Home » Archives for Linda Wrobel
Author

Linda Wrobel


Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


In a Tile Laying Game game players strategically place tiles to achieve a goal. The tiles may be laid down on a board, or a board may not be used. In many cases players put down the tiles on their turn. Depending on the game, player might either place tiles or flip tiles over during the course of play.

Tsuro

The objective varies widely in tile laying games. In Tsuro the tiles laid down create a path, and the objective is to stay on the board, and not have the path send you off the edge. In contrast in a game such as Kingdomino, players are trying to match like pieces of land types to score more points. Similarly, Carcassonne, has you trying to match features to build roads, towns, and monasteries. Then in Seikatsu, players are trying to create flocks of birds and rows of matching flowers. The possibilities are endless as to the goal.

Tile laying games can be simple or quite complex. The lighter weight games make good games for beginning gamers who get overwhelmed by lots of rules.

Cinco Linko (formerly called OK Play)

Examples of Tile Laying Games:

  • Tsuro
  • Kingdominio
  • Castles of Caladale
  • Seikatsu
  • Lanterns
  • Cinco Linko (formerly called OK Play)
  • Azul
  • Carcessonne

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

The EFG Essentials

Follow us on Facebook!

Like us on Twitter!

Follow us on Instagram!

Subscribe to our Newsletter!

Subscribe to our Podcast!

0 comment
0 FacebookTwitterPinterestRedditEmail

Humans, Cyborgs and Machines each have their own agendas in this social deduction game from Lay Waste Games. Human Era is for four to ten players, and also includes a solo variant. Players take on the role of crew members in the last time machine who need to save space and time from the chaos created by human time travel. However, there is a problem, some crew members are machines or cyborgs (half humans-half machines) who have their own agenda.

So What Exactly is a Social Deduction Game?

A social deduction game is a game where players have a hidden roll and/or objective. The other players try to deduce the roll of their opponents based in the choices and actions they take. These games often call for players to lie or be deceitful, which can be challenging for some, and especially for younger players.

Game Components

  • 1 pink die with the letters c, a, m, t, n, h
  • 66 Being Cards
  • 10 Identity Cards
  • 1 Score Tracker
  • Hex board (double sided)
  • Pilot tracker wrench
  • 1 score tracker nut

Gameplay

Goal/How to Win

During game set up, each player receives an Identity Card. They are either a Human, Cyborg, or Machine. A player’s goal and win condition depends on the role dealt.

Humans

Human’s objective is to correct the space-time continuum by getting all six eras correctly matched with the beings that belong there or 4 or more correct eras when the fuel runs out.

Cyborgs

Cyborgs’ object switches with split loyalties as half-human and half-machine. There are several win scenarios for the cyborgs.
1. For the first half of the game if there are zero correct eras at any point you win with the machines.
2. Cyborg Crisis: exactly three eras correct and three incorrect at the end of a round with five fuel tracker cards remaining.
3. When the fuel runs out if two eras are correct you share a win with the machines, three correct eras the cyborgs win, four correct eras share a win with the humans.

Machines

Machines’ objective is to deceived the humans and stop them from correcting the time-line. To win instantly have zero correct time-lines at the end of a round or two or fewer correct eras when fuel runs out.

Rounds

Human Era plays in a series of rounds, and contain six steps per round. Those steps include;

  • Malfunction (except in the first round)
  • Era selection
  • Discussion/Discard and Draw/Nomination
  • Vote/Card Placement
  • Paradoxes
  • Ending the Round

1. Malfunction

All rounds except the first round have a malfunction. One player rolls the die to determine the era affected. The top card from the deck is placed in that era. Any resulting paradoxes need to be resolved. Details on resolving paradoxes are below.

2. Era Selection

Human Era includes six eras you are trying to correct, or sabotage depending on your identity. The six eras with their coordinating beings are:

  • The Beginning of Time (Amoeba)
  • The Age of Dinosaurs (T-rex)
  • The Rise of Civilization (Neanderthal)
  • The Discovery of Time Travel (Human)
  • The Fall of Civilization (Cyborg)The End of Time (Machine)
  • In this phase of the round the time machine defaults to the earliest era with no cards. If cards are in all eras the die is rolled to determine the era being traveled to.

3. Discussion/Discard and Draw/Nomination

Two steps happen in this phase. First all players have the option to discard one card and draw a new card. Second, the player with the Pilot Wrench is the pilot for the current round. The pilot nominates the players that will time travel. Either two or three players nominated depending on the number of players. Players are allowed to talk about what is in their hand and strategies. Because players cannot reveal their cards, this point of play allows for deception for the non-humans.

4. Vote/Card Placement

The remaining players vote to approve the crew with a thumbs up or down. If the vote fails, instead players draw the top card from the deck and placed in the Era selected at the beginning of the round. If the vote passes the crew each give one card face down to the pilot and an additional card drawn from the deck.

5. Resolving Paradoxes and Chain Reactions

Once placement of the cards completes, players examine the top card on each era to see if a paradox occurred. A paradox occurs when two of the same cards are in two different eras. For example if there is a T-Rex in two different Eras. If there is a paradox the newest card places is removed and placed in the discard pile. The new top card is revealed in that era, and treated as the newest card should another paradox occur.

