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Dragon Quest 11: Echoes of an Illusive Age has been available since last year. It is, thankfully, making its way to North America on PS4 and PC this September. I had an opportunity to play it while I was at E3 this year and it was fantastic. I know that people tend to give me crap for being an everflowing fountain of hype, but I am very excited to play this game. I love JRPGs to begin with and Dragon Quest 11 delivers in every way I want it to.

I cannot understate how pretty it is Square Enix did an amazing job of melding hand-drawn characters and animations with computer-generated environments. I thought it would be jarring and pull me out of the experience, but it actually made the characters look even better!

The cast of characters is also a high point. The characters were drawn by the renowned Akira Toriyama. His distinctive style has been one of the most recognizable features of the Dragon Quest series for decades. He’s not just a Dragon Quest guy though. You’ll also recognize his work in the Dragonball anime series!

[embedyt] https://www.youtube.com/watch?v=ur4MbL2Y8DM[/embedyt]

My demo was short, a scant 15 minutes, but I love everything I did. In short, Dragon Quest 11 continues the franchises great legacy while applying a beautiful coat of digital paint. We live in a world where even the greatest franchises find ways to reinvent themselves. It is very refreshing to see one of the greats stick to their guns.

What do you think? Sound off in the comments and let us know your thoughts!


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One of the games that caught my eye last year at E3 was a side-scrolling action game at the XSEED booth called Sakuna: Of Rice and Ruin. I could not have been more excited to see it again this year.

Sakuna: Of Rice and Ruin is an action game where players take on the role of the Harvest Goddess Sakuna who has been banished alongside a small group of humans to a dangerous island. She has to use farming tool weapons and a celestial scarf to battle fierce monsters and claim territory. She then plants, harvests, and polishes rice for the humans to eat. She is a Harvest Goddess so this is actually how she increased her power.

Last year, I played one of the side-scrolling combat levels and loved it. The action was swift. The enemies were interesting. I also really enjoyed how mobile I was able to be once I learned to use the celestial scarf as a grappling hook. I was able to fling myself all over the screen to get a combat advantage against the different enemies.

This year, I was able to play around with the rice farming system. I was terrible at it, but I did manage to grow a reasonably good crop of rice during my demo. It was actually pretty meditative and I know that it would be easier to learn and master if I weren’t standing uncomfortably in a booth.

Sakuna: Of Rice and Ruin is being developed for the PlayStation 4 and is set to release this Winter.

What do you think? Sound off in the comments and let us know your thoughts!

Check out all of our E3 2018 coverage here!

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I thought toys to life games were dead. Disney Infinite was … finite. Skylanders has run aground. LEGO Dimensions fell flat. Even the copy-cats have faded into obscurity. But, it looks like Ubisoft is trying to resurrect the oft-maligned genre with Starlink: Battle for Atlas.

I approached Starlink with apprehension. I’ve been burned before and I didn’t want to fall for it again. But, I couldn’t help myself. It was just too good. Put simply, Starlink: Battle for Atlas is the best Star Fox game I have ever played. The E3 2018 demo that I played took me down to a desolate planet and gave me the freedom to fly all over the place to complete challenges and fight massive bosses. The last boss I fought was a giant rock spider monster that had multiple phases and required some tricky flying to defeat. It took a few attempts, but I was really into it.

The toys to life mechanic is pretty straightforward. You select a pilot, a ship, a pair of wings, and a pair of weapons. Each of those components has an impact on the final ship and how you play. Each pilot has a different special ability. The ships have different armor components. The wings help with speed. The weapons all function differently, but many of them interact with each other. During my demo I used a Vortex Cannon (which just sounds awesome all on its own) and a flamethrower. The Vortex Cannon created these awesome looking vortexes wherever they struck a target (or the ground) and if I hit them with the flamethrower they turned into flame vortexes!

Even more interesting, the toys to life features are largely optional. If you aren’t interested in buying the physical toys the pilots, ships, and components can be purchased digitally. I feel like this is a pretty reasonable compromise for people who were burned by having to find a way to store all of their toys to life figures during the initial craze.

Starlink: Battle for Altas will be released October 16, 2018  on PlayStation 4, Xbox One, Nintendo Switch, and PC.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to check out all of our other E3 2018 coverage here!

