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Family Video Game Review – Tokyo Mirage Sessions #FE

Tokyo Mirage Sessions #FE is a Japanese RPG that blends themes and characters from Shin Megami Tensei and Fire Emblem. This is a combination that shouldn’t work, but they manage to pull it off nicely in this deep and strategic RPG.

It is entirely possible that Mirage Sessions will go down as one of the most criminally underrated games on the Wii U. It is beautiful, it’s art style is interesting, the combat is challenging, and the characters are entertaining. There will be some folks who don’t appreciate the Japanese cultural influences in the game, and that makes sense to a degree. But, unless you have a significant aversion to J-POP music, then these things should not frighten you away.

TMS-Combat-Itsuki-Session

The story itself is straightforward. Humans all possess a magical energy called “Performa.” Some people, mostly singers, actors, artists, etc, have more Performa than others. This energy can be used for good or evil, so obviously, there is an evil demonic force that wants to capture all of it and use it for nefarious purposes.

Players control a team of Mirage Masters. These are people who have formed a bond with a “mirage.”  These are essentially the spirits of characters from the Fire Emblem universe. They grant thei Mirage Masters unique abilities and defenses to help battle against the demon armies.

The story is interesting enough, and contains some interesting twists so I won’t discuss it here, but the game really shines while in combat. Players control a team of three characters as they participate in turn based battles. You are encouraged to take your time and plan as all sorts of information is available while you fight. You can see the exact turn order in a bar across the top of the screen, and each monster has a window associated with them that identifies their weaknesses and defenses. This information is critical for two reasons.

  1. Enemies pull no punches. They go at you full bore and take advantage of any weaknesses you might have.
  2. Some of the skills you earn as your characters are called “sessions” which are special moves that trigger when you hit an enemies weakness. For example, one of the first sessions you learn is a move that triggers when you land a lightning attack against an enemy that is weak to it. These equate to free attacks that can deal devastating damage and keep enemies from counter attacking on later rounds. This isn’t a system you can ignore either. It is core to the experience and mastering the system is the only way to proceed in the game.

Sessions isn’t without is flaws though. Several of the dungeons in the game are so large that they need multiple trips back and forth to town to complete. This really stifled my desire to explore as I was often retracing some of my steps.

tokyo mirage sessions screenshot

Is it a kids’ game?

Well. No. Not really. At the end of the day this game is heavily inspired by anime. As a result some of the outfits and animations are a bit sexualized. That isn’t to say that the entire game is all about those themes, but they are certainly difficult to avoid.

Some of the monster designs are pretty creepy, so that is definitely something to consider as well.

ESRB: T for Teen
Fantasy Violence, Language, Suggestive Themes, Use of Alcohol
Other: Online Interactions Not Rated by the ESRB (Wii U)
This is a role-playing game in which players assume the role of a high-school student who solves a mystery while helping his friend become a pop idol. As players explore dungeon-like environments, they engage in turn-based battles with fantastical enemies known as Mirages. Characters take turns selecting moves from a menu in order to use arrows, spears, swords, and magic attacks to defeat enemies. Battles are highlighted by yells, impact sounds, and light effects. Some female characters are depicted wearing low-cut clothing that reveals large amounts of cleavage; a handful of cutscenes contain brief close-ups of characters’ cleavage. Characters occasionally engage in suggestive dialogue (e.g., “I need no praise from some disappointing 3D girl with a 2D chest!”). In a handful of scenes, a character is depicted drunk and hungover (e.g., dry-heaving sounds, slurred speech); players are to tasked with finding a hangover remedy for her. The word “sh*t” appears in the dialogue.

Can kids play it?

Tokyo Mirage Sessions is a deep RPG that involves a lot of strategy. You can take your time during battles. But, no amount of patience can make up for being bad at dealing with complex decision making.

Conclusion

I think that the Tokyo Mirage Sessions #FE is being criminally underrated for its value as an RPG. Any adults waiting for Final Fantasy XV should check it out. With that said, if you are looking for an RPG to share with your kids, then you may want to look elsewhere.

 

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Nintendo has announced a new game in the Mario and Luigi role playing game series. The game is called Mario and Luigi: Paper Jam and appears to combine elements of both the original series and the Paper Mario games.