6. Ending the Round

First, players adjust the score to reflect the number of correct eras. The score is determined by looking at the top card (active card) in each era and seeing how many have the correct.
Players then:
1. Draw a card if one was used this round
2. Discard one fuel tracker
3. Check if any win conditions have been met.
4. Move the pilot wrench to the next player clockwise.

Family Game Assessment

Human Era is a social deduction game with a theme the whole family can enjoy. The hidden roll design incorporates a simple captivating story, and is easy to understand for those new to the genre. While the game is for ages 8 and up, the hidden role is a challenging mechanism for gamers at the lower end of the age range.

If you need a gateway game for new players to the genre of social deduction, Human Era can be a great fit. A new or young player would benefit from a “partner” to coach them so they don’t inadvertently give away their roll. There are lots of details in the rules to learn, and it can seem a little overwhelming. The mechanics of the game, while they are detailed, flow nicely within a round. With only a few rounds of play, the steps within a round become intuitive. There are many steps within a round, the rounds themselves don’t take very long.

Confession time, I have a hard time being deceitful and lying even in a game setting. I needed to come up with a strategy that would allow me to play without having a “tell” to the other players. I used the strategy to be honest with the cards I had in my hand during the Discussion/Discard and Draw/Nomination. My deception would be to use a different card that the one discussed. This kind of strategy might be useful for players that have a “tell” when they lie or are trying to deceive their fellow players.

Conclusion

Human Era is a great game from Lay Waste Games with interesting mechanics and theme. It is streamline enough to work as a gateway into the social deduction genre of games, and is an asset to any game collection.



FCC Disclosure: A copy of Human Era was provided for review.

0 comment
0 FacebookTwitterPinterestRedditEmail

Spending more time at home is the new normal right now. With some families facing distance learning, the uncertainty of in-person learning being disrupted as schools are closed, there is a tremendous amount of stress, worry, and exhaustion. One positive we can take is many more of us are finding we have time to spend quality time around the table playing games. This creates a perfect time to unwind. Below are some games that can help families come together and relax at the end of the day.

Face the Uncertainty

Pandemic

First we have the elephant in the room, Pandemic. When local governments began shutting down schools and not essential businesses, there were families that reached for this game, and shared pictures online. Playing Pandemic at this time may or may not be right for you. Some people felt it gave them a sense of control, in a way they do not right now. If this game is a favorite in your house it may be a good time to dust it off. See the review here.

Beautiful Games

Noctiluca

In a remote jungle there can be found Cerulean Pools beautiful luminescent Noctiluca. Players take on the roll of divers collecting these Noctiluca in jars. The neat twist to the game is to collect the dice (Noctiluca) you have to select a number shown on the dice, and collect all in a straight light from the edge of the pool to the center with that number. However, on the jar, the numbers are irrelevant, only the color matters.

Wingspan

Wingspan gets a lot of criticism for being “overhyped.” I guess that might be true? It did build a lot of hype before most of the people on Earth had taken a single turn, but a big part of that was the simple beauty of the art on the cards. Each card features a different bird and the art looks like it came from an ornithology textbook.

Seikatsu

Seikatsu is, without question, one of the most beautiful games I have ever laid eyes on. The game board has three beautifully painted gardens around the outside edge and the tiles are covered with paintings of birds. The box is even prettier than it has any right to be. Sitting down in front of this game is breathtaking . It only gets better as players lay tiles and the board fills up.

There is even a version with pets!

Lanterns

Lanterns is a tile laying game which also incorporates color matching and set collecting.  Players are decorating the lake for the Harvest Festival in Imperial China. They collect cards based on the color lanterns that are oriented towards them on the lake cards.  Then players cash in sets of the lantern cards to make a dedication. These dedication cards each have a number, and the player with the highest number of dedication points at the end wins.  The game is beautiful as you expand the lake covered in lanterns as tiles are added.  Gameplay is very easy to learn, and the easy steps on each turn make this game great for the whole family.

Azul

Azul is an award winning game designed by Michael Kiesling. It took the gaming world by storm in 2018.  This is an abstract strategy game where players compete as artisans hired to decorate the walls of the Royal Palace.  Players must plan ahead and carefully draft the correct quantity and style of tiles in order to achieve the highest score all while being careful not to create waste for the next round. 

Sagrada

There is something uniquely breathtaking about the sun beaming through a stained glass window. In Sagrada dice represent the glass pieces. Players draft to meet the color and share requirements of their window and public as well as private objectives. The game boards only look more and more stunning as the windows are build.

Comfort Food, Your Old Favorites

Ticket To Ride

I can’t think of “comfort food” board games without Ticket to Ride crashing right to the front of my brain. Ticket to Ride became the first “real” board game bought for the EFG board game library., when the decision was made to cover board games. I remember opening it and looking at the board in bewilderment. Initially I found the rules confusing by, but after two turns I felt like a pro. We have shared TtR with everyone possible and I cannot WAIT to get it to the table again. See the review here.

