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Linda Wrobel

The EFG staff defines gaming terms that are either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!


Worker Placement

Everdell

Worker placement is a mechanic found in some popular board games. Mechanics are styles of how the game plays, and once a player is familiar with a mechanic it can make it easier to learn a different game that also employs the same mechanic.

In worker placement games, or games that have the worker placement mechanic, players have a token, most commonly a meeple (see our definition of meeple). The token can also be a figure or acrylic standee. There has also become a huge demand for high quality and unique meeples, figures, and acrylic standees.

These tokens are the “workers”. On their turn, players place their workers on the board. The location of worker determines the resource or benefit the players earn. In many games a token or meeple placement prevents other players from moving to that space. Since players have a finite number of workers, they must be very thoughtful and strategic in their placement choices.

In some games, like Everdell, there are spaces that only one meeple may be placed per round and some spaces that an unlimited number of meeples can be placed. That said, the most valuable spaces limit one meeple at the location per round. With the less valuable spaces open to multiple players.

In Age of Heroes, as in many other worker placement games, the spaces are limited to one token per space. Players need to be very thoughtful and strategic on what space they want to take. Since there may be more than one player going for that location, it helps to have multiple options in mind. By having a plan, it can help keep the game moving, and minimize Analysis Paralysis. (See our definition of Analysis Paralysis here.)

History of Worker Placement

Age of Heroes with Acrylic Standees

Keydom published in 1998 by R&D Games holds the credit with being the first worker placement game. From there other games emerged with worker placement. This has become a popular mechanic that encourages publishers to get creative with meeples and tokens.

Examples of Worker Placement Games:

  • Everdell (2018)
  • Stone Age (2008)
  • Marvel: Age of Heroes (2023)
  • Trails (2021)
  • Agricola (2007)

The Worker Placement mechanic has become ubiquitous to the board game world. While there are many other mechanics you may find in board games, this one has set the imagery and become an icon for the hobby.


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There is something undeniably iconic about Indiana Jones. While there is a new movie to enjoy, Funko Games has created a game based on the very first story, Raiders of the Lost Ark. It is hard to believe the movie came out in 1981. For so many of us, we have grown up with this story as part of our culture. Indian Jones Sands of Adventure is a Target exclusive and has the wonderful component quality we have come to expect from Funko Games.

Indiana Jones Sands of Adventure is a cooperative game, (see our definition of a cooperative game here). There is also a timed component that occurs in real-time, using a sand timer.

Game Set Up

Components

  • 7 Double Sided Adventure Tiles
  • 4 Character Mats and Figures
  • 3 Villain Mats
  • 3 Villain Movers (with bases)
  • Health Tracking Cube
  • Sand Timer
  • Round Tracker Tile
  • Ark Mover (with base)
  • Torch Die
  • 2 Threat Die
  • Play Tile
  • 12 Gems (two sizes)
  • 6 Power Tokens
  • 92 Cards (these include Basic Cards, Upgrade Cards, Snake Cards, and Attack Cards)

Gameplay

Just as in the movie, the Third Reich is trying to find the Ark of the Covenant. It is up to Indiana Jones and some of his friends to prevent it from falling into their hands. Players work together over three rounds, and ultimately work to defeat the final villain. Will they succeed or fail?

The Rounds of Play

Indiana Jones Sands of Adventure plays over three rounds with two phases in each round. There is the Exploration Phase and the Timed Phase.

Character Mats and Figured
Exploration Phase

Each turn in the Exploration Phase consists of three steps. First, move to another Adventure Tile. The tile does not need to be adjacent. All players except the one playing Indiana Jones may not move to a space occupied by a villain. Second, once on a new tile, complete the action on the tile. These actions include: drawing an upgrade card, gaining a power token, play two cards to gain a power token. Finally, roll the threat dice. On the bottom corner of the Adventure Tile, there is an icon showing how many dice to roll. If gems are shown, add them to the sand timer. If the villain is activated follow the instructions on his mat and move him one space.

Threat Dice

The threat dice have three different outcomes.

  • Add a small gem to the Sand Timer
  • Add a large gem to the Sand Timer
  • Activate the Villain

Adding gems will eventually lead to the Sand Timer flipping and activating the second phase. When the villain is activated, they are moved and any player on the Adventure Tile they move to takes the consequence listed on the villain’s card.

