Fire in the Library is a press your luck board game that is currently live on Kickstarter. It was designed and is being published by Weird Giraffe Games. They took the time to answer some questions for us about their campaign. Take a look below and check out the campaign! It is currently funded and a copy of the game is only $24 shipped.
Can you give us a “Tale of the Tape” for your game? The title, genre, playtime, age ranges, etc.
Fire in the Library is a Press Your Luck game that takes about 30 minutes to play. Players age 8 and up can enjoy this game making it great for the whole
What is the elevator pitch?
Players are heroic librarians rescuing books to accumulate knowledge and earn bravery all while avoiding the flames before the library collapses! Fire in the Library is easy to learn, simple enough for kids to play and enjoy. It has a depth and strategy that will keep serious gamers coming back. The game progresses with increasing Intensity. The books increase in value all the way until the end but no one knows who will take the last turn. Players must decide if they should save tools for an epic late game point swing or grab points now to take an early lead. Additionally there are alternate variants which include the ability to experience the excitement of Fire in the Library on your own with the solo game or spice up a multiplayer match by adding new challengers. History is burning—take chances, be brave, SAVE BOOKS!
When did your Kickstarter go live?
Monday, March 19th
Are there any other games that you think are comparable to your game?
You’re a game designer. You could have made any game you wanted. Why did you make THIS game?
I actually worked the development on this game, and I signed it because I really love the theme. The game is very thematic. I wouldn’t normally design a press your luck game, but this one is strategic and you can mitigate your luck, unlike the typical press your luck game. It has a depth to it that has kept me coming back for more! I have played this game repeatedly and I love it every time I play.
What was your design process like?
I have a lot of ideas and there’s only so many that you can actually test out, so I have to go with the one I think will work the best and playtest. Initial design is usually writing down all my ideas for the game. From there, I try to go right to spreadsheets to determine what will be on the cards and other components. Having a spreadsheet and using nandeck means that once I start playtesting, I can figure out what works and what doesn’t and easily generate a new set of cards. Most of my design time is spent playtesting, as that’s when I ultimately find out what works, what doesn’t, and usually when I think of all my ideas.
What is the number one reason why a family MUST purchase this game?
It’s easy to learn and kids can play and have fun with it. It also has a depth that adults and seasoned gamers will also love with a unique theme and a small price tag!
How long has this game been in development?
What obstacles did you encounter making this game?
The biggest obstacle was making sure that everything was really understandable, since games have to be able to be learned just from the rules and cards. The process of blind play-testing is always longer and more involved than I think it will be, but it’s all for the best, as I get to learn so much from each blind play-testing session.
Why did you get into making games?
Initially I was told it was really easy, and it seemed like it’d be fun. Making games did turn out to be really fun, but definitely not as easy as I was told it would be!
What other information do you want us to know about you, your company, and/or your game?
Fire in the Library will be on Kickstarter from March 19th until April 12th. If you want any other information, send me an email at firstname.lastname@example.org.
What do you think? Sound off in the comments and let us know your thoughts!
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