Sushi Go

In the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! Will you serve Nigiri with Wasabi, or create Maki rolls in quantities never before imagined?  Did you remember to serve dessert?  Find out if you are cut out to be the best in Gamewright’s popular card game – Sushi-Go!

The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points. See the review here.

Tsuro

If you are looking for an excellent and simple introduction to the genre of tile laying and path finding games, look no further than Tsuro: The Game of the Path. It is an Asian themed game with beautiful dragon tokens and a pretty box and board design. The object of the game is to keep your flying dragon token on the board longer than anyone else’s. As the board fills up this becomes a challenge because there are fewer empty spaces. Other player can purposefully change your path to an undesirable one. See the review here.

Kingdomino

Kingdomino , the 2017 winner of The Spiel Des Jahres (The Game of the Year), combines the universal simplicity of dominoes with kingdom building. Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. The goal is to sort their kingdom to that they have large contiguous biomes (lakes, forests, etc) to earn points. The gameplay is quick, easy to teach, and the game ages down very nicely.

Splendor

Blending a  balance of easy to learn rules and deeper strategy, Splendor is a fantastic game for older children and grown-ups alike. Players acquire gems in order to buy mines, which in turn provide more gems (and ultimately points). While the gem-dealer theme may feel thin at times, the card drafting mechanic and  “engine-building” feel to the gameplay will quickly make this a family game night staple. See the review here.

A new version was recently released that merges the Marvel Universe with Splendor. The theme of collecting gems work so well together. It is a version to check out if you are a fan of Marvel.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

Follow us on Facebook!

Like us on Twitter!

Follow us on Instagram!

Subscribe to our Newsletter!

Subscribe to our Podcast!

0 comment
0 FacebookTwitterPinterestRedditEmail

Storytelling is a core component of childhood which carries into a love of stories as and adult. For many gamers their love of following a story translates to playing Role Play Games. Questlings has taken that love of story and approached it from multiple directions. Their Kickstarter is live and runs until December 10, 2020, and has successfully funded.

Children’s Books

One way Questlings approached telling stories is through children’s books. Currently the book: So You Want to be a Paladin, is completely finished and ready. The outline and planning for three other books is in the works. The wirtting is complete for, So You Want to be a Mage with the illustrations in progress. The target age for the books is children ages 4-7, and feature children self discovering the ideals they look up to.

Role Play Game

The Questlings world in the books is also the setting of a Role Play Game. This game has a unique feature that I have not seen in other games, the player is actively playing two different characters. The two characters are the child and the inner hero. The child character is the primary character, and when they face a challenge, the inner hero come out. The recommended age of the Role Play Game is eight and up.

Gameplay Incorporates Seven Steps

  • Spotlight a player
  • Move the party, where the Spotlight player choses to move the party one space.
  • Spotlight Discussion, where the Spotlight player askes questions about the new location
  • Challenge Roll, is performed by the Spotlight player when they come to a challenge
  • Fantasy Transition, where the Inner Hero is called upon
  • Team Roll, each player describes how they interact with the challenge and roll
  • Resolution, a discussion occurs about the challenge, and characters collect new items

Safety Tools

To support the comfort of all players on each player card there are three faces to denote how the player is feeling. With these faces, the players can point or speak the color they are feeling to inform the Game Master guide the storyline. One example of this tool in play occurred when the Game Master had a dragon appear and a player pointed to red. The game immediately paused to check in with the player to see what detail they found too intense. The Game Master then changed the size of the dragon to tiny, and the player was then comfortable to proceed. With such young players, this safety tool allows easy communication of what they like, are uncertain about, and what makes them uncomfortable.

Final Thoughts

Questlings provides a familiar world for young gamers to begin exploring the world of role play games. The Questlings two mediums of story books and role play game allows the youngest kids to become familiar with the world. Then, and as they get a bit older the game allows players to explore that world as duel characters. This book and game set may be the prefect fit for families looking to delve into the world of role play games with their kids.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

The EFG Essentials

Follow us onFacebook!

Like us on Twitter!

Follow us on Instagram!

Subscribe to our Newsletter!

Subscribe to our Podcast!

0 comment
0 FacebookTwitterPinterestRedditEmail

Slap Down! is a light card collecting game where you are rolling dice to determine to pair to collect, but watch out, all the players are going for the same cards! This game can be played with two to eight players, the only limitation with a larger group is having a surface that allows all the players to reach the cards.

Components

  • 50 cards: 25 pairs of cards with 5 different colors and 5 different shapes in unique combinations
  • 2 Dice: One with the 5 shapes and a “wild” side, One with the 5 colors and a “wild” side.

Gameplay

Set up

To begin, shuffle and randomly spread out the 50 cards face up on the playing area in a grid pattern so they do not overlap. This area is the Slapping Field.

A Turn

The first player is the roller and they begin a turn by trolling the two dice to determine the color and shape. All players then scan the Slapping Field and try to find the matching pair that matches the dice. To claim the cards a player must be the first one to slap, or touch, both cards simultaneously. The player earning the card and places it in front of themself to create their collection. However, the cards collected must remain face up and visible, because they are still in play.