Play in this first phase continues until the sand times flips, and that triggers the Timed Phase.

Sand Timer

Timed Phase

The Timed Phase begins immediately once the sand timer flips over. Players continue to take turns as fast as they can since the Sand Timer gives players just over two minutes to complete this phase. First, each player plays as many cards from their hand as they can or wish to. They then end their turn by drawing an action card. If a player draws a snake they must grab the red Torch die and roll it until they get a torch. Once a torch is rolled, play can continue. During this phase, players can also use the Power Tokens they have acquired to provide advantages.

The round ends when one of three things happens:

  • The Sand Timer runs out
  • The Action Deck is Empty and no further cards can be drawn.
  • The Villain is defeated, but bringing their health to zero.

Winning the Game

At the end of the third round, the players must defeat Rene Belloq to win. If they defeat Belloq they have rescued the Ark. However, if Belloq is not defeated the players lose the game, as he has gotten away with the Ark.

Family Game Assessment

Indiana Jones Sands of Adventure had a level of intensity and excitement that rivals the epic scenes of the movie. With every players turn in the first phase of each round, there was a consequence of either adding gems to the Sand Timer or activating the villain, or sometimes both. The Exploration Phase, while untimed, moved along quickly. The only element that slowed it down was carefully considering each move to try and optimize the turns and minimize the consequences at the end of their turn. In this phase, it could have stalled if any players were struggling with analysis paralysis (see our definitions of analysis paralysis here)

As each gem was added to the Sand Timer our group was collectively holding our breath, to see if it would flip. Once the Timed Phase was triggered the intensity was quite high. Being a cooperative game information was shared freely. It made the collaboration easy, We were able to look at the cards that each player had and strategize on the fly how to get the Attack cards in play as fast as possible.

Adventure Tiles

Insights on the Timed Phase

One challenge that we ran into during the Timed Phase was the tendency to have someone try to manage everyone’s turn. It is very easy with the pressure of being timed, to have one player take control of the action to the detriment of the other players. With that in mind, it is very important to understand the dynamic of the group of players. Before the Timed Phase it triggered it is important to set the expectation of how to manage the communication and turns. Communication is important and it make work for some groups to designate a leader to facilitate the Timed Phase. However, that may take away from the experience for other players. It really depends on personal preference.

Being mindful of overmanaging the Timed Phase is especially important to consider with a mixed age group. When the family is sitting around the table the younger players need to have a chance to contribute themselves, and not be over-managed. This may take some experience and planning ahead of time, but it is an important aspect to consider for a family game night.

Final Thoughts

Indiana Jones Sands of Adventure is a great, quick, and intense family game. The Sand Timer and adding gems almost every turn creates a ton of suspense. The components are quite good, and with the full retail price at just $29.99 it is a great addition to any family game shelf. The Raiders of the Lost Ark story as the foundation of the game only adds to the enjoyment of the game.


What do you think? Sound off in the comments and let us know your thoughts!

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As a parent I groan a little when the summer reading, summer math, packets, etc. come home. We all know kids work so hard for academic gains during the school year. The break for the summer is a great mental reprieve for kids, and for families, but those school year gains are hard to hold onto. No one wants to see those hard acquired skills fade over the summer months.

So as an elementary teacher of over 20 years, here is the inside information from the teacher side of summer assignments. Much as we main groan when they come home in the folder, those summer assignments and online resources are an attempt to mitigate the “summer slide”. Summer slide is the loss of skills acquired during the previous school year. It is the almost inevitable regression that all teachers face in the beginning of a new school year. Some skills that students showed they had mastered in the previous school year are forgotten and require reteaching. The summer work is the teacher’s last resource to supporting the skills over the summer to minimize this loss.

Besides supporting your child with the material sent home by their teacher and school, board games can help with some incidental learning and skill reinforcement. The nice thing with using board games for skill reinforcement is that it does not feel like work to the kids. Choosing games that support, or extend the skills they have been working on are a great asset for families!

There are a few key things to help guide the selections of board games to bring to the table.

