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This article was originally published on Pixelkin.org. They are a site with similar goals to our own, but with a specific focus on teenagers  and the challenges involved in being a part of their gaming lives.


By: Courtney Holmes

  Costume Quest 2 the sequel to Double Fine’s 2010 Halloween RPG Costume Quest, made me laugh out loud, many times. It’s a kid-centric Halloween romp through time and space, and while aspects of it were far from perfect, overall I had a really fun experience. The game is rated E10+ for fantasy violence, and it’s available for PC, Mac, and Linux (and soon, for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and Wii U). It was developed by Double Fine Productions and published by Midnight City.



Wren and Reynold are just two ordinary twins who love costumes and candy. One Halloween, they spot the dentist Orel White cavorting with a time wizard. With the wizard’s help, White uses time travel to steal a magical talisman and eventually become supreme dental overlord of the world, outlawing candy and costumes. The twins must use time travel (and magical Halloween costumes that transform them into awesome fighters) to take down White and rescue Halloween.

Like its predecessor, Costume Quest 2 is a very kid-centric story, and the enemies tend to be adults. But it’s not just another kids-versus-adults storyline. Many of the grownups in the game are allies to the kids. Costume Quest 2 is full of adults who treat children with respect, and not condescension, which I love. The children are confident and smart, and generally behave in ways that are very emotionally mature. Overall, this strikes a really good tone. And the humor, for the most part, is spot on. I regularly found myself retelling jokes out loud to my coworkers, which I’m sure got annoying fast. But they were just so funny!

There are two things in the story, though, that make me uncomfortable. The first is that the game champions candy, but makes no mention of health or oral hygiene in a positive light. The game doesn’t make all dentists into the enemy—Orel White, specifically, has a developed character and some solid motivations for hating Halloween. However, I would really have appreciated a couple of positive notes about dental care in the game. Going to the dentist is a scary enough process, even for some adults, that it really doesn’t need to be vilified any more for kids.


The second thing that bothers me are the rare yet undeniable fat jokes, thrown in throughout the course of the story. Specifically, the people being made fun of are tourists and the very wealthy (see photos), but I found these jokes totally unnecessary. Considering that candy is an enormous part of the game, and that healthy methods of moderation are not mentioned at all, this makes me feel like Costume Quest 2 is sending some mixed signals.


These aspects of the game are a huge bummer, because there are so many other things about it that I just love. Positive messages about teamwork and friendship and creativity are rife. I love Halloween costumes, I love what they can do for kids’ imagination and mental health, and Costume Quest 2 clearly gets it.

feel like myself Costume Quest 2

Overall, Costume Quest 2 does a really good job of crafting self-confident young people who know what they want and how to get it. They are respected and trusted by adults and by each other, and they are savvy about the world around them. Plus, there is a ton of great race and gender representation. This game features multiple interracial couples, and zero aspects of the story hinge on gender or race. You can choose to play as either Wren or Reynold at the beginning of the game, but the actual effect this has on your gameplay is nonexistent.

costume fight


There are two main aspects to Costume Quest 2’s gameplay: exploration and turn-based fighting. The game is broken up into numerous areas to explore, and in each you are tasked with going door-to-door collecting candy. At some doors, bad guys are waiting to attack you, which will launch a fight scene. Each area also has secret chests, clever missions, and hidden caches of candy to discover. The goodies were enough to keep me invested in each map and mission, and I really enjoyed looking for all of the hidden tidbits and talking to all of the people in each area, in case one of them had something special to offer me.

The fight scenes were also pretty entertaining, if somewhat tedious. When a fight starts, the kids are transformed into whatever they’re dressed up as at the time, and each costume has associated attacks that are delightfully humorous to watch. Thomas Jefferson’s special attack is particularly awesome, but they were all entertaining in their own right.

Thomas Jefferson

Plus, because the experience points are tied to the kids and not the costumes, you can feel free to try fighting with lots of different costumes, without having to put yourself at a major disadvantage.