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Mega Man has evolved a bunch of times since he first debuted in 1987. Each evolution has caused widespread panic amongst diehard Mega Man fans. Some of those concerns have been more justified than others, but I am happy to report that Mega Man 11 is amazing and fans of the series should start counting down the seconds until it launches on October 2nd.

I knew that playing Mega Man 11 while I was at E3 was going to be one of my highest priorities and I reached out to several Mega Man fans for the inside scoop on what they were worried about. The common theme was that the new anime-inspired art style would change the way that Mega Man runs and jumps. They depend a lot on muscle memory that has been built up over the last 30 years to pull off all of their tricks and strategies. Fortunately, all is well in the year 20xx. Mega Man moves and jumps just like he always has. He is also the same relative size compared to most of the enemies and obstacles that he normally is. Everyone will have to adjust to the new game, but I doubt it will take true Mega Man experts long to get there.

Don’t expect a carbon copy of a 30-year-old game formula though. Mega Man 11 celebrates what made the original games great while making some welcome changes.

The first, and most striking, change is the aesthetic. Mega Man has come crashing into the modern era with an anime-inspired, 2.5D art style that looks hand drawn. It looks gorgeous in motion and is a welcome change from the 8-bit pixel art used in previous games in the series. I loved every frame of animation during my demo and it was just Stone Man. His level was visually simple and didn’t have a lot of color to it. The other levels will likely be wonders to behold.

The second big change is the gear system. Mega Man has the ability to literally shift gears. Pressing either the left or right bumper will either increase your attack power or slow down time. Both gears can run out of power though, so you have to carefully balance those powers while traversing the levels and fighting bosses.

There are so many reasons to be excited, but I am over the moon because it sounds like Capcom is finally paying attention to Mega Man again. This is a big deal because previously they had ignored the franchise for so long that the original creator had to make Mighty No. 9 (and that didn’t go very well).

Mega Man 11 will release on October 2, 2018 for the Nintendo Switch, PlayStation 4, Xbox One, and Steam.


Pre-order the Gamestop Exclusive Switch Amiibo Edition here!

What do you think? Sound off in the comments and let us know your thoughts!

Check out the rest of our E3  coverage here!

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Nintendo announced a new Super Smash Brothers game a few months ago, but they didn’t reveal many details. That’s no longer an issue thanks to a 25-minute presentation that was a part of the Nintendo E3 2018 Direct. video. The new Smash Bros. game is called Super Smash Bros. Ultimate and will be released on December 7th, 2018.

The Full Super Smash Bros. Ultimate Reveal Video

The Features

Everyone is Here!

Super Smash Bros. Ultimate will include every character that has ever been a part of a Smash Bros game. That will even include guest characters like Solid Snake that fans thought were lost to time. I know that my oldest son loves to play as Ryu and Cloud from Smash Bros. Wii U and I had told him not to get his hopes up. I felt the hype explosion from our house all the way in LA.

New Fighters: Inkings and Ridley

The past isn’t the only thing being celebrated. Nintendo is also including two new characters. First, they announced the inklings from Splatoon. This is a relatively complex character that does more damage when standing in ink that they have already laid down on the map. The second character is the long-requested Ridley from Metroid. Ridley is a weird dragon/dinosaur/space pirate (No. None of that is made up.)

Echo Fighters: Daisy and Dark Pit

There are some characters in Smash that are very similar. Rather than create (and balance) entire move-sets for similar characters, Nintendo has implemented what are called  Echo Fighters. They are characters that will have the same moves as another character on the roster, but those moves will behave differently. Two examples are Daisy (who is an echo fighter for Peach) and Dark Pit (an Echo fighter for Pit).

Gamecube Controllers

Super Smash Bros. Ultimate will be compatible with Gamecube controllers. It will use the same adaptors that were used for Super Smash Bros Wii U as well. This will be a big hit with Super Smash Bros. Melee enthusiasts.

Dozens of Character Changes

They made dozens of character changes to help balance characters and make them more interesting. Gamespot did a great roundup of the changes and listed them here.

Pre-Orders Are Available!