1. Keep is easy

If the game or skill is too hard your child will get frustrated. This is a case of less can be more. As a parent or caregiver the goal is reinforcing skills, not new learning. I know we all want to push our kids to do even better. If you want to reinforce a skill, repeated practice is needed, and if a skill is very challenging it is a lot more work for the child. Most kids are not going to be engaged in a game and want to play it multiple times if it is very challenging.

While too hard is frustrating for kids there is a certain amount of struggle that is beneficial, and this is called Productive Struggle. This productive struggle is the delicate balance of challenge but no so much challenge as to create frustration. On example may be for a beginning reader who just finished kindergarten. They can read simple words, especially ones that are easy to sound out. If there is a game with some reading, it might be frustrating to have to read all the words on a card, but just asking for reading the ones within their skill level will prevent frustration, and put them in the band of productive struggle.

2. High interest

Fun fact, kids have been known to read a book a level or two harder than what they normally can read, if it is a high interest subject. If the game is high interest there is more motivation to persevere through any reading challenges. Additionally if the topic is something that they have a lot of knowledge it makes the material much more approachable and accessible.

This high interest pushing the level happened with my younger son. In second grade he was a struggling and reluctant reader. We played What do you Meme Family Edition, he was so excited to read the silly cards, he took his time and read each card in his hand carefully. This careful reading leads into the the next tip…

3. Wait time

If a child is playing a game with a skill they are not fully proficient in, all players need to allow for wait time (thinking time). Wait time allows the child time for processing the task and mentally work it out. I have to be honest, this can be the hardest thing to do, just biting you tongue while they have their productive struggle.

Wait time is the most valuable time for developing their skills and supporting their previous learning. When my son was reading the What Do You Meme: Family Edition cards, it was tempting to jump in an help him read the words, but that time to go through the decoding process and independent succeed was critical. It did mean the game took a little longer, and it was worth every extra minute.

4. Celebrate their success in the task

We all like to be recognized for accomplishments, and kids flourish with praise. One thing I have found very powerful with my students and my children is to let them know that you understand that they had to work hard and persevere through. Cheering them on and complimenting their hard work is a powerful tool to support them. Rather that saying something like, “You’re so smart” name what they did.

Powerful Phrases to Praise Hard Work

  • Wow, you really worked hard and looked at all the letters part by part.
  • What strategy did you use to find the answer? (Great for math)
  • You didn’t give up!
  • Your really put in a lot of effort

For more ideas on ways to celebrate success, check out 25 Words of Encouragement for Kids to Promote a Growth Mindset

Have fun!

These are intended to be incidental learning experiences that are light and fun. Kids will be much more receptive and eager to play if they find it fun.

Check out some of our articles with specific game recommendations.


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It is a perpetual challenge to find a game that can be played with a small or large player count. Skyjo fits the niche of being played with up to eight players without being a party game. It is the first game from Magilano. I happened upon this game listening to a podcast about board games. Most of the games the discussed were heavier weight game, and then one mentioned Skyjo. It sounded perfect for my family, so I found it online. It was an instant hit!

Skyjo is a set collection card game for two to eight players were your goal is to get the least amount of points per around.   The recommended age is for eight and up. The game does scale down especially once children can understand the negative cards by relating them to take away. Unknown cards in front of each player and fifteen different cards that can be revealed, gives Skyjo just enough suspense to provide just a bit of tension in the game.

Game Components

  • 150 Playing Cards
  • Score pad

Gameplay

Players receive twelve cards face down at the beginning of the round they reveal two cards. On their turn a player can either draw a revealed card from the discard pile, or they can take a card from the draw pile. If a player selects a revealed card from the discard pile, they must use it either for one of their face up cards or flip over a card and use it there. Should they choose an unknown card from the draw pile, then players can either substituted for a visible card or flip a card as well.

The round ends when one player has revealed all twelve of their cards. One final turn occurs for the remaining players. Finally, players reveal their remaining cards and calculate points. There is a risk to ending the round, because that player must have the lowest score or their points are doubled.

Additional rounds are played until one player meets or exceeds 100 points. The player with the lowest score wins the game. There is one special condition in the game. If a player has three cards in a row a vertical row that are the same number they may remove the entire column.