In an attempt to make each fight have a meaningful impact, Costume Quest 2 initially made it so that you did not heal automatically after fights. Therefore, if you entered two fights back-to-back without going to a water fountain to heal up, you would be put at an enormous disadvantage. The creators have announced that they’re updating this with a patch after receiving complaints from players who were tired of constantly backtracking to find a fountain. I agree, it got annoying, though I appreciate them attempting to make the fights meaningful in a wider context. Hopefully the patch will be able to strike a balance.

A final note: if you can, play this game with a controller, instead of your keyboard. It will make moving around much easier.

Thanks, Monty!

The Takeaway

Costume Quest 2 is hilarious, satisfying, and refreshing. It’s got jokes and a plot that is entertaining for kids at multiple ages, and it’s a great way to get excited about Halloween. I loved playing as a confident, sassy kid with awesome abilities and a kind heart. That said, the story did not always stick the landing (some jokes were questionable and some opportunities for positive messages were missed).  A family discussion about this game’s content could be a good idea.

I’d still recommend giving this game a shot, whether or not you’ve played the original Costume Quest. If you’ve played the game, be sure to let me know your thoughts in the comments.

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Destiny, the newest title from Bungie, has been in the wild for a month now. Activision has announced that it was the best selling new game franchise in video game history. By all accounts it is a good game with even greater potential. Many of my regular readers will remember that I was pretty much all in on the game after I played the beta a few months ago.

But, in the intervening months something changed. I decided not to do it. I decided to opt out of Destiny for now in favor of waiting a year. I know. I know. It was a shock to me too at first. But, I am more than at peace with my decision.

I brought this up to a fan of the game the other day and they couldn’t wrap their mind around how I could change mine so swiftly. I was a little stunned too, but after some consideration I have two real reasons.

First, Activision and Bungie announced Destiny to be a franchise built from the ground up to be a “game-changer” over the next decade. In short, they are playing the long game with Destiny so I don’t feel like I need to do anything different. I am approaching this like I approach iPhones; jumping in right away isn’t always the best experience. I don’t see waiting a year for some content patches and game updates or even waiting a few years to jump on board for the (inevitable) Destiny 2 as a bad thing right now.

Second, this might just be my own stubbornness speaking, but Activision announced that the first expansion to the game would be released in December 2014 before the game was even released. For those of you playing at home that means the first expansion was planned for release a mere three months after the game was launched. We don’t know details regarding pricing yet, but being asked to buy an expansion every three months may as well be a subscription model. I’m just not sure that I am ready for that yet.

I won’t lie to you though. I had some “waiter’s remorse” when Twitter exploded with people playing the game. But, then I read some reviews on sites like Polygon and Game Informer and I felt that my decision to wait and see was justified.

What do you think? Did you jump in or did you decide to wait? Sound off in the comments.

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Destiny, a multiplayer online first person shooter that will release later this year, held its open beta this past weekend. People came. They shot guns. They battles aliens and robots. They explored. They even did the Harlem Shake. So many people played that Activision is reporting that it was the largest beta of this console generation (over 4.6 million players took part in it)! We learned a LOT about Destiny and how it will play. I spent a lot of time in the beta. I did everything you could do and I have to say that I came away very impressed with the entire experience. It really feels like Bungie and Activision have something here.



I’m just going to get this out of the way. Destiny was gorgeous. I might have had a slightly different perspective since I was playing the game on the Xbox One, but it impressed me every single time it had the chance to do so. The level of detail Bungie was able to achieve in this post apocalyptic sci-fi world was phenomenal and we were only able to see Earth and the Moon. There are still several planets to visit in the full game and I am sure that Bungie has spared no effort in fully realizing their alien landscapes. If you like games where you can sit back and enjoy the scenery this should be high on your list.


The Family Factor

I won’t go so far as to say that Destiny is “kid friendly.” It has been rated T for Teen by the ESRB, but it earns every bit of that T rating with its intense action. All of the conflict resolution is done through gunplay. Its saving grace comes in the fact that, at least through the content in the beta, all of your enemies are irredeemable, monstrous, evil aliens who attack you on site. There are no moral choices here. You’ve got bad guys to deal with before they deal with you. It also doesn’t hurt that players turn into a glowing blue ball of energy when they die as opposed to falling over and laying their like a corpse.

