table.  The clear cards allow them to be rotated and flipped to create the look and sound you want.  Next, you enter the code on the cards into the website provided.  As you arrange the cards you can place up to 4 in a row a create 4 rows.  That is the maximum you can input into the website. The cards have unique codes on each corner of the card so it can be input as  you have arranged it.  Once entered you can flip and rotate the cards digitally.  Additionally you can drag cards to rearrange them, and remove ones you do not want. Each card can be played to hear it individually. You are then able to play your composition using three sound settings: Marimba, Orchestra, or Both.   Finally, once your piece is complete you are able to print it and download it as an MP3.  

Family Game Assessment

Compose Yourself is an intriguing activities for families who enjoy classical music.  It has a great deal of potential for the family to create and share short compositions both together and individually.  The website is very easy to navigate and the cards are simple to lay out and arrange even with younger participants. To use the website you do need to register using the enclosed code.  There is one detail that is noteworthy; you need to agree to license it under a Creative Commons License.  Under the Help option in the Play page of the website it summarizes it well:

Please remember that you are free to share, sample, play, and have fun with your composition so long as it is not for commercial use.”

While this license can be considered a minor detail it informs the user of the nature of the music they are producing.  While it is your original work, it is not exclusively yours to do as you please and limits exist.

Compose Yourself is absolutely appropriate for  ages 6 and up as recommended by Thinkfun. The music is limited to the treble clef, and the tempo and the key signature can not be changed.  While there are some musical limitations for a more sophisticated musician, especially for children, it is a fun and easy way to play around with music in a very accessible way.

Conclusion

For the novice or less experienced musician, Compose Yourself allows you to dabble in creating original compositions.  I hesitate to call this a game in the traditional sense, however Thinkfun does lists it on their site as a game.  Regardless of what you call it, for those interested in music is a fun product that provides immediate reinforcement by hearing you music immediately.  

 

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Board Game Review: Color Cube Sudoku

Color Cube Sudoku by Thinkfun is a single player puzzle game.  It is a spin on the traditional Sudoku by utilizing colors instead of numbers, and allowing players to physically manipulate the colors to find solutions to the puzzle.  This is a logic game recommended for ages 8 to adult.  

Contents

  • 1Display Tray
  • 9 Color Cubes

Gameplay

The gameplay mechanics are quite simple, however, it is challenging to find a solution.  To play you flip, rotate, and rearrange the cubes in the tray until no colors are repeated in a row in any direction.  This follows the same core mechanics of traditional Sudoku by having there be no numbers repeated in a row.  Per the box, there are “2 trillion color combinations,  more than half a million solutions”.  For those who enjoy logic puzzles there are Bonus Pattern Challenges you can incorporate into the game, which include: No diagonals, Big X (creating a x using two colors), Outer Box( (two colors form a square diamond), and Long Knight’s Path (reference to the knight in chess, form 4 cubes in a row and one to the right or left with six squares of the same color).

 

Family Game Assessment

This is a fun puzzle that is appropriate for the whole family and can be done as a single player or cooperatively. This game is recommended for ages 8 to adult, and for the challenges of the logical reasoning involved and the abstract thinking 8 and up is a good recommendation.  However, since there is no reading involved and the pieces are large and easy to handle this could also be used by younger members of the family with support. This would be a good tool to play together and scaffold the logical thinking process for children. This would allow them to see the productive struggle through trial and error needed to reach a solution.  

 

Conclusion

Color Cube Sudoku is a kinesthetic logical reasoning puzzle game that is good for a wide range of ages.  For families that enjoy puzzles this is a great addition to their collection.  This could also be a light hearted way to introduce puzzle games and the Sudoku mechanics to the whole family.

To find more educational games from Thinkfun keep your eyes on Engaged Family Gaming!

 

thai steroid

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Family Board Game Review: Laser Maze Jr.

Introduction

Laser Maze Jr. is a single player logic game designed for ages six and up by Thinkfun. This game challenges the player to set up tokens to match a challenge card. The player then adds mirrors to the board. The objective is to reflect a laser beam so it lights up the rocket (or rockets with more difficult cards) light up.

