Weird Giraffe Games has another unique game coming to Kickstarter. Tumble Town takes several gaming elements and mixes it with an old west theme. What you get looks like tons of fun!

Can you give us a “Tale of the Tape” for your game?The title, genre, playtime, age ranges, etc.

Tumble Town is a town and engine building spatial puzzle game for 1-4 players that plays in about 45 minutes for ages 8+. Construct the best town in the West before all the building resources run out!

What is the elevator pitch?

Everyone knows Tumble Town deserves to be the best town in the West – so it needs a mayor to match! The Tumble Townspeople are hosting a competition to turn the town tootin’ and boomin’! It’s up to you to impress them with your construction and planning skills! Tumble Town has engine building, dice manipulation, set collection and a spatial puzzle, so there’s something for everyone all rolled up into 45 minutes of gameplay.

When is your Kickstarter going live?

February 25th

Where are you in production/development? How close are you to complete?

Pretty close! We are in the final planning stages for the Kickstarter.

Are there any other games that you think are comparable to your game? ]

Fantastic Factories has dice, engine building, and dice manipulation.

You’re a game designer. You could have made any game you wanted. Why did you make THIS game?

Tumble Town shows that there’s beauty and color in the Old West, where you might not expect that. It’s also a really interesting decision on what kind of town you’re going to construct, whether you’ll choose a building for the power it grants, because it’s made of materials you have, or because you get extra points for constructed buildings with icons or special features that that building has. There’s a lot of choice, but it’s also really accessible to lots of player types. Maybe most of all, you get to build your own town, which is always a great thing and it’s super photogenic.

What was your design process like?

There was a lot to it! There was a lot of trial and error to get a game that was as intuitive as I wanted it to be. We definitely had to streamline and simplify a number of aspects, but I think it’s for the best as it means that players can simply look at the cards, know what they do, and how to build the buildings shown.

What is the number one reason why a family MUST purchase this game?

There’s no other games that combine such a variety of mechanics and choices into such a great package where you feel this satisfied by the creation you made at the end. Every time I play it with new players, they almost always take pictures of their town, that’s how proud of it that they are.

How long has this game been in development?

Almost two years

What obstacles did you encounter making this game?

The end game was a particularly large obstacle that took several iterations to get correct.

What did your first prototype look like?

It was a lot more brown than the current game, but it wasn’t as far off as a lot of games I’ve worked on. The game has always been called some version of Tumble Town, with players constructing buildings out of dice.

Why did you get into making games?

To satisfy my creativity while making people happy!

What other information do you want us to know about you, your company, and/or your game?

Weird Giraffe Games is dedicated to creating engaging games focused on player choices & layered with strategy. We make games that are different and just a little bit weird, but that’s okay, as we’re all a little bit weird sometimes.

By Linda Wrobel

Managing Editor: Board Games Mother, Educator, and Board Game Editor.

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