The Theft

As the game progresses a color and shape combination may come up which is no longer in the Slapping Field. When this occurs you can steal from an opponent. To steal, you need to slap the pair in front of your opponent which matches the dice. A player can protect their cards by slapping them first. A Theft cannot occur if there is an option in the Slapping Field.

The Penalty

Near the end of the game as things become more frantic it can be harder to protect your collection. Players may only protect the cards that match the die rolls. If they inadvertently slapped the wrong cards and another player catches them, they have to forfeit those cards to the player that caught them.

Ending the Game

The game ends once all pairs have been captured out of the Slapping Field. Should the game in a tie, 5 pairs placed back in the Slapping Field for a SlapOff. The first player to capture a pair wins the game.

One alternative to the win condition is to have the first player to capture five pairs wins the game.

Family Game Assessment

Slap Down can be a great family game for the right family. The rules are very straightforward, easy to understand , and the game can be learned in just a matter of minutes. That said, the game is very competitive and care must be taken to avoid injury. In the games that we played, even with extra care being taken there were a few scratched fingers as we both dove for the same cards. With the right group dynamic, this game involves lots of laughter and frantic silliness to make their pairs

Conclusion

If you are looking for a easy to learn fast and light family game Slap Down is a perfect fit for anyone looking for a frantic and fast game.

FCC disclosure: a copy of Slap Down! was provided for review.

0 comment
0 FacebookTwitterPinterestRedditEmail

Families everywhere have adapted and settled into the new normal. We are all continuing to practicing social distancing and staying home more. The uncertainty of current events is stressful and frightening for a lot of families. Sometimes, the only answer is a good laugh. Below is a list of relatively inexpensive games that are all fun to play.

Note: The links for these games are Amazon Affiliate links. if you click these links and buy the games, then EFG will get a small amount of revenue from your purchase.

Exploding Kittens

Exploding Kittens is one of the silliest games in my collection, and is a family favorite. You can play as many cards as you like and you end your turn by drawing a card. If the card is an exploding kitten and you cannot defuse it you are out of the game. The last person standing wins. That’s it. The game really is that simple. The design is such that you never need to reshuffle the discard pile into the deck. There will always be a winner by the time the cards run out.  Check out the review here.

Not Parent Approved

If you are looking for something to get everyone laughing then check out Not Parent Approved. It is played in the same style as Apples to Apples or Cards Against Humanity, with one player as the judge and the rest of the players trying to provide the best answer to the prompt card. The game has a large range of cards, and for younger players, parents may want to screen the cards for content.

Happy Salmon/Funky Chicken

Happy Salmon is really, really stupid. But, in the best ways. This is a great game for motivating your family to get up, laugh, and shout their way through a game. You can even buy two copies (there are two different color versions) so you can get up to 8 players. That is WILD.

Funky Chicken, just like Happy Salmon above, is also really, really stupid. But, it is stupid in the best possible way. The game play is similar enough that if you like one of them, then you should definitely get the other.

Invasion of the Cow Snatchers

Invasion of the Cow Snatchers is also a single player game with a hilarious theme from Think Fun. In this game players are collecting cows represented by colored disks, and the red bull must be collected last. There are fences of different heights that add challenges to each puzzle.

Shaky Manor

Shaky Manor is a game unlike any I have ever played before, where each player is given a tray containing eight square rooms each connected by doorways. Players place an meeple, a ghost, and three treasure chest cubes into the tray. They then shake the tray to try and get the meeple and the cubes into a designated room without the ghost. The first player to do it five times is the winner. The game is noisy, silly, and loads of fun!

Loopin’ Chewie

Loopin’ Chewie is the quintessential family game. With it simple set up, simple gameplay, and fast play it encourages multiple plays in one setting. The format allows for multi age and multi generation play, by being so simple and requiring little skill or strategy.

Loopin’ Chewie has a player elimination style with a bit of a twist. Once all 3 storm troopers are knocked below a player is no longer eligible to win the game. They may however continued to play and try to knock the millennium Falcon into the storm troopers of their opponents. The last player with with Storm Troopers at the end wins the game. See the review here.

Hoagie

Hoagie is a sandwich building game where each player is trying to build the perfect sandwich without any part getting spoiled by three oogies. It has a level of gross that kids and adults will find entertaining.  Hoagie is a light game that can be played with multiple ages all together making it a great game for the whole family. See the review here.

Unstable Unicorns

Unstable Unicorns is a card combat game that features whacky unicorns as you build an army. The art is adorable and gameplay loop as you pass between turns feels very similar to Magic: The Gathering (and I mean that in a good way). We enjoy it every time we play.

Go Nuts for Donuts

Go Nuts For Donuts is a card drafting and set collection game where players are trying to collect the best donuts to eat.  Really, what better topic for a game can you have beside collecting donuts! Player bid on the different donuts available in the donut row. Players bid in secret, and at the end of the bidding players may only collect those donuts where they are the sole bidder. Each kind of the 21 kinds donut ( and two beverages) has either points it gains you, an action you can take immediately upon retrieving the card, or both. The artwork and text on the cards are fun and adorable and sure to make you smile.

