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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


This week the EFG staff is going to define the term “Invincibility Frames!”

Invincibility Frames are a short period of time, lasting one frame of animation, often after the player has suffered an error or negative consequence, where players can briefly not suffer the same or similar consequence.

For the every day gamer, invincibility frames allow for players to have a moment to collect themselves after an unlucky sequence of play. Getting hit by a red shell in Mario Kart or coming back to the stage after losing a life in Smash Brothers Ultimate will both result in a moment where the you can get back into the game without other players effecting you.

This is a video that teaches how to create Invincibility Frames in GameMaker, but it also serves to explain how it all works.

Invincibility frames are often indicated visually, with the character briefly flashing a different color or becoming transparent. Occasionally, there might also be a sound effect such as when Mario shrinking down from his mushroom power.

In more advanced play, players may injure themselves intentional to use their invincibility frames to their advantage during play. This is often referred to as “Damage Boosting.”

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!

This week we are going to define pixels! Pixels aren’t talked about very often, but they are relevant when we talk about resolutions on modern consoles and the art on older games.

But… What are pixels exactly? Why were they called pixels in the first place?

Pixels

The term Pixel has a number of different definitions depending on the context. In general though, pixels are the basic building blocks of digital images.

The word “pixel” was first published by Frederic C. Billingsley of JPL in 1965. He used the term to help describe the different picture elements of video images from space probes to the Moon and Mars. You see, these pictures and images from back then weren’t exactly the hi-res images we get from Mars. They weren’t even as good as the images we received from the Rosetta probe as it crashed into a comet. He used the term Pixel (“pix” being short for “pics” and “el” being short for “element”) to help refer to the component parts of the images they received.

The volume of pixels in an image help to determine how clear the image is. More pixels also gives a greater likelihood that the captured image will be accurate compared to the subject.

More pixels means better-looking images and more clear animations. Just compare an image of Super Mario running in the original Super Mario Bros. Game and compare it to the same animation in New Super Mario Bros. Wii U. The Wii U is a much more powerful machine so it can display more pixels on the screen. As a result, Mario’s run animation is clearer.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!

This week we are going to define the game design term “gameplay loop.” This is, admittedly, a heavier word than we have defined before, but understanding what a gameplay loop is will help us understand the games that our kids (and we) play a great deal!


A Gameplay Loop is a game design term that is used to describe the repetitive activities that a player will take while playing a game. It, essentially, defines what the player DOES while playing. Every level you complete in Super Mario Galaxy, Pokemon you catch in Pokemon Go, and level you gain in Final Fantasy XV is an example of one (or more) gameplay loops.

Example

One gameplay loop example from a shooting game might work like this: (Shout out to Morten Grauballe for the killer example.)

  • a target appears
  • you aim at the target
  • you pull the trigger
  • the projectile moves toward the target
  • you hit the target
  • the target loses life

This is a “core” gameplay loop because, with a shooter, this is the activity that a player will be doing most often. It is worth noting, though, that games will often have more than one loop going at the same time. This is especially true in more complex games like RPGs.

Think about this example of a gameplay loop you might take from the game World of Warcraft. This is a very complex game so each of these steps might include several other smaller loops that players would complete in the process.

  • You enter a new zone
  • You gather all of the quests from all of the different NPCs in the first quest hub
  • You move around the zone completing quest objectives
  • You return to the quest hub
  • You turn in all of the quests you have completed and collect your rewards
  • You move to the next quest hub
  • … and so on.

Thinking critically about the games our kids play and the way that our kids play them provides great insight. It is also a great way to connect with them. You’ll understand the games they enjoy better. You might even enjoy them a little better too!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


An avatar is a graphical representation of a user or the user’s persona. Avatars can be two-dimentional (like a profile picture) or a three-dimensional forms in games like Fortnite or World of Warcraft.

The term has Hindu origins where it refers to the “descent” of a deity into an earthly form. But, it was adapted to video game and computer culture by Richard Garriot (the man behind the Ultima franchise) in 1985. He used the term in an Ultima game to encourage players to imagine their character within the game to be an extension of themselves within the game world. He felt that this would force players to express their own ethics and morals through the challenges he put into the game.

The emergence (and dominance) of online games has likewise increased the importance of avatars in daily life. Our kids spend hours and hours collecting bells in Animal Crossing so they can buy the perfect outfit from the Able sisters. They’ve asked us (frequently) for money so they can buy Vbucks in Fortnite so they can grab the latest skins.

These avatars give players a wonderful opportunity for self-expression. It lets them see themselves within the game as they are OR as they want to be.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

The EFG Essentials

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