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Linda Wrobel

Kickstarters can be a great launching point for a new endeavor. For Willy Yonkers, with his new endeavor the first step is by launching Fyra! I stumbled upon his Kickstarter in an unexpected place, on the fan Facebook page of the apparel company Svahausa.com where it was shared into the group. I was immediately intrigued and wanted to learn more!


Can you give us a “Tale of the Tape” for your game? The title, genre, playtime, age ranges, etc. 

Fyra is a pattern matching card game which takes 5-25 minutes to play. It is for ages four and up.

What is the elevator pitch? 

Fyra is a new card game about matching and stacking. Players are rewarded for matching more of the colored corners on cards from their hands and stacking up their team colors.

When is your Kickstarter live?

The Kickstarter launched on April 1, 2021 and ends May 1, 2021.

Where are you in production/development? How close are you to complete? 

Completely done! I just need funds to make my minimum order quantity and people to sell to.

Are there any other games that you think are comparable to your game? 

Fyra is somewhat similar to dominoes except you can overlap the pieces and move in more than 2 directions.

You’re a game designer. You could have made any game you wanted. Why did you make THIS game? 

I like math and pattern puzzles, so it appeals to that aspect of my brain. It’s also very simple with shades of strategy at higher play levels with more advanced players. I wanted to run a crowdfunding campaign on something easy to produce and cheap to buy to build trust with my customers.

What was your design process like? 

There were many steps along the way:

  • Reviewing existing products
  • Finding opportunities for improvement and gaps in a product line
  • Simple, functional mockups
  • Play and rule exploration
  • Playtesting
  • Market and styling research
  • Manufacturing and shipping estimates
  • Feasibility and sales estimates
  • Working with a ‘real’ graphic designer
  • Polishing the verbiage of the rules

What is the number one reason why a family MUST purchase this game?

Pretty much anyone can play no matter their age or skill level. The only requirement is that you be observant of patterns on the playing field. If you’re some kind of card-counting super-shark you can plan a few steps ahead, but most players won’t reach that level.

How long has this game been in development? 

I have been working on Fyra for 3 years off and on. I was planning on launching in October of 2020 but it would have been really tight to meet Christmas holiday gift delivery expectations.

What obstacles did you encounter making this game? 

Finding a good name was tough. Making the card backs and packaging front look professional was also difficult for me as I’m not a graphic designer. The game itself could have been too simple without the team and scoring aspects that were added after preliminary play testing.

What did your first prototype look like? 

Just squares cut out of paper with 4 color corners printed on them I had made at Kinkos while I was moving from Chicago to Rochester and had most of my crafting supplies in boxes.

Why did you get into making games? 

Games are fun to play and coming up with new ideas is a great challenge. My first exposure to toy and game design was while working at ThinkGeek on their in-house product design team. ThinkGeek had a wonderful ‘Peter Pan’ attitude towards life and work – nobody wanted to be grown-up and boring. Appealing to the kid inside of everyone was an awesome experience.

Tactile Edition

What other information do you want us to know about you, your company, and/or your game?

There’s a Tactile Edition for visually impaired players in the works. It will be hand made in Rochester so the quantities are pretty limited.

Fyra is just the first step I’m hoping to make towards starting a product development company called CubeFire. I wanted to prove myself and gain the trust of the crowdfunding community before moving on to more complicated projects. I’m going to expand the product offerings beyond games but will absolutely keep the ThinkGeek spirit alive.

For more information check out

https://www.fyragame.com/

https://www.facebook.com/CubeFireFyra


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Finding games that are the right fit for children aged 5 to 7 can be challenging. As they move into school age they can begin handling more in games.  Young children who are just learning to read or are beginning readers are often not ready for games with lots of reading or complex turns.  Attention spans still tend to be short so game duration is a relevant factor.

Some game in this age range are part of a movement in the game industry to make simpler versions of their games.  Ticket to Ride, and Catan have tapped into this age by creating “my first” or “junior” versions of their games.

Throw Throw Burrito

Throw Throw Burrito is a ridiculous dodgeball card game by the Exploding Kittens team. Players collect matching sets tying to be faster than their opponents . Then you throw in burritos, literally! You collect cards and earn points, however those points are lost when you get hit by the flying burritos. There are three kinds of Burrito Battles: Brawl, War, and Duel. Each has slightly different rules and nonsense ensues regardless of the the kind of battle.

Zombie Kidz Evolution

Your successes or failures affect the game in your future plays of the game, in Zombie Kidz Evolution. This is a perfect first step into Legacy games. Legacy games are played over a series of sessions and what occurrences in previous sessions permanently changes the game and can influence the next events in the game. In Zombie Kidz Evolution you are working together to protect yourselves and drive off the zombies in the school. All the staff at the school zombies. The rules start off very simply, and as the game progresses new rules and abilities are added.

Shaky Manor

Shaky Manor is a game unlike any I have ever played before, where each player is given a tray containing eight square rooms each connected by doorways. Players place an meeple, a ghost, and three treasure chest cubes into the tray. They then shake the tray to try and get the meeple and the cubes into a designated room without the ghost. The first player to do it five times is the winner. The game is noisy, silly, and loads of fun!

Taco Vs. Burrito

Taco vs Burrito is a card game designed by a seven year old boy named Alex Butler. It is the ULTIMATE food fight on game night!

Game play is straight forward. Players draw cards and add wacky foods to their taco or their burrito to earn points. The player with the most points at the end of the game wins. There are gotcha cards that can mess with your opponents strategy so it isn’t THAT simple. I think the theme is funny enough and the cards are cute enough to keep me interested regardless.

Outfoxed!

Outfoxed! is a cooperative game deduction game for players ages 5 and up and for two to four players where the players are…chickens. Chickens chasing clues to catch a fox that has absconded with a prized pot pie.  What family can resist working together to solve such a heinous crime? The game includes a special evidence scanner to rule out the different fox suspects by showing if the thief is wearing a particular object. On each players turn they declare if they will Search for Clues or Reveal Suspects. They then have three chances to roll the dice to get all three dice icons to match their choice. If they success they complete the stated action, but if not the culprit moves closer to escaping with the pie.

Too Many Monkeys

Too Many Monkeys A Totally Bananas Card Game is a playful, lively game is designed to appeal to young gamers and parents alike. It is a fast paced, simple game for ages 6 and up and for two to six players that subtly reinforces math concepts such as number sequencing and probability while still allowing kids to be silly and have fun.

Too Many Monkeys is played in a series of rounds. Players are dealt out 6 cards face down. Players draw from the discard pile or the draw pile and swap it face up with a card in the position that matches the number on the card they drew. The winner of the first round gets dealt one less card at the start of the next round. All other players have the same number as the previous round. Play continues as above with players’ hands getting smaller each round. You continue in rounds until one player is down to just one card and draws the number 1 card (with Primo asleep). When that happens, Primo is back to sleep and the game is over!

Slamwich

Slamwich is a fast-paced, silly, and energetic card flipping game reminiscent of Slapjack, War, Uno, etc. The game is recommended for ages 6 and up for two to six players. Taking turns, each player takes the top card of their deck and flips it onto a center pile. If a set of criteria is met, players race to slap the pile. The combinations are easy to understand. A Double Decker-If the flipped card is identical to the card directly underneath. A Slamwich– If two identical cards have exactly one card in between them (like a sandwich). Special cards like a Thief or a Muncher add unique criteria and help to make winning more random. If a player runs out of cards, they are out of the game. Whoever collects all of the cards wins.

Super Tooth

Super Tooth is, at its core, a matching card game for ages 6 and up for two to four players. Players collect matched sets of plant eating dinosaurs. Each turn includes a “landscape” of three cards on the play area. First, the player resolve event cards, such as the egg that lets the player bring back a card that had previously been discarded. Next, they player feed or chase away meat eaters, and then ultimately choose one type of plant eater from the board.