What Do You Meme: Family Edition

What Do You Meme is a hilarious game that invites players to create funny memes using a stack of funny pictures straight from the deepest corners of the internet and a huge deck of caption cards. The problem is that the original version of the game is a bit… grown-up for our tastes. The good news for all of us is that there is a bespoke Family edition of the game that replaces the sex and drugs with fart jokes (which just makes it all around better in my opinion). Just look at the box. It’ll all make sense. This is the definitive edition of the game!


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

Follow us on Facebook!

Like us on Twitter!

Follow us on Instagram!

Subscribe to our Newsletter!

Subscribe to our Podcast!

2 comments
0 FacebookTwitterPinterestRedditEmail

The holidays are approaching quickly and some amazing new games have come out this year. The EFG team was fortunate to have been able to see most of these games in person at New York Toy Fair early this year. There are so many more games than we can fit into one article, so if you need more ideas check out the links at the bottom to other articles that may inspire your gift shopping or wishlist creation.


Games for the Whole Family

These games are easy to learn, and perhaps hard to master games that can be enjoyed by a wide range of players. These games are great for multi age game play and less experienced gamers.

Dungeon Drop

The titular “Dungeon” in Dungeon Drop is created by dropping an assortment of colored cubes onto the play surface. Each colored cube represents a different object ranging from grey pillars (which help form the rooms) to orange keys, and green Boblins. This simple gameplay loop can be taught in a few minutes and gameplay is fast.

Ship Shape

If you are looking for a unique and engaging game, Ship Shape is a great choice. It is a 3-D puzzle game where you take on the roll of a Captain trying to fill the hold of your ship with  treasure, cannons, and contraband to try and get the most coins for the visible contents. With the recommended age beginning at eight years old, this is a game that is great for so many members of the family.

Starlink

Try and seal your victory in Starlink by creating constellation. This party style drawing game is engaging and can play three to six players. Players draw a secret word and on their turn they need to try and draw the secret object by connecting stars. Players earn bonus points for fitting their constellation inside the telescope circle.

Abandon All Artichokes

Build your hand of garden vegetables by deconstructing your deck of artichokes. In Abandon All Artichokes, players start with a hand of all artichoke cards. The goal is to abandon their artichoke cards and create a hand with other vegetables from the garden. This is a great deck builder game for players new to that style of game.

Back to the Future

The story of Back to the Future comes to life in this cooperative board game. Just as in the movie, you need to fix the 1955 timeline by repairing the DeLorean, getting the clock tower ready, and keeping Marty’s parents love on track before the picture fades. Back to the Future-Back in Time features some unique touches including the dog Einstein as a playable character, and the clock tower doubling as a dice tower.

If You Like…

So many games are released each year. There are some old favorites that publishers re-imagine, and many times these games can become our new favorites.

Marvel Splendor

The Marvel Universe has been merged with Splendor. This new version included new tactics, new updates to the rules and new win conditions. Players need to gain infinity points using the Infinity gems. They use these to recruit heroes and villains, and when the right moment arrives, claim the Infinity Gauntlet.

Tsuro Phoenix Rising

Tsuro Phoenix Rising add some great new components to the classic Tsuro game. In Phoenix Rising, players now have double sided tiles that sit in a special tray so they can be flipped over during gameplay. Unlike the original, if you are sent off the board, it does not mean you are out. Instead you can be reborn from the ashes once per game, and continue playing.

Dragomino

The game Kingdomino took the boardgame world by storm winning the Spiel De Jahres in 2017. Now there is a My First version that is for players ages five and up, with a dragon theme. Dragonmino takes the same tile drafting and placement mechanism, and simplified it further for younger players. With each match with the tiles players earn a dragon egg and are trying to collect eggs with baby dragons inside.

Dragon’s Breath the Hatching

Dragon’s Breath The Hatching fits into two categories: Games for Young Gamers and If You Like. Haba took the popular Dragon’s Breath game, which is a great game for young gamers, to the next step. The Hatching is a versatile addition to any family’s game collection. It can be a stand alone game, or expansion to the original Dragon’s Breath game. As an expansion it adds a fifth player.

Games for Young Gamers

Duck Duck Dance

Duck Duck Dance is a movement game for players age two and up. There are three simple steps to the game. First roll the over-sized dice to reveal dance moves, perform the dance moves, then flip card on the board to reveal an audience member. The game ends when all audience members are revealed. Duck Duck Dance incorporates many skills needed for toddlers: Gross Motor, Sequencing, Counting, Imitation, Turn Taking, and Vocabulary building.

Panda’s Picnic

Panda’s Picnic in the Park is a matching game for players age two and up. The game comes in a picnic basket and players take turns pulling items out of the basket and matching them with things on their plate. There are multiple ways to play. Learning skills include: Color and Shape. Pretend play, turn taking, gross and fine motor skills, and vocabulary building.

Bandit’s Memory Mix Up

Bandits Memory Mix Up is a game for two to four players ages three and up which challenges memory. This game has players take the spy glass and placed five garden tiles inside then shake it up. One garden tile is removed secretly. The challenge: remembering the removed tile. The first player to identify the missing tile wins. There are also variants which support solo and large group play. Play reinforces the skills of turn-taking, visual discrimination, and memory.

