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The Spiel Des Jahres awards go to the best board games released in a German speaking country during the previous year or current year. The award is a high prestige for the winner.  There are three awards each year: The Spiel Des Jahres (The Game of the Year), the Kinderspiel Des Jahres (Children’s Game of the year), and the Kennerspiel Des Jahres (Connoisseur Game of the year).

Spiel Des Jahres 

Pictures

  • Party Game
  • 3-5 players
  • Ages 8+
  • Play time: 30 Minutes
  • US Publisher: Rio Grande Games

Pictures is a unique party game that takes place over five rounds. The game begins with a field of 16 photo cards placed in a four by four grid. Then each player uses a series of unique items to best represent one picture. The kinds of objects are radically different and each have their own challenges.

Materials sets used to recreate photo:

  • 2 Shoelaces
  • 6 Wooden Building Blocks
  • Wooden cubes and Picture frame
  • picture cards, hand drawn style
  • 4 Sticks, 4 Stones

Once the pictures are recreated, each player guesses which pictures the objects represent. Players earn points by correctly guessing, and having your picture correctly guessed. Materials pass, allowing all players to use all five different materials, and the creating beings again.

Runners up:

  • My City by Reiner Knizia
  • Nova Luna by Uwe Rosenberg and Corné van Moorsel

Kinderspiel Des Jahres

Speedy Roll

  • Dexterity Game
  • 1-4 players
  • Ages 4+
  • Play time: 20 Minutes
  • Publisher:  Lifestyle Boardgames / Piatnik

Speedy roll is an adorable and versatile game for young players. The little hedgehogs want to get home, but they are hungry along the way. The game uses two different components for the hedgehogs: an adorable felt ball with eyes and wooden hedgehog meeples. Players roll the felt ball hedgehog through a field of mushrooms, leaves, and apples, which are tokens with a velcro back to collect food. The food collected is what directs the meeple’s journey along the path. However, too much food weights you down, and you do not move at all.

What is unique about this game is there is the option to play it competitively or cooperatively. When playing competitively, the hedgehogs are racing to be the first one home. In the cooperative version, there is only one hedgehog and he is trying to get home before the fox catches him.

Speedy Roll is not currently available in the United States.

Runners Up:

  • Photo Fish by Michael Kallauch 
  • We are the Robots by Reinhard Staupe

Kennerspiel Des Jahres

The Crew: Quest for Planet 9

  • Cooperative Trick Taking Game
  • 3 to 5 players
  • Ages 10+
  • Play time: 20 Minutes per mission
  • Publisher:  Kosmos

The Crew combines two unique gaming styles, cooperative and trick taking. Players take on the roll of a space crew trying to complete missions. The rule books tells the story of each mission as well as the conditions players need to follow to succeed. Once a mission is completes successfully players can move on to the next mission. The game has 50 mission, which increase in intensity both within the story and in the requirements needed to be successful.

One additional challenge, players are limited on how much the can communicate. A communication token provides information once per mission, and is based on where it is place on the card placed on the table. Different locations communicate different information to the other players.

For a small game, and modest number of components there is a lot of game packed into the small box.

Runners Up:

  • The Cartographer by Jordy Adan
  • The King’s Dilemma by Lorenzo Silva, Hjalmar Hach and Carlo Burelli

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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The Engaged Family Gaming team has the mission to provide information and support families who want to play video games with their kids (and board games too). We work hard to provide parents with the tools they need to make informed decisions about their children’s gaming. To facilitate this, we help parents who might not be “gamers” themselves learn to understand the games their children are playing and help them find great board games for their kids.

The “EFG Essentials” is a core collection of games we frequently recommend across different genres. The purpose of these essentials is to provide a starting point for families to engage with high-quality games for their kids.

We’ve made four lists – one for each major gaming console, and a fourth for board games.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Like us on Twitter!

Follow us on Instagram!

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The Engaged Family Gaming team has the mission to provide information and support families who want to play board games with their kids (and video games too). We work hard to provide parents with the tools they need to make informed decisions about their children’s gaming. To facilitate this, we help parents who might not be “gamers” themselves learn to understand the games their children are playing and help them find great board games for their kids.

The “EFG Essentials” is a core collection of games we frequently recommend across different genres. The purpose of these essentials is to provide a starting point for families to engage with high-quality games. Below are our EFG Essential board games for kids.

Ticket to Ride 

  • Route Building and Set collection 
  • 2-5 players
  • 8+

Ticket To Ride is the quintessential starting place for families looking for the next level in board games beyond Monopoly or Uno. This is the game that was the starting point for multiple members of the EFG team to become passionate about board games.

During gameplay, players collect and play matching train cards to claim railway routes connecting cities throughout the United States. Each player is working on completing their own secret routes. If another player claims a path they need, the player needs to try and find another path to complete their route, if possible. This also adds a potential “take that” element to the game.

On each turn you can only take one of 3 actions: draw Train Car Cards, claim a Route between two cities on the board, draw additional Destination Tickets. The object of the game is to score the highest number of total points. Points are earned from completing routes, and lost for incomplete route cards. Each round allows for players to plan, think strategically, and make tactical decisions.

Ticket to Ride has expansions for other geographical areas (EuropeAsiaIndia, etc), in addition to First Journey for younger players. We love the fact that this game has so many version and appeals to such a wide range of players.

  • See our review of Ticket to Ride here.
  • See our review of Ticket to Ride First Journey here.

Sushi Go

  • Card drafting 
  • 2-5 players
  • 8+

Sushi-Go takes place in the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! The game comes in a cute tin and plays two to five players.

