Console Game Review – Skylanders Trap Team

Note: This is a guest post from over on ParentsGamingGuide.com.

The game itself is a bit dated, but parents on a budget should be keeping their yes out because Skylanders Trap Team starter sets and figures should be PLUMMETING in price soon since Skylanders Superchargers will be out in a little more than a month!

What makes this review even more interesting is that the Parents Gaming Guide website is being run by a teenager! This is some great writing for someone at their beginning of their career and it will only get better.

Lets all show some love over at the site! Read some reviews! Comment! Share them on social media! The reviewer deserves a boost!


Skylanders have kickstarted the toys to life genre of gaming. The basis of this genre is that a physical toy plays a role in a virtual game. No other game captures this better than Skylanders. Skylanders games normally have you place Skylanders characters on the Portal of Power to play with them in the game, however, Trap Team builds on this idea by including villains too!

GAMEPLAY

Activision did not disappoint with this year’s cast of figures. There are 16 new Trap Masters, which are larger, more powerful Skylanders that have the power to open special gates and destroy Traptanium. There are also 16 new core characters, 5 returning characters and 9 mini figures that are smaller versions of fan favorites. Lastly, there are 4 new Skylanders that fall into the two new elements. Each Skylander has its own upgrade path which powers them up and supplies them with new moves. My only problem with the Skylanders is that specify elements of Trap Masters are required to open gates, making it feel like they are forcing you to buy more characters to get the full experience.

The story mode behind Trap Team follows you, a Skylander, as you try to trap and return escaped villians back to Cloud Cracker Prison. You do this by exploring different levels, fighting enemies, solving puzzles and capturing villians. Each villain you find challenges you to a boss fight. The fights feel different enough from the basic enemy fights that you do not get tired of them. Once you beat the villian you can capture it by putting of trap of the villian’s element into the Portal of Power. Once trapped, you can switch between that villian and you Skylander through the press of a button. Each feels very different from the rest and applies some extra comedic relief through their banter. The best feature about the villians is that you do not need to spend tons of money to play as a lot of characters. Normally, Skylanders range from $10 to $17 each. However, each trap ($6 each) offers you 3-6 villians to play as. Additionally, each villian has a quest that powers them up.

The Arena Battle Mode in Trap Team offers you challenges to complete during fighting sequences like defending a stash of food, lasting for a certain amount of time or surviving with one point of health. Each battle requires that you stick with one Skylander and one villian the whole time, which is a bit disappointing. However, these battles are a great way to earn money and experience to upgrade your Skylanders.

The Kaos Doom Challenges were probably the worst part the game. They require that you fight off hordes of enemies one after another while defending an ancient coffin type thing. These battles were very repetitive and boring and I do not see myself going back to them.

PROS

-Playable villians

-Arena Battles

-Great boss fights

-Fun humor

CONS

-Kaos Doom Challenges

-Lack of 1 on 1 battle mode

-Price for figures

AGE GROUP

I would recommend this for children 7 and up. I think it would be a bit too hard for younger children.

OVERALL SCORE

8/10

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