Smoosh and Seek Treehouse

Smoosh and Seek Tree house is a cooperative game for two to four players ages three and up. In this game players are working together to find all the different Woodland animals playing hide and seek in the tree before Mr. Prickles climbs the ladder. Players worked together to remember the location of the different seekers when they think they have located a seeker they state who they think it is pick up the disk and smash it into the smash to to reveal who’s hiding. If they successfully find a hide or they place a token to show that seekers has been found. Game play reinforces memory, simple strategy, cooperation and fine-motor skills.

2020 Award Winning Games

Pictures

The 2020 Spiel Des Jahres  winner Pictures is a unique party game that takes place over five rounds. The game begins with a field of 16 photo cards placed in a four by four grid. Then each player uses a series of unique items to best represent one picture. Items include: 2 Shoelaces, 6 Wooden, Building Blocks, Wooden cubes and Picture frame, picture cards in a hand drawn style, and 4 Sticks plus 4 Stones.

Once the pictures are recreated, each player guesses which pictures the objects represent. Players earn points by correctly guessing, and having your picture correctly guessed. Materials pass, allowing all players to use all five different materials, and the creating beings again.

The Crew

The 2020 Kennerspiel Des Jahres, the Crew combines two unique gaming styles, cooperative and trick taking. Players take on the roll of a space crew trying to complete missions. The rule books tells the story of each mission as well as the conditions players need to follow to succeed. Once a mission is completes successfully players can move on to the next mission. The game has 50 mission, which increase in intensity both within the story and in the requirements needed to be successful. For a small game, and modest number of components there is a lot of game packed into the small box.

For More Gift Ideas

To support families during the unique times we are in, we put together some articles this spring. These articles suggest some great games that would also make great gifts. Plus the EFG Essentials is our “go to” collection of games that we recommend.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

Follow us on Facebook!

Like us on Twitter!

Follow us on Instagram!

Subscribe to our Newsletter!

Subscribe to our Podcast!

0 comment
0 FacebookTwitterPinterestRedditEmail

Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


Social Deduction is a mechanic found in both video games and board games. In a Social Deduction game, players have a hidden roll and/or objective. The other players try to deduce the roll of their opponents based in the choices and actions they take. In many Social Deduction games player roles are secretly assigned. Depending on their role, player may have a different win condition or objective.

These games often call for players to lie, be deceitful, and try and undermine the other players, which can be challenging for some, and especially for younger players.

Social Deduction games, especially with hidden traitors, often have themes suited for older kids and adults. The target audience typically included teens and up across both board and video games.

Board Game Example

Human Era, players are randomly and secretly assigned the role of crew members in the last time machine. Players need to save space and time from the chaos created by human time travel. However, there is a problem, some crew members are machines or cyborgs (half humans-half machines) who have their own agenda.

Video Game Example

Among Us is a popular online app and Steam game. Players are on a spaceship and there is at least one imposer, who is an alien. Players have to figure out the impostors, before the impostors kill too many humans. The humans try to decide who is a alien and throw them out of the ship.


Thinking critically about the games our kids play and the way that our kids play them provides great insight. It is also a great way to connect with them. You’ll understand the games they enjoy better. You might even enjoy them a little better too!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

The EFG Essentials

Follow us on Facebook!

Like us on Twitter!

Follow us on Instagram!

Subscribe to our Newsletter!

Subscribe to our Podcast!

0 comment
0 FacebookTwitterPinterestRedditEmail

Journey through story local games to three regions of Africa in South of the Sahara by MathMinds Games. This is a cross-curricular game that weaves Math, Literacy, and Social Studies into the fabric of the game. The design for South of the Sahara has applications with students in a classroom, homeschooling, or families. There are three games within South of the Sahara with additional variants for each game. The games are for players ages seven and up. All the games combined supports two to eight players, and games are 10- 30 minutes. Gamplay is taught in a storybooks format. Chapter one and two teach a game play variants each, increasing in difficulty. The second chapter also introduces the math connection, while chapter three delves deeper into the math, and add some history or social studies connections too.

Achi:

Achi is a two player game that originated in Ghana. The game storybook connects the game to tic-tac-toe. Connections are made in the storybook to a turtle shell and the magic square originating in China.

Game Components

  • Double sided board
    • one side is a 9 dot grid
    • other side lines shift and there are numbers on all the spots
  • 4 red triangles
  • 4 blue squares

Gameplay

Chapter1: Players take turns placing their pieces with the objective to get three in a row. The game is basically tic-tac-toe, but there is one major difference, the game cannot end in a draw. Players only have 4 pieces each, so there is always a vacant space. If there is not three in a row, players then slide one piece on each move until there is a winner.

Chapter 2: On the game board side with numbers, there are still nine spaces numbered one to nine. The objective this time is to have three of your numbers add to 15. Once all pieces are on the board players may use their turn to slide a piece to try and reach the 15 total with three of their pieces.

Gulugufe

Gulugufe connects a discovery of butterflies in Mozambique and links it to pancakes to explain the mathematical concept of negation.