Super Tooth relies a little on luck, but it is important for players to choose cards carefully to build matched sets and not just random cards. Players cash in matching sets of cards for tooth tokens, and the more matching cards the more tokens they earn.  The first player with 3 tokens in a three or four player game wins, and 5 tokens in a two player game wins.

Toasted or Roasted

Toasted or Roasted has you building the campfire and trying to toast marshmallows without them becoming roasted. It is for two to four players and is recommended for ages 6 and up.There are several objectives to complete in Toasted Or Roasted.  First, each player needs light their campfire by playing a Fire Starter card.  Once you play a Fire Starter card you flip your Firewood Disk over to the campfire side.  Then, each player needs to try and toast 3 marshmallows to win.  

Toasted or Roasted is a great light family game.  The game has minimal reading so it can easily scale down to players even younger than the recommended 6 years old. Roasting a competitor’s marshmallows is a light “take that” element.  Young players need to be able to handle it if someone “spoils” their marshmallow.

Hoagie

Hoagie is a fast paced game for two to five players that is recommended for ages 5 and up.  Each player is trying to build the perfect sandwich without any part getting spoiled by three oogies (pictured on the spoiled food and special action cards). Hoagie’s gameplay is very easy and takes just minutes to learn.  Each player is dealt a hand if 6 cards to start the game.  On each players turn they play a card from their hand on their sandwich or an opponent’s. Several actions with the cards can occur, but only one can occur per turn. In order to win, a player must begin their turn with a perfect sandwich, which consists of bread, meat, cheese, lettuce, and bread.

Tenzi

Tenzi is a super simple dice game for two to four players ages 7 and up that is very fast-paced. This is a great icebreaker, boredom buster, or introduction to kick off a bigger game night. The game is noisy, quick, and simple. The variations within the rules make it something that has a high replay value. It’s also nice the game does a tiny bit of teaching while still being fun. We found that it’s been playable by children as young as five while still being entertaining to adults.

Tales and Games

Iello games has produced a series of games based on classic children’s stories and fairy tales. The games look like beautiful hardbound storybooks with classically illustrated covers and spines. Each game takes about 20 minutes to play through and they all have different mechanics and designs. They and are designed to be played by players ages 7 and up.

We have included them here because they have sparked interest in the classic stories that they are based on in our household.

Ice Cool

Ice Cool is a flicking game about penguins in a frozen high school. Players take turns flicking their penguin pawns through the halls. The goal is to get your pawn through open doorways to catch fish  and earn points. This is more complicated because each player takes a turn as the hall monitor who’s objective is to catch the other players. Ice Cool is more fun than I expected and the kids love it. The game board designed allows for some really interesting trick shots like flicking your penguin pawn so that you have a decent spin going and having it travel in an arc through multiple doors. You can even try to send your penguin OVER walls if you like.

Ice Cool 2

Ice Cool 2 is the sequel to the original Ice Cool game. If you combine it with the original Ice Cool game you can play up to eight players and set up multiple layouts. These new layout options can also become a learning tool for Physics may lead to finding which setup creates easier shots and which produce more complicated shots.

Rush-hour Jr.

Rush-hour Jr. is one player, portable, colorful, and mentally wonderful for ages 5 and up. The board is small and packed with vehicles which have set directions that they can move. The goal is to move the vehicles in a particular order to get the little red car out of the traffic jam. A negative is that every piece is important. Don’t lose them! This game is great for waiting rooms or car trips as it comes with its own board and it small enough to hold in a child’s hand or lap. The junior version has 40 challenges and 15 blocking pieces

Roller Coaster Challenge

Roller Coaster Challenge is a single player STEM game focusing on engineering for ages 6.  It come with 60 challenge card in a range of difficulty.  The player sets up the posts and required pieces on the challenge card.  They then need to design a roller coaster that travels to the bottom successfully using some of the additional posts, 39 tracks.  The roller coaster is successful if the roller coaster car makes it to the end.  This was a Toy of the Year Finalist in 2018.

Rhino Hero

Rhino Hero is a competitive  3-D stacking game for ages 5 and up and is for two to five players where players are building a tower of cards and moving Rhino Hero up the tower.  This dexterity game directs players were the wall cards need to go on each turn.  Players have wall and ceiling tiles.  On their turn, the player first builds the wall in the place indicated on the ceiling tile and then place their ceiling tile.  Actions indicated on some of the ceiling tiles and those benefit the player, such as skipping the next player.  The game ends when the tower fall, a player places their last roof card, or all the walls are built.  

Rhino Hero- Super Battle

Rhino Hero- Super Battle is the sequel to Rhino Hero.  The game is for ages 5 and up and plays two to four players. This game adds three more superheros:  Giraffe Boy, Big E. and Batguin.  The walls now come in two sizes; tall and short and there is a superhero medal.  Additionally there are spider monkeys which attack. 

The gameplay has additional steps they includes: 1. Build!, 2. Spider monkey attack (place a spider monkey hanging from the floor if there is a spider monkey symbol and see if it makes the tower fall), 3. Climb the skyscraper! by using a die to determine how many floors to climb, 4. Super battle if two superheros are on the same level, 5. Superhero medal goes to the players if their super hero is the furthest up at this phase in their turn, 6. Draw another floor card.  The game ends when all or part of the tower collapses or all the floors that are playable have been used.

Monza

Monza is a racing game for ages 5 and up and plays two to six players. Movement of your race car in this game is based on rolling six color dice.  Players must utilize strategic thinking to use the colors you roll to plan the path for your car. Players can only move to a forward space and may not enter a space with an obstacle.

This game is more thoughtful than a straight roll and move because you need to plan your path based on the colors you roll. With a luck roll and good planning a player can move six spaces. Any die that do not correspond to a color ahead of the player on the board are discarded for that turn. The first player to the finish line is the winner.

Brandon the Brave

Brandon the Brave is a tile placement game for ages 5 and up for one to four players, where you are a knave desiring to be a brave knight like “Brandon the Brave”. Knaves prove their intuition and skills by completing tasks.  To do this players place field tiles and are trying to match colored crosses.  These crosses represent a location of a completed task and the color needs to match one color of the task card. As players lay tiles a jousting arena may be build. The player who places the sixth tiles completing the arena gets to place a task card in the center.  The game ends once a player completes all their task cards or all the field tiles are placed.

Coconuts

Coconuts is a dexterity game for ages 7 and up for two to four players where you are launching coconuts with your monkey and trying to land them into baskets in the center.  When you land a coconut in a basket you get to place the cup on your game board.  To win you need to collect 6 baskets and stack them into a pyramid on your board, but there are not enough baskets in the center for everyone to collect.  You need to try and steal from your opponent by landing a coconut in their basket. An added component is the basket are red and yellow.  Should you land in a red basket you get to take a additional shot.

The Magic Labyrinth

The Magic Labyrinth is a memory and grid movement game for ages 6 and up and plays two to four players. In this game you are playing apprentices that have lost various objects, which are now in the Magic Labyrinth.  The twist is there are invisible walls!  Players must move and remember where the wall are when they or a competitor hits a wall.  A series of wooden blocks in a grid under the gameboard create the walls.  The walls are movable so the maze can be different each time you play. The pawn is magnetic and a ball sticks to it. If you hit a wall the ball falls off an rolls to one of the trays on the side and you go back to the start corner.

At the beginning of the game players draw a few lost objects tokens and place them on their corresponding picture throughout the maze.   A players landing on the space with a token they get to keep it.  A new token is then drawn out of a bag and placed on the board.  The first player to collect five objects wins.

Catan Junior

A popular game which has been simplified for younger gamers is Catan Junior.  This is a route building  resource management game for ages 6 and up and is for two to four players.  Like the original Settlers of Catan you are collecting resources based on the numbers that  come up with each roll. These resources used to build or get Coco the Parrot cards which provide resources or the ability to build at no cost. Instead of building settlements, cities, and roads in the full version you are building pirate ships and hideouts.  The first player to build seven pirate hideouts wins.