Family Game Assessment

Skyjo is a great addition to any game collection. It supports of wide range of players and scales well at all player counts. Being able to support up to eight players is a huge asset. It is challenging to find a game, which is not a party game, that supports such a high player count. Skyjo’s rules are simple and easy to learn. It fits a casual gaming and multi generational gaming setting.
  Once they are familiar with the gameplay, young gamers could play independently.  Skyjo comes in a small box that is easily packable and portable, and can be brought pretty much anywhere. Players need a larger play space because each player has a three by four grid of cards in front of them. So it doesn’t make a good restaurant game or small space game.

Final Thoughts

Skyjo is a must for a family game collection. It is small, inexpensive, simple and easy.  As a bonus it also supports a wide range of player counts, making  perfect for family gatherings.

Buy Skyjo here on Amazon!


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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


Social Deduction is a mechanic found in both video games and board games. In a Social Deduction game, players have a hidden roll and/or objective and typically a person who betrays the other players. The other players try to deduce the roll of their opponents based in the choices and actions they take. In many Social Deduction games player roles are secretly assigned. Depending on their role, player may have a different win condition or objective.

These games often call for players to lie, be deceitful, and try and undermine the other players, which can be challenging for some, and especially for younger players.

Social Deduction games, especially with hidden traitors, often have themes suited for older kids and adults. The target audience typically included teens and up across both board and video games.

Board Game Example

Human Era, players are randomly and secretly assigned the role of crew members in the last time machine. Players need to save space and time from the chaos created by human time travel. However, there is a problem, some crew members are machines or cyborgs (half humans-half machines) who have their own agenda.

Other Board Game Examples

  • Shadows Over Camelot
  • Hand to Hand Wombat
  • Betrayal at House on the Hill

Video Game Example

Among Us is a popular online app and Steam game. Players are on a spaceship and there is at least one imposer, who is an alien. Players have to figure out the impostors, before the impostors kill too many humans. The humans try to decide who is a alien and throw them out of the ship.


Thinking critically about the games our kids play and the way that our kids play them provides great insight. It is also a great way to connect with them. You’ll understand the games they enjoy better. You might even enjoy them a little better too!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you
 find confusing and we will try to include them in future editions!


The gaming definition this time around is a term that is applicable to board games, but can also be found in some video games:

Deck Builder

A deck-building game is a card game where players begin with low-value or undesirable cards. Over the course of the game, players curate the cards that are in their deck. As they add new cards, it creates a new individual draw deck to optimize what they draw. Players accomplish this curation by both discarding and/or adding different cards to their personal decks. The ways players can add new cards to their deck varies game to game. Many games have a central field or market which players can select from to acquire more powerful or desirable cards.

The First Deck Builder Game

Dominion by Rio Grande Games is credited with being the first deck-builder game. They also won the Spiel des Jahres (Game of the Year) in 2008. As of the time of this writing, Rio Grande Games has published 15 expansions to Dominion. You can learn more about Domino of the Rio Grande Games site here.

Are Collectible Card Games the Same as a Deck Builder?

A Deck builder card game is different from Collectable card games. In a deck builder all the cards a player will need are included in the game box. Players are trying to improve the cards in their deck over the course of the game. In contrast, Collectable Card Games (CCGs) players work outside the game session to craft a deck by collecting cards often in random sets. Much time, effort and money is used to create a strong deck. Once a game begins the cards in the deck do not change. Some of the most well-known Deck builders are Magic The Gathering and Pokémon.

Examples Of Deck Builder Games:

  • Abandon All Artichokes’
  • Sushi Go
  • Dominion


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What is better than a board game to make you laugh? The old adage “Laughter is the best medicine” is so true. Life can be stressful and uncertain. Sometimes, the only answer is a good laugh. It is even scientifically proven that laughter has health benefits, such as releasing stress, improving your immune system, and improve your mood. Learn more about the health benefits according to the Mayo Clinic here.

We love light games that are silly and ridiculous. Below is a list of relatively inexpensive games great for the whole family to make you laugh.

Chonky Donkey

Buy Chonky Donkey here on Amazon

Chonky Donkey has taken the party game and transformed the judge into the reader. In Chonky Donkey, just as in many other party games with cards and a judge, players submit a card to a prompt. However, this is where there is a twist, the judge is only a reader. As they read the cards summitted my their fellow players. the reader can not smile or laugh. If the reader smiles or laughs, the player who’s card they were reading gets the prompt card and the point. Should the reader keep a straight face the whole time, the reader keeps the prompt card and they get the point.