Game Components

  • Double sided game board, one side is for two player the reverse if for four player
  • Wooden cylinders with 1/-1 on each flat face
    • 9 each of four different colors ( Yellow, Green, Blue, Red)

Gameplay

Chapter1: This game is playable with two or four players by using the game board side with the side that matches the number of player Players are trying to remove the caterpillars of their opponents (represented by wooden cylinders). To remove a caterpillar you “crawl over” a piece that is next to yours. The piece must be in s straight line and have a vacant space on the opposite side. Players can knock off as many pieces as possible on their turn, and must make a move even if it leaves their piece in a vulnerable position.

Chapter 2: Opposite Sides of the Branch incorporates the idea of negative and positive numbers . Negative represents the caterpillar bring under the branch and positive 1 represents being on top of the branch and -1 under the branch. Players can only know off a caterpillar that is on the same side of the branch as they are. Players can also take their turn to flip over one of there pieces or one of their opponents pieces.

Fanorona

Fanorona takes place on the island of Madagascar and incorporates the national animal; the lemur. In this game the lemurs are pushing or tripping their opponents. The last player with a piece on the board wins.

Components

  • Two sets of 22 hexagonal wooden pieces with the numbered 1-22, one yellow set and one purple set
  • Double sided board (square grid and rectangular grid)

Gameplay

Chapter One: Falling Lemurs, uses the blank side of the game pieces General game play takes on the idea that lemurs are unstable when they stand on two feet. So, players “push” or “trip” their opponents to remove them from the board. To push move forward into an empty space in front of your opponent. All opposing pieces in a straight line are removed from the board. This represents the lemurs falling over. The falling lemurs line stops when there is a space or the other players token in the way.

To trip, players can envision a tail sweep. To execute this move in the game, players begin directly in front of their opponent’s piece, and move backwards on space. Just like with the push any opposing pieces in a straight line are removed.

Chapter 2: Lemur Ages adds in the numbers on the game tokens. To knock over Lemurs the player must decide what group of lemurs they are knocking over. Players need to decide if they want to make younger, older or same age fall over compared to their piece. This gameplay decision incorporates the mathematical concept of greater than, less than, and equal to.

Family Game Assessment

South of the Sahara is a cute series of mini games, and a good fit for families with early elementary children. The games are quick and easy to learn. Most are two player and are simple enough that two children can play independently together. When playing some of these games, it surprised me how engaging the gameplay was. While simple there was more strategy than I first anticipated.

Educational Assessment

In an early elementary classroom or homeschool setting, specifically in first and second grade, these games are a great way to reinforce mathematical skills as well as turn taking and good sportsmanship. Per the MathMinds website, the game stories are a 3rd grade reading level and are available in English and Spanish. The Achi skills of the magic square and adding to 15 hits multiple stands of the Operations and Algebraic Thinking (OA) in the Common Core State Standards (CCSS). Negation, introduced in Gulugufe, does not typically get introduced formally until the upper elementary grade. However it is easily understandable by primary students especially with the below the branch visual. The skills of greater than, less than, equal introduced in Fanorona align with first grade skills (CCSS NBT B3).

These games are well suited for small group at a teacher station to learn and then to be available as center. The stories engaging children and remain simple enough for whole or small group read alouds. The cross curricular nature of South of the Sahara optimizes the instructional time in already packed school schedule.

Final Thoughts

The game play and math skills infused in South of the Sahara make it a useful tool in both a home and school environment. The gameplay is engaging that it can be played multi age. For gamification of some primary math skills infused with story and multicultural learning, this is cute and entertaining.

FCC Disclosure: A copy of South of the Sahara was provided for review.

0 comment
0 FacebookTwitterPinterestRedditEmail

Education has made a drastic shift, and distance learning has become a major instructional format. Parents and caregivers now must facilitating their children’s distance learning. Distance learning has evolved from the first versions in March and April, yet it still presents challenges. Any tools that encourage hands on work and engage children are more valuable than ever.

Below are some games that are easily available, or you may already have on your shelf at home. These games support educational concepts in a way that is more fun and approachable. Games by no means replace the schoolwork and instruction, but they are a nice supplement. Check out your game collection and see what games you have with educational elements too.

STEM Games

Roller Coaster Challenge and Gravity Maze are single player puzzle STEM games. Each game has a series of cards with challenges that get increasingly more difficult. These are all engaging with hands on, that encourage problem solving and flexible thinking. While these are single player families can create opportunities for collaboration. Kids and adults love to build and see their construction succeed.

See the reviews of Gravity Maze here.

Coding

Understanding coding is a critical 21st century skill. There are several great board games that teach the skills of coding.

The most well know is Robot Turtles, which hit the world by storm on Kickstarter in 2013. It is simple and super fun.  The goal is for kids to place directional cards on a board to get their turtle to a matching colored jewel. It starts out easy, but as your child learns, you can add obstacles to make it more complex.   The children get to be the programmers and take control by playing out cards.  See our review here.