The Super Smash Bros. Ultimate Roster

1. Mario

2. Donkey Kong

3 Link

4. Samus

5. Yoshi

6. Kirby

7. Fox

8. Pikachu

9. Luigi

10. Ness

11. Captain Falcon

12. Jigglypuff

13. Peach

13ε. Daisy

14. Bowser

15. Ice Climbers

16. Sheik

17. Zelda

18. Dr. Mario

19. Pichu

20. Falco

21. Marth

21ε. Lucina

22. Young Link

23. Ganondorf

24. Mewtwo

25. Roy

26. Mr. Game & Watch

27. Meta Knight

28. Pit

28ε. Dark Pit

29. Zero Suit Samus

30. Wario

31. Snake

32. Ike

33. Squirtle (Pokémon Trainer)

34. Ivysaur (Pokémon Trainer)

35. Charizard (Pokémon Trainer)

36. Diddy Kong

37. Lucas

38. Sonic

39. King Dedede

40. Olimar

41. Lucario

42. R.O.B.

43. Toon Lnk

44. Wolf

45. Villager

46. Mega Man

47. Wii Fit Trainer

48. Rosalina and Luma

49. Little Mac

50. Greninja

51. Mii Fighter – Brawler

52. Mii Fighter – Swordfighter

53. Mii Fighter – Gunner

54. Palutena

55. Pac-Man

56. Robin

57. Shulk

58. Bowser Jr.

59. Duck Hunt

60. Ryu

61. Cloud

62. Corrin

63. Bayonetta

64. Inkling

65. Ridley

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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The PC Gaming Show leading into E3 showed off a lot of independent titles. While most of the reveals were for mature related content, we found some family-friendly games that we think you would be interested in. Take a look below and see what we mean. 


Satisfactory

Satisfactory is a first-person building game much in the same vein as Minecraft, but with a focus on production and simulating science and engineering. Build giant machines to make things to make bigger machines. That plastic container? You are going to need to build pipes and pumps to draw oil from beneath the ground. I wonder what this games equivalent to “punching trees” will look like?



Neo Cab

Neo Cab is a suspense story set in a cyberpunk Uber. Narrative constraints can often lead to interesting possibilities in storytelling, and this seems to be an entire story set in the cab driving through ruined neon streets. I look forward to seeing more from this as the trailer was family friendly, and I am hoping the rest of the game is too.


Star Control Origins

Star Control Origins is a science fiction open world exploration game with a splash of humor. Star Control Origins is billed as a 100% explorable game where the entire universe is simulated at all times, While small in scale it is trying to do what No Man’s Sky failed to deliver, in giving a fun endless exploration of the universe as well as solid multiplayer content.

Puyo-Puyo Tetris

Puyo-Puyo Tetris is a mashup of the Nintendo classic as well as a franchise that is very popular in Japan and has seen moderate success in the States. It is a game that combines both puzzle styles into a single experience. Puyo-Puyo itself feels, to myself, like a cross between Dr. Mario (placing rotating two color pieces), and the chain combo systems of candy crush and its progeny (where clearing matching colors can cause other sets of pieces to fall into place, scoring and clearing more pieces). You can’t go wrong with the classics.


Morning Star

I want to know more. I would call this a farming sim, but there is a lot more than meets the eye. Farming seems to be a metaphor for something else in this game. Just watch the trailer and halfway through you will realize why I am at lost for how to describe it.


Jurassic World Evolution

Yo, this is “Roller Coaster Tycoon” with dinosaurs.  You create your park, breed and genetically modify your dinosaurs while trying to balance profit, safety and pleasing the different factions in your leadership team. This is as close to that dream as I can imagine were are going to get without an actual Jeff Goldblum and/or Chris Pratt. (Correction from the readers: Jeff Goldblum is technically in the game. He does voice acting as his Ian Malcolm character.)


Stormland

Oculus Rift. First Person. Open World Exploration Game. Robots in a distant future exploring a broken land. Did I mention this was in VR?  Exploding Robots worked to keep Teenage Mutant Ninja Turtles family friendly, it can work for Stormland.


Sable

Single player, open world, desert exploration, a love child of Hiyo Miyazaki and Journey. This game is just plain gorgeous and looks action-packed.  I hope to see more from this two-man development team in the future.