This was, quietly, one of the most exciting announcements of the show. It is a subtle combination of two game series that have been very successful for Nintendo over the years. Even better? Both of these games tend to be hilarious on their own and the humor potential of including two matching sets of Nintendo characters into the same game is undeniable.

We don’t know a LOT aside from the release window of Spring 2016, but we can assume from the trailer that it will be a role playing game that will include some action elements. For example, in combat you will need to jump on classic Mario enemies like Koopa Troopas and Goombas. You need to perform button presses at the right time in order to do bonus damage.

We’ll learn more about this game as it comes closer to release thanks to the inevitable Nintendo Directs that will be released over the rest of the year.

Keep your eyes on Engaged Family Gaming for more news as we approach the release date.

Click here to see all of our E3 2015 coverage!

 

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International Star Wars Day is coming up on May the fourth (Do you get it? Yeah.. you got it.) and with it come all kinds of great sales on Star Wars merchandise on online retailers. Video games are no exception. Below is a list of sales that have started on Steam, Good Old Games, PlayStation Network (PSN), and Xbox Live.

The sale prices are listed next to each game title with their sale prices in parenthesis.

Steam Sales

The sale ends May 7.

Steam has finally managed to add the X-Wing space combat games to their library. Each game in the series has been discounted by 10%.

  • X-Wing Special Edition $8.99 (9.99)
  • TIE Fighter Special Edition $8.99 (9.99)
  • X-Wing vs. TIE Fighter $8.99 (9.99)
  • X-Wing Alliance $8.99 (9.99)

Additionally, the Star Wars X-Wing Bundle includes all four games listed above for $26.99 (29.99).

Steam has a bundle called the Star Wars Collection which includes every Star Wars game on the service except the four games in the X-Wing bundle listed above. The bundle is on sale for a mere $23.00 (its original price is $99.99). There are fourteen games in the bundle and they include some absolute classics. If you or anyone in your family is a Star Wars fan, then this is a most buy at this price.

These are the games in the bundle. It is worth nothing that they are all on sale individually as well. Their individual prices are listed for reference.

  • Knights of the Old Republic $2.99 (9.99)
  • Battlefront II $2.99 (9.99)
  • Republic Commando $2.99 (9.99)
  • Jedi Knight II: Jedi Outcast $2.99 (9.99)
  • Jedi Knight: Dark Forces II $1.79 (5.99)
  • Jedi Knight: Jedi Academy $2.99 (9.99)
  • Jedi Knight: Mysteries of the Sith $.89 (2.99)
  • Starfighter $1.79 (5.99)
  • The Clone Wars: Republic Heroes $5.99 ($19.99)
  • The Force Unleashed: Ultimate Sith Edition $5.99 (19.99)
  • Dark Forces $1.79 (5.99)
  • Empire at War: Gold Pack $5.99 (19.99)
  • The Force Unleashed II $5.99 (19.99)
  • Knights of the Republic II $2.99 (9.99)

PlayStation Network

The sale ends May 5.

Sony is celebrating Star Wars Day by discounting several bundles of games that include PS1 Classics, newly released PS2 Classics, PSP games.

Star Wars Throwback Pack (PS3) $30.35 (45.99)

  • Bounty Hunter $7.49 (9.99)
  • Dark Forces $1.50 (5.99)
  • Episode III: Revenge of the Sith $7.49 (9.99)
  • Starfighter $7.49 (9.99)
  • Racer Revenge $7.49 (9.99)

Star Wars Mega Bundle (PSP, Vita) $39.99

  • Battlefront II $3.50 (9.99)
  • Battlefront: Renegade Squadron $3.50 (9.99)
  • Battlefront Elite Squadron PSP $7.00 (19.00)
  • LEGO Star Wars III: The Clone Wars PSP $7.00 (19.00)
  • The Clone Wars: Republic Heroes $3.50 (9.99)
  • The Force Unleashed PSP $3.50 (9.99)

The following games are on sale individually for those people who aren’t interested in a bundle of games.