Ticket to Ride: First Journey

Ticket to Ride: First Journey takes the formula of its predecessor and strips out several of the more complex concepts in favor of a streamlined experience that can be played by kids who are even younger! We have always said that the Ticket to Ride series was accessible to savvy kids, but this new version is even better.The map is simplified also. The game board is large, and the various cities are larger and more defined.  Each of the cities includes a colorfully illustrated image associated with it. The winner is the first person to finish six routes. This game teaches players the general flow of a game of Ticket to Ride without the burden of some of the finer details of the senior game.

Dr. Eureka

Dr. Eureka is a logic and dexterity game for ages 6 and up and is for two to four players.  It was originally published as an 8 and up game, but in later publications changed to a 6 and up game.  In this game you are taking molecules (balls) in a test tube and need to combine colors to correspond to a challenge card.  The dexterity challenge is you can not touch the balls and cannot drop them!  The round ends when one player has their molecules match the formula exactly, and they call out “Eureka”. That player gets the cards, but players do not reset their test tubes.  The players begin the next round with the configuration the ended the previous round.

This game is great for multiple ages and skills because you can scale the rules to add challenges for more advanced players, and eliminate rules as needed.  There are also several variants that add different challenges to the game.

Cauldron Quest

Cauldron Quest is a cooperative game that will fit right at home in any house full of Harry Potter fans. It is for players 6 and up and plays two to four players. Players are working together in Cauldron Quest to brew a magic potion that their kingdom needs to break a magic spell cast by an evil wizard. They do this by trying to move special barrels of ingredients from the outside of the board into the cauldron in the center. This might SOUND easy, but the evil wizard is trying to stop them by putting magic barriers in the way. Players need to get the correct three ingredients to the center before the wizard blocks all six paths.


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Finding engaging games to play with toddlers and preschoolers that are not excessively tedious for the adults can be a challenge.  Memory, Candy Land, and Chutes and Ladders are classics and likely in any collection with young kids.  I can vouch that they are in my kids’ collection too! There are many more games to choose from that are good for young players.  These games have are appealing, have cute themes, and you will enjoy playing with your preschooler.

Panda’s Picnic

Panda’s Picnic in the Park is a matching game for players age two and up. The game comes in a picnic basket and players take turns pulling items out of the basket and matching them with things on their plate. There are multiple ways to play. Learning skills include: Color and Shape. Pretend play, turn taking, gross and fine motor skills, and vocabulary building.

Guess It Get Is Gumball

Guess It Get It Gumballs is a cooperative memory game for two to four players ages four and up from Peaceable Kingdom. Players take turns picking up gumballs of the matching color from a spinner. They then guess the face on the reverse side by making that face into the mirror. The gumball is grabbed by using the suction cup on the reverse of the mirror. Players are trying to get a rainbow of gumballs before getting the stinkface. With the current awareness of Emotional Intelligence this game is great for helping young children recognize and identify feelings.

Bandit’s Memory Mix Up

Bandits Memory Mix Up is a game for two to four players ages three and up which challenges memory. This game has players take the spy glass and placed five garden tiles inside then shake it up. One garden tile is removed secretly. The challenge: remembering the removed tile. The first player to identify the missing tile wins. There are also variants which support solo and large group play. Play reinforces the skills of turn-taking, visual discrimination, and memory.

Smoosh and Seek Treehouse

Smoosh and Seek Treehouse is a cooperative game for 2 to 4 players ages 3 and up. In this game players are working together to find all the different Woodland animals playing hide and seek in the tree before Mr. Prickles climbs the ladder. Players worked together to remember the location of the different seekers when they think they have located a seeker they state who they think it is pick up the disk and smash it into the smash to to reveal who’s hiding. If they successfully find a hide or they place a token to show that seekers has been found. Game play reinforces memory, simple strategy, cooperation and fine-motor skills.

My First Castle Panic

In My First Castle Panic players work together to defend their castle during this cooperative game. The game is for one to four players ages four and up. This is a much simpler version from the original. My First Casle Panic takes away the reading and instead incorporates the early skills of identifying colors and shapes, simple problem solving, and turn taking. The path to the castle is a single path protected by one wall. To defeat a monster a card must be played matching the location of the monster. If the players can defeat all the monster before the castle is destroyed they win.

Dragomino

The game Kingdomino took the boardgame world by storm winning the Spiel De Jahres in 2017. Now there is a My First version that is for players ages five and up, with a dragon theme. Dragonmino takes the same tile drafting and placement mechanism, and simplified it further for younger players. With each match with the tiles players earn a dragon egg and are trying to collect eggs with baby dragons inside.

First Orchard

First Orchard is a cooperative game where players are trying to collect all the fruit before the raven reaches the end of the path. The game has large brightly colored wooden fruit and a chunky wooden raven.  The path and orchard are easy to set up and reinforces sorting skills. This is a simplified version of Haba’s Orchard game.

Animal Upon Animal

Animal Upon Animal has slightly smaller pieces than the First Game version. This game is for ages 4 and up. Players are asked to roll to determine how many animals they are stacking or they may be asked to add a piece to the base adjacent to the crocodile.

Unicorn Glitterluck

Unicorn Glitterluck is a roll and move game with some added components for ages 3 and up.  Players move their unicorns along the path and collect crystals.  If they land on a crystal image they have to roll a special die to find out how many crystals to take.  The player to reach the sun first ends the game and players count their crystals.  The player with the most crystals wins.  The back of the game board also has a counter track so players can lay out their crystals by the player and visually see who has the most.

Go Away Monster

Go Away Monster is a re-release of a game for the younger set with new art and prettier components. The main thrust of the game is that you have to fill up your card with different puzzle pieces to make up a child’s bedroom. You do that by reaching into a blind bag and feeling around for the piece that you need. The trick is that there are monsters in the bag. If you pick a monster out of the bag then you lose your turn.

Hiss

Hiss is a competitive game where players draw tiles and try and build the longest snakes.  Each snake has different colors and players need to match the colors for adjacent snake pieces.  To build a complete snake they need to have a head, at least one middle body segment, and a tail. This is a game that easily scales down to youngster players.

The Sneaky Snacky Squirrel Game

The Sneaky Snacky Squirrel Game is where you are collecting acorns to feed your hungry squirrel.  At the beginning of each turn you spin the spinner and that dictated the color acorn you can take or if another event occurs.  If a player lands on a storm cloud their acorns get blown back onto the tree. A sad squirrel means you lose a turn.  The thieving squirrel picture allows the player to steal one acorn from another player. The first person to fill their log with acorns wins.

Educational Insights have developed a line of games with a squeezer that also include: Hoppy Floppy Happy Hunt and Sophie’s Seashell Scramble.

Spot it Jr.

Spot it Jr. is simple, inexpensive, and portable. Oh! And your Preschooler has a decent shot at beating you in it. This is a matching game with multiple variables of play.  There is one matching animal on every card so you are trying to be the first to find the matching animal.  This is great for even the youngest gamers and helps to develop their observational skills.

Happy Bunny

“In this cooperative counting game, players work as a team to help the bunny pick the best carrots from the farmer’s garden. Each turn, one player picks a number of carrots from the garden and sorts them into two piles, one for the bunny and one for the farmer. At the end of the game, everyone helps line up the piles for comparison. If the bunny’s line is longer, the players win! The durable carrot pieces are firmly planted inside the box, so the self-contained game helps little hands develop fine motor skills.”

Where’s Mr. Wolf?

