Board Game Review – Sentinels of the Multiverse

Greater Than Games

Ages 13+

2-5 players

45-60 minutes

COOPERATIVE

It was a quiet day in Megalopolis when, suddenly, all TV channels blared an ominous message: Baron Blade was threatening to pull the moon into the Earth!  The superheroes known as the Freedom Five assembled to fight Blade and his minions, hoping to save the planet!

Sentinels of The Multiverse allows players to immerse themselves in a comic book universe, taking on the roles of an assortment of heroes, banding together to face off against devious villains in a variety of environments.

The characters in the Multiverse echo heroes and villains familiar to many; Wraith is a billionaire-turned-vigilant, armed with a cape and a utility belt; Tachyon runs super-fast; Omnitron is a malicious, skeletal robot.  While there is plenty to learn about each character and location, they are similar enough to jump in with little prep work.

Players select a hero, a villain, and an environment, each represented by a specialized deck of cards.  The villain and the environment are functions of the game; no one plays as either of those roles.  Instead, when those two roles get their turns (before and after the players, respectively), the players draw the next card in the deck and perform the actions on the cards.  During their turns, players draw and play cards from their own decks, using their hero’s powers.

Accompanying the cards are a number of tokens to record the temporary effects, as well as tokens for the hit points of the heroes, villains, and minions.

The variety presented by the different combinations of hero-villain-environment, as well as the randomness presented by drawing the cards, lends to an immense amount of replayability.  Each game can go differently, as situations change and the heroes respond accordingly.

While the game says that it is for ages 13+, it can be played by younger players.  Heroes and villains are assigned a difficulty rating; with some guidance, younger players can learn a particular hero and become effective members of the team.

The game requires a number of skills – reading, problem solving, teamwork, and math.  Since it’s a cooperative game, there’s no reason to not play with “open hands”, so if there are players with weaker reading or strategic skills, they can easily get a boost from other players.

Sentinels of The Multiverse has had several expansions. Look for more info on each of them soon!

Want more cooperative games?  Check these reviews out!

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