  • The Force Unleashed II (PS3) $7.00 (19.00)
  • The Force Unleashed II Endor Bonus Missions (PS3 Add-on) $.50 (.99)
  • Star Wars Pinball: Balance of the Force (PS3, Vita) $3.50 (9.99)
  • Star Wars Pinball: Heroes Within (PS3, Vita, PS4) $3.50 (9.99)
  • Zen Pinball 2: Star Wars Pinball (PS3, Vita, PS4) $2.30 (9.99)
  • Zen Pinball 2: Star Wars Pinball: Heroes Within (PS3, Vita, PS4) $3.50 (9.99)
  • Angry Birds Star Wars (PS4) $15.00 (49.00)
  • Angry Birds Star Wars (PS3, Vita) $10.00 (39.00)

Xbox Live

The sale ends May 4.

Star Wars Sales on Xbox Live have all been tied into the Games With Gold promotion. It is honestly a good idea to check in there regularly because there are always good deals. The Star Wars deals, however, are as follows:

Xbox One

  • Angry Birds Star Wars $9.99 (49.99)
  • Star Wars Pinball Pack $2.49 (9.99)
  • Star Wars Pinball: Balance of the Force $4.99 (9.99)
  • Star Wars Pinball: Heroes Within $9.99 (9.99)

Xbox 360

  • Star Wars Pinball $2.29 (9.99)
  • Star Wars Pinball: Balance of the Force $4.99 (9.99)
  • Star Wars Pinball: Heroes Within $4.99 (9.99)

The following games are listed as on sale for the Xbox 360, but no information was provided about their pre-sale prices.

  • The Force Unleashed II $6.99
  • LEGO Star Wars: The Complete Saga $6.99
  • LEGO Star Wars III: The Clone Wars $6.99
  • The Force Unleashed $6.99
  • The Force Unleashed Hoth (Add-on) $2.29
  • The Force Unleashed Tatooine (Add-on) $2.29
  • The Force Unleashed Jedi Temple Mission Pack (Add-on) $2.29

Good Old Games (GOG.com)

The sale ends May 7.

Good Old Games is debuting a lot of new Star Wars games on their service as part of the Star Wars Day festivities.

  • Star Wars: Rebel Assault I and II – (bundled) 9.99
  • Jedi Knight: Jedi Academy $7.99 (9.99)
  • Jedi Knight II: Jedi Outcast $7.99 (9.99)
  • X-Wing Special Edition $8.99 (9.99)
  • TIE Fighter Special Edition $8.99 (9.99)

All of the other Star Wars games available on GOG are discounted as part of the celebration. They are also each included in one of two special bundles.

The Blaster Bundle includes seven games, all of which have a major focus on tactics and space combat.

The Saber Bundle includes eight games which focus more on using lightsabers, force powers, and other infantry abilities.

Blaster Bundle $38.93 (61.93)

  • X-Wing Special Edition $6.99 (9.99)
  • TIE Fighter Special Edition $6.99 (9.99)
  • X-Wing vs. TIE Fighter $6.99 (9.99)
  • X-Wing Alliance $6.99 (9.99)
  • Rebellion $2.99 (5.99)
  • Galactic Battlegrounds Saga $2.99 (5.99)
  • Rogue Squadron 3D $4.99 (9.99)

Saber Bundle $22.44 (97.90)

  • Dark Forces $1.37 (5.99)
  • Jedi Knight: Dark Forces II $1.37 (5.99)
  • Jedi Knight: Jedi Academy 2.29 (9.99)
  • Jedi Knight II: Jedi Outcast 2.29 (9.99)
  • Knights of the Old Republic $2.29 (9.99)
  • Empire at War: Gold Pack $4.59 (19.99)
  • Battlefront II $2.29 (9.99)
  • Republic Commando $1.37 (5.99)

 

Check back here for more sales as they are announced!

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Overall Review

The Avatar series has been a mainstay on Nickelodeon for years now. Unfortunately, it has not translated very well to other forms of media. The movie was atrocious, and the video games have been slightly better, but more so because the movie was just that bad.

It was with all of that in mind that I came into my experience with the Legend of Korra with very low expectations. I knew that the story and characters lent themselves very well to the action game game. I also knew that the developer, Platinum games, were experts at crafting stylish action games. But, I knew above all else that licensed games are fighting an uphill battle from the minute they begin development.