Noita

“An action roguelite where every pixel is simulated”

This game is going to be fun, and to tell you why I have to explain that opening sentence from the developer. “Action roguelite” is a style of game where a person, in this case, a wizard, explores endless dungeons in a quest further within, with each death forcing them to start over from the beginning (with some resources carrying over to the next adventure). “Every pixel is simulated”: imagine a cartoon where the entire animation and drawing, including every background feature, was redrawn for every frame of animation. What you get is a setting that is designed to be constantly reactive and destructible, paired with wizards who have all of their spells turned to 11.


Ooblets


Double Fine makes a Pokemon Game. I have said previously that you can tell where people have drawn their inspiration, but the sheer beauty and whimsy of what I saw in this trailer had me bobbing to the pace of my wacky young protagonists. Why have monsters fight when they can have… a dance battle? The blocky pixelated art is just detailed enough to show all of the adorable expressions on every creature and townsfolk. This one is also coming out for Xbox One as well, which is an added bonus.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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E3 is full of game announcements every year. E3 2018 was no different. We saw some awesome family games like Super Smash Brothers Ultimate, Jump Force, and Kingdom Hearts 3, but the grown-ups got some great looking games too. Below is a list of some of the biggest grown-up games we saw during the show.

Editor’s Note: The trailers below are not appropriate for children. This is for the grown-ups after all!

Fallout 76

Platform: Xbox One, PS4, PC

It is always an event when Todd Howard, the head of Bethesda Game Studios and bonafide gaming legend, takes the stage to announce a new Fallout game. Fallout 76 is no exception.

Fallout 76 is a prequel that takes place a mere 20 years after the bombs fall in the Fallout timeline. Players will play survivors who leave Vault 76 to attempt to rebuild civilization in the devastated West Virginian countryside. The biggest difference, though, between 76 and previous games in the series is that it is an entirely multiplayer experience. Players will be competing for resources and control of nuclear silos over the course of the game.

There are some longtime fans who have concerns, but I think everyone needs to wait for more details.

Shadow of the Tomb Raider

Platform: Xbox One, PS4, PC

The newest game in the rebooted Tomb Raider series is going to be available this fall. Square Enix showed off a lengthy gameplay trailer during their press conference that showed some of the story details and greatly improved stealth mechanics.

It looks like Shadows will be exploring the way Lara’s mind has evolved since she was thrust into the tomb raiding lifestyle.  I, for one, and interested in seeing that because She has to travel a long way mentally to get from the innocent college student she started out as to the tomb raider that we all remember.

The Division 2

Platform: Xbox One, PS4, PC

Fans of the massively popular original, rejoice! The Division 2 is set to launch in 2019 and this sequel comes with an avalanche of game-expanding improvements and changes including spectacular upgraded visuals, a compelling new story set 6 months after the original.  Other improvements and changes include new character specializations (essentially interchangeable classes) and the absolutely astounding prospect of eight [8] person raids (Yes, EIGHT).

Destiny 2: Forsaken

Platform: Xbox One, PS4, PC

The hotly anticipated massive Destiny 2 expansion “Forsaken” is being released this fall. The beleaguered title has struggled since its release last fall, failing to live up to the depth and scope of the first game. Bungie has acknowledged this shortcoming several times and is leveraging this release to win players back.

“Forsaken” comes with a slew of radical changes to the current game; random weapon rolls, exotic armor reworks, hidden quests, weapon slot changes, an entirely new PVE/PVP mode called Gambit, and a brand new raid with more bosses than any previous raid in Destiny history. This is to say nothing of the new story which the game trailer unambiguously includes the death of Cayde-6 – arguably the most popular NPC in the game.  It remains to be seen how these gambles will pay off, but reception thus far has been exceedingly positive.

Necromunda: Underhive Wars

Platform: Xbox One, PS4, PC

Last year, I heard murmurs and whispers about Rogue Factor developing a game called Necromunda: Underhive Wars game.  Having played Mordheim: City of the Damned, and absolutely loving it, this excited me. But there was little to no information available until very recently.

When I saw it on display at the show, (albeit, an early alpha build) I was immediately excited when I saw the attention to detail they were giving to the lore, and how obvious it was that they were working hand in hand with Games Workshop to give turn-based strategy fans, and fans of the tabletop game, the faithful representation we have been waiting for.

There will be far more customization options than were included in Mordheim: City of the Damned, as well as a focus on verticality in the maps, which will afford a very true representation of the apocalyptic/industrial setting of the Underhive.  They’re looking to release in 2019, and I already can’t stop imagining the long nights of strategizing in this dark and mysterious world.