“A cooperative game where everyone pitches in on the farm! Players must work together as a team to help the farm animals get back to their barns before Mr. Wolf arrives. Every time a Mr. Wolf token is found, he creeps one space closer, and every time a farm animal token is found, players must remember which barn they belong to. The cute animal tokens, 3D barns, and shared goal help children work on memory and teamwork at the same time.”

Kitty Bitty

“Kitty Bitty is a remake of the beloved Blue Orange classic, Froggy Boogie. This adorable wooden game has little minds use memory and color recognition to help their kitten make it around the yarn balls and back to the basket. Each turn, players need to find the correct mommy cat and pick up one of her eyes; if it’s blank they can move on to the next yarn ball, but if there’s a kitten printed on the bottom they stay put and it’s the next players turn. The first kitten that makes it around all the yarn balls and back to the basket wins!”

Snug as a Bug in a Rug

Snug as a Bug in a Rug is a cooperative game for player ages 3 and up.  The game is also designed with three levels of play to increase difficulty as players get older. The bugs in the game have multiple features.  They are different colors, have shapes, have different numbers of shapes, and have large or small eyes.

The basic gameplay has the players roll the specialized die to determine the attribute they are looking for in their bug and then spin the spinner to specify the attribute.  For example, if they roll the color attribute on the die, the spinner would tell them to find the blue bug.  Once they find a bug with that attribute it goes under the rug (the game board). If there are no bugs that match that feature a stink bug is placed on the rug.  The game ends when all the bugs are under the run, which means players win, or there are three stink bugs on the rug.

Count Your Chickens

Count Your Chickens is a cooperative game where you are trying to get all 40 chicks back to the coop before the hen reaches it.  On each turn, the player spins the spinner that has various pictures that correspond to picture on the path.  The player moves the mother hen to the next space with that picture and counts the number of spaces they travel.  The number of spaces is how many chicks they put in the coop. If the spinner lands on the fox one chick is taken out of the coop and put back in the farmyard.

Hoot Owl Hoot

Hoot Owl Hoot is a cooperative game to bring the owls back to the nest.  The goal is to get all the owls back before the sun comes up.  Each player has three cards dealt in front of them.  Players choose a color card to pla, and draws a card to refill at the end of their turn.  With a color car,d the player selects an owl and move it to the next corresponding space of that color. If a player has a sun card they must play it, and the sun moves one space on the tracker. The difficulty can be increased by adding more owls to put back in the nest.

Zingo

Zingo is a bingo game with a few twists by Thinkfun.  The game is for players ages four and up and can play two to six players, and game play is quick and a game take 15-20 minutes. Zingo is a great game to have for young players.  Thinkfun has also created  multiple versions of Zingo published by Thinkfun. They include: Zingo 1-2-3Zingo Sight Words, Zingo Time-Telling, and Zingo Word Builder.  These can be great ways to develop beginning reading and math skills, and for preschool and primary students the Zingo variations are a great fit.  The random nature of the game allow for play with the whole family.  

 Build or Boom

Build or BOOM is a block stacking dexterity game designed to be played by even the youngest member of your family. Your goal is to race your opponent to complete a tower out of uniquely shaped blocks and BOOM their tower to keep them from winning. This game is absolutely playable by everyone in the family. It is designed for kids 4 yrs old and over, but is still fun and playable by the more mature members of the family. The concepts are simple to understand and no reading is required. The plastic pieces are big enough for tiny hands to manipulate and the towers are challenging for all ages.


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The “8 and up” game category opens up a whole new realm of gaming options. Game become less “kid games” and more “kid-friendly”.  At this age, reading cards is no longer a concern and the kids can handle more strategy and steps per turn.  The number of games at this age level absolutely explodes and there is no way to include everything.  This list includes some of our favorites, but there is so much more to play! 

Skyjo

It is a perpetual challenge to find a game that can be played with a small or large player count. Skyjo fits the niche of being played with up to eight players without being a party game. It is the first game from Magilano.

Skyjo is a set collection card game for two to eight players were your goal is to get the least amount of points per around.   The recommended age is for eight and up. The game does scale down especially once children can understand the negative cards by relating them to take away. Unknown cards in front of each player and fifteen different cards to reveal, gives Skyjo just enough suspense to provide just a bit of tension in the game.

See our review here.

Last Defense

The city is under attach from various threats ranging from Spider Robots to Space Aliens. Players take on the roll of citizens work together in this cooperative game to try and save the city, and they only have 20 minutes. The game has a companion app that is required for game play. Players clear ruble and free the scientists so they can defeat the monsters attacking. One of the unique features is that one of the playable characters is Good Dog. It is so cool to be able to play a hero that is not a human.

Drop It!

Some of the best family games are easy to learn, but hard to master. Drop It has very simple rules and can be taught in minutes, yet has enough strategy within the simple rules to keep it engaging for all members of the family. Do not be deceived by the bright primary colors of the game, Drop It is more than a kids game!

In Drop It, each player has a collection of shapes in one color, and players drop them down the vertical game board to try and score points. The challenge come in meeting the criteria to score points. Along the side and the bottom there are colors (or shapes depending on the set up you select) and if your piece touches the side of the same color it does not score any points. Pieces also may not land touching another piece of a matching shape or color. The player with the most points when they run out of shapes wins.

Dungeon Drop

Dungeon Drop achieves this simplicity in an elegant and clever way: it skips the entire concept of a game board.

The titular “Dungeon” in Dungeon Drop is created by dropping an assortment of colored cubes onto the play surface. Each colored cube represents a different object ranging from grey pillars (which help form the rooms) to orange keys, and green Boblins. On their turn, each player sprinkles a few more cubes into the playing field to mix the dungeon up a bit, uses a player power based on their race or class, and “loots a room” by choosing three grey pillars in the play area and collecting all of the cubes inside the triangle that creates. This simple gameplay loop can be taught in a few minutes and gameplay is fast.

See our Kickstarter Preview here.

What Do Meme Family Edition

What Do You Meme is a hilarious game that invites players to create funny memes using a stack of funny pictures straight from the deepest corners of the internet and a huge deck of caption cards. The problem is that the original version of the game is a bit… grown-up for our tastes. The good news for all of us is that there is a bespoke Family edition of the game that replaces the sex and drugs with fart jokes (which just makes it all around better in my opinion). Just look at the box. It’ll all make sense. This is the definitive edition of the game!

Starlink

Try and seal your victory in Starlink by creating constellation. This party style drawing game is engaging and can play three to six players. Players draw a secret word and on their turn they need to try and draw the secret object by connecting stars. Players earn bonus points for fitting their constellation inside the telescope circle.

This Game Goes to Eleven

This Game Goes to Eleven is a perfect light family game. While recommended for ages eight and up, the game scales down for younger children that can do simple computation up to eleven. The game is extremely easy to teach at has very few rules. Players on their turn merely have to select one of the three cards in their hand to play and try to strategize with those limited choices. This is a good fit for young gamers or non gamers with simple and streamline rules.

See our review here.

Timeline 

Timeline is a competitive game for two to eight players that takes about 15 minutes to play. Players begin with at least four cards to start, and reveal a single card. Each card is two-sided, with a matching picture on each side, however; one side has a caption describing the picture like “The invention of the Electric Iron” and the other has the year “1882”.  In order to play the game players must find the correct place on the timeline for their card without seeing the year printed on the back.

If you place your card correctly, it is revealed and becomes part of the timeline. If not, it is discarded and you draw a new card.  A round ends when a player places their final card correctly.  If any other players also place their final cards correctly that same round, a new round is played.  Rounds continue until only one player finishes a round with no cards.

See our review here.

Dixit 

Dixit, a storytelling game for three to six players.  It requires that you come up with a description of your own surreal card that also leaves your opponents guessing. First, each player is dealt six incredibly beautiful cards. The storyteller (active player) chooses a card and describes it with a word or phrase. Your opponents then select one of their cards that matches your description, trying to trick the other players into voting for their card. The Storytellers and the other player cards are shuffled and displayed face up.