They had a good chance to defy my expectations, and they did in some small ways, but I canʼt say that Legend of Korra was a “good” game.

Platinum games is known for their contributions to the stylish action genre and that is the one lonely area where Legend of Korra shines. I have long dreamt of knowing even a little bit of what it is like to be a fully realized avatar. Platinum has managed to get me as close to that as I will ever feel. Combat is relatively simple on its face. You use one of two face buttons on the controller to initiate quick and strong attacks. The bumpers on the controller are used to rotate between the four different elements of bending (air, water, earth, and fire). Rotating between them creates some insane combos that mix the four elements in visually astonishing ways. The different elements each serve different purposes (water is used to attack enemies at range, earth is good against armored opponents, etc). The mechanics of the combat are sound. Korra was not the most agile of characters I have played as in these genres, but all of her moves were deliberate and strong. It suited Korra very well.

The problem with all of that is that I was robbed of the ability to experience all four of the elements together in concert until the very end of the game. Platinum accomplished this through the narrative by having the antagonist rob Korra of her bending powers at the very beginning of the game. I spent so long plodding through the game trying to earn it all back that I likely would have given up if I were not playing it for review.

The blessing in all of this is that Legend of Korra is a very short game. It is a bite sized experience that could be beaten within a few days of play. This helps keep its repetitive nature less of a flaw. It feels more like a walk up a steep hill than a trudge through a miles-long swamp.

Family Gaming Assessment

All of the conflict resolution in The Legend of Korra is completed through combat. She unleashes powerful kicks and punches against her enemies in fierce combinations. She also uses her bending to use each of the four elements against her opponents.

In the end, the action in the game is no more intense than that of the Nickelodeon cartoon. If you would let your child watch the show, then there should be no real concern here.

Playability Assessment

The Legend of Korra is not a simple game. Controlling Korra and all of her bending powers requires a the use of multiple different face buttons on the controller as well as the bumpers on the shoulders. This will make the game challenging for younger children with small hands all on its own.

The complex control scheme is only made worse by arbitrary spikes in difficulty at different parts of the story. There are times where even experienced players will need to retry encounters because enemies are just doing far more damage than they feel like they should be.

Overall

I want to recommend this title because I am such a huge fan of the show, but it is hard to recommend this game to anyone who is not really hungry for Avatar content.

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Publisher: Nintendo

ESRB: E

Overall Review

Yoshi was originally released as a sidekick to Mario in Super Mario World for the SNES. Since then he has become a pillar of the Nintendo world. His first run as the main character in a game was in Super Mario World 2: Yoshi’s Island. This game was released later on in the life of the Super Nintendo and is regarded by some as one of the best platform games ever made.

Yoshi’s New Island is no slouch either. We thoroughly enjoyed every minute that we played it. The best part of the experience was that all of us (including my six year old) were able to play the game without some of the usual struggles that come with platformers.

That isnʼt to say that that mastering Yoshi’s New Island was easy (far from it), but even the youngest among us could progress through levels without frustration. The real challenges came in the form of boss fights that require precise use of Yoshi’s egg tossing ability. Triggering the ability causes a red x to wave up and down in the direction that Yoshi is facing. It is important to be careful with your timing to make sure you egg tflies in the correct direction.

All mechanics aside, Yoshi’s New Island is a gorgeous game. It is done entirely with a crayon-drawn aesthetic that is more adorable than can be expressed in simple screenshots.

Yoshi's New Island Screenshot

Talk about cute!

Family Gaming Assessment

Yoshi’s New Island has the standard level of Super Mario “violence.” There really isnʼt any. There is nothing to be concerned about here. When you combine that with the crayon-drawn art style this game is aesthetically targeted towards younger kids.

Playability Assessment

There are two main components to discuss here regarding the controls.

First, it follows the standard 2D platform tropes with regards to controls. You use the directional pad to move left left to right and the B button to jump across pits and up to high platforms.

Second, Yoshi is able to shoot eggs at enemies, overcome obstacles, and discover secrets. This is where the challenge comes because as Yoshi winds up to throw you have to choose the direction that the egg will fly. If the player does not have a good sense of angles and trajectories this mechanic can be difficult. This is especially relevant in the boss fights at the end of every world. The player will need to make sure that they have a good handle on how to toss eggs around (Parents: Youʼll want to spend some time practicing the egg tossing if you have younger children. They will struggle with some of the bosses even if they can breeze through the platforming.)