Game Contents

  • Game Grid with Laser
  • 40 challenge cards
  • Instruction Manual with solutions
  • 11 Game tokens which include:
  • 2 Rocket Targets
  • 5 Satellite Mirrors
  • 3 Space Rock Blockers
  • 1 Beam Splitter

The components of the game are good quality solid plastic. They are designed with grays and blacks as well as bright red, green, and purple. These are the perfect size for an early elementary school age child to manipulate with ease.

Game Play

The player selects a challenge card. There are four levels of play: easy, medium, hard, super hard. The 40 cards are numbered and get progressively harder as they move within each level of play.

The player selects a card and it is inserted under the Game Grid to shows the player where the Rocket target as well as any Space Rock Blockers are placed. At the bottom of the card the additional pieces needed to complete the challenge are displayed. The player then manipulates the additional pieces around the Game Grid in order to reflect the laser. The challenge is successful once the Rocket Target is lit up by the laser beam.
The player can then select another card and complete an additional challenge or conclude their game.

Family Game Assessment

This is a wonderful game for early elementary school children to develop their logical reasoning and problem solving skills. This game is recommended for ages six and up, however my four and a half year old son was able to easily manipulate the pieces and begin working on the easy challenges with some parental or older sibling support. This is not a games intended for teamwork and collaboration, however especially for younger players it naturally modifies to a collaborative the format to make it a partner or group activity. If your child is interested in logic and problem solving activities this is a great game to sit down together with and work through the challenge cards. There are rich opportunities for discourse that can build their confidence and guide them to attempting different strategies as the difficulty level increases across the challenge cards.

Conclusion

Laser Maze Jr. is a wonderful STEM (Science, Engineering, Technology, Math) game to develop a range of skills including: logical reasoning, problem solving, and guess and check. The children I observed were motivated to get the Rocket Target to light up, and got quite excited when they are able to accomplish that goal. This game is a valuable addition to a family’s game collection for families with younger children.

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Zingo is a bingo game with a few twists by Thinkfun.  The game is for players ages four and up and can play two to six players, and game play is quick and a game take 15-20 minutes.

Contents

  • 72 double sided Zingo Tiles (same image on both sides, 3 of each image)
  • 6 Two-sided Zingo Cards  (red, more competitive, and green, less competitive)
  • Zinger (Zingo Tile distributer)
  • Instruction Manual and Parent’s Guide

Gameplay

  • One player manages the dealer roll.  The dealer slides the Zinger forward and back to reveal two tiles.  
  • When a player sees a tile that matches an image on their card, they call out the image’s name and then take the tile. If two or more players call out the tile it goes to the person who called it first. Players put the tile on their board over the matching tile.
  • The dealer returns any unused tiles to the Zinger through a slot in the top.
  • The winner is the first player to cover all nine squares on their card. 

Family Game Assessment

Zingo is a great game for young players.  Each of the tiles includes both a word and a cute image representing that word. This makes the game playable for kids that are still early (or non-) readers. The cards are also great for building reading vocabulary with word recognition of the common items on the tiles (such as cat, foot, kite, etc).  The extremely simple rules can be learned in minutes even by young players.  

The game is recommended for ages four and up and that is a good assessment of the appropriate age range.  Zingo could also scale slightly younger based on the high picture support, especially when played with an older child or adult.  The random distribution of the tiles makes it anyone’s game, and the Zinger is a fun way to distribute the tiles. The Zingo boards are also two levels of competition so the game is easier to scale up or down depending on the age and competitiveness of the players.  The Instruction Manual and Parent’s Guide includes game variants.

Conclusion


Zingo is a great game to have for young players.  Thinkfun has also created  multiple versions of ZIngo published by Thinkfun. They include: Zingo 1-2-3, Zingo Sight Words, Zingo Time-Telling, and Zingo Word Builder.  These can be great ways to develop beginning reading and math skills, and for preschool and primary students the Zingo variations are a great fit.  The random nature of the game allow for play with the whole family.  

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gravity maze hi rez image

Gravity Maze is a single player logic game designed for ages 8 to adult by Thinkfun.  This game challenges the player to set up towers as indicated on a challenge card.  The player then adds towers to the game grid.  The objective is to create a maze so a ball can travel from the Start Position to the Target Tower.