Players secretly vote for the card they think is the Storytellers using color-coded chips. If everyone guesses your card, all your opponents gain 2 points and you gain none. However, if no one chooses yours, your opponents all gain 2 points and you still get 0!  Should one or more person guesses my image I get 3 points and they get 3 points, plus a bonus for anyone choosing their card.

See our review here.

Kingdomino

Kingdomino , the 2017 winner of The Spiel Des Jahres (The Game of the Year), combines the universal simplicity of dominoes with kingdom building. It is a tile drafting and placement game for two to four players.  The game plays in short rounds. First, tiles are laid out in a field and players take turns drafting tiles based on the order of the previous round.

Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. only one side of their domino needs to match the land the connect to, but it can gain them more points if both sides match. The goal is to sort their kingdom so that they have large contiguous terrain (lakes, forests, etc) to earn points. Points are calculated by taking the number of continuous terrain times the number of crown icons found on any domino in that terrain. The gameplay is quick, easy to teach, and the game ages down very nicely.

See our Spiel Des Jahres 2017 article here.

Photosynthesis

Photosynthesis is a beautiful science-themed game that features the tree life cycle and a rotating sun to collect light points. The game plays two to four players and takes 45 minutes to an hour to play. In Photosynthesis the sun moves around the board three times and players plant and progress trees through their life cycle to collect points.  The trees are three dimensional and provide a beautiful visual as the forest “grows”.

Photosynthesis plays in rounds. Standard play is three rounds. Each round consists of two phases: the Photosynthesis Phase and the Life Cycle Phase.   Each tree that is not in the shadow of another tree earns Light Point  You then earn a scoring token based upon their location on the board, which represents the richness of the soil.

The game ends after the sun makes three complete revolutions around the board.  Points are then calculated based on scoring tokens and unused light points.

See our review here.

Tsuro

Tsuro is a tile laying game for two to eight players with a beautiful Asian aesthetic. In this game you are a flying dragon. Your dragon is represented by a colored carved token. Tsuro consists of tiles with twisting lines on them, a 6×6 grid on which to lay these tiles and a token for each player.

Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on. You continue to move it until it is stopped by an empty space with no tile in (yet), the edge of the board, or if you collide with player’s token. If your dragon reaches the edge of the board or collides with another player’s token, you are out of the game.

The last player left with a dragon on the board is the winner. The strategy, therefore, consists of trying to drive your opponents either into each other or off of the board while trying to extend your own route in directions that will make it difficult for your opponents to hinder your path.

See our review here.

Evolution the Beginning

The Evolution Series by North Star Games has multiple games in this line. In the Evolution games you are evolving your creatures with various traits to help their survival. Each animal needs to have enough food or they die out and can go extinct. There is something for everyone in this series. For elementary age students you can start with Evolution: The Beginning. This is a simplified and streamlined version of the game good for ages eight and up. For older children: Evolution, Flight (which is an expansion), Climate, and Oceans.

The Evolution: The Beginnings the perfect lighter family game. It has streamlined the game elements of the Evolution series. For players new to engine building board games this gives a framework for that genre of game that is easy to understand. An engine building game is where the players are building something that will ultimately produce points for them in the game. The theme of Evolution is also very engaging to a wide range of players, and can be played with a wird range of players.

Roll For It!

Roll for It! is a simple and quick dice and card game. The object of the game is to be the first player to collect 40 points by managing dice and matching the appropriate dice to the cards in play. The game players two to four, however by purchasing both the red and purple sets, you can increase the number of players to eight.

Game play is quite easy and takes mere minutes to explain to new players. On their turn the player completes three actions.

  1. Roll for it! The player rolls dice once per turn
  2. Match it! The player then matches the results of their roll with the dice images shown on the three face-up Roll For It! cards, ignoring results that don’t match any images.
  3. Score it! Players score a Roll For It! card as soon as they’ve matched all of its die images with dice of their own color. A card is worth points equal to the number printed at the bottom.

See our review here.

Ticket to Ride

Ticket To Ride is a two to five player game with a nicely designed heavy cardboard map of North American train routes. During gameplay, players collect and play matching train cards to claim railway routes connecting cities throughout the United States. Each player is working on completing their own secret routes. If another player claims a path they need, the player needs to try and find another path to complete their route, if possible. This also adds a potential “take that” element to the game.

On each turn you can only take one of 3 actions: draw Train Car Cards, claim a Route between two cities on the board, draw additional Destination Tickets. The object of the game is to score the highest number of total points. Points are earned from completing routes, and lost for incomplete route cards. Each round allows for players to plan, think strategically, and make tactical decisions.

See our review here.

Dragonwood

In Dragonwood players take on the roll of adventures traveling and defeating creatures, collecting items to help on your adventure.  This all occurs while players deal with events cards as they come up and ultimately earning the most victory points.  Dragonwood incorporates set collection and hand management and is for two to four players.

At the beginning of the game five cards from the Dragonwood deck are laid out in a landscape.  These cards include the magical creatures, enhancements, and events.  On their turn players may draw an adventurer card or  try to capture a card from the landscape by striking, stomping, or screaming.  Players collect sets of adventurer cards and can play them to earn the number of dice equal to the number of adventurer cards they use. Players then roll to see if they can roll a total number equal or greater to the number on the card for the attack they selected. The game ends once the adventure deck has been played through twice or the two dragons in the deck are captured.  The player with the most victory points wins.

Go Nuts For Donuts 

Go Nuts For Donuts is a card drafting and set collection game for two to six players where players are trying to collect the best donuts to eat.  Since there is no sharing in this game, player are bidding on the different donuts available in the donut row. Players bid in secret and at the end of the bidding only can collect those donuts with a single bidder.  This brings in an element of  strategy with bidding. 

Each kind of the 21 kinds donut ( and two beverages) has either points it gains you, an action you can take immediately upon retrieving the card, or both. The kinds of donut cards available to players increases with the player count. The game ends when there are not enough cards to complete another round of bidding and the player with the most points wins.

Sushi Go

 Sushi-Go takes place in the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! The game comes in a cute tin and plays two to five players.

Players start with cards in their hand based on the number of players, and select one card to play before passing the rest of their cards to the next player to choose from!  The game plays in 3 hands, where all but dessert cards are cleared from the table and scored at the end.  The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points.

The most interesting dynamic of this game is the chopsticks.  They are played in one round, and used on a subsequent turn to play two cards at once from the current hand.  The chopsticks pass to be used by someone else.

As is, Sushi Go! is a fun game to play with your children or even with your adult friends, even if you don’t like sushi!

See our review here.

Sushi Go Party

Sushi Go Party takes the best of  Sushi Go and adds more. It plays two to eight players,and comes in a bigger tin that shows off more cute sushi rolls. The main gameplay difference is that players spend the first bit of the game choosing which cards to include in the deck that everyone drafts. There is no established rule in the book for determining which cards are selected either. The rule book includes eight deck suggestions, and players can come up with their own interesting combinations.

Sushi Roll

Sushi and dice are a winning combination you will not find on any menu, and Sushi Roll takes the popular game Sushi Go and instead of card drafting players draft dice. The game is for ages eight and up and can play two to five players. Like it predecessor it is easy to learn and quick to play.

Sushi Roll is a great game to learn the mechanic of drafting. The game has a very simple drafting mechanic using dice. In card drafting players need to remember what cards they saw as the hands were passed. With the dice, the information about available dice is open to all. This open information allowed for more coaching to new or younger players while learning the game.

Monopoly Gamer

Monopoly Gamer is a must see for any Nintendo fan.  Nintendo elements infuse through the game, and the gameplay is vastly different.  Power-ups give players the ability to collect coins, force opponents to drop coins, and move forward. Coins replace the paper dollars, and are used for everything. Passing Go now has player activating Boss Battles, and these Boss Battles will reward the victor with additional coins for the end of the game, as well as some fun treats like a free property, or stolen goods from an opponent.