This is not a terribly difficult game to complete, but many of its secrets will be difficult for new players to accomplish. This is, however, a great game for new players to cut their teeth with.

Conclusion

Yoshi’s New Island is a must own game for parents with younger or inexperienced gamers. It is not without its challenges, but this is an excellent introduction to the platforming genre.

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Pushmo World for WiiU

Pushmo and Crashmo have been huge successes on the Nintendo eShop on 3DS. So much so that a release on the Wii U was inevitable. Pushmo World will launch on June 19th exclusively on the Nintendo eShop on Wii U at a price of $9.99.

Pushmo World is a game designed to be enjoyed by people of all ages. Mallo and Papa Blox are adorable characters that are designed to appeal to kids. The puzzle-based game play will be attaractive to long time gamers looking to for new challenges.

Players are given the task of solving three-dimensional puzzles by pushing blocks around on a 3d plane and climbing to the top. The challenge increases over time by introducing larger puzzles with more moving pieces. But, fear not! If players get overwhelmed by a puzzle they can skip ahead to the next one.

Pushmo World will also feature “almost endless replay value by letting players create their own puzzles!” Once a player completes (and solves) their puzzle they can then share it using a built-in QR code generator or through the World Pushmo Fair.

Pushmo World looks like a great puzzle game for the whole family and a whole lot of game for $10! Keep your eyes here at Engaged Family Gaming for more news and a review as we get closer to the release!

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Developer: USTWO

Released: April 3, 2014

Reviewed for iOS

Overall Review:

There is a common idea running around that all mobile games are low quality time wasters. This may be true of a lot of the free-to-play titles that reach the app store, but it is far from a universal truth. Tablet gaming is just another medium that talented game designers can use, and as such there are some exquisitely beautiful games, and Monument Valley is one of the best examples in recent memory.

Monument Valley tasks players with guiding a young girl named Ida on an abstract journey across MC Escher inspired environments. Each level has various points of interaction that might raise, lower, or rotate the different parts of the level (or the level itself). The solutions are not obvious unless you are willing to abandon your preconceived notions of perspective within a three dimensional space. For example, a stairway might connect to a platform in the foreground in one position and the background in another. My sons actually had a bit of an advantage in this game because they didn’t have thirty plus years of experience screaming at them about what “made sense”,  they were willing to experiment more openly and when things defied their expectations. It wasn’t as mind twisting for them as it was for me.

All of these environmental puzzles are strung together through an ambiguous narrative where Ida is returning geometric objects to the ruins of a fallen civilization. Nothing is ever definitively spelled out, but that in itself matches the rest of the experience.

Family Gaming Assessment:

The abstract art style is hauntingly beautiful and lends itself very well to family play.

The stages have no real fail state so death never happens. In fact, the worst thing that ever happens to Ida is being squawked at by a crow person.

Playability Assessment:

Monument Valley is full of challenging puzzles, but none so difficult that they are unsolvable. Once players train themselves to look for interaction points in the various levels, the solutions tend to spell themselves out logically.

Text is mainly used for story exposition, so reading is not really necessary to play the game. However, it is likely that children who are too young to read the story will have difficulty understanding the puzzles themselves. They will still be able to get through the game eventually, but their success will likely be a function of luck and time.

Conclusion:

Monument Valley is an excellent experience priced at $3.99. This is more expensive than a lot of the other titles on iOS, but I believe that the game is strong enough to be worth it.

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By: Stephen Duetzmann, editor in chief

Publisher: Sega

ESRB Rating: E for Everyone

Release Date 09/03/2013

Reviewed on PS3, also available on Xbox 360 (check other availability) and Windows

Overall Review:

Disney’s Castle of Illusion starring Mickey Mouse is a stunning recreation of an amazing game. The developers managed to capture the essence of the original (that was published on the Sega Genesis) and breathed new life into it through updated visuals and modern level design.

Castle of Illusion’s greatest strength comes from pure whimsy. I caught myself smiling more than once even while I was struggling with some of the more challenging parts of the game.

