The Nintendo 3DS family of systems has been a boon to families for years. They are sturdy, compact handheld gaming systems with a huge library of cool games. Unfortunately, the way that Nintendo handled the naming, and the branding of the console as they have iterated on it over the years has created a very […]
EA announced a new entry in the venerable Command and Conquer series during their EA Play event on Saturday. The catch is that Command and Conquer: Rivals is a mobile game. It eschews its grand scale and full video cut scenes for a simple, touch-based interface and two-player real-time combat.
Command and Conquer is a series built around massive stories and huge battles. It has a rabid fanbase as well. This, unfortunately, has a chilling effect on the announcements. Journalists and fans alike were somewhat negative about it.
I think that is more of an issue with misplaced expectations though. Fans were hoping for a large-scale, real-time strategy game like they remember. But, what they were shown was a very stripped down two player game where the entire map fits on your phone.
The demo was well presented, and it showed off a game that distilled a lot of what makes real-time strategy games fun down to a small screen with touch controls. At the same time, seeing a popular title going fallow for so long only for it to be brought back as a mobile title feels very weird. There is at least some hope that EA will use this as a test to determine if a full-fledged sequel is in the cards for the future.
What do you think? Sound off in the comments and let us know your thoughts!
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