Players start with cards in their hand based on the number of players, and select one card to play before passing the rest of their cards to the next player to choose from!  The game plays in 3 rounds, where all but dessert cards are cleared from the table and scored at the end.  The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points. The most interesting dynamic of this game is the chopsticks.  They are played in one round, and used on a subsequent turn to play two cards at once from the current hand.  The chopsticks get passed on to be used by someone else.

Sushi Go! is a fun game to play with anyone, and it is a light streamlined game that is a perfect first card drafting game.

See our review here.

Qwixx

  • Roll and Write
  • 2-5 players
  • 8+

Qwixx is a simple roll and write where all players participate in every dice roll. However, you must be strategic about the numbers and colors you select each turn. Roll and write games have a set of dice and each player has a scoring sheet. The genre of roll and write games have become more popular in the last few years, and Qwixx is the perfect game to learn the genre.

To play, there are six dice, two white, one yellow, one red, one blue, and one green. On a turn, the active player rolls and announces the total of the two white dice. All players have the option to mark any color on their sheet with the corresponding number.  The active player only has the additional option to add one white die with any one of the red, yellow, blue, or green dice to select a number on their record sheet. The more numbers you can mark off the more points you score, but players must choose carefully once you cross off a number you can not go backwards.

Kingdomino

  • Tile Laying
  • 2-4 players
  • 8+

Kingdomino, the 2017 winner of The Spiel Des Jahres (The Game of the Year), and combines the universal simplicity of dominoes with kingdom building. It is a tile drafting and placement game for two to four players.  The game is played in short rounds.

First, tiles are laid out in a field and players take turns drafting tiles based on the order of the previous round. Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. only one side of their domino needs to match the land the connect to, but it can gain them more points if both sides match. The goal is to sort their kingdom so that they have large contiguous terrain (lakes, forests, etc) to earn points. Points are calculated by taking the number of continuous terrain times the number of crown icons found on any domino in that terrain. The gameplay is quick, easy to teach, and the game ages down very nicely.

See our Spiel Des Jahres 2017 article here.

Forbidden Island

  • Cooperative
  • 2-4 players
  • 10+

Forbidden Island puts players on an island that is slowly sinking into the ocean, and they need to work together to gather treasures then escape. Each turn is filled with tension as players flip over cards that indicate which tile will sink (and thus shrink the board). As the game progresses it really feels like the world is sinking.

The tiles are laid out in a set island pattern, and six cards are flipped from the Flood Deck. As cards are drawn from the Flood Deck, the corresponding tile on the board is flipped over to a blue tinted version of the same piece. This represents the location “flooding”. If a flooded location floods a second time (via the same flood card being drawn later in the game), that location is lost to the abyss and both the tile and the corresponding flood card are removed from the game. 

The randomness of the tile layout as the board leads to huge variety and replay value, as does the multiple combinations of adventurer play styles (especially in combination). The difficulty can be scaled to all abilities based on how high the water level starts the game, and even at the easy setting can provide a decent challenge for some of the most experienced gamers.

See our review here.

Pandemic

  • Cooperative
  • 2-4 players
  • 8+

In Pandemic, two to four players take on one of several roles, such as Medic, Dispatcher, or Researcher, in their quest to cure 4 diseases before time runs out and humanity is wiped out.

Game play follows a standard turn-based approach. Each player starts their turn by drawing from an event deck to determine where the newest infections are.  Then, they use location cards to move around the globe, treating diseases to prevent outbreaks.  Finally, they draw more location cards to restock their hand.  If a player can get three location cards of a single color and can get to a lab, they can create a cure.  The cure that won’t immediately eradicate the disease. Rather, it will make the disease easier to treat.

There is one way to win (working together to cure all 4 diseases), and multiple ways to lose (running out of time, being overwhelmed by diseases, etc.)  Players can change the difficult by increasing the starting number of infections.

See our review here.

Tsuro

  • Tile Laying
  • 2-8 players
  • 8+

Tsuro is a tile laying game for two to eight players with a beautiful Asian aesthetic. In this game you are a flying dragon. Your dragon is represented by a colored carved token. Tsuro consists of tiles with twisting lines on them, a 6×6 grid on which to lay these tiles and a token for each player.

Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on. You continue to move it until it is stopped by an empty space with no tile in (yet), the edge of the board, or if you collide with player’s token. If your dragon reaches the edge of the board or collides with another player’s token, you are out of the game.

The goal of the game is to be the last player left with a dragon on the board. The strategy, therefore, consists of trying to drive your opponents either into each other or off of the board while trying to extend your own route in directions that will make it difficult for your opponents to hinder your path.

See our review here.

Tenzi

  • Dice Rolling
  • 2-4
  • 7+

Tenzi is a super simple dice game for two to four players ages 7 and up that is very fast-paced. This is a great icebreaker, boredom buster, or introduction to kick off a bigger game night. The game is noisy, quick, and simple. The variations within the rules make it something that has a high replay value.

Basically, each player rolls their dice until all if them have a matching number. The first player to get all of them to match, wins. The small included instruction sheet (which tells a nice story about then creation of the game) has many different variations of the basic game, making it a lot more fun than it initially seems.

The game play is always fresh, fun, and super fast. It’s also nice the game does a tiny bit of teaching while still being fun. We found that it’s been playable by children as young as five while still being entertaining to adults.

See our review here.

Rhino Hero

  • Dexterity
  • 2-5 players
  • 5+

Rhino Hero is a competitive  3-D stacking game where players are building a tower of cards and moving Rhino Hero up the tower.  This is a great games for younger players and involves no reading.

This dexterity game directs players were the wall cards need to go on each turn.  Players have wall and ceiling tiles.  On their turn, the player first builds the wall in the place indicated on the ceiling tile and then place their ceiling tile.  Actions indicated on some of the ceiling tiles and those benefit the player, such as skipping the next player.  The game ends when the tower fall, a player places their last roof card, or all the walls are built. 

