Animal Kingdoms a beautiful area control and hand management game. It is the first game from Galactic Raptor Games, which is the joint company of veteran game publishers Carla Kopp and Dan Letzring. They applied their skills in game publishing to select Animal Kingdom by Steven Aramini as the first game. This game has stunning art and is one to check out here on Kickstarter. Their game is fully funded and you can get a copy for $29.
Can you give us a “Tale of the Tape” for your game? The title, genre, playtime, age ranges, etc.
Animal Kingdoms is a hand-management and area control game for 1-5 players, ages 8+, playable in 45 minutes.
What is the elevator pitch?
In Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.
When is your Kickstarter going live?
It went live January 8th and runs to February 1st.
Where are you in production/development? How close are you to complete?
We are very close to complete, it is basically done.
Are there any other games that you think are comparable to your game?
Ethnos, Worlds Fair
You’re a game designer. You could have made any game you wanted. Why did you make THIS game?
We saw potential during the pitching of this game for something that could connect with many levels of gamers, hardcore gamers, families, kids, adults, anyone. Games with a fresh gameplay style, simple rule set but depth of strategy are a must publish when you come across them!
What is the number one reason why a family MUST purchase this game?
It has a very simple core rule-set ensuring understanding for gamers of all skill levels but it also requires a lot of planning and in game strategy ensuring that everyone at the table can get out of the game what they put into it!
How long has this game been in development?
What obstacles did you encounter making this game?
Our biggest challenge was dealing with tie-breakers. We tried many different methods from placement tie-breakers, to war-style card playing, to friendly ties. This was probably our biggest hurdle in development.
What did your first prototype look like?
It was pretty good actually. Steven Aramini is the designer and he works hard at making very playable and intuitive prototypes. He hand crafts quality components and makes sure to leave a lasting impression with his works.
Why did you get into making games?
To encourage family and friends to have face-to-face interaction at the table with games!
What other information do you want us to know about you, your company, and/or your game?
Although this is Galactic Raptor’s first game, the company is formed by Carla Kopp of Weird Giraffe and Dan Letzring of Letiman Games. Between us, we have already produced 12 games combined for our own companies.
What do you think? Sound off in the comments and let us know your thoughts!
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