Bad Guy Nonsense is a strategic family card game by Marc Rienzo. It is live on Kickstarter and ends July 21st. The project is funded and you can back the game for $28. Check out the Kickstarter page here.
Can you give us a “Tale of the Tape” for your game? The title, genre, playtime, age ranges, etc
Bounty Hunters compete to capture fantastical characters in a strategic family CARD GAME for 2-4 players. It takes only 4 minutes to learn and is about 20- minutes to play.
What is the elevator pitch?
An UNSPEAKABLE MONSTER has unleashed a wave of DARK NONSENSE matter across the cosmos… infecting countless life forms with a NONSENSE plague. As a member of The BOUNTY HUNTER collective, you must compete to capture the infected. But be wary of BURGLARS, BANDITS, HEROES, and the cosmic WITCH along the way… they’re infected too.
When is your Kickstarter going live?
It’s already live! ending very soon on July 21
Where are you in production/development? How close are you to complete?
The game is complete, we just need backers!
Are there any other games that you think are comparable to your game?
Not that I am aware of
You’re a game designer. You could have made any game you wanted. Why did you make THIS game?
Comic Book films these days are all PG-13 or R Rated. As a father and film VFX professional, I found it frustrating many of these films were inappropriate to my young kids. So I created my own family-friendly comic book universe for like-minded parents & gamers to enjoy with their kids.
What was your design process like?
It all began with index cards to figure out the gameplay, and then wet erase cards. The artwork and character design evolved as the gameplay evolved. At numerous points, the games was considered finished, but we really wanted it to be the best it could be so we’d rework every detail that we were not 100% on.
What is the number one reason why a family MUST purchase this game?
It’s popculture rich, yet family friendly with a sense of humor while also easy to learn and play!
How long has this game been in development?
2 + years
What obstacles did you encounter making this game?
What did your first prototype look like?
The first prototype was hideous, but so were the second and third! All in there were nearly a dozen prototypes before I was happy with the print quality and overall design & layout.
Why did you get into making games?
I’ve always had a love for card games, and Bad Guy Nonsense was initially only intended for my family. But when I saw how much all their friends loved playing it too, and parent after parent started asking for copies… I knew I had something special to share.
What other information do you want us to know about you, your company, and/or your game?
Marc Rienzo is a VFX Supervisor, Artist, & Father with a love for Card Games, Comic Books and Star Wars. 20+ years of VFX experience including Marvel Studios, Disney, Bad Robot, ILM, Bruckheimer Films, Weta Digital, Digital Domain, Sony Imageworks, PDI Dreamworks, & many more.
You can find out more about Bad Guy Nonsense at:
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