At its peak the action is a roughly as intense as the final action sequence in The Avengers. Destiny is ever-so-slightly more intense as a result of the first person perspective. In the end, the decision to let your children watch you play is going to be a judgment call, but if you let them watch the Marvel films and other similar action titles, then it really comes down to your opinion on guns.

All content aside, this is a very challenging game. First person shooter games are incredibly difficult for inexperienced players to control. If this is the first time a player has had to use one stick to move and another to aim this will be a VERY difficult game to play. The developer includes some aim assistance to help players, but it isn’t really enough to make the game playable.

The MMO connection

One of my biggest questions going into the beta was about how much MMO was going to bleed into the game. MMO’s spiked in popularity in the last 5-6 years thanks to World of Warcraft and other games like it. But, that style of game is slowly losing its hold on the gaming audience. The long term success of the game hinges on how well they balance their shooter game play with the structure of an MMO. I came away from my experience pleasantly surprised.

Destiny is framed around a single narrative that revolves around a powerful being known as the Traveler. Players take on the role of Guardians who are led on a quest to help defend the Traveler and Earth’s last survivors. Bungie appears to have found a nice balance between pushing the framing narrative forward while still encouraging players to explore the lush worlds at their own pace.

The most interesting thing I discovered was that players can return to previously explored zones and look for glowing green beacons that will provide bite sized adventures for players to complete. As soon as you complete one another will spawn somewhere else on the map. This will continue infinitely and is a great way to relax while enjoying the social aspects of the game without the stress of the more intense strikes.

Playing Well With Others

Many online muliplayer games, like World of Warcraft, encourage players to communicate using chat channels. Players are constantly at risk of being bombarded by inappropriate content through these channels. Destiny safeguards its players by limiting their ability to communicate with anyone who is not on their “Fire Team.” This eliminated the biggest frustration that stems from playing other online shooters: other people. There are even options to mute voice chat entirely.

The best part about all of that is that players who chose not to use voice chat to communicate with others can still play with other people. They might have to get clever with their communication, but they will be able to group up and take on many of the challenges in the game.


I don’t regret my time with Destiny in the least. It was a very complete experience that avoided a lot of the frustrations that are common in other betas. Everything that I saw and did leads me to believe that Destiny will be a major player during this Holiday season and that this success will carry on for a very long time.

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One of the interesting games to come out of E3 2014 was an indie title called Cuphead.

I know what you might be thinking, “Cup. Head. What in the world could that game be about?”

Well. The answer is pretty straight forward. It is a game about a guy who has a cup for a head. I’ll just let that sink in for a minute.

OK. Sunk in? Good. Let’s move on.

To be specific, Cuphead is a 2D, side-scrolling shooter that sports a hand drawn 1930’s era cartoon aesthetic. We don’t know much about the story or anything specific about the game play. But, the developer Studio MDHR has a lot of experience with the genre having developed GunStar Heroes and a CONTRA title.

I can’t call it a beautiful game, but if the animation is as smooth in the final product as it was in the trailer then Cuphead could be a very appealing option when it drops next year. Regardless, it should help scratch the family gaming itch next year.

Take a look at the trailer below and let us know what you think in the comments!

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Developer: Press Play
Rated: E10+
Release Date: December 2013 for Xbox One, May 2014 for Xbox 360
Reviewed on Xbox One
Price: $12


Overall Review:

Anyone with a younger sibling might find themselves drawn in (pun intended) when it comes to Max: The Curse of Brotherhood.  The title character finds his younger brother Felix smashing his toys, and in a fit of annoyance, casts a spell found on the internet to get rid of his nuisance brother.  In a move that’s reminiscent of the classic Labyrinth, a monster really does steal Felix away!  Max takes off in hot pursuit, muttering, unsurprisingly, that his mother is going to kill him.

Thus begins the side-scrolling puzzle platformer that is The Curse of Brotherhood.  Armed with a magically-powered magic marker, Max jumps, climbs, and swings his way after his brother.  Along the way, the marker gains new abilities: drawing pillars of earth, tree branches, rope-like vines, pillars of water, and fireballs.  Max uses these powers to get past obstacles and defeat the minions of the diabolical Mustacho, the villain who seeks to steal Felix’s youth for himself.