Animal Upon Animal

  • Dexterity
  • 2-4 players
  • 4+

Animal Upon Animal is a dexterity game perfect for young games, where players are stacking wooden animal pieces.  On a turn, players roll a special die to determine what happens on their turn. If the player rolls one pip they add one animal, two pips the add two animals, the crocodile image has the player place one animal on the table touching one side of the base animals, therefore further expanding the base. The hand icon has the active player choose one of their animals and give it to another player who then has to add it to the stack. Finally the question mark icon has the other players determine which animal the active player has to add to the stack.

Should animals fall off while a player is trying to add one to the stack, the player who was placing the animals takes them if there are one or two that fall. Should more than two fall one two are kept and the rest returned to the box.The game ends when a player runs out of animals to stack, and the last player to place their piece can declare victory.

Hiss

  • Tile Laying
  • 2-5
  • 4+

Hiss is a competitive game perfect for very young gamers, where players draw tiles and try and build the longest snakes.  Each snake has different colors and players need to match the colors for adjacent snake pieces.  To build a complete snake they need to have a head, at least one middle body segment, and a tail. This is a game that easily scales down to the youngster players.

Sneaky Snacky Squirrel

  • Set Collection
  • 2-4 players
  • 3+

The Sneaky Snacky Squirrel Game is where you are collecting acorns to feed your hungry squirrel.  At the beginning of each turn you spin the spinner and that dictated the color acorn you can take or if another event occurs.  If a player lands on a storm cloud their acorns get blown back onto the tree. A sad squirrel means you lose a turn.  The thieving squirrel picture allows the player to steal one acorn from another player. The first person to fill their log with acorns wins.

This is a great simple game for very young gamers.

Hoot Owl Hoot

  • Cooperative
  • 2-4 players
  • 4+

Hoot Owl Hoot is a cooperative game where players work to bring the owls back to the nest.  The goal is to get all the owls back before the sun comes up.  Each player has three cards dealt in front of them.  Players choose a color card to play, and draws a card to refill at the end of their turn.  With a color card the player selects an owl and move it to the next corresponding space of that color. If a player has a sun card they must play it, and the sun moves one space on the tracker. The difficulty can be increased by adding more owls to put back in the nest.

Happy Salmon/Funky Chicken

  • Party Game
  • 3-6 players
  • 6+

Happy Salmon is a great game for motivating your family to get up, laugh, and shout their way through a game. You can even buy two copies (there are two different color versions) so you can get up to 8 players. A hand of cards is dealt to the players who stand around a table.

Players draw a card from their deck and say the name of the action trying to find another player with a matching card. If no one has the same card they put it at the bottom of their deck, but if they find a match the two players perform the action and discard the card in front of them. The actions of Happy Salmon include: High 5, Pound It, Switcheroo (where players switch places), and Happy Salmon (where players slap arms together) will leave players doubled over in laughter.  The first player to run out of cards wins.

Funky chicken, which can be identified by its chicken shaped carrying case, is more or less an expansion to Happy Salmon. It includes four new moves: Swing , players will link arms and spin around, Bump , where players bump hips, Spin where players spin around in place, and Funky Chicken. With Funky Chicken players do… the funky chicken. Additionally, they have to say “Get Funky” while doing it!

Exploding Kittens

  • Player Elimination and Hand Management
  • 2-5 players
  • 7+

Exploding Kittens is one of the silliest games in our collection, and is a family favorite. There are fifty-six cards in the deck. The artwork is exactly what you may have come to expect from The Oatmeal. Characters such as Taco Cat and Beard Cat make an appearance alongside original artwork on each card. The game play is quite simple; the box claims it takes two minutes to learn. They weren’t kidding.

You can play as many cards as you like and you end your turn by drawing a card. If the card is an exploding kitten and you cannot defuse it you are out of the game. The last person standing wins. That’s it. The game really is that simple. The design is such that you never need to reshuffle the discard pile into the deck. There will always be a winner by the time the cards run out. 

This game is a lot more fun than one might think it would be. It plays very quickly and is very easy to learn.

Check out the review here.

Evolution: The Beginning

  • Engine Building
  • 2-5 players
  • 8+

The Evolution Series by North Star Games has multiple games in this line. In the Evolution games you are evolving your creatures with various traits to help their survival. Each animal needs to have enough food or they die out and can go extinct. There is something for everyone in this series. For elementary age students you can start with Evolution: The Beginning. This is a simplified and streamlined version of the game good for ages eight and up. For older children: Evolution, Flight (which is an expansion), Climate, and Oceans.

The Evolution: The Beginnings the perfect lighter family game. It has streamlined the game elements of the Evolution series. For players new to engine building board games this gives a framework for that genre of game that is easy to understand. An engine building game is where the players are building something that will ultimately produce points for them in the game. The theme of Evolution is also very engaging to a wide range of players, and can be played with a wirde range of players.

Seikatsu

  • Tile Laying
  • 1-4 players
  • 10+

Seikatsu is, without question, one of the most beautiful games we have ever laid eyes on. The game board has three beautifully painted gardens around the outside edge and the tiles are covered with paintings of birds. The box is even prettier than it has any right to be. Sitting down in front of this game is breathtaking. It only gets better as players lay tiles and the board fills up. 

Seikatsu is a tile laying game where the players are placing the bird tiles to form a flock. Players earn more points each turn for the number of adjacent matching birds to the one they place. The tiles also have different color flowers around the perimeter. At the end of the game, from the perspective of each player’s pagoda, players earn points for the number of matching flowers in each row.

The two layers of strategy are simple to understand yet challenging to master.