Assassin’s Creed: Odyssey

Platform: Xbox One, PS4, PC

Assassin’s Creed: Odyssey was the 10th Assassin’s Creed game to be leaked prior to the Ubisoft Press briefing in a row. It takes place in Ancient Greece and is the first game in the series that gives players the choice to play either a male or female character. It also includes dialogue choices for the first time as well.

Ubisoft reinvigorated the Assassin’s Creed franchise last year with Origins. It feels like Odyssey will continue that trend.

Call of Duty: Black Ops 4

Release date: 10/12/18

Platform: Xbox One, PS4, PC

Black Ops 4 is the latest edition in the wildly successful Call of Duty franchise by Activision and is actually the fifth installment of the Black Ops series.  The combat system remains largely unchanged from other Call of Duty but allows greater customization to gear and characters alike. Unlike previous Black Ops games, this installment will not contain a single-player campaign and contains only a Multiplayer, Zombies and battle royal mode called Blackout.  If you like franchise you absolutely will like picking up this game and playing it.

Anthem

Platform: Xbox One, PS4, PC

Anthem is Bioware’s upcoming open-world online shooter and it looks absolutely exquisite. Players familiar with “looter-shooters” like Destiny and The Division will find themselves on familiar ground here.

While Anthem shares similarities with its genre cousins, it stands apart in several significant ways, not the least of which are the “iron man” mech suits called “Javelins” that function as interchangeable player classes. Add to that the explicit and intentional exclusion of PVP, and Anthem seems to be gunning for the top spot for games of its kind.

Anthem releases on February 22, 2019, for PC, PS4, and Xbox One.

The Last of Us: Part II

Platform: PS4

This is a follow up to the wildly successful horror story “The Last of Us”.  We finally now have a look at where Ellie is and what she is going through as an adult in a world where most of the population has been wiped out.  While the preview was short the gameplay was smooth and visuals amazing, and it is very clear that Ellie is very angry. We as a team anxiously await this games release.

The Walking Dead

Platform: Xbox One, PS4, PC

The Walking Dead is an officially licensed, first-person shooter by Overkill, set in a post-apocalyptic Washington D.C. The game revolves around four characters that run co-op missions to progress through the game. Each character has different skills and weapons that you can develop over the course of the game. Scavenging and crafting are at play in the game as well, though we did not get any real feel for that in the demo.

Overall my impression of this game is that it is Left 4 Dead, with some additional features added in. The missions really require that you work together with your team and utilize your various abilities. While the game mechanics, graphics, and gunplay all need work, it was still fun to play. I feel like they missed a huge opportunity to really make you feel like more a part of The Walking Dead as a whole. If Overkill can bring the lacking areas up to snuff, this will be a fun zombie shooter, that has a little more depth than just mowing down hordes with machine guns and machetes.


What do you think? Sound off in the comments and let us know your thoughts!

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By: Drew Habersang

One of the biggest surprises on Monday was the announcement of an all-new Battletoads, the legendary borderline impossibly difficult side-scroller. Microsoft announced the game Monday at its E3 2018 media briefing, stating that Battletoads will return in 2019 with “body-morphing genre mashups, three-player couch co-op, 4K hand-drawn 2.5D graphics, and broad non-specific feature declarations”.

While not specifically detailed in the announcement, all indications are that Battletoads will be a completely new game, rather than a port of the original first game. Battletoads was last brought to the Xbox One in 2014 as part of the 30-game Rare Replay Anthology.

Originally released June 1, 1991 by Rare (a studio owned by Microsoft since 2003) for the Nintendo Entertainment System (NES), Battletoads has long been recognized as one of the most difficult games in existence. No doubt, this new iteration of Battletoads will be equally as challenging.

What do you think? Sound off in the comments and let us know your thoughts!

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By: James Pisano

Sitting down for Bethesda’s reveal of Fallout 76, I expected to see something very different from Fallout 4.  Maybe something between Fallout Shelter and Fallout 4… maybe something totally different. But I HOPED it would just be another open world Fallout game.  That’s where my gaming soul lives!

Turns out that it’s a prequel to ever other t game… a “softcore” survival game, set in a VERY different wasteland and with one MAJOR departure from the franchise. It would be completely online… massively multiplayer.  My heart sank. HARD.