With all of these added features and a significantly faster pace, Monopoly Gamer feels like a game Nintendo and Parker Brothers can be proud to have their names on. The ability to add additional player characters is also a great way to add replayability to this one.

See our review here.

Potion Explosion

Potion Explosion is a game that will fit right into any household dominated by Harry Potter fans. Two to four players take on the role of wizards who are trying to make potions. They take turns pulling marbles out of an (ingenious) game board to collect resources. If marbles of the same color are touching when they pull out their first marble, then they get those as well. Both the look of game board and the matching color component is very reminiscent of mobile matching games.  The concept is straight forward and the puzzle-like mechanics will keep everyone engaged.

Players work to complete two potions at a time on their “work station” , and earn points for each complete token. Once players complete the potion components they have the option  to “drink” them potion.  Drinking the potion give the player a single use ability. Using up all the skill tokens or the potion cards ends the game. Points earned from completing potions determines the winner.

King of Tokyo

Attacking Aliens, Rampaging Lizards, Giant Robots, Mutant Bugs, and Ferocious Gorillas: this game has them all! King of Tokyo is a game for two to six players that combines a board game, a dice game and a card game. You play as one monster whose main goals are to destroy Tokyo and battle other monsters in order to become the one and only King of Tokyo!

At the beginning of the turn, each player rolls six specialized dice. The player with the most Attack dice goes first (the fiercest). Each turn consists of 4 steps: rolling and re-rolling the dice, resolving the dice, buying cards and using their effects, and the end of turn decision.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone! When you add in cards that can have a permanent or temporary effect, like growing a second head, body armor, nova death ray, etc., you get a VERY exciting game. In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

See our review here

Food Fighters

Food Fighters is a 2 player game. This game is a player elimination style of game with some fun dice rolling mechanics as well as a bit of card drafting and component collecting opportunities. The rule booklet is fun and well laid out. The game mechanics are clear and well balanced(though the power cards initially felt uneven, further game play changed our opinion).

On their turn, each player completes three actions- a) Roll for Beans or Swap fighter tiles or Attack b) Spend Beans to buy a tool from the pantry c) Allow opponent to repair their formation. After these actions are complete, play passes to the opponent. The ultimate goal is to be the first player to knock out three matching enemy fighters. This is great strategy battle game that plays quickly and is easy to learn and explain to other players.

See our review here.

Azul

Azul is an abstract game for two to four players, and won the 2018 Speil De Jahar. Players are working to replicate the design on their board.

At the beginning of each round players select tiles from a factory display represented by  circles with four tiles on each or the center discard pile. Players each take one design and discards the rest to the center pile. The selected tiles are placed in pattern lines. There are one to five spaces for tiles in each pattern line. Extra tiles are placed on the floor line and score negative points at the end of that round.  Players score points as  they place their tiles.  Adjacent tile or completing a column or row on their “wall” earn additional points.  The game ends when one or  more players have completed a row by the scoring phase of a round.

Zombies Keep Out

Zombies Keep Out is a cooperative games for one to six players. Like all cooperative games there are MANY ways to lose and only one way to win. Players must collect parts and build 3 contraptions while facing nearly insurmountable odds as each player’s turn increases the urgency of the situation! The interesting dynamic that Zombies Keep Out has that sets it apart, is that the player who draws the aptly named “Terrible Things” card must choose between 3 options of many possible occurrences that do their title justice.  As the game progresses. “Terrible Things” become “Terrible, Horrible, No Good, Very Bad” Things.

The pool of zombies (it is actually a literal swimming pool full of zombies) depletes, and the option of being bitten becomes more and more probable.  Biting adds a very kid-friendly scale of terribleness. The bitten player looses the ability to speak normally and their decision making is increasingly hindered with additional bites. Any bite past the third will turn you into a full fledged Zombie, groaning continuously.

This game is immensely enjoyable and the cartoonish characters will be a quick favorite of most children. Zombies Keep Out is basically the answer to the question on all of our minds: what happens after Pandemic?

See our review here.

Hanabi

The game is simple.  Hanabi is the Japanese word for Fireworks, and you are pyrotechnicians who have accidentally mixed up all of the parts of your fireworks display and now — THE SHOW MUST GO ON!  You have to work together to create the best display you possibly can despite your myriad of mistakes! The kicker is, you can’t look at your own hand!

Your teammates can give you limited information about your hand as their turn, but if you misunderstand and play the wrong firework, it can be disastrous!

The game is immensely challenging, and really makes you consider every move!  While the recommended age is 8+, this game mechanic seems to lend itself to older players.  It requires patience, reading your team-mates and figuring out how best to convey half (or less) of the picture to your fellow “fireworkers”.  Hanabi teaches simple strategy and teamwork in a somewhat high pressure environment where you don’t have access to all of the variables at play.

See our review here

Santorini

In Santorini players take on  the roll of builders to create beautiful towers with two to four players.  On each turn, players move one of their two builders to an adjacent space. Players are then required to build on a neighboring space. Players are trying to complete a three level building and have a worker standing on top of it.  The first player to accomplish this wins the game.  Buildings may be complete it with a dome, and that blocks players from placing their worker on it.  

Santorini also incorporates god and hero powers into the game in the form of Greek gods and heros.  These god card allow for special actions or a change in win conditions. The god cards add a unique variability to the game.

Carcassonne

Carcassonne is a medieval France themed tile laying and area control game for two to five players. Players are trying to build features and have their followers (meeples) on features to score points.

Players take turns taking a tile and placing it against a matching feature, such as city, road, and fields. There are also monasteries, which sit in the middle of fields. Players score points for: completed roads, completed cities, surrounded monasteries, and completed fields.  When players run out of tiles the game ends and players get partial points for incomplete features.

Carcassonne is well know for its many expansions and versions.  The current base game now include two mini expansions: the River and the Abbott. At the time of this writing the Z-Man Games website had 8 expansions for sale.  There also is a big box versions which contains the base game and 11 expansions. Additionally, there are three stand alone games with different settings and themes.

Pandemic

In Pandemic, two to four players take on one of several roles, such as Medic, Dispatcher, or Researcher, in their quest to cure 4 diseases before time runs out and humanity is wiped out.

Game play follows a standard turn-based approach. Each player starts their turn by drawing from an event deck to determine where the newest infections are.  Then, they use location cards to move around the globe, treating diseases to prevent outbreaks.  Finally, they draw more location cards to restock their hand.  If a player can get three location cards of a single color and can get to a lab, they can create a cure.  The cure that won’t immediately eradicate the disease. Rather, it will make the disease easier to treat.

There is one way to win (working together to cure all 4 diseases), and multiple ways to lose (running out of time, being overwhelmed by diseases, etc.)  Players can change the difficult by increasing the starting number of infections.

See our review here.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions


The gaming definition this week is a term that is applicable to games: Cooperative Game

A cooperative game is a game where all the players work together for a common goal. Typically players are working against the board or a timer, and the players all win or all loose depending on if they can meet the win condition in time. There are games available at all levels from the youngest gamers to heavy weight games that are cooperative.

Last Defense

Examples of Cooperative Games:

  • Hoot Owl Hoot: Players are working to get the Owls Home before the sun rises
  • Last Defense: Players are working together to save the city from invading monsters, and only have 20 minutes
  • Pandemic: Players work to find a cure for four diseases before the infection level gets too high
  • Forbidden Island: Player are trying to escape a sinking island before too much is flooded
  • Smoosh and Seek Treehouse: Players are trying to find all the hiding woodland creatures before Mr. Prickles, the porcupine finishes climbing the ladder.

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

Your Family Game On!