Splendor

  • Engine Building
  • 2-4
  • 10+

Blending a  balance of easy to learn rules and deeper strategy, Splendor is a fantastic game for older children and grown-ups alike. Splendor is a simple and elegant set collection game for two to four players. This is a game that is easy to teach, quick to learn, and will take a long time to master. The bottom line here; Asmodee has a huge hit on their hands as this has become one of our family’s favorite games.

In Splendor, players take on the role of Renaissance jewelers who are working to build their prestige and attract the attention of wealthy noble patrons. They do this by gathering resource tokens and spending them on development cards that represent new designs, tools, mining operations, and store fronts. The game is essentially a race to fifteen prestige points. Players acquire gems in order to buy mines, which in turn provide more gems (and ultimately points). While the gem-dealer theme may feel thin at times, the card drafting mechanic and  engine-building gameplay will quickly make this a family game night staple.

Check out our review here

Skyjo

  • Set collection
  • 2-8 players
  • 8+

Skyjo is a great addition to any game collection. It supports of wide range of players and scales well at all player counts. Being able to support up to eight players is a huge asset. It is challenging to find a game, which is not a party game, that supports such a high player count. Skyjo’s rules are simple and easy to learn. It fits a casual gaming and multi generational gaming setting.

Players receive sixteen cards face down at the beginning of the round they reveal three cards. On their turn a player can either draw a revealed card from the discard pile, or they can take a card from the draw pile. If a player selects a revealed card from the discard pile, they must use it either for one of their face up cards or flip over a card and use it there. Should they choose an unknown card from the draw pile, then players can either substituted for a visible card or flip a card as well.

The round ends when 1 player has revealed all 16 of their cards. One final turn occurs for the remaining players. Finally, players reveal their remaining cards and calculate points. There is a risk to ending the round, because that player must have the lowest score or their points are doubled. Additional rounds are played until one player meets or exceeds 100 points. The player with the lowest score wins the game. There is one special condition in the game.

Check out our review here.

Roll for It

  • Dice rolling
  • 2-4 players
  • 8+

Roll for It! is a simple and quick dice and card game. The object of the game is to be the first player to collect 40 points by managing dice and matching the appropriate dice to the cards in play. The game players two to four, however by purchasing both the red and purple sets, you can increase the number of players to eight.

Game play is quite easy and takes mere minutes to explain to new players. On their turn the player completes three actions.

  1. Roll for it! The player rolls dice once per turn
  2. Match it! The player then matches the results of their roll with the dice images shown on the three face-up Roll For It! cards, ignoring results that don’t match any images.
  3. Score it! Players score a Roll For It! card as soon as they’ve matched all of its die images with dice of their own color. A card is worth points equal to the number printed at the bottom.

See our review here.

Labyrinth

  • Tile laying
  • 2-4 players
  • 8+

Experience an aMAZEing treasure hunt through an ever shifting board with Ravensburger’s Labyrinth. Players attempt to acquire each of the treasures in their hand of cards by moving around the board. Each turn, players will alter the board by sliding in a new Labyrinth tile, shifting an entire row or column of the board, and changing the available pathways. Labyrinth has rules for play for younger children as well as more advanced players, and it’s simple yet tactical gameplay make it a favorite for all ages.

King of Tokyo

  • Push Your Luck 
  • 2-6 Players 
  • 8+

Attacking Aliens, Rampaging Lizards, Giant Robots, Mutant Bugs, and Ferocious Gorillas: this game has them all! King of Tokyo is a game for two to six players that combines a board game, a dice game and a card game. You play as one monster whose main goals are to destroy Tokyo and battle other monsters in order to become the one and only King of Tokyo!

At the beginning of the turn, each player rolls six dice. The dice show the following symbols: numbers 1, 2, or 3 (representing Victory Points that can be earned), a lightning bolt (representing Energy that can be earned), a heart (representing Healing), and a claw (representing Attack). The player with the most Attack dice goes first (the fiercest). Each turn consists of 4 steps: rolling and re-rolling the dice, resolving the dice, buying cards and using their effects, and the end of turn decision.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone! When you add in cards that can have a permanent or temporary effect, like growing a second head, body armor, nova death ray, etc., you get a VERY exciting game. In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

See our review here.

Letter Tycoon

  • Set Collection
  • 2-5 players
  • 8+

Letter Tycoon, by BreakingGames, is word game for 2-5 players that can best be described as a cross between Scrabble and Monopoly. Players take turns forming a word using a seven-card hand and a three-card community card pool, scoring money and stock rewards based on length and letter strength in their word. When enough of the alphabet has been claimed, players finish the current turn, then score all money, stock and letter patents owned. The game has an awesome antique look and style that really appealed to my family. The mechanics were easy to understand and fun to play, but our younger players had difficulty competing with adult players. The aesthetic really appealed to us more than other games in this genre and encouraged discussion about some of the historical and antique aspects mentioned in the game. 

Ice Cool/ Ice Cool 2

  • Dexterity
  • 2-4 players
  • 6+

Ice Cool is a flicking game about penguins in a frozen high school. Players take turns flicking their penguin pawns through the halls. The goal is to get your pawn through open doorways to catch fish  and earn points. This is more complicated because each player takes a turn as the hall monitor who’s objective is to catch the other players. Ice Cool is more fun than I expected and the kids love it. The game board designed allows for some really interesting trick shots like flicking your penguin pawn so that you have a decent spin going and having it travel in an arc through multiple doors. You can even try to send your penguin OVER walls if you like.

Ice Cool2 is the sequel to the original Ice Cool game.  It is a flicking game about penguins in a frozen high school. The game is for two to four players ages six and up. If you combine it with the original Ice Cool game you can play up to eight players and set up multiple layouts.  New to this game there are: Tasks on the 1-point cards, Fish-moving power on the 2-point cards, and there are optional tournament scoring.  This takes a silly flicking game and adds even sillier components to it.

