By Bill Gibbs, Staff Writer
Editors Note: I know what you might be saying. “This game is rated M. How could this be reviewed on a family gaming website?” The reality is that we will be reviewing major M rated releases because teenagers are part of the family too! We recognize that there are parents who are willing to let their 15 and 16 year olds play rated M games. So there is no reason to hide the information from anyone.
ESRB Rating: M for Mature
This review is intentionally vague on the details of the game as to not require a spoiler warning. Main themes, visual elements, dialog, gameplay, and age suitability are discussed below.
Remember Me is a game which starts with a truly interesting yet classical feeling science fiction concept: digitizing human memory and the consequences thereof. The world created is deceptively deep given the game’s story (more on that in a bit) although most of the world of the 2080’s is revealed by optionally found journal entries. These entries detail a world ravaged by global weather changes, war, and the dramatic shift of society due to the invention of the “Sensation Engine” (called Sensen). Sensen allows for the digitalization of thoughts and the overlay of digital information in real time into the mind, an idea which the game uses constantly.
Which brings us to the problem with Remember Me. Without any major spoilers, the game itself does little to capitalize on all of this set up. The story for the game itself is fairly straightforward, and although it throws a few curves to keep things interesting the game never really deviates from a basic “topple the evil corporation” line until the last second. Overall the story is average with a few interesting bits, but it’s nothing to be amazed at.
While the soundtrack is not terribly memorable, it does its job during game play to set all the needed moods and set the pace for combat. Voice acting is well done with a particularly good job by the game’s main character Nilin.
Graphics are nearly not worth judging in today’s AAA games unless they are subpar. That is not the case here. The game is good looking, its best features being water effects, lighting, and shadows. These are the basic hallmarks of graphical ability and the game does them well. The neat thing about the visuals in this game isn’t the quality. It is the way the Sensen is intergraded into the world. Shops have their names and menu’s floating in the air directly in front of them, out of order elevators have warnings floating directly in front of them. It takes everything that is being talked about today regarding augmented reality and takes it to its logical conclusion. It’s another example of the depth and detailed thought put into this game in every area accept the gameplay or the main story. A lot of effort went into creating an amazing setting; they just failed to tell an interesting story in that setting.
This brings up the gameplay. This is unfortunately where the game is really lacking, which is a problem since this is a GAME. The primary problem is the simplicity of the combat, the insultingly straightforwardness of the platforming, and the shear linearity of the game as a whole. Starting with the combat, you can customize your combos by selecting “pressens” which is the game’s version of individual hits in the combos, into four combos. 3, 5, 6, and 8 hit combos are available which sounds like a great level of customization but in combat it breaks down into rinse and repeat the same four combos over and over for the whole game. There are a few special pressens which grant short term extra power or the ability to one shot certain enemies, but they do little to break up the monotony of combat and in many of the fights are unfortunate requirements due to enemy invulnerabilities to standard attacks.
The platforming sections which separate the fights have only one way to go: forward. There are no mistakes to be made, no having to figure out where to go or going the wrong way. To top it all off the Sensen displays in real time the next jump or move to make, so although you are playing traditional platforming sections (ala Prince of Persia), these sections are little more than an exercise in going through the motions.
There is one saving grace to the gameplay and that is the “memory remix”. In these sequences the game shows someone’s memory of a key event in their life. You then have the power to fast forward, rewind, and pause the memory while you change key details to dramatically alter the target’s personality. Not only are these sequences challenging puzzles but they are brilliant examples of the core theme of the game. How much of whom we are is dependent on our memories? What happens when you start tinkering with the most important events of a person’s life? These questions are directly addressed by the remix sections. There are 4 of them in the game, and they are the clear high points as well as being some of the darkest parts of the story.
Family Gaming Assessment:
Remember Me deals with some very dark topics at times as well as being visually graphic where its enemy designs and environments are concerned. That being said, there is little in the game’s fighting that would not be found in any PG-13 adventure or monster movie. A few moments of foul language complicate matters for the young teen audience but aside from some mutated humans called “leapers” the overall themes and events of the game are acceptable to anyone over the age of about 17.
The game does deal with some dark topics however. Differences in economic class to the point of near slavery, personal manipulation leading to suicide, and generally involved questioning just how far society can fall when given to its own vices are the core themes explored in the game. It is a dystopian world strife with inequality and violence. Although the punch kick combat is fairly sanitized (no blood, guns, or gore) the environments range from filthy flooded sewers full of mutated humans to secret high tech labs where the poor have been experimented on. These environments are not directly inappropriate for early teen players, but they also imply a lot of unseen violence and human suffering. The other issue, as noted before, is the use of profanity in some stages of the game. Though none of these sections are particularly gratuitous and in fact the language used is fairly acceptable given the situations, the fact remains it is profanity and it does happen a few times throughout the course of the game. If you don’t want your 15 year old hearing an F-bomb dropped during the memory of a man arguing with his girlfriend, then this game is not for them. Despite the thin main story, the characters and the setting itself are very real, very charged with emotion, and full of adult themes as noted above.
All things being equal, this game uses a very simple series of mechanics. As mentioned above, the Sensen is used as an “in-game” way for the game to basically hold your hand throughout every section and basically tell you where to go. The combo system is limited and very simple. Anyone with the ability to play “Simon Says” can get through this game with little overall difficulty. The “custom” part of building your combos, while cool, is very easy to exploit which eliminates most of the challenge in the game fairly early on. There are maybe two hard fights in the game on normal difficulty, and they are less hard because they require skill and more because they require the use of a specific special move in order to do any damage to the bosses, and that move has a 2 min cooldown. Frustrating, yes. Difficult, no. Anyone with even a modicum of prior video game experience will quickly master everything this game offers in terms of challenge. Everyone else just has to be able to follow on screen instructions and learn some basic button timing. The price of failure is also not too steep, as you will quickly automatically load the last checkpoint. Checkpoints are well spaced out and after each fight, platforming sections, or major cutscene. This is good pacing but it also means that if you die during a fight all that happens is you end up restarting the fight.
Remember Me is an ok game meant for a more mature audience based on its themes and dialog but will likely be ok for anyone 17 and up (again, with the profanity exception). The gameplay is lackluster and very point A to point B with little change as the game progresses. The story is thin, but the setting is fantastic. Remember Me will likely not provide much of a challenge to an experience gamer but does rely on some very common core gaming mechanics which allows anyone to pick up the game and learn some important basics.
Bottom line: the game is worth it if you are interested in experiencing a brilliant setting of a dystopian future where man’s quest for technological improvement to the self has resulted in terrible unforeseen consequences. Excellent characters that are well voiced and react fantastically to their dystopian world but unfortunately do so while undergoing very little of an overall story. If you’re looking for innovation in gameplay, a challenge, or a deep and complicated story, you’re going to end up skipping Remember Me or picking it up in the discount bin in a few months.
Parents: Though visually the game is tame and lacks most of the gore, guns, knives, and other implements of violence in its combat, the game is still not suitable for pre or even young teens. The themes are dark and disturbing, the language is adult and laced with profanity, and the atmosphere often depicts vast human suffering. ESRB has it rated as M for “Mature Audiences” citing blood, partial nudity, strong language, and violence.
This review, based on the PC version.