The EFG Essentials

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


In a Tile Laying Game game players strategically place tiles to achieve a goal. The tiles may be laid down on a board, or a board may not be used. In many cases players put down the tiles on their turn. Depending on the game, player might either place tiles or flip tiles over during the course of play.

Tsuro

The objective varies widely in tile laying games. In Tsuro the tiles laid down create a path, and the objective is to stay on the board, and not have the path send you off the edge. In contrast in a game such as Kingdomino, players are trying to match like pieces of land types to score more points. Similarly, Carcassonne, has you trying to match features to build roads, towns, and monasteries. Then in Seikatsu, players are trying to create flocks of birds and rows of matching flowers. The possibilities are endless as to the goal.

Tile laying games can be simple or quite complex. The lighter weight games make good games for beginning gamers who get overwhelmed by lots of rules.

Cinco Linko (formerly called OK Play)

Examples of Tile Laying Games:

  • Tsuro
  • Kingdominio
  • Castles of Caladale
  • Seikatsu
  • Lanterns
  • Cinco Linko (formerly called OK Play)
  • Azul
  • Carcessonne

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Humans, Cyborgs and Machines each have their own agendas in this social deduction game from Lay Waste Games. Human Era is for four to ten players, and also includes a solo variant. Players take on the role of crew members in the last time machine who need to save space and time from the chaos created by human time travel. However, there is a problem, some crew members are machines or cyborgs (half humans-half machines) who have their own agenda.

So What Exactly is a Social Deduction Game?

A social deduction game is a game where players have a hidden roll and/or objective. The other players try to deduce the roll of their opponents based in the choices and actions they take. These games often call for players to lie or be deceitful, which can be challenging for some, and especially for younger players.

Game Components

  • 1 pink die with the letters c, a, m, t, n, h
  • 66 Being Cards
  • 10 Identity Cards
  • 1 Score Tracker
  • Hex board (double sided)
  • Pilot tracker wrench
  • 1 score tracker nut

Gameplay

Goal/How to Win

During game set up, each player receives an Identity Card. They are either a Human, Cyborg, or Machine. A player’s goal and win condition depends on the role dealt.

Humans

Human’s objective is to correct the space-time continuum by getting all six eras correctly matched with the beings that belong there or 4 or more correct eras when the fuel runs out.

Cyborgs

Cyborgs’ object switches with split loyalties as half-human and half-machine. There are several win scenarios for the cyborgs.
1. For the first half of the game if there are zero correct eras at any point you win with the machines.
2. Cyborg Crisis: exactly three eras correct and three incorrect at the end of a round with five fuel tracker cards remaining.
3. When the fuel runs out if two eras are correct you share a win with the machines, three correct eras the cyborgs win, four correct eras share a win with the humans.

Machines

Machines’ objective is to deceived the humans and stop them from correcting the time-line. To win instantly have zero correct time-lines at the end of a round or two or fewer correct eras when fuel runs out.

Rounds

Human Era plays in a series of rounds, and contain six steps per round. Those steps include;

  • Malfunction (except in the first round)
  • Era selection
  • Discussion/Discard and Draw/Nomination
  • Vote/Card Placement
  • Paradoxes
  • Ending the Round

1. Malfunction

All rounds except the first round have a malfunction. One player rolls the die to determine the era affected. The top card from the deck is placed in that era. Any resulting paradoxes need to be resolved. Details on resolving paradoxes are below.

2. Era Selection

Human Era includes six eras you are trying to correct, or sabotage depending on your identity. The six eras with their coordinating beings are:

  • The Beginning of Time (Amoeba)
  • The Age of Dinosaurs (T-rex)
  • The Rise of Civilization (Neanderthal)
  • The Discovery of Time Travel (Human)
  • The Fall of Civilization (Cyborg)The End of Time (Machine)
  • In this phase of the round the time machine defaults to the earliest era with no cards. If cards are in all eras the die is rolled to determine the era being traveled to.

3. Discussion/Discard and Draw/Nomination

Two steps happen in this phase. First all players have the option to discard one card and draw a new card. Second, the player with the Pilot Wrench is the pilot for the current round. The pilot nominates the players that will time travel. Either two or three players nominated depending on the number of players. Players are allowed to talk about what is in their hand and strategies. Because players cannot reveal their cards, this point of play allows for deception for the non-humans.

4. Vote/Card Placement

The remaining players vote to approve the crew with a thumbs up or down. If the vote fails, instead players draw the top card from the deck and placed in the Era selected at the beginning of the round. If the vote passes the crew each give one card face down to the pilot and an additional card drawn from the deck.

5. Resolving Paradoxes and Chain Reactions

Once placement of the cards completes, players examine the top card on each era to see if a paradox occurred. A paradox occurs when two of the same cards are in two different eras. For example if there is a T-Rex in two different Eras. If there is a paradox the newest card places is removed and placed in the discard pile. The new top card is revealed in that era, and treated as the newest card should another paradox occur.

6. Ending the Round

First, players adjust the score to reflect the number of correct eras. The score is determined by looking at the top card (active card) in each era and seeing how many have the correct.
Players then:
1. Draw a card if one was used this round
2. Discard one fuel tracker
3. Check if any win conditions have been met.
4. Move the pilot wrench to the next player clockwise.

Family Game Assessment

Human Era is a social deduction game with a theme the whole family can enjoy. The hidden roll design incorporates a simple captivating story, and is easy to understand for those new to the genre. While the game is for ages 8 and up, the hidden role is a challenging mechanism for gamers at the lower end of the age range.

If you need a gateway game for new players to the genre of social deduction, Human Era can be a great fit. A new or young player would benefit from a “partner” to coach them so they don’t inadvertently give away their roll. There are lots of details in the rules to learn, and it can seem a little overwhelming. The mechanics of the game, while they are detailed, flow nicely within a round. With only a few rounds of play, the steps within a round become intuitive. There are many steps within a round, the rounds themselves don’t take very long.

Confession time, I have a hard time being deceitful and lying even in a game setting. I needed to come up with a strategy that would allow me to play without having a “tell” to the other players. I used the strategy to be honest with the cards I had in my hand during the Discussion/Discard and Draw/Nomination. My deception would be to use a different card that the one discussed. This kind of strategy might be useful for players that have a “tell” when they lie or are trying to deceive their fellow players.

Conclusion

Human Era is a great game from Lay Waste Games with interesting mechanics and theme. It is streamline enough to work as a gateway into the social deduction genre of games, and is an asset to any game collection.



FCC Disclosure: A copy of Human Era was provided for review.

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Spending more time at home is the new normal right now. With some families facing distance learning, the uncertainty of in-person learning being disrupted as schools are closed, there is a tremendous amount of stress, worry, and exhaustion. One positive we can take is many more of us are finding we have time to spend quality time around the table playing games. This creates a perfect time to unwind. Below are some games that can help families come together and relax at the end of the day.

Face the Uncertainty

Pandemic

First we have the elephant in the room, Pandemic. When local governments began shutting down schools and not essential businesses, there were families that reached for this game, and shared pictures online. Playing Pandemic at this time may or may not be right for you. Some people felt it gave them a sense of control, in a way they do not right now. If this game is a favorite in your house it may be a good time to dust it off. See the review here.

Beautiful Games

Noctiluca

In a remote jungle there can be found Cerulean Pools beautiful luminescent Noctiluca. Players take on the roll of divers collecting these Noctiluca in jars. The neat twist to the game is to collect the dice (Noctiluca) you have to select a number shown on the dice, and collect all in a straight light from the edge of the pool to the center with that number. However, on the jar, the numbers are irrelevant, only the color matters.

Wingspan

Wingspan gets a lot of criticism for being “overhyped.” I guess that might be true? It did build a lot of hype before most of the people on Earth had taken a single turn, but a big part of that was the simple beauty of the art on the cards. Each card features a different bird and the art looks like it came from an ornithology textbook.

