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Guest Writer


By: Lara Murray

Publisher: Nintendo

Release Date: June 9, 2013

System: 3DS 

Animal Crossing: New Leaf is out for the Nintendo 3DS and is the newest addition to the Animal Crossing series. Like its predecessors, it’s not necessary to have played any of the other games in the series so a new player with just basic reading, math, and comprehension skills can jump right in and enjoy the game. Up to four people can create a villager to live in town, but only one person can play at a time. Additionally, only the first villager to arrive in town can become mayor after a misunderstanding from the animal villagers, which takes away one of the neatest aspects from other players on the same game.

As mayor of the town, a player has the ability to enact ordinances and start public work projects that add decorations to the town. As a resident, a player controls their villager and interacts with other residences and the environment. Every imposition has a consequence, however subtle it may be: befriended residents will stay in town, while neglected or annoyed one will take off for greener pastures; shake a tree in hopes that “bells” (the in-game currency) or an item will fall out, at the risk that a bee’s nest will drop and you’ll be stung instead; run over the same area of grass long enough and it will wear away into a dirt path; plant a red rose and a white rose together, and find a pink rose growing one day from their cross-pollination.

Being a mayor is fun, but a mayor needs a home to retire to after a long day of work At the beginning of the game, your villager starts off with a humble tent while your house is built. It’s a small home at first, but over time the outside of the house can be remodeled and the inside can be expanded into multiple stories and floors. Remodeling cost bells, but by reselling old clothes and furniture and selling fruit, fish, insects, and fossils gathered in town, earning bells to repay your debt is easy. If money isn’t an issue, then fruit can be planted to grow more fruit trees and fossils, insects, and fish can be donated to the town’s museum for exhibition.

Seasons and time pass by in the game much the same as in real life. There’s snow on the ground in the winter and an abundant amount of mosquitoes in the summer, just to name a few of seasonal quirks. Many insects and fish only come out during certain months of the year, so there’s always something to catch. Holidays and villager’s birthdays are celebrated, often with a commemorative item available only during that time. When you want to remember a moment, pressing the L- and R-shoulder buttons will snap a photo that’s stored on the 3DS and can be uploaded online.

When you feel like your villager needs a change of scenery, chart a boat to a local tropical island for some exploration, visit the Dream House in town, or visit a friends town and see what they’re up to. You can also open the gate to your town and invite friends in. Visiting friends’ towns provides the advantage to gather fruit and buy items not available in the stores in your town, and finding travelers who only crop up in towns weekly on a random basis more often. Unless you’re in range of another player with a 3DS and a copy of the game, it’s necessary to have already swapped friend codes prior to visiting a friend’s town, preventing unwanted strangers from entering your town or you from entering theirs.

The multiplayer aspect of the island is a new feature that wasn’t featured in the past Animal Crossing games, but is one of best new features of New Leaf. Once in the same town, friends can travel to the tropical island and participate in one of the many “tours” available. The tours are mini games where participants work together to complete tasks, such as catching a certain amount of bugs within a time limit or completing a scavenger hunt, to win medals. Medals may then be cashed in to buy exclusive items available only on the island. You can also visit and play any of the tours by yourself by visiting the island when there are no friends visiting your town, but without the hectic fun of working together with friends.

The Dream House is another fun new feature in New Leaf. It allows you to visit the dream world of another town—either randomly selected from towns uploaded online, or by specifically entering a code that represents an exact town—where you can do anything you want but changes aren’t permanent. Parental controls must permit Internet access to visit any dream town, as well as unlock the Child Online Privacy Protection option in order to upload your town to the database where dream towns are pulled from.

Very few games can actually offer limitless entertainment, but Animal Crossing: New Leaf does it without missing a step. New Leaf proves that you don’t need violence or adult situations to produce a good game. Sometimes all it takes is a little misunderstanding when you move into something new to have fun.