Game Contents

  • Game Grid
  • 60 challenge cards (with solutions on the back)
    • (Beginner, Intermediate, Advanced, Expert)
  • Instruction Manual
  • 9 Building Towers
  • Target Tower
  • 3 Marbles (only one needed per game, the rest are extra)

The components of the game are good quality, solid plastic.  They are designed with clear exterior framework and brightly colored interior elements that can direct the ball in a range of directions.  Each size is a different color, and the pieces are color coded on the Challenge Cards.

Gameplay

The player selects a challenge card.  There are 4 levels of play: beginner, intermediate, advanced, and expert. The 60 cards are numbered and get progressively harder as they move within each level of play.

The player selects a card and looks at the location and colors of the pieces displayed on the picture.  They set the Game Grid up to match the picture on the card. There are black dots on each of the tower pieces and those dots correspond to the picture on the cards to ensure you are orienting the piece correctly in the set up.  The interior of the tower has different sections which will allow the marble to either pass straight through, or the square in divided in half in a range of directions.  Next, at the bottom of the card, the additional pieces to complete the challenge are listed.  The piece that is the starting place for marble is noted with a white dot on the card, and the target tower is represented by a red box with a target on it. As the challenge level increases you need to be more and more creative with the placement of the towers, including putting them upside down.

Once the player has placed all the pieces where they believe they will allow the marble to travel to the target, they place the marble in the top of the starting town and see the path it actually takes. If the marble does not go into the target tower, the player simply revisits their setup to make the needed adjustments until they are successful.  If they are stuck, a solution is provided on the back of the card.  Once the marble has traveled into the target tower, the player can then select another card and complete an additional challenge or conclude their game.

Family Game Assessment

Gravity Maze is a wonderful game for children to develop their logical reasoning and problem solving skills. Gravity Maze is recommended for ages 8 and up, and has the potential to be frustrating for players in the younger range as they advance in the challenge levels.  While this is designed as a single player game, teamwork and collaboration could be incorporated into working though the problem solving this game demands.  Younger players especially could benefit from adult coaching to strengthen their perseverance.  Knowing the solution is on the reverse of the card, it may be tempting for them  to look to the solution right away.  In contrast, with older players, they may want to work through the challenge independently.  Then, they can share their results, and another player could solve the next card.  For a simple single player game, there are a range of options to incorporate other members of the family.

Conclusion

Gravity Maze won the Toy of the Year Award in 2015, and it is clear why.  Gravity Maze is a wonderful STEM (Science, Engineering, Technology, Math) game to develop a range of skills including: logical reasoning, problem solving, and guess and check.  Additionally, this game has the possibility to enable the player to experience a productive struggle as they work through the challenge cards. Being able to persevere through a productive struggle can make them more comfortable having to work through unsuccessful attempts to find a solution academically. If you or your family enjoy logic and reasoning games, this is a great addition to your collection.

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Games That Teach Literacy and Language Skills

As parents, we are all familiar with the world of edutainment. We are bombarded with choices daily- from the endless ABC Mouse commercials to the learning description at the introduction to every Noggin cartoon to the countless app ads on our smartphones. How do we know which choice is right for our children? Do these things even work?

We are going to be delving into these questions and more over the course of several podcast episodes and articles on www.EngagedFamilyGaming.com. We are going to break the idea of learning into different topics and touch on these concepts separately. We have already talked about board games that help teach Math concepts (Read it here!) The first two editions of our learning through gaming series will specifically focus on Literacy and Language. We will be talking about History and Science shortly thereafter!

Before we go into the actual games, we need to discuss learning styles. Your child’s learning style will determine the type of game they will be most likely to enjoy and get the most out of. The three primary learning styles are Visual Learners, Auditory Learners, and Kinesthetic Learners. Visual learners are going to enjoy games with lots of graphics, bright colors, fun artwork, and maybe charts. Auditory learners will enjoy games where they get to listen to snippets of stories and hear others have discussions about different aspects of the game. Kinesthetic learners enjoy games where they get to be hands-on that have lots of pieces to move and manipulate. It’s good to think of the people you are going to be playing with to come up with the best game for your group.