Seikatsu

Seikatsu is, without question, one of the most beautiful games I have ever laid eyes on. The game board has three beautifully painted gardens around the outside edge and the tiles are covered with paintings of birds. The box is even prettier than it has any right to be. Sitting down in front of this game is breathtaking . It only gets better as players lay tiles and the board fills up.

There is even a version with pets!

Lanterns

Lanterns is a tile laying game which also incorporates color matching and set collecting.  Players are decorating the lake for the Harvest Festival in Imperial China. They collect cards based on the color lanterns that are oriented towards them on the lake cards.  Then players cash in sets of the lantern cards to make a dedication. These dedication cards each have a number, and the player with the highest number of dedication points at the end wins.  The game is beautiful as you expand the lake covered in lanterns as tiles are added.  Gameplay is very easy to learn, and the easy steps on each turn make this game great for the whole family.

Azul

Azul is an award winning game designed by Michael Kiesling. It took the gaming world by storm in 2018.  This is an abstract strategy game where players compete as artisans hired to decorate the walls of the Royal Palace.  Players must plan ahead and carefully draft the correct quantity and style of tiles in order to achieve the highest score all while being careful not to create waste for the next round. 

Sagrada

There is something uniquely breathtaking about the sun beaming through a stained glass window. In Sagrada dice represent the glass pieces. Players draft to meet the color and share requirements of their window and public as well as private objectives. The game boards only look more and more stunning as the windows are build.

Comfort Food, Your Old Favorites

Ticket To Ride

I can’t think of “comfort food” board games without Ticket to Ride crashing right to the front of my brain. Ticket to Ride became the first “real” board game bought for the EFG board game library., when the decision was made to cover board games. I remember opening it and looking at the board in bewilderment. Initially I found the rules confusing by, but after two turns I felt like a pro. We have shared TtR with everyone possible and I cannot WAIT to get it to the table again. See the review here.

Sushi Go

In the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! Will you serve Nigiri with Wasabi, or create Maki rolls in quantities never before imagined?  Did you remember to serve dessert?  Find out if you are cut out to be the best in Gamewright’s popular card game – Sushi-Go!

The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points. See the review here.

Tsuro

If you are looking for an excellent and simple introduction to the genre of tile laying and path finding games, look no further than Tsuro: The Game of the Path. It is an Asian themed game with beautiful dragon tokens and a pretty box and board design. The object of the game is to keep your flying dragon token on the board longer than anyone else’s. As the board fills up this becomes a challenge because there are fewer empty spaces. Other player can purposefully change your path to an undesirable one. See the review here.

Kingdomino

Kingdomino , the 2017 winner of The Spiel Des Jahres (The Game of the Year), combines the universal simplicity of dominoes with kingdom building. Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. The goal is to sort their kingdom to that they have large contiguous biomes (lakes, forests, etc) to earn points. The gameplay is quick, easy to teach, and the game ages down very nicely.

Splendor

Blending a  balance of easy to learn rules and deeper strategy, Splendor is a fantastic game for older children and grown-ups alike. Players acquire gems in order to buy mines, which in turn provide more gems (and ultimately points). While the gem-dealer theme may feel thin at times, the card drafting mechanic and  “engine-building” feel to the gameplay will quickly make this a family game night staple. See the review here.

A new version was recently released that merges the Marvel Universe with Splendor. The theme of collecting gems work so well together. It is a version to check out if you are a fan of Marvel.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Storytelling is a core component of childhood which carries into a love of stories as and adult. For many gamers their love of following a story translates to playing Role Play Games. Questlings has taken that love of story and approached it from multiple directions. Their Kickstarter is live and runs until December 10, 2020, and has successfully funded.

Children’s Books

One way Questlings approached telling stories is through children’s books. Currently the book: So You Want to be a Paladin, is completely finished and ready. The outline and planning for three other books is in the works. The wirtting is complete for, So You Want to be a Mage with the illustrations in progress. The target age for the books is children ages 4-7, and feature children self discovering the ideals they look up to.

Role Play Game

The Questlings world in the books is also the setting of a Role Play Game. This game has a unique feature that I have not seen in other games, the player is actively playing two different characters. The two characters are the child and the inner hero. The child character is the primary character, and when they face a challenge, the inner hero come out. The recommended age of the Role Play Game is eight and up.

Gameplay Incorporates Seven Steps

  • Spotlight a player
  • Move the party, where the Spotlight player choses to move the party one space.
  • Spotlight Discussion, where the Spotlight player askes questions about the new location
  • Challenge Roll, is performed by the Spotlight player when they come to a challenge
  • Fantasy Transition, where the Inner Hero is called upon
  • Team Roll, each player describes how they interact with the challenge and roll
  • Resolution, a discussion occurs about the challenge, and characters collect new items

Safety Tools

To support the comfort of all players on each player card there are three faces to denote how the player is feeling. With these faces, the players can point or speak the color they are feeling to inform the Game Master guide the storyline. One example of this tool in play occurred when the Game Master had a dragon appear and a player pointed to red. The game immediately paused to check in with the player to see what detail they found too intense. The Game Master then changed the size of the dragon to tiny, and the player was then comfortable to proceed. With such young players, this safety tool allows easy communication of what they like, are uncertain about, and what makes them uncomfortable.

Final Thoughts

Questlings provides a familiar world for young gamers to begin exploring the world of role play games. The Questlings two mediums of story books and role play game allows the youngest kids to become familiar with the world. Then, and as they get a bit older the game allows players to explore that world as duel characters. This book and game set may be the prefect fit for families looking to delve into the world of role play games with their kids.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Slap Down! is a light card collecting game where you are rolling dice to determine to pair to collect, but watch out, all the players are going for the same cards! This game can be played with two to eight players, the only limitation with a larger group is having a surface that allows all the players to reach the cards.

Components

  • 50 cards: 25 pairs of cards with 5 different colors and 5 different shapes in unique combinations
  • 2 Dice: One with the 5 shapes and a “wild” side, One with the 5 colors and a “wild” side.

Gameplay

Set up

To begin, shuffle and randomly spread out the 50 cards face up on the playing area in a grid pattern so they do not overlap. This area is the Slapping Field.

A Turn

The first player is the roller and they begin a turn by trolling the two dice to determine the color and shape. All players then scan the Slapping Field and try to find the matching pair that matches the dice. To claim the cards a player must be the first one to slap, or touch, both cards simultaneously. The player earning the card and places it in front of themself to create their collection. However, the cards collected must remain face up and visible, because they are still in play.

The Theft

As the game progresses a color and shape combination may come up which is no longer in the Slapping Field. When this occurs you can steal from an opponent. To steal, you need to slap the pair in front of your opponent which matches the dice. A player can protect their cards by slapping them first. A Theft cannot occur if there is an option in the Slapping Field.

The Penalty

Near the end of the game as things become more frantic it can be harder to protect your collection. Players may only protect the cards that match the die rolls. If they inadvertently slapped the wrong cards and another player catches them, they have to forfeit those cards to the player that caught them.

Ending the Game

The game ends once all pairs have been captured out of the Slapping Field. Should the game in a tie, 5 pairs placed back in the Slapping Field for a SlapOff. The first player to capture a pair wins the game.

One alternative to the win condition is to have the first player to capture five pairs wins the game.

Family Game Assessment

Slap Down can be a great family game for the right family. The rules are very straightforward, easy to understand , and the game can be learned in just a matter of minutes. That said, the game is very competitive and care must be taken to avoid injury. In the games that we played, even with extra care being taken there were a few scratched fingers as we both dove for the same cards. With the right group dynamic, this game involves lots of laughter and frantic silliness to make their pairs

Conclusion

If you are looking for a easy to learn fast and light family game Slap Down is a perfect fit for anyone looking for a frantic and fast game.

FCC disclosure: a copy of Slap Down! was provided for review.

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