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By: Charles Warden

Publisher: Pikpok

Release Date: July 10, 2013

Android, iOS, Windows Phone

Overall Review:

It happens all too often these days that movie tie-in games are just re-skinned infinite runner games like Temple Run. Gladly, this is not the case with Turbo Racing League which is based on the upcoming Dreamworks movie Turbo. Beautifully designed tracks await your upgradable snail while it races through Dos Bros taco stand. Collect and spend tomatoes, readily available or purchasable in game, to increase your performance or customize your snail’s appearance. There aren’t that many different tracks, but there is plenty of variety to the game play thanks to time trials and a slalom mode. Leader boards are also available in ranked races so you can see how you stack up against everyone else.

Family Gaming Assessment:

Turbo is based on an upcoming children’s animated movie and television cartoon series so it is perfectly suitable for the whole family. Even older children and adults will enjoy the quick controls and even faster experience. Parents need to be be aware this is a “freemium” game. That means there are in-game purchases for real money and advertisements that can lead you away from the game. All advertisements seem to be for other games from PikPok or their partners. Turning off data and wifi seems to remove this for the duration of play.

Playability Assessment:

The controls to the game are quick and responsive. That’s what makes it so much fun to play. However, this means the youngest of children may find it very difficult to progress past a certain point when things start to get really fast.

This is a newer game so owners of older devices could experience some slowdown in these later stages as well.


Overall this is a hugely fun game that shows off how far mobile gaming has come in the last few years, especially considering the standards set by movie tie-in games in the past. As a “freemium” game you could just download and enjoy kicking the tail end of your nitrous infused snail sideways around the track. You should, however, consider a small purchase as a way to support the developer and tell them that you want to see more quality mobile games like Turbo Racing League.

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By Bill Gibbs, Staff Writer

Editors Note: I know what you might be saying. “This game is rated M. How could this be reviewed on a family gaming website?” The reality is that we will be reviewing major M rated releases because teenagers are part of the family too! We recognize that there are parents who are willing to let their 15 and 16 year olds play rated M games. So there is no reason to hide the information from anyone.


ESRB Rating: M for Mature

This review is intentionally vague on the details of the game as to not require a spoiler warning. Main themes, visual elements, dialog, gameplay, and age suitability are discussed below.

Overall Review:

Remember Me is a game which starts with a truly interesting yet classical feeling science fiction concept: digitizing human memory and the consequences thereof. The world created is deceptively deep given the game’s story (more on that in a bit) although most of the world of the 2080’s is revealed by optionally found journal entries. These entries detail a world ravaged by global weather changes, war, and the dramatic shift of society due to the invention of the “Sensation Engine” (called Sensen). Sensen allows for the digitalization of thoughts and the overlay of digital information in real time into the mind, an idea which the game uses constantly.

Which brings us to the problem with Remember Me. Without any major spoilers, the game itself does little to capitalize on all of this set up. The story for the game itself is fairly straightforward, and although it throws a few curves to keep things interesting the game never really deviates from a basic “topple the evil corporation” line until the last second. Overall the story is average with a few interesting bits, but it’s nothing to be amazed at.

While the soundtrack is not terribly memorable, it does its job during game play to set all the needed moods and set the pace for combat. Voice acting is well done with a particularly good job by the game’s main character Nilin.

Graphics are nearly not worth judging in today’s AAA games unless they are subpar. That is not the case here. The game is good looking, its best features being water effects, lighting, and shadows. These are the basic hallmarks of graphical ability and the game does them well. The neat thing about the visuals in this game isn’t the quality. It is the way the Sensen is intergraded into the world. Shops have their names and menu’s floating in the air directly in front of them, out of order elevators have warnings floating directly in front of them. It takes everything that is being talked about today regarding augmented reality and takes it to its logical conclusion. It’s another example of the depth and detailed thought put into this game in every area accept the gameplay or the main story. A lot of effort went into creating an amazing setting; they just failed to tell an interesting story in that setting.

This brings up the gameplay. This is unfortunately where the game is really lacking, which is a problem since this is a GAME. The primary problem is the simplicity of the combat, the insultingly straightforwardness of the platforming, and the shear linearity of the game as a whole. Starting with the combat, you can customize your combos by selecting “pressens” which is the game’s version of individual hits in the combos, into four combos. 3, 5, 6, and 8 hit combos are available which sounds like a great level of customization but in combat it breaks down into rinse and repeat the same four combos over and over for the whole game. There are a few special pressens which grant short term extra power or the ability to one shot certain enemies, but they do little to break up the monotony of combat and in many of the fights are unfortunate requirements due to enemy invulnerabilities to standard attacks.

The platforming sections which separate the fights have only one way to go: forward. There are no mistakes to be made, no having to figure out where to go or going the wrong way. To top it all off the Sensen displays in real time the next jump or move to make, so although you are playing traditional platforming sections (ala Prince of Persia), these sections are little more than an exercise in going through the motions.

There is one saving grace to the gameplay and that is the “memory remix”. In these sequences the game shows someone’s memory of a key event in their life. You then have the power to fast forward, rewind, and pause the memory while you change key details to dramatically alter the target’s personality. Not only are these sequences challenging puzzles but they are brilliant examples of the core theme of the game. How much of whom we are is dependent on our memories? What happens when you start tinkering with the most important events of a person’s life? These questions are directly addressed by the remix sections. There are 4 of them in the game, and they are the clear high points as well as being some of the darkest parts of the story.

Family Gaming Assessment:

Remember Me deals with some very dark topics at times as well as being visually graphic where its enemy designs and environments are concerned. That being said, there is little in the game’s fighting that would not be found in any PG-13 adventure or monster movie. A few moments of foul language complicate matters for the young teen audience but aside from some mutated humans called “leapers” the overall themes and events of the game are acceptable to anyone over the age of about 17.

The game does deal with some dark topics however. Differences in economic class to the point of near slavery, personal manipulation leading to suicide, and generally involved questioning just how far society can fall when given to its own vices are the core themes explored in the game. It is a dystopian world strife with inequality and violence. Although the punch kick combat is fairly sanitized (no blood, guns, or gore) the environments range from filthy flooded sewers full of mutated humans to secret high tech labs where the poor have been experimented on. These environments are not directly inappropriate for early teen players, but they also imply a lot of unseen violence and human suffering. The other issue, as noted before, is the use of profanity in some stages of the game. Though none of these sections are particularly gratuitous and in fact the language used is fairly acceptable given the situations, the fact remains it is profanity and it does happen a few times throughout the course of the game. If you don’t want your 15 year old hearing an F-bomb dropped during the memory of a man arguing with his girlfriend, then this game is not for them. Despite the thin main story, the characters and the setting itself are very real, very charged with emotion, and full of adult themes as noted above.

Playability Assessment:

All things being equal, this game uses a very simple series of mechanics. As mentioned above, the Sensen is used as an “in-game” way for the game to basically hold your hand throughout every section and basically tell you where to go. The combo system is limited and very simple. Anyone with the ability to play “Simon Says” can get through this game with little overall difficulty. The “custom” part of building your combos, while cool, is very easy to exploit which eliminates most of the challenge in the game fairly early on. There are maybe two hard fights in the game on normal difficulty, and they are less hard because they require skill and more because they require the use of a specific special move in order to do any damage to the bosses, and that move has a 2 min cooldown. Frustrating, yes. Difficult, no. Anyone with even a modicum of prior video game experience will quickly master everything this game offers in terms of challenge. Everyone else just has to be able to follow on screen instructions and learn some basic button timing. The price of failure is also not too steep, as you will quickly automatically load the last checkpoint. Checkpoints are well spaced out and after each fight, platforming sections, or major cutscene. This is good pacing but it also means that if you die during a fight all that happens is you end up restarting the fight.


Remember Me is an ok game meant for a more mature audience based on its themes and dialog but will likely be ok for anyone 17 and up (again, with the profanity exception). The gameplay is lackluster and very point A to point B with little change as the game progresses. The story is thin, but the setting is fantastic. Remember Me will likely not provide much of a challenge to an experience gamer but does rely on some very common core gaming mechanics which allows anyone to pick up the game and learn some important basics.

Bottom line: the game is worth it if you are interested in experiencing a brilliant setting of a dystopian future where man’s quest for technological improvement to the self has resulted in terrible unforeseen consequences. Excellent characters that are well voiced and react fantastically to their dystopian world but unfortunately do so while undergoing very little of an overall story. If you’re looking for innovation in gameplay, a challenge, or a deep and complicated story, you’re going to end up skipping Remember Me or picking it up in the discount bin in a few months.

Parents: Though visually the game is tame and lacks most of the gore, guns, knives, and other implements of violence in its combat, the game is still not suitable for pre or even young teens. The themes are dark and disturbing, the language is adult and laced with profanity, and the atmosphere often depicts vast human suffering. ESRB has it rated as M for “Mature Audiences” citing blood, partial nudity, strong language, and violence.

This review, based on the PC version.

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Contributor: Joe O’Malley- High School Intern (yep, an honest to goodness Teenager, folks!)

The Justice League is back!

KABOOM!—We begin our story with the chilling fact that the Joker has used a nuclear bomb on Metropolis- killing millions of people. Needless to say, Superman is furious! The scene starts with him using his heat vision to make an entrance through the wall of the police building where Batman is already trying to get answers from the prince of crime, who’s even more insane than usual. Superman proceeds to throw Joker around while the clown mocks him for not being able to stop the bomb. The Joker also teases Superman about the death of Lois and his son. In his rage, the last son of Krypton punches straight through the Joker (though you don’t actually see it) and lets out his last sinister laugh.

ELSEWHERE,—We join the J.L. in the midst of a fight over a Metropolis (which hasn’t been destroyed. Yet.) as well as The Watchtower. All of this fighting seems to be led by Lex Luthor, aided by all of the headline villains we know and “love”, including Sinsestro and Doomsday and Ares and Bane.

MEANWHILE,—The Caped Crusader goes to check out on the Joker at Arkham, only to find the Joker has escaped again. Batman is ambushed by the assassin Death Stroke. Following a quick battle, and then another with Bane and Luthor, Cyborg and Batman discover Joker preparing his nuclear weapon. Batman arrives at Joker’s location just as joker is about to detonate the nuke.

BAM!—They are teleported somewhere else which is now out of range for the trigger to work. And this is only the beginning of this EPIC and CHAOTIC story.

Growing up as a kid who preferred DC over Marvel any day of the week, I think that this game lives up to the standards of the franchise. The plot does take a slightly darker turn when we find out that Superman is an evil dictator. The storyline was an interesting change of pace from the recent Arkham Asylum series. With the Mortal Combat gameplay style and the creative character match-ups this makes for fun gameplay. The voice acting stays very accurate to the expected characteristics that go along with the all of the DC icons. However, we do not get the low scratchy voice of Christian Bale who has recently played the Dark Knight in the Batman movie trilogy. And this is the first time the Joker is not voiced by Mark Hamill in a video game in many years.

After you finish the campaign take a look at the other options of play in the single player menu. Personally, I enjoyed the battles where you have many choices of fights as any player that you want. The different modes include classic where you do battle with 10 randomly selected opponents of both heroes and villains, or if you only want to fight a select groups there’s also Heroes Only and Villains Only. But, if this isn’t tough enough for you, you may also play Poisoned where you are constantly losing health. You can also play Survivor and have your health bar carry over and you can only regain health if you preform special moves.

Parents, you needn’t be concerned for most children when they play this game. It’s classic comic book fighting that brings all of your favorite heroes and villains together. But, it is worth noting that the action is intense enough that some younger children might be better off not watching or playing. It’s somewhat graphic and there is a little foul language, but nothing major. Kids, you will be happy to know that this game also has a one on one multiplayer mode making for a friendly competition with your friends.

The game has adjustable difficulty depending on your preferences, but overall is a good challenge that won’t frustrate you once you get use to the button functions. Speaking of which, the game is very much of an all-out button mash at some points. For those of you who may not know, button-mashing is simply pressing random keys hoping for the best results. The tutorial makes reading the instructions not as important. At first the tutorial may seem like the hardest part of the game because you have to do each move 3 times to keep moving on, but you have the choice to skip it so you can get right to the actual game. Although, just a fair warning, it turns out to be quite helpful in the long run.

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By: Brian Ziegenhagen

Staff Writer

Not all gaming has to be restricted to home consoles like the Playstation 3 or the Xbox 360. PC gaming has made a resurgence in recent years thanks in large part to the digital distribution platform called “Steam.” One of my contributors, a new father named Brian, is so much of a fan that he was more than excited to share his thoughts on the subject with us. Here they are:

For a family on a gaming budget, Steam provides a lot of ways to save a buck and still have a good online and offline gaming experience. There is a bit of chatter from some gaming parents about potentially adding a parental control system within Steam. In the meantime, people seem to be very happy with a program called GameNanny (http://www.steamnanny.com/index.php) It has an excellent feature where you can have multiple settings for multiple users on a single Steam account.

Steam also keeps a log of play time which is handy in making sure your kids aren’t over doing it. (Editors note: For sake of information the American Association of Pediatrics recommends that children have no more than 2 hours a day of screen time.) While I’ve no need for it with my five week old boys, there are ways to work a time limit into Windows. It just takes a quick google search and a little knowledge.

I’ve pulled together a list of pros and cons for to give you an idea of ewhat the service has to offer if you haven’t already joined the Steam Community.


Gaming on a budget is my primary concern and Steam has no membership fees. So, this is an important feature for me. They also have sales every day and will run massive site wide sales every3-4 months. This can be dangerous to your bank account if you don’t have the willpower to not buy all the discounted games. If you catch a big Steam sale, which happen fairly often, you can grab yourself a few big budget, high price games sometimes as low as 75% off. When is the last time you’ve seen a 75% off sale at your local game shop? They just don’t happen.

Windows or Mac fanboys, here is some equal ground. Steam is basically George Takei. Stay with me people. Finally, Mac(trekkies) gaming fanboys (those are a thing?) and PC (Star Wars junkies) gaming fanboys can hold hands and play together. You are both welcome in the steam community. On top of that, you can access and play your games purchased on Steam through a Mac or a PC. Purchasing a game gives you download access to both versions of the game. Your cloud saves translate between all computer types as well, which is really nice. Thank you for accepting my forced analogy. With limited hard drive space, a nice feature for me is that you can download a purchased game as many times as you want. Don’t worry about your saves or your DLCs, Steam has it covered. No need to backup files at all.

Bug reporting is fairly quick and easy. Steam is always moving forward fixing general bugs and improving their online framework. Steam still provides the leaderboards, avatars, friends lists, achievements, text chat, voice chat and forums. Steamworks is a champ at online community gaming. It casts a huge net allowing for easy to distribute user generated mods and helps with multiplayer matching. With such a wide net being cast you can catch some undesirables, like cheaters. Steam’s cheat detection bans offenders from dedicated servers.


These were a little tougher to come up with. They all feel like small gripes that aren’t really an issue but I’m going to list them in the interest of fairness.

First, You need a Steam account to play your game. It is, however, quick and easy so I don’t really see an issue. You have to sign off on their TOS and UELA which don’t have anything irregular in them.

The Steam client, which is required, is 1.5 MB and has some updates over time that will take up a little more room. The Steam client DOES need to be running in order to play a game on your Steam account which eats up roughly 10MB of memory resources. Though you can access your Steam account through any computer, you can only be online with your account with one computer at a time. Meaning multiple people cant play the same individual game from separate computers online. Lets be real, this isn’t so much a con as a reality. It’s a licensing issue. A big one which I understand completely is one that people see as a bit of a gamble. Should Steam’s company Valve ever go under they will no longer support the games through their application. Though, Valve has said they will unlock all games that wont be supported. So long as they keep their word this wont be an issue.

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By: Lara Murray

Staff Writer


Ni no Kuni is the collective project of developer and producer Level-5, of the Professor Layton games, and the Japanese animation company Studio Ghibli, whose notable movies include Princess Mononoke, Spirited Away, and My Neighbor Totoro. Ni no Kuni tells the story of thirteen year old Oliver, who sets off to restore the life of his late mother by rescuing her soulmate in an alternative world filled with magic and monsters. Along the way he visits multiple kingdoms and befriends many people, whom come to rely on him as not just a destined hero but for his genuinely good intentions to help those whose broken hearts must be mended.

The 3-D, cell-shaded graphics are as brightly colorful as a Disney film, and at pivotal plot moments there are animated cut scenes the help move the story along. All the characters and the creatures in the game have a fun stylization that makes them cute or cool, but not scary. The music is beautifully orchestrated and most scenes, whether animated or computer graphics, have voiced dialogue that makes the story fun and easy to follow.

The theme heavily focuses on family and friendship, and consults issues like death and running away from life’s problems. It may be too much for younger children to understand without an adult there to explain the concepts, but older kids can grasp the ideas presented in the game. Violence is conceived in a bloodless manner where characters faint from exhaustion if their health drops to zero, or monsters simply disappear in a puff of smoke when defeated. There is no sexual content or suggestive language, but there are several times where the word “damn” is dropped in conversation by an adult character.

Ni no Kuni offers only two modes of difficulty for players: “Easy” and “Normal”. Once a new game is started, it’s easy to switch between modes if the game proves to be too easy or too hard. At first it starts off with just Oliver and a familiar, but as the game progresses more party members are brought in and the ability to capture creatures and train them as familiars (similar to the Pokemon series) is gained. Players can switch between party members and control them or their equipped familiars, and when they’re not under the player’s control these party members will act independently based on the commands players chooses from a separate menu.

The battle system is designed on executing your moves at the right time to cancel an enemy’s attack or block significant damage, and by pulling off these counters will cause “glims” to appear, which will either restore health, magic, or more rarely, unleash a super charged move. More battle commands become available at a staggered rate throughout the entire game, but a child has to be able to read and understand complex instruction. Kids who have already played a few role-playing games shouldn’t have much difficulty picking up the battle system, and worst case scenario, it’s very feasible for a player to patiently force their way to victory through any battle by using the same character to run in circles and use normal attacks.

Ni no Kuni is a great game with a lot to offer, but younger children will be better off watching on the sidelines as an adult or an order sibling plays through the game, or to avoid altogether if they’re too young to understand the more mature themes. There’s enough content, from concluding the story to the aspect of collecting all the familiars to the completion of the many sidequests and secrets tucked into the game, that will keep most members of the family engaged.


Overall score: 8.5

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By: Lara Murray

Staff Writer

Nintendo struck gold when they released the Wii in November of 2006. A revolutionary system that used motion controls in its games, it became a success due to the simple fact that anyone could enjoy it, regardless of gender, age or experience in gaming. Following its success, Nintendo launched the Wii U in November 2012 to similar acclaim.

If a family doesn’t own the Wii, then the Wii U is a gaming must. Keeping with its predecessor by inheriting the motion control feature, the Wii U also introduced a separate handheld gamepad that functions similar to a tablet. The game pad works like an interface for controlling the Wii U’s menu, but it can also control the television while the system is on. The game pad also works like a second monitor, making it possible to switch the display of certain games from the television to the gamepad. Play can then be resumed, freeing up the television for family use. Multiple user accounts can exist on the same system, but game save data is shared among all accessible accounts.

Unlike the Playstion 3 or the X Box 360, the Wii U cannot play DVDs or Blu-Rays, but it has access to stream media from Netflix. Parental controls on the Wii U allow concerned moms and dads to restrict certain content from children’s accounts like games based on their ratings as well as other modes of entertainment like the aforementioned Netflix and YouTube, purchasing software from the Shop Channel, posting or accessing the MiiVerse (a social media outlet where Wii U users can comment on their favorite games), and overall Internet access.

The Wii U is backwards compatible with Wii games, meaning that a family can play any Wii game on their Wii U system in addition to the games available for the Wii U, but Wii U games cannot be played on a Wii console. The Wii U’s catalog of exclusive games is small at this time, as is the case with any new console, but over the next few years it’s expected that game releases will fade out on the Wii in favor of exclusive releases on the Wii U. The Wii U also has a “Virtual Console”, which is an emulator that plays classic games from former Nintendo systems and some Sega systems after they are purchased from the Shop Channel.

At a price of ~$350 for the deluxe bundle packaged with goodies like a 32GB hard drive and the game Nintendoland, or ~$300 for the just the system with an 8GB hard drive, parents on a budget may opt to fill a home’s console vacancy with an original Wii, which retails at about half the price of the Wii U but comes with the cost of missing out on worthwhile exclusives, specifically Nintendoland and New Super Mario Bros. U which are both available now. With a reputable back catalog, the Wii U is a favorable option for a family looking for a next-generation gaming console with something everyone in the family can enjoy.

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