The mechanics of the marker are the most unique part of the game.  Getting from point A to point B isn’t always obvious, which is where the marker’s powers come in.  By creating (and destroying) items with your marker, you create platforms and ropes to jump to (or, in the case of the water spouts, be flung from) in your quest.  With frightening monsters chasing you, you need to figure out where you’re going, and FAST!

The graphics of the game are phenomenal and almost cartoon quality.  The voice acting is good as well, as Max occasionally provides verbal queues (“Up! Up! UP!”) as you scramble to safety.


Family Gaming Assessment:

There is a little bit of cartoon violence; some of Mustacho’s monster minions do meet unfortunate ends, but most of them are simply avoided.  And, of course, Max’s younger brother is kidnapped by a giant monster, locked in a dungeon, and experimented on.  That said, the E10+ rating seems appropriate, as the game is mostly about solving the puzzles of how to safely get from one side of the screen to another.


Playability Assessment:

Sadly, this does not look like a game to have a child work the controls, simply due to it’s complexity.  Certainly, having them there watching can be a boon (both to help solve the puzzles, and to laugh along when you try to make a jump and fail miserably), but if they do the driving, expect to be summoned for assistance for the tougher puzzles.

No reading is involved, but the puzzle solving aspects are significant.  Sadly, the marker drawing is done via the control sticks, which can be a bit tough even for a grown-up.  Still, this is a great chance for kids to work on their problem-solving skills; for puzzles that aren’t time-dependant, you can easily ask them for their opinions on how to get out of a sticky situation.  The death mechanic is fairly forgiving; save points are frequent, so failing a particular puzzle rarely sets you back more than a few seconds.



Overall, this game is tough, but really fun to play and even to watch.  At $12, it’s a fairly good deal for some light-hearted yet challenging gameplay (and quite a few achievements)!


Disclosure: Review code was provided to Engaged Family Gaming by the developer.

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Microsoft got things going Monday morning by showcasing 90 minutes of game trailers. This was a significant turnaround for them when you consider their strategy from last year leading into the Xbox One launch. They had wanted it to be an “all-in-one” entertainment console that would play games AND integrate with other entertainment services. This press briefing served to reject that premise in favor of a gamers first strategy.

Below are five things that family-focused gamers learned from the briefing.


1. The Kinect may as well be dead.

Microsoft may have put the first nail in the coffin recently when they started selling the Xbox One without the Kinect sensor bundled together with it. They nailed the rest of them in today. They did not even USE the word Kinect at any point in their briefing. They didn’t even mention it when they were talking about Kinect enabled games like Dance Central and Fantasia: Music Evolved.

Some of us way disagree with the Kinect and its value as a part of the “Xbox experience,” but that doesn’t really matter too much anymore. We probably won’t be seeing much of it over the course of the Xbox One’s lifespan. This is disappointing because some of the better family oriented games of the last generation were Kinect enabled (Once Upon a Monster anyone?) We can only hope that developers will keep generating good content even without being able to focus on the sensor and remain financially viable.


2. Fable Legends looks phenomenal!

I have always been a huge fan of the Fable series and Fable Legends brings the franchise into the modern era with multiplayer and the option to play as the villain and run the dungeons and control enemies.

Some of the Fable games have ventured into somewhat mature themes, but the dungeon experiences here seemed to be fine for most kids. (Only time will truly tell!) At the very least I know I will be playing this one! (What about you?)


3. Project Spark was awesome!

Minecraft has taken over the world by empowering players to create their own worlds and to craft their own experiences. Microsoft is hoping to capitalize on that movement here.

Project Spark looks like a great experience for budding little game designers. I’ve got two of them in my house so we’ll be picking this up day one!


4. Cup Head

No. Seriously. There is going to be a game called Cup Head. What’s even better than the name? Just watch this trailer. See what I mean? This might be the most charming game I have seen in… ever.