Dragoon

  • Area Majority/Influence
  • 2-4
  • 13+

Dragoon, by Lay Waste Games, is a game where players take on the role of mighty dragons that are competing to build their treasure hoards on a remote island. Dragoon is a game that squeezes a lot of strategy out of a very small rule set. The game board is a cloth map and the components can come as metal or plastic. the Metal pieces are stunning and give the game a unique elegance.

A game of Dragoon takes place over a series of rounds. Each of these rounds has three different phases: Populate, Action, and Tribute. The goal in Dragoon is to be the first player to accumulate more than 50 gold at the end of the turn. Players do this by moving around the gorgeous map and choosing to either claim or destroy the settlements that pop up across it. Claiming a settlement gives a chance for gold each turn based on a die roll. Destroying it grants an immediate gold increase.

See our review here.

The EFG Essential Guide Collections

Check out our other Essentials Guides for great collections of games!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Bad Guy Nonsense is a strategic family card game by Marc Rienzo. It is live on Kickstarter and ends July 21st. The project is funded and you can back the game for $28. Check out the Kickstarter page here.

Can you give us a “Tale of the Tape” for your game? The title, genre, playtime, age ranges, etc

Bounty Hunters compete to capture fantastical characters in a strategic family CARD GAME for 2-4 players. It takes only 4 minutes to learn and is about 20- minutes to play.

What is the elevator pitch? 

An UNSPEAKABLE MONSTER has unleashed a wave of DARK NONSENSE matter across the cosmos… infecting countless life forms with a NONSENSE plague. As a member of The BOUNTY HUNTER collective, you must compete to capture the infected. But be wary of BURGLARS, BANDITS, HEROES, and the cosmic WITCH along the way… they’re infected too.

When is your Kickstarter going live?

It’s already live! ending very soon on July 21

Where are you in production/development? How close are you to complete? 

The game is complete, we just need backers!

Are there any other games that you think are comparable to your game? 

Not that I am aware of

You’re a game designer. You could have made any game you wanted. Why did you make THIS game? 

Comic Book films these days are all PG-13 or R Rated. As a father and film VFX professional, I found it frustrating many of these films were inappropriate to my young kids. So I created my own family-friendly comic book universe for like-minded parents & gamers to enjoy with their kids.

What was your design process like? 

It all began with index cards to figure out the gameplay, and then wet erase cards. The artwork and character design evolved as the gameplay evolved. At numerous points, the games was considered finished, but we really wanted it to be the best it could be so we’d rework every detail that we were not 100% on.

What is the number one reason why a family MUST purchase this game?

It’s popculture rich, yet family friendly with a sense of humor while also easy to learn and play!

How long has this game been in development? 

2 + years

What obstacles did you encounter making this game? 

COVID19

What did your first prototype look like? 

The first prototype was hideous, but so were the second and third! All in there were nearly a dozen prototypes before I was happy with the print quality and overall design & layout.

Why did you get into making games? 

I’ve always had a love for card games, and Bad Guy Nonsense was initially only intended for my family. But when I saw how much all their friends loved playing it too, and parent after parent started asking for copies… I knew I had something special to share.

What other information do you want us to know about you, your company, and/or your game?

Marc Rienzo is a VFX Supervisor, Artist, & Father with a love for Card Games, Comic Books and Star Wars. 20+ years of VFX experience including Marvel Studios, Disney, Bad Robot, ILM, Bruckheimer Films, Weta Digital, Digital Domain, Sony Imageworks, PDI Dreamworks, & many more.

You can find out more about Bad Guy Nonsense at:

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With beautiful artwork of Beth Soble and theme of the Alexandria Library, Fire in the Library is all about being the most successful librarian saving the books and the knowledge they contain. Fire in the Library is a push your luck game for one to six players it plays in 15 to 30 minutes and his rated for ages 8 and up.

Components

  • 26 library cards
  • 39 tool cards
  • 6 turn on or cards
  • 8 reference cards
  • 22 book tokens
  • 4 purple
  • 6 yellow
  • 5 black and
  • 7 white
  • 17 fire tokens read one library bag 1 scoring track 6 librarian figures

Set Up

To set up again you take out the four quadrants of the library representing the different sections. The cards stack into piles with the most damage on the bottom. That places the highest value card on the bottom and lowest volume on top.

Players add 22 book tokens and 7 of the fire tokens to the library bag. The remaining 10 fire tokens are added as sections of the library burn or books are burned. To set up the tool cards players reveal a field of three cards. There is a quick setup guide on the back of the rule book to streamline game setup, which we found very helpful.

Gameplay

Rounds

Each round consists of 3 steps. The first step is selecting turn order. The beginning round of the game, the turn order cards are randomly passed out. In future rounds, the player with the lowest score has the first choice of turn order. From there turn order selection follows based on score, lowest to highest. Turn order cards each have different number of safe spaces, bravery points, and risky spots.

Step two of the round has players saving books. The first portion of this step they draw tokens from the bag. The player draws one token at a time and places it on their turn order card. If the token is a book they may continue saving books. However, if they draw a fire token and placed on a risky spot on the turn order card or it is the second fire token drawn by that player the books they save burn. At the end of their turn one of two things happens. The players scores based on knowledge saved, or the fire spreads depending on the tokens they draw.

At step 3 the round ends. At this point, one section of the library burns. Players discard the card with the lowest burn index. The turn order cards are collected, and play begins at the top of the round again.