Thankfully, the good people at Bethesda understand that people like me exist, and they put a lot of time and attention into crafting this always online foray into the Fallout universe.  My heart rose little by little:

  • You can play completely solo.  You can quest, gather, survive and BUILD your settlement (literally anywhere on the map that is 4x the size of Fallout 4’s map.)
  • If you want to play with friends, you can, and it’ll make survival “easier” but it’s not necessary.  Each server (Which apparently, you don’t need to sign into, you’ll “never see a login screen”. Sounds intriguing…
  • There is a VERY expanded home building system called “C.A.M.P” (Construction and Assembly Mobile Platform) that will let you build alone or with friends literally *anywhere* in the world, and if you want to move your settlement, you can totally do that.  Oh, and did I mention flying Deathclaws can totally destroy what you built? Well, I just did. There’s a lot to unpack there. Considering how badly I wanted to like Fallout 4’s construction features, it was hard because of how clunky it was. But this excites the heck out of me.  A LOT.
  • They peppered the landscape with nuclear silos that you can use however you see fit, if you gather the requisite launch codes.  And if you don’t, or only gather a few, you can trade with other players and shoot off nuclear fire together, arm in arm.

Why would you want to do that, you ask?  Maybe to get back at a rival faction, maybe because you just feel like it, but either way, you will irradiate the target area creating rare spawns, rare loot, and of course, an all new landscape.

Regardless, I trust Bethesda to get this right and create an online realization of one of my favorite worlds, that 38 year old “My job and family make it so I can’t play online games a lot” I can play on November 14th, 2018, and still have a literal BLAST.  

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What do you think? Sound off in the comments and let us know your thoughts!

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EA announced that they were releasing Elder Scrolls: Legends on PS4 and Switch at their EA Play Media Briefing during E3 week this year. They also confirmed that the game would have cross-play between all of the platforms it is available on.  This is a serious advantage over Hearthstone, which has not expanded much since its initial offerings to mobile devices and PC gaming.

Elder Scrolls Legends is a digital collectible card game that pulls its influences from one of Bethesda’s longest running and popular settings. What separates it from other free to play online card games is just how well integrated the Elder Scrolls lore and feel is integrated into both its single and multiplayer content. Legends offers both competitive and casual multiplayer modes, but also offers single player story modes along with a single player arena mode (Their version of a limited card deckbuilding format).

Elder Scrolls features cards and deck construction that encourages multiple styles of play. Most card games limit you deck construction to cards of a single playable class and a set of neutral cards. Legends treats your deck and your personal avatar as two separate things to be customized. 

First and most pleasantly, the cards allow for multicolor deck construction as well as full support for multicolor cards. Each color of cards in Elder Scrolls Legends represents one the themes with the world of Elder Scrolls: White is the color of order and armies, Red is the color of rage and fury, Blue is the color of sorcery and knowledge, Purple is the color of control and ancient (undead) power, and green is color of nature and hidden threats. The races of the Elder Scrolls series often appear in multiple colors: Imperial forces are white and purple, Argothian lizardfolk are green and purple, and Khajiit Catfolk appearing in both green and white. These races, of which I only named a few, are often featured in Legends multicolored cards. While Legends limits deck construction to a maximum of two colors, it allows for more diverse design with each color as themes not only work within their own color, but with other colors as well. It also allows for more cards to be relevant as the same color can be played in different ways, even more so when paired with another color.

Your personal avatar will also serve you well in the free to play progression system within the game. The game rewards both single player and multiplayer content with gold (to buy packs, arena passes, and stories), Soul Gems (the common resource among card gam11es to craft individual cards, as well as a random cards. The cards you will receive after multiple played games will be based on your in-game avatar, and since races are connected to multiple colors, this gives you control to the type of rewards you receive as you play.

I would recommend Elder Scrolls Legend as a digital card game to family gamers who are invested in the lore of Elder Scrolls, and are looking for solid single and multiplayer content. With its Teen rating to the ESRB, Elder Scrolls Legends is also a playable alternative to younger gamers who want to experience the Elder Scrolls series without the more mature content that is a mainstay of the Bethesda Series.

What do you think? Sound off in the comments and let us know your thoughts!

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