The story is simple. Mickey and Minnie go for a picnic only to be waylaid by the evil witch Mizrabel. She kidnaps Minnie and brings her to the titular Castle of Illusion. You control Mickey as he tries to rescue her. The game is fully voice acted, and the narrator is amazing. It felt like I was playing inside a living storybook.

The game is a bit on the short side, but I never felt like I was being rushed to the end, or held back by repetitive levels. Everything felt new and interesting throughout.

Family Gaming Assessment:

Castle of Illusion is completely safe for kids. Some of the masters of illusion are a little intense, but this is as tame as your average Mickey Mouse cartoon. If they can watch that, then they should have no trouble playing this game.

Playability Assessment:

Kids may enjoy themselves while they play, but this is definitely a challenging game.

The controls are very simple. So children will have no problem figuring out how to move around. The game does, however, regularly shift perspectives in the middle of levels which can be very difficult for even the most experienced players. For example, in one level you will be traveling along in a level that is not unlike any Mario or Mega Man game that you have seen, until the game shifts perspectives to 3D and gives Mickey more freedom to move.

The boss fights at the end of each level are built around pattern recognition. Each time you manage to jump on a bosses head the pattern changes slightly. This might be frustrating to children who aren’t very good with patterns yet, but this is a great way to practice.

Conclusion:

If you and your kids are fans of Mickey Mouse, then this is a must play.

Frankly, the only reason I can see why you WOULDN’T need to play it is if you have some weird moral issue with Disney. And even then… lighten up. This is a great game.

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Editor’s Note: This is the beginning of a weekly column where our collectible card game expert, Jason Jarusinsky, will delve into, explore, and illuminate all aspects of the collectible card game world. Come on back every Wednesday to Chill With Some card Games!

The mission here at Engaged Family Gaming to make sure that we provide parents with the tools they need to be active participants in their children’s gaming. collectible card games like Magic: The Gathering and Pokemon are very popular and we don’t want parents to be left in the cold. This marks the beginning of a weekly column dedicated to demystifying the collectible card game (CCG) landscape.

I thought I would start by telling you a little bit about myself. I don’t have kids of my own yet, but I have been playing games for most of my life and have always had an interest in helping younger kids get into the games that I play.

Over the years I have played a TON of collectible card games (CCGS). I have played them all at one point or another from Pokemon and Yu-gi-oh to several games that never found a lot of success. Magic: the Gathering, however, has been the one game that I keep coming back to. I look forward to one day teaching my kids how to play. But, in the meantime, I’ll help other parents do it instead!

I will be covering a different topic about collectible card games each week. I’ve got tons of interesting topics lined up, but if there is something that you want me to cover please contact me.

Email me at CCG@engagedfamilygaming.com if you have specific questions you’d like me to write about!

Stay Frosty Everyone!

Jason Jarusinsky

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LEGO Marvel Super Heroes cover art

This is the cover art for the upcoming LEGO Marvel Super Heroes. I can’t wait to play it with my boys!

When LEGO expanded their product line beyond building toys and into games, we were thrilled. Everyone loves a good LEGO game. The LEGO series of video games has been a delight to family gamers for years now. We’ve played as Indiana Jones, Batman, Luke Skywalker, Harry Potter and more. This Fall we will get a chance to step into the LEGO version of the Marvel universe. Are you as excited as I am? Our boys cheered when they saw the E3 trailer.

LEGO Marvel Super Heroes will launch this Fall on pretty much every device capable of playing games. LEGO has built the game to work on next generation consoles like the PS4, Xbox One, and WiiU. It will also be available for current generation consoles like the PS3, Xbox 360, and Wii. They also did not leave out handheld devices like the 3DS and PSVita. The game will feature over 100 Marvel characters. We can make some assumptions regarding a lot of them, but LEGO is being mysterious about exactly who will be featured.

Marvel has released the cover art (posted above) for the game featuring a number of characters. They are:

  • Captain America
  • Wolverine
  • Iron Man
  • Black Widow
  • The Thing
  • The Incredible Hulk
  • Mr. Fantastic
  • Thor
  • Spider Man
  • The Human Torch
  • The Silver Surfer

Those are some big names. Who do you think is missing? Sound off in the comments!

 

 

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