Fire Spreading

On their turn if a player pulls too many fire tokens or puts one on a risky spot it triggers fire spreading. This utilizes an interesting mechanic in the game to represent the library burning. The books they have collected “burn”, which means the player must remove the top card from each section of the library that matches the book’s color. Each quadrant of the library has a different color book on it representing the section of the library. A fire token is also added to the library bag for every card with a fire icon.

Ending the Game

The game ends immediately if a section of the library reveals a value of 10. This represents the section of the library collapsing. The player with the highest score wins.

Variants

Beyond the base rules for the game there are six variants that players can enjoy. There is iconography on the cards that comes into play with the robot variants.

  • Solo Variants: Solo Robot Variant and Lone Librarian Variant
  • Multiplayer with Robot Variant: This is usable with less than six players
  • No Tool Variant: Tool cards are eliminated and is perfect for younger players.
  • Wild Fire Variant: This variant speed up the game with two sections of the library burning each round.
  • Inferno Variant: The Wild Fire Variant plus turn order cards dealt randomly.

Family Game Assessment

Fire in the library has an engaging theme for those that are bookish. While the theme might not be for everyone the push your luck element holds the attention of all players. The anticipation builds to see how each librarian does saving the books and if they catch too many embers. There are multiple choices for players to make each round and the tension escalates as more sections of the library burn at each round. The game also accelerates as the ratio of fire tokens increases in the draw bag. There are many nuances to the game, and the rules took us a few turns to fully grasp. Despite that, once the rules are understood, Fire in the Library is relatively streamline.

While recommended for age eight and up, with the level of complexity in the game it does not readily age down well. The No Tool Variant is an option for players on the younger side or less experienced players. As a push your luck game the rules are simple enough that it would be a good introduction for all ages within the suggested age range to that gaming mechanic.

Final Thoughts

When I first saw the Kickstarter of Fire In The Library, I was intrigued. The theme, art, and gameplay resonated with me before I even sat down with a physical copy. I felt compelled to back this game and am thrilled it is in my collection. For someone who loves books and libraries it strikes a unique cord.


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The team at Runaway Parade Games has taken their hit game Fire Tower and created an expansion with more fire spreading and fire fighting components. They incorporated Firehawks into the game, added new cards, added events, as well as expanded the Shadow in the Wood card. Click here to see the preview of the base game Fire Tower.

Expansion Components

  • 27 Core Expansion Cards (these include a hawk symbol in the bottom right corner to distinguish them)
  • 18 Fire Hawks
  • 1 Shadow Power Card
  • 1 Shadow Die
  • 4 Heavy Wind Cards
  • 4 Lookout Cards
  • 3 New Event Cards
  • 4 Lightning Meeples

Gameplay

The basic gameplay follows most of the original rules with the following changes in the expansion;

  • The starting hand size increases from five to six cards
  • New cards included: Rolling firebrand, A Crown fire, Creeping fires, Helitack’s, Backburns, Northwest, Southwest, Northeast, Southeast
  • Firehawks and special Firehawk cards
  • New events
  • New abilities
  • Expanded The Shadow in the Wood role in games with three or four players
  • Solo mode

Firehawks

Based on the Australian birds, the real life birds carry burning branches to areas not burned trying to flush out prey. In the game, Fire hawks start in a vacant space in the players quadrant of the board. If a fire gem lands on the same spaces of a Firehawk, that Firehawk is activated. The player of the activated Firehawk immediately moves the fire gem to any vacant space on the board adjacent to a pre existing fire gem.

New Cards

The new cards add a few new ways to spread the fire, and a few new ways to put out the fire. What is so intriguing about the base game a fire tower as well as the expansion is that all the terminology is authentic firefighting terminology. The new cards include:

  • Rolling Firebrand is a rolling flaming log, and it allows the player to move any two orthogonality adjacent fire gems two spaces horizontally or vertically.
  • A Crown Fire is what occurs when the fire spreads across the treetops. With this card players can place two fire gems orthogonality adjacent to a fire gem on the board. This card has one special feature and if you have two of these cards you can play both and place up to four cards.
  • Creeping Fires a caused by bits of burning plant matter that spreads the fire to the surrounding trees. To play this card the players can add three gems to anyplace on the board that is adjacent to existing gems and are not orthogonality adjacent to each other.
  • Helitack’s use helicopters to transport in supplies or crews in to support fire fighting efforts. This card allows you to remove two adjacent gems and one other gem that can also be adjacent or separate.
  • Backburns is the strategy of intentionally burning an area in controlled manner to consume the fuel. Playing this card allows players to remove one fire gem and replace it with a firebreak token.
  • Northwest, Northeast, Southwest, Southeast wind cards allows the players to either change the wind direction in either cardinal direction, roll for a new wind direction, or place one gem in the direction on the card.

The Shadow

The Shadow of the Wood represents the vengeful spirits of eliminated towers. In the base game the Shadow exists as a single card and has a single time effect. In the expansion, the role of the shadow is expanded and re-imagined. Players can choose to add in The Shadow in a game with three or more players. Any eliminated player immediately becomes the shadow. The Shadow wins the game if all the towers in the forest are burned before the start of the next active towers turn. This feature removes the player elimination element from the game. Once a players tower burns their role merely shifts.

To add to the mayhem, the actions taken by the Shadow have a random element. On their turn the the player rolls a 6 sided die, and performing the action corresponding with that number on the Shadow Power card. Some of the actions the Shadow may take include: Activating a firehawk, place a fire gem, draw three cards and play two. The most interesting option provided a push your luck element. The Shadow players can roll as many times as they want. If the roll is under 5 the Shadow gains a fire gem, and can continue adding gems as long as their rolls are one through four. The player can stop rolling and place the accumulated gems at any time. However, if the player rolls a five or six before they stop, all the gems get discarded.