While this article and podcast will focus on mainstream family-style games that are available at big-box retailers, we would be lax if we didn’t mention that there is a huge world of board games designed specifically for classroom learning. These games are designed to drill down and reinforce specific learning concepts like letter recognition, language acquisition, phonics, reading comprehension, storytelling mechanics and so forth.

Lakeshore Learning and Edupress are staples in the educational field. Please take the opportunity to go onto their websites and search for the topics you were looking to reinforce at home. We’ve played a few games in this style and while these games share some of the common game mechanics that we are familiar with, they do not have the spark that we like to have in our games to engage with our family. Unless you were using your gaming time as a type of additional homework, we don’t find the replay value to be very high or the desire to play to be very high. But, there is no denying that this type of game is a useful learning tool. They at least add a skin of fun over traditional learning.

Here at Engaged Family Gaming, we have come up with 12 games that are a lot of fun to play that teach some of these Literacy concepts as well.

Scrabble 8+ (Vocabulary Development and Letter Arrangement)

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Scrabble, by Hasbro games, is a classic for a reason. It has retained its popularity through the years (think Words With Friends) because it is fun to play and challenging. In case you’ve never played Scrabble, it is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a gameboard which is divided into a 15×15 grid of squares. The tile must be placed in a crossword pattern (words flow left to right in rows or downwards in columns). The words must be standard and acceptable words in an agreed upon dictionary. Players score points based on the numbers on their letter tiles and can add bonuses from cues on the gameboard. Scrabble has many variations, including a Junior version designed to help younger kids with letter matching and recognition. This is a great game for kinesthetic learners because there are small pieces to manipulate which these learners LOVE to handle.

Bananagrams 7+ (Vocabulary Development, Letter Arrangement, Time Management)

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Bananagrams, by Banagrams, is a similar game to Scrabble, but it doesn’t require a game board, pen, paper, etcetera. It is a letter tile game that comes in a fun banana shaped zip up pouch. It is easily portable and gives you more freedom than Scrabble because you play independently for speed while making your individual crossword board. There are no complications from trying to get the perfect spot on the board, or waiting for a slow player to make a decision, or from losing out on the triple letter space. This game moves quickly because you are working against a clock. There are some unique challenges and ways to manipulate game play which add some fun elements into the game and can allow you to put a crimp in your opponents’ play. In our playtests of this game, we found that this game can be more of a challenge for younger players because it lacks some of the structure built into Scrabble, but some of your outside the box players will enjoy this one much more. Much like Scrabble, this game appeals to kinesthetic learners because of the tile manipulation. Also, since there is no game board, please make sure to play this one on a smooth surface. The tablecloth became way more of a hindrance during play than any of us anticipated.

Rory’s Story Cubes 8+ (Language Development, Vocabulary Development, Story Sequencing, Storytelling)

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Rory’s Story Cubes, by Gamewright, is a pocket-sized creative story generator. The original game comes in a box with 9 cubes (dice) with different images on each side. Players simply roll the cubes and let the pictures spark their imagination and tell a story out loud based on the pictures on their cubes. There are several expansions to the base game with different themes (actions, voyages, clues, Batman, intergalactic, etc.). There are infinite ways to play with Rory’s Story Cubes. The rules suggest playing solitaire or with others. The 8+ age suggestion is misleading. This game can definitely be played with younger players. We’ve used this game as a party game or ice-breaker and I’ve used it to work with my youngest on speaking & listening skills. My oldest finds a way to use these as story starters for creative inspiration in his writing activities. They can also help early learners with literacy development and problem-solving. Again, because this game involves dice rolling, it is great for kinesthetic learners. And, because the stories are told aloud, we’ve had great luck honing our children’s auditory learning skills with this game. Finally, because of the creative images on the cubes, this game works as a great inspiration for visual learners. All around, these are a terrific learning tool to add to your arsenal.

Fitzit 10+ (Language Development, Vocabulary Development, Reading Comprehension)

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FitzIt, by Gamewright, is a card based party game where you play a card with a simple statement on it. The player has to name an object that fits the attributes on their cards and then play them to the grid. The more cards you play, the faster you score. Gamewright has a few party games in this style, but we like this one because it is simple to play, plays very quickly, and the statements are easy to read for early readers. Again, the 10+ guideline is a bit misleading. Our early readers love this game because it encourages creativity, imagination, and helps them reinforce their reading comprehension skills. They players’ answers require your child to display an understanding of the words they read to come up an object that makes sense.

In a Pickle 10+ (Language Development, Vocabulary Development, Reading Comprehension)

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In a Pickle, by Gamewright, is game of creative thinking and silly scenarios. Players try to win a set of cards by fitting smaller things into bigger things (there’s some juice in a pickle, in a supermarket, in a parking lot). Play the fourth word card to claim the set, unless one of your opponents can trump with a larger word. The player with the most sets at the end is the BIG winner! This game is more abstract than FitzIt and really encourages creativity and imagination. The scenarios get very outrageous and it requires players to think outside of the box and invent options that seem preposterous. The silliness is fun for kids, but we think the 10+ guideline on this one is accurate because of the challenges in making the words fit.

Last Letter 8+ (Vocabulary Development, Letter Recognition, Picture Cues, Time Management)

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In Last Letter, by ThinkFun, each player gets five cards featuring intricate, fun, and brightly colored illustrations. Players must race to come up with and shout out a word from one of the picture cards in their hand. The word MUST begin with the last letter of the word previously called. The first player to get rid of all of their cards will win the round. This game is an awesome game for visual learners! The fast paced nature of this game might make it more challenging for younger players who are slower to process what they are seeing in front of them. If play around the table gets too excitable and loud, you may lose younger auditory learners as well. But, be prepared to be surprised by the creative words kids come up with from the images that adults would not normally think of.

Smartmouth 8+ (Letter Arrangement & Recognition, Vocabulary Development, Time Management)

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In Smartmouth, by ThinkFun, players race to make the best word in 60 seconds. Players roll the die to determine the word category, slide the Letter Getter to reveal two letter tiles and, using those letters, shout out a word that fits the given category before the timer runs out. The player who calls out the first word and the player with the highest-ranking word both collect a letter tile for the round. Once all tiles are gone, the player with the most tiles wins. The categories of adjective, verb, natural objects, famous people, man made objects, etc. help reinforce language skills learned in school. The game includes dice rolling and manipulating the letter tiles and the timer and slider which will appeal to kinesthetic learners, while the picture cues on the dice will appeal to visual learners. Because answers are shouted out loud, auditory learners will be engaged as well.

Zingo 3+ (Letter Arrangement & Recognition, Vocabulary Development, Picture Cues, Time Management)

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Zingo is a new classic with a few different variations of the game available. It’s like Bingo with a fun twist. The original Zingo is a matching game that encourages pre-readers and early readers to match pictures and words to their challenge cards. The Zingo! Zinger dispenses tiles as players race to be the first player with a full card and yell “ZINGO!” With two levels of play, this matching game builds language skills through fast-paced play. This game is designed to develop early literacy skills for very young players. Zingo Sight Words and Zingo Word Builder are also available and these games introduce more challenging literacy skills. Our children request these games regularly and LOVE to play them. While these are learning games at their core, they use fun and exciting game mechanics to keep young players engaged!

Letter Tycoon 8+ (Letter Arrangement & Recognition, Vocabulary Development)

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Letter Tycoon, by BreakingGames, is word game for 2-5 players that can best be described as a cross between Scrabble and Monopoly. Players take turns forming a word using a seven-card hand and a three-card community card pool, scoring money and stock rewards based on length and letter strength in their word. When enough of the alphabet has been claimed, players finish the current turn, then score all money, stock and letter patents owned. The game has an awesome antique look and style that really appealed to my family. The game mechanics were easy to understand and fun to play, but our younger players had difficulty competing with adult players. The game aesthetic really appealed to us more than other games in this genre and encouraged discussion about some of the historical and antique aspects mentioned in the game.