Two other great coding games are Coder Bunny and Coder Mindz both created by Samaira Mehta as a second and fourth grader respectively.  Coder Bunny gives players thirteen variations of ways to play, which incorporate different elements of coding. Coder Bunnyz also has a strong educational benefit.  It introduces the basics of coding in a friendly and accessible format. Younger beginning players benefit from coaching and direct instruction on the best way to program the motion of their bunny.  Older and more experienced players can create greater challenges with the board layout to refine their strategic thinking and problem-solving skills.

Coder Mindz presents the concepts of coding in an accessible format for a young player, but it is also engaging for older players.  Having three modes of play with two levels of difficulty at each level makes the game easy to scale based on the age of the players as well as the experience they have with creating code.

See the review of Coder Bunny here, and Coder Mindz here.

Reading

In Blurble, players race to say a word first that starts with the same letter as the picture on the card. There are lots of additional educational options with the cards too. Blurble contains a booklet labeled Educational Exercises. Within it explains other uses of the cards in Blurble as an educational tool for parents. The activities include Object Identification/Vocabulary, Spelling, Storytelling, Identifying Characteristics, Information Retrieval, and Group games. These activities range for ages 2 with object identification to age 11 with storytelling.  See the review here.

Spot It and Spot it Jr. are simple, inexpensive, and your child has a decent shot at beating you in it. This is a matching game with several variables of play.  There is one matching picture on every card so you are trying to be the first to find the matching picture.  This is great for even the youngest gamers and helps to develop their observational skills, and language. There is also an alphabet version that can develop letter identification.

Zingo is a bingo game that incorporates a Zinger, which distributes the tiles. Kids love using the Zinger and it adds a fun component to the game. Thinkfun has also created  multiple versions of Zingo. They include: Zingo 1-2-3Zingo Sight Words, Zingo Time-Telling, and Zingo Word Builder.  These can be great ways to develop beginning reading and math skills, and for preschool and primary students the Zingo variations are a great fit.  

Math

Cross Curricular Connections

Zeus on the Loose has players building up “Mount Olympus” which is the discard pile, to equal 100, but watch out, by playing a Greek God all kinds of special powers can happen. On their turn “Mount Olympus”, the discard pile and state the new total for the pile. This is a great way to practice mental addition to 100. The Greek gods themselves can also be a launching point for reading about the Greek myths, or other books incorporating Greek Mythology, such as the Rick Riordan books.

Number Recognition

Roll For It! is a simple and quick dice and card game. The object of the game is to be the first player to collect 40 points by managing dice and matching the appropriate dice to the cards in play, which is perfect in building subitizing in young children. Subitizing is where you can look at the pips on a dice, or at a small group of objects and instantly know the number without counting. One of the best features of Roll For It! is its simplicity. Players who do not play games often will pick up this game and understand how to play after seeing one turn. See the review here.

Addition and Subtraction


Skyjo is a set collection card game for two to eight players were your goal is to get the least amount of points per around. The recommended age is for eight and up. The game does scale down especially once children can understand the negative cards by relating them to take away. Unknown cards in front of each player and fifteen different cards that can be revealed, gives Skyjo just enough suspense to provide just a bit of tension in the game.

Creating Sets and Probability

Dragonwood is a light set collection game with a fantasy theme and beautiful art. You take on the roll of an adventurer defeating monsters. Players have three different ways to defeat a monster and each attack requires a different type of collection. Players can collect sets of the same card, the same color, or numbers in sequence. These different ways to sort cards helps support flexible thinking probability, and sequencing.

Science

Life Science

Photosynthesis is a beautiful science themed game that features the tree life cycle and a rotating sun to collect light points. The trees are three dimensional and provide a beautiful visual as the forest “grows”. Photosynthesis plays in rounds. Each round consists of two phases: the Photosynthesis Phase and the Life Cycle Phase. The game ends after the sun makes three complete revolutions around the board.  Points are then calculated based on scoring tokens and unused light points. See the review here.

The Evolution Series by North Star Games has multiple games in this line. In the Evolution games you are evolving your creatures with various traits to help their survival. Each animal needs to have enough food or they die out and can go extinct. There is something for everyone in this series. For elementary age students you can start with Evolution: The Beginning. This is a simplified and streamlined version of the game good for ages eight and up. For older children: Evolution, Flight (which is an expansion), Climate, and Oceans.

Physics

Ice Cool is a flicking game about penguins in a frozen high school. Players take turns flicking their penguin pawns through the halls. The goal is to get your pawn through open doorways to catch fish  and earn points. This is more complicated because each player takes a turn as the hall monitor who’s objective is to catch the other players. Ice Cool is more fun than I expected and the kids love it. You may be wondering how this helps with science, and this is where it helps to think outside the box. All the shots you are making involve Physics!

Ice Cool 2 is the sequel to the original Ice Cool game. If you combine it with the original Ice Cool game you can play up to eight players and set up multiple layouts. These new layout options can also become a learning tool for Physics may lead to finding which setup creates easier shots and which produce more complicated shots.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

Follow us on Facebook!

Like us on Twitter!

Follow us on Instagram!

Subscribe to our Newsletter!

Subscribe to our Podcast!

0 comment
0 FacebookTwitterPinterestRedditEmail
Newer Posts

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More