Ability Cards

Rising Flames adds two new abilities, and like the bucket card in the original game, these abilities have two sides to them. One is the Heavy Wind/ Light Breeze. This card allows the player the one time use of Heavy Wind where they can play as many wind cards as they want, and add fire gems as noted at the bottom of the card. The card is then flipped over and the player has the Light breeze ability for the rest of the game. The light breeze allows the player to play one additional; wind card on their turn and place a fire gem in that wind direction.

The other ability card is Look Out. This one time ability allows the player to draw three cards, play one of them and discard the other two. After using the Look Out ability, players flip the card and gain the Patrol ability. Patrol allows the player to discard on card from your hand without taking that action. Then draw two cards from the deck, play one and keep the other in hand.

Event Cards

Just as in the original game, new event cards go into effect as soon as they are drawn. Also, players have the flexibility to incorporated as many or few events as players want. This flexibility allows players to make the game more challenging.

The new events include:

  • Dry Storm, which is a weather event with lightning but no rain. At the beginning of the game four lightning bolts are placed on the board. These lightning bolts moved around over the course of the gameplay as fire moves into their spaces. Once the Dry Storm card comes up, the player rolls the wind die and adds fire gems in that direction off of each lightning bolt. The lightning strike four times, so this process is repeated three more times!
  • Kettle Flight has the group of Firehaws, move about the board. A group of firehawks is known as a Kettle . Each player in turn order starting with the players that drew the card, can active or add two firehawks, depending on the number of players. Players can also rearainge their firehawks.
  • Mobilization has the player who draws the card then draw one more card than the number of player. They then pick and play one card, and passes the cards to the next player who picks an plays a card. Each player picks a card from these drawn card, and the one extra is discarded.

Family Game Assessment

The base game of Fire Tower is a wonderful family game. Rising Flames add rich gameplay and enhances the game experience. Both the base and the expansion list the age as 14 and up, but it is a great game for much younger players. The prerequisite for accessibility of this game is reading ability, once a player can proficiently read the different cards then they can play the game. The readability needed is typically approachable by children about age seven or eight. A precocious reader who is experience in board games and strategy could be even younger and successfully play. I played with my whole family and my youngest just turned eight, and he needed little help with reading the cards, but still was able to play with little support.

What makes they perfect for the family is there are so many ways to pick and choose different elements in the game to make it easier or harder. Players can pick and choose the event cards they include in the game. For younger players, they can skip the events altogether.

The other element that adds a huge family friendly component is the Shadow in the Woods. This removes the player elimination from the game. With children, it can be very frustrating when their tower burns and they is only a chance the will get to effect the game again. With the expanded Shadow roll now there is no elimination, only a change in roll. This makes the game a better fit for more families.

One final feature that is noteworthy is the firehawk meeples. Fire Tower has a beautiful board that looks more amazing as it fills with fire gems. The fire hawk meeple adds another amazing visual effect to the board.

Conclusion

If you have a copy of Fire Tower it is a must to get the expansion Rising Flames. If you have not played Fire Tower it is a great addition to your game collection, and Rising Flames adds such wonderful new elements, and it is a must buy! For more information you can click here to sign up for the mailing list or get more information.

FCC disclosure: a preview copy of Rising Flame was provided for review.


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Days of Wonder has announced Small World of Warcraft a collaboration with Blizzard Entertainment that combines their much beloved board game Small World with World of Warcraft, It will be released this summer for $59.99. 

“A new day dawns on Azeroth. A day like every one before it, and every one after. A day of merciless struggle for the control of the World of Warcraft. Not only is this Small World territory far too tight for everyone, it also hosts the never-ending conflict between the factions of the Alliance and the Horde. Dawn has broken and the time has come to take your place on the front lines.”

Small World is a game all about controlling wildly different races with fantastic powers as they establish control of regions on a game board only to eventually “decline” forcing the player to choose another one. World of Warcraft is a perfect license to pair with it because one of the highlights of WoW is the ever shifting balance between the Alliance and the Horde. 

This isn’t just intended to be a hack-job reskin either. The designer (Philippe Keyaerts) has also included elements like artifacts and legendary items to the game to help mix things up. They are even adding a team-based mode to spice things up.  I simply cannot wait for this game to hit North America this Summer. 

The Trailer

The Game Contents

  • nm6 double-sided boards
  • 16 Warcraft Race banners
  • 182 Matching Race tokens and 15 Murloc tokens
  • 20 Unique Special Power badges
  • 5 Player Summary Sheets
  • 12 Artifact and Legendary place markers
  • 10 Mountains
  • 9 Wisp Walls
  • 4 Harmony tokens
  • 12 Bombs
  • 1 Champion
  • 10 Forts
  • 2 Military Objectives
  • 5 Beasts
  • 6 Watch Towers
  • 110 Victory coins
  • 1 Custom Reinforcement die
  • 1 Game turn track
  • 1 Game turn marker
  • 1 Rulebook
  • 1 Team Variant Rules sheet

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The 2019 Golden Geek Awards from BoardGameGeek.com have been announced! Over 10,000 people voted across sixteen categories. This is the 14th year that these awards have been given and this has been their largest turnout for voters so far! Below is a list of the winners (and runners-up)! Take a look to see if your favorites won!

The clear winner this year was Wingspan. It took home 9 of the 14 available awards!