PaperBack 8+ (Letter Arrangement, Language Development, Vocabulary Development)

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Paperback, designed by by Tim Fowers, is a Word building/Deck building game with an aesthetic that completely immerses players in the world of writing and story building. The cards are uniquely illustrated and fun. Players are supposed to be an author trying to finish kitschy paperback novels. They compete to complete Westerns, Science Fiction, Romance or even a Crime Noir. There is no age recommendation for the game, but we have found that the player should be at least 8 years old to grasp the game mechanics. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when then are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. This game functions similarly to the other word building games in this list and emphasized the same skills but it has the added game mechanic of a deckbuilder.

Dixit 8+ (Language Development, Story Sequencing, Storytelling, Picture Cues)

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Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the “storyteller”, and attempt to guess which card the “storyteller” selected. Each player starts the game with six random cards. Players then take turns being the storyteller. The player whose turn it is to be storyteller looks at the six images in his or her hand. From one of these, he or she makes up a sentence or phrase that might describe it and says it out loud (without showing the card to the other players). Each other player then selects from among their own six cards the one that best matches the sentence given by the storyteller. Then, each player gives their selected card to the storyteller, without showing it to the others. The storyteller shuffles his or her chosen card with the cards received from the other players, and all cards are then dealt face up. The players (except for the storyteller) then secretly guess which picture was the storyteller’s, using numbered voting chips. If nobody or everybody finds the correct picture, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and all players who found the correct answer score 3. Players other than the storyteller score 1 point for each vote their own pictures receive. A large part of the skill of the game comes from being able, when acting as the storyteller, to offer a title which is neither too obscure (such that no other player can identify it) nor too obvious (such that every player is able to guess it). The game ends when a player reaches the end of the board (30 points). Much like Rory’s Story Cubes, this game helps children to learn storytelling skills, story sequencing, and helps broaden appreciation for art and gives players the ability to articulate thoughts concisely and to comprehend metaphor.

Tales and Games (Series) 7+ (Various)

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Iello games has produced a series of games based on classic children’s stories and fairy tales. The games are designed to look like beautiful hardbound storybooks with classically illustrated covers and spines. Each game takes about 20 minutes to play through and they all have different mechanics and designs. They and are designed to be played by players ages 7 and up. We have included them here because they have sparked interest in the classic stories that they are based on in our household. I’ve had to bring my children to the library to find their own copies of these tales to read. The stories released so far are: The Three Little Pigs, Baba Yaga, The Hare and the Tortoise, The Grasshopper and the Ant, Little Red Riding Hood, and The Pied Piper. Interestingly, my middle child was reading some of these stories in his guided reading group, so these were a great tie in to encourage him to discuss the stories and enhance his reading comprehension.

What do you think? Sound off in the comments and let us know your thoughts!

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Publisher: ThinkFun
Genre: Card Based Word Game/Party Game
Players: 2 or more
Ages: 8 to Adult
Time: 5 minutes
MSRP: $12.99

Last Letter consists of a sturdy box holding 61 uniquely illustrated cards and a rules booklet.

The game will reinforce quick thinking, visual discrimination, imagination, and creativity.

Gameplay is very straightforward. The object is to be the first player to empty your hand. Each player is dealt 5 face down cards and one card goes face up in the center of the play area. The remaining cards are set aside. The dealer looks at the face up card and calls out a word for something on the card. All players the look at their 5 cards and race to find something pictured on them that begins with the last letter of the word called out. Once a player finds an acceptable word on one of their cards, they call it out and place it on the center pile. Players then rush to find cards that start with the new last letter. Ties are resolved by who physically got their card on the pile first. Gameplay continues until one player discards his last card.

Last Letter is an image based word game that is really quick and fun to play. The images and style of these over-sized cards was vaguely reminiscent of DixIt Adults can play through a hand at lightning speed, often leaving competitors completely speechless. Children play a little slower, but their take on the images is often surprising and insightful. The variations on this game are endless. Players can choose to eliminate certain categories of words to make the game more challenging. This game can also be a great vocabulary builder for foreign languages (what a great way to help your children practice their foreign language words) and we’ve also played with the cards as story starters and writing prompts similar to Rory’s Story Cubes.

Conclusion

Overall, we highly recommend Last Letter as an addition to your board game collection. The base game is fun as a stand alone game, but the versatility makes this worth every penny of the MSRP.

Disclosure: A review copy of this game was provided gratis from ThinkFun.

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