5. Ori and the Blind Forest

Microsoft made a point during their press event to show off a lot of smaller titles that would be coming to their platform in the next year. Ori and the Blind Forest was one of those titles and it was captivating to watch. Take a look at the trailer here.  We don;t know a huge amount the game itself and how it will play, but it sure is pretty. We’ll be keeping an eye out for it.


What do you think about what you saw? Sound off in the comments!

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Warner Bros. Interactive Entertainment, TT Games and The LEGO Group have announced LEGO Batman 3: Beyond Gotham. It will release during the fall of 2014for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Xbox 360, Nintendo WiiU, Nintendo 3DS, and PC.

LEGO Batman 3: Beyond Gotham is the next installment in the LEGO series of games that has sold more than 100 million units worldwide. Simply put: These games are HUGE and there is no sign that they will slow down.

LEGO Batman 3 looks like it will build off the momentum from last year’s Smash hit LEGO Marvel Super Heroes. This time around we will see the massive cast of characters from the DC universe jump into the action! TTgames has confirmed that the adventure will include over 150 member of the DCU cast including members of the Justice League and several LEGO big figures like Killer Croc and Solomon Grundy!

We will obviously hear more as the release comes closer. Keep your eyes here at Engaged Family Gaming for all your LEGO game news!

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The News

Microsoft has announced a new version of its newest console, the Xbox One, that will not include the Kinect sensor. It will be available on June 9, 2014 and will retail for $399. Pre-orders are available now at GameStop, Best Buy, and Amazon.

There is plenty of room to question the decision to unbundle the Kinect. Considering the amount of time that Microsoft had spent pre-launch talking about how essential the Kinect was to the Xbox experience but, it all becomes clearer when you look at the sales figures.

Earlier this year Sony reported that it sold 7 million units to consumers, whereas Microsoft confirmed that they had shipped 5 million units. The distinction between shipped and sold  is important because it does not guarantee that all 5 million of those units have been purchased by consumers. Some of those consoles could be languishing on retail shelves, waiting to be taken home. The sales gap is even more significant when you consider that Microsoft had gathered a huge amount of momentum on the back of the spectacular Xbox 360.

This decision is not all sunshine and dollar bills, though. It does run the risk of alienating early adopters who paid a premium for a “required” Kinect sensor when it is no longer mandatory. Also, it hazards the frustration of developers who were going to (or currently are) developing Kinect-enabled or Kinect-only games. Only time will truly tell what the future holds for Microsoft.

Why should families care?

There are two reasons why this is relevant to families.

First, families will pretty much always take note anytime a console becomes less costly to purchase. This new version brings the Xbox One in line with the PlayStation 4 price wise. The change will simplify the decision-making process for some people, while complicating it for others, as it will become a battle of software.

Secondly, the Kinect sensor was one of the most significant ways that the Xbox One differentiated itself from the PlayStation 4. This decision homogenizes the playing field for these two units.

Obviously, families can still opt for the Xbox One edition that includes the Kinect sensor (at the original $499 price).They can also opt to buy a separate sensor at a later time, but it is difficult to know at this stage, exactly what the best value will be.

What are your thoughts? Sound off in the comments!

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Interactive games toys are taking over the video game space! Skylanders may have brought the genre to the mainstream, but Disney Infinity killed it during its first year on the market with 3 million starter packs sold and $500 million in retail sales. That is a HUGE figure for a new game series. So huge, in fact, that a follow up was inevitable.

Here are 5 things that we learned from the Disney Infinity: Marvel Super Heroes announcement event:

1. Compatibility

Players can continue to use their favorite characters, power discs, toy boxes, and even the original BASE! This doesn’t necessarily come as a surprise, but it is welcome news. Parents shelled out a lot of money for Disney characters, so far, and it would be a shame for them not to work with the updated version (Besides, now we might get to see who would win: Thor vs Mr. Incredible!).


2. 18 Marvel Characters (At Least!)

They showed us six of the playable characters and their requisite figures.

  • Iron Man
  • Captain America
  • Thor
  • The Hulk
  • Black Widow
  • Hawkeye

Spoiler Alert: These figures are going to be a hot commodity this fall. I expect that collectors will be buying these figures up even if they don’t play the game. They are just that amazing.

More of the characters will be announced in a month at E3 (Don’t worry! We’ll have you covered there).


3. “Toy Box Games”

One of the biggest complaints made about the original game was that there weren’t enough game experiences outside of the play sets. The Toy Box itself was there, but a lot of kids struggled to build anything meaningful with it. Toy Box Games are the answer to that problem. They are essentially power discs that include pre-made, bite-sized game experiences. They will be based on different game genres and themes within the Disney Infinity game engine. The starter pack will come with a “tower defense” game and a “dungeon crawler.” This is an excellent value add because Toy Box Games can be released on their own down the line as mini-expansions. This has a lot of potential!


4. The Toy Box mode has been DRASTICALLY improved

One of my biggest frustrations with the original Disney Infinity was with the Toy Box mode itself. My sons struggled to build even the most basic environments, they would dabble for a short while, get frustrated and move on to something else.

The new Toy Box mode includes a number of improvements that will likely make it possible for even the youngest gamers to get in on the action.

“Brush Mode” is the most significant improvement. This setting lets players select an environment and paint an area of whatever size they choose, the game will then procedurally generate that environment! You want a big ol’ city? Sure. Select the city option and brush it onto a large open space in the Toy Box. BAM! The city will create itself. This is huge for young players just looking for a fast and easy experience.


5. The Starter Pack

The Starter Pack will include:

  • The Disney Infinity: Marvel Super Heroes disc
  • Iron Man, Thor and Black Widow Figures
  • The Avengers play set
  • The Tower Defense and Dungeon Crawl Toy Box Games

The key difference here is that players will be able to play multiplayer inside a play set right out of the box (The Iron Man figure is also absolutely amazing).


We know that we’re excited here at Engaged Family Gaming, but what about you? Sound off in the comments!

Black Widow riding the roof of a car
Black Widow is a fast melee character whose moves will match her style!
Black Widow kick
Black Widow is a strong female character who can get in even the biggest bad guys faces!
Black Widow Kick
Black Widow does not mess around!
Iron Man ground punchIron Man slamming a car
Hulk isn't the only Avenger with strength!
Iron Man repulsor blast
Iron Man will have his signature repulsor blasts!
Captain America Jump
Captain America is a brawler. He has his shield to give him some range though.
Captain America shield throw
Captain America's shield will be great for keeping enemies at bay.
Hawkeye's ranged attacks will do a lot of damage, but you'll need to be careful to stay at range!
Hawkeye can take advantage of the high ground like no one else!
Hawkeye won't be afraid to charge in though!
Hawkeye is a ranged character, but he can mix it up if enemies close in on him.
The Hulk ground pound
The Hulk is a brawler character. (Surprised? Neither were we)
Thor hammer
Thor, and his hammer, will be joining the action as well!
Thor Lightning
We can't forget that Thor is the God of Thunder!
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Nutjitsu, an exciting arcade style game, is set for release on May 8th 2014 for the Xbox One. It will be sold digitally for $6.49.

Engaged Family Gaming had a chance to play Nutjitsu at PAX East and had a BLAST. I am pleased to report that it was a ton of fun to play. Players control a ninja squirrel as he runs around a maze collecting acorn-shaped jewels and trying desperately to avoid a group of samurai foxes. The action is fast paced and reminded me of my days playing Super Bomberman on my SNES.

Nutjitsu will sell for a mere $6.49 and will be the first game released on the Xbox One at a price lower than $9.99. This is a great value considering the amount of fun you can have. Here’s hoping this means there is a strong future for budget minded games on the way!

Take a look at the screenshot gallery and feast your eyes on the fun to be had!

Nutjitsu is Sneaking onto the Xbox One May 8th!
Nutjitsu by NinjaBee Screenshot
Nutjitsu is Sneaking onto the Xbox One May 8th!
Nutjitsu by NinjaBee Screenshot
Nutjitsu is Sneaking onto the Xbox One May 8th!
Nutjitsu by NinjaBee Screenshot
Nutjitsu is Sneaking onto the Xbox One May 8th!
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot
Nutjitsu by NinjaBee Screenshot


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