The Nominees

Board Game of the Year
Winner – Wingspan
Runner Up – Paladins of the West Kingdom
Runner Up – Tapestry

2-Player Game
Winner – Watergate
Runner Up – Undaunted: Normandy
Runner Up – Blitzkrieg!: World War Two in 20 Minutes

Artwork Presentation
Winner – Wingspan
Runner Up – PARKS
Runner Up – Tapestry

Card Game
Winner – Wingspan
Runner Up – The Crew: The Quest for Planet Nine
Runner Up – Marvel Champions: The Card Game

Cooperative Game
Winner – The Crew: The Quest for Planet Nine
Runner Up – Marvel Champions: The Card Game
Runner Up – The Lord of the Rings: Journeys in Middle-earth

Expansion
Winner – Wingspan: European Expansion
Runner Up – The Quacks of Quedlinburg: The Herb Witches
Runner Up – Terraforming Mars: Turmoil

Family Game
Winner – Wingspan
Runner Up – Azul: Summer Pavilion
Runner Up – Tiny Towns

Innovative
Winner – Wingspan
Runner Up – The Crew: The Quest for Planet Nine
Runner Up – Wavelength

Party Game
Winner – Wavelength
Runner Up – Letter Jam
Runner Up – Men at Work

Print Play
Winner – TINYforming Mars
Runner Up – Under Falling Skies: A 9-Card Print-and-Play Game
Runner Up – Roll Estate

Solo Game
Winner – Wingspan
Runner Up – Marvel Champions: The Card Game
Runner Up – Twice As Clever

Strategy Game
Winner – Wingspan
Runner Up – Maracaibo
Runner Up – Paladins of the West Kingdom

Thematic Game
Winner – Dune
Runner Up – Star Wars: Outer Rim
Runner Up – The Lord of the Rings: Journeys in Middle-earth

Wargame
Winner – Undaunted: Normandy
Runner Up – UBOOT: The Board Game
Runner Up – Blitzkrieg!: World War Two in 20 Minutes

Best Podcast
Winner – Heavy Cardboard
Runner Up – So Very Wrong About Games
Runner Up – The No Pun Included Podcast

Best Board Game App
Winner – Through the Ages – New Leaders & Wonders
Runner Up – Raiders of the North Sea
Runner Up – Twice As Clever – Doppelt So Clever


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It is a perpetual challenge to find a game that can be played with a small or large player count. Skyjo fits the niche of being played with up to eight players without being a party game. It is the first game from Magilano.

Skyjo is a set collection card game for two to eight players were your goal is to get the least amount of points per around.   The recommended age is for eight and up. The game does scale down especially once children can understand the negative cards by relating them to take away. Unknown cards in front of each player and fifteen different cards that can be revealed, gives Skyjo just enough suspense to provide just a bit of tension in the game.

Game Components

  • 150 Playing Cards
  • Score pad

Gameplay

Players receive sixteen cards face down at the beginning of the round they reveal three cards. On their turn a player can either draw a revealed card from the discard pile, or they can take a card from the draw pile. If a player selects a revealed card from the discard pile, they must use it either for one of their face up cards or flip over a card and use it there. Should they choose an unknown card from the draw pile, then players can either substituted for a visible card or flip a card as well.

The round ends when 1 player has revealed all 16 of their cards. One final turn occurs for the remaining players. Finally, players reveal their remaining cards and calculate points. There is a risk to ending the round, because that player must have the lowest score or their points are doubled.

Additional rounds are played until one player meets or exceeds 100 points. The player with the lowest score wins the game. There is one special condition in the game. If a player has three cards in a row a vertical row that are the same number they may remove the entire column.

Family Game Assessment

Skyjo is a great addition to any game collection. It supports of wide range of players and scales well at all player counts. Being able to support up to eight players is a huge asset. It is challenging to find a game, which is not a party game, that supports such a high player count. Skyjo’s rules are simple and easy to learn. It fits a casual gaming and multi generational gaming setting.


  Once they are familiar with the gameplay, young gamers could play independently.  Skyjo comes in a small box that is easily packable and portable, and can be brought pretty much anywhere. Players need a larger play space because each player has a three by four grid of cards in front of them. So it doesn’t make a good restaurant game or small space game.

Final Thoughts

Skyjo is a must for a family game collection. It is small, inexpensive, simple and easy.  As a bonus it also supports a wide range of player counts, making  perfect for family gatherings.


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Kickstarter is a great place to find interesting ideas. It is full of brilliant creators looking for a market for their projects. The team at Move38 is among them now. They launched their campaign for the Blinks Game system today and I think it is definitely worth checking out!

https://www.kickstarter.com/projects/move38/blinks-game-system-20-new-smart-tabletop-games?ref=discovery&term=blinks
Blinks Game System: 20 New Games
Games with living pieces that think for themselves.

I have to admit. When Move38 reached out to me a few weeks ago. I was perplexed. I hadn’t seen anything like Blinks before. But, as I dug into their YouTube channel, and their posts on Instagram is all became clear. Blinks is a gadget that bridges the gap between video games and board games (and a pretty cool one at that).

“Blinks are intelligent game pieces that respond to touch, communicate with each other, and think for themselves. … Blinks were designed with the hand in mind and with modular board arrangements for endless possibilities.”

Move38

In a nutshell, each Blinks hex-piece is both a game piece, a portion of a potential game board, AND a virtual “cartridge” with a game on it. Connecting multiple Blinks hex-pieces together will allow them to “learn” to play games on the different hexes. This is a fascinating concept that have a lot of cool options. As of right now there are 20 different games available on the system.

The Blinks pieces are also programs using the Arduino platform. This is a simple coding language that is used in some of the most popular STEM kits. This means that budding game designers can pick these things up and use them to build their own games! In fact, four of the twelve games launching with the system were made during short term game jams.

The price to back the campaign and receive a 6-pack of the blinks pieces (and six games) is $79 US. That includes a super cool “Sushi-Roll” carrying case. That is relatively expensive compared to most video games or board games, but this is an innovative product that is definitely worth a look for tech enthusiasts.


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