Exploding Kittens

Buy Exploding Kittens here on Amazon

Exploding Kittens is one of the silliest games in my collection, and is a family favorite. You can play as many cards as you like and you end your turn by drawing a card. If the card is an exploding kitten and you cannot defuse it you are out of the game. The last person standing wins. That’s it. The game really is that simple. The design is such that you never need to reshuffle the discard pile into the deck. There will always be a winner by the time the cards run out.  Check out the review here.

Not Parent Approved

Buy Not Parent Approved here on Amazon

If you are looking for something to get everyone laughing then check out Not Parent Approved. It is played in the same style as Apples to Apples or Cards Against Humanity, with one player as the judge and the rest of the players trying to provide the best answer to the prompt card. The game has a large range of cards, and for younger players, parents may want to screen the cards for content.

Happy Salmon

Buy Happy Salmon here on Amazon

Happy Salmon is really, really stupid. But, in the best ways. This is a great game for motivating your family to get up, laugh, and shout their way through a game. You can even buy two copies (there are two different color versions) so you can get up to 8 players. That is WILD.

Invasion of the Cow Snatchers

Buy Invasion of the Cow Snatchers here on Amazon

Invasion of the Cow Snatchers is also a single player game with a hilarious theme from Think Fun. In this game players are collecting cows represented by colored disks, and the red bull must be collected last. There are fences of different heights that add challenges to each puzzle.

Shaky Manor

Buy Shaky Manor here on Amazon

Shaky Manor is a game unlike any I have ever played before, where each player is given a tray containing eight square rooms each connected by doorways. Players place an meeple, a ghost, and three treasure chest cubes into the tray. They then shake the tray to try and get the meeple and the cubes into a designated room without the ghost. The first player to do it five times is the winner. The game is noisy, silly, and loads of fun!

Hoagie

Buy Hoagie here on Amazon

Hoagie is a sandwich building game where each player is trying to build the perfect sandwich without any part getting spoiled by three oogies. It has a level of gross that kids and adults will find entertaining.  Hoagie is a light game that can be played with multiple ages all together making it a great game for the whole family. See the review here.

Unstable Unicorns

Unstable Unicorns is a card combat game that features whacky unicorns as you build an army. The art is adorable and gameplay loop as you pass between turns feels very similar to Magic: The Gathering (and I mean that in a good way). We enjoy it every time we play.

Go Nuts for Donuts

Buy Go Nuts For Donuts here on Amazon

Go Nuts for Donuts is a card drafting and set collection game where players are trying to collect the best donuts to eat.  Really, what better topic for a game can you have beside collecting donuts! Player bid on the different donuts available in the donut row. Players bid in secret, and at the end of the bidding players may only collect those donuts where they are the sole bidder. Each kind of the 21 kinds donut ( and two beverages) has either points it gains you, an action you can take immediately upon retrieving the card, or both. The artwork and text on the cards are fun and adorable and sure to make you smile.

What Do You Meme: Family Edition

Buy What Do You Meme?: Family Edition

What Do You Meme is a hilarious game that invites players to create funny memes using a stack of funny pictures straight from the deepest corners of the internet and a huge deck of caption cards. The problem is that the original version of the game is a bit… grown-up for our tastes. The good news for all of us is that there is a bespoke Family edition of the game that replaces the sex and drugs with fart jokes (which just makes it all around better in my opinion). Just look at the box. It’ll all make sense. This is the definitive edition of the game!


What do you think? Sound off in the comments and let us know your thoughts!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to board games:

Roll and Write/ Flip and Write

In games with a roll/flip and write mechanic, players role dice, or flip over a card(s) and make decisions based on the dice or cards. Typically player have a paper or dry erase record sheet to document their selections. This decision making is distinctive to this genre of games and the record page is typically more complex than just a score sheet. Roll/Flip and write games often involve other players simultaneously when the roll or flip occurs. However, player interaction is not required. Some Roll/Flip and write games also have a solo mode or variant.

Roll and Writes

Roll and Write games involve dice being rolled to provide the choices for the player or player group. The most well known roll and write is Yahtzee, but many more have come onto the market with a range of themes and complexity levels. Roll and Write games typically are small and portable and often have very streamlined rules. In some games players make decisions and participate with every dice roll, such as in Qwwix. Other times decisions are only made on your turn.

Examples of Roll and Write Games

  • Qwwix
  • Bloom
  • That’s Pretty Clever
  • Three Sisters
  • Harvest Dice

Flip and Writes

Flip and Write uses the same premise as when using dice, but utilizes cards instead. In these games there is a deck that is revealed to generate the choices for players. In a game such as Silver and Gold, there are patterns revealed by the cards as they are flipped and players need to mark their personal cards.

Examples of Flip and Write Games

  • Silver and Gold
  • Next Station London
  • Super Mega Lucky Box
  • Explorers

What do you think? Sound off in the comments and let us know your thoughts!

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Your Family Game On!

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Château is a brand new roll and write game coming to Kickstarter on February 7, 2023. You can follow the campaign here on Kickstarter.

Château is a quick to learn family game where you take on the role as an architect constructing the blueprint of a stunning château in Europe. Players select a Château and try to be the first to completely fill in all the squares on their boards by utilizing polyomino shapes.

One thing that is important to know, Château is a print and play game. This means that a physical copy is not provided, only the digital file and you are responsible for printing. This is quite important since not everyone has easy access to a color printer.

Recommended Components:

  • Two six sided dice
  • One pencil per player
  • printed Château Board per player

A career as an elementary teacher has prepared me well for a print and play game. I could not resist “teacher-ing” up my copy the game. While the intent is for players to print and mark their Château with pen or pencil, I raided my classroom and used dry erase pockets paired with dry erase markers. This allowed me to reuse the printed boards.

My next step is going to be to laminate the sheets with my personal laminator with heavier thickness laminate to make the boards more durable and again eliminates the need for reprinting.

Roll of 2 or 3

Optional Components/Tools

  • Dry Erase Pockets (find them here on Amazon)
  • white board/ dry erase markers
  • Laminator and laminate sheets
  • Cardstock

Gameplay Overview

  • 1-99 players (you are only limited by the copies printed)
  •  Ages 7+
  • 15 min playtime

Before the first roll of the dice, each player marks five adjacent squares on the player board to their left. Players roll two dice and simultaneously mark their boards to resolve. Each number on the die represents a certain outcome, which the board depicts. The two dice give you two outcomes per roll. Overall the number rolled for 2-5 is the number of adjacent squares you mark. There are some exceptions based on special abilities which vary by Château. (This is explained further below)

Options with roll of 5
  • 1 – Catapult, This is the one roll that results in interacting with another player’s boards. When a one is rolled, it is resolved first, and the players all mark on square on the board of the player to their left. A space containing a hammer may not be marked.
  • 2- A two square polyomino
  • 3 – A three square polyomino
  • 4 or 5 – for most boards you have four and five polyomino shapes respectively and must choose one to use and mark it off, and may not use it again.
  • 6- Item, Items are scattered throughout each Château. When a six is rolled each player selects one items and marks all of the squares off containing that item.

Hammers

The Château all have hammers, and marking a space with a hammer allows you to mark an additional space. When players mark a hammer they may mark any other square, including another hammer. Thus gaining the ability to mark another additional square. Other players may not mark hammers in the initial five polyomino shape marked nor when a Catapult is played.

Individual Bonuses

Each Château has a unique bonus listed in the upper right hand corner of the board. Players announce their bonuses at the beginning of the game, before the first dice roll.

Château in the Base Game

Base Game and Expansions

In the preview file I received it contains the base game and two expansions. There are five château in the base game The United Kingdom expansion includes three châteaus. The Scandinavian Expansion includes three expansions.

Family Game Assessment

Château grabbed our family and friends right away. We played with mixed ages and still learned the game in just a few minutes, and by the third roll of the dice, the game flowed quickly and easily. Out of pure chance, we had quite a few ones roll. There was laughter and just a little frustration when we once again passed our boards to the right. Inevitably, our plans were thwarted as the opponent marks a square of their choice. The tension certainly built up as we looked around and some people had more complete boards, and we could see them closing in on the win, with the rest of us just a few squares behind. The game was such a hit after the first play that we immediately wiped of the boards, picked new Château and played again.

Game in progress with Chateau in a Dry Erase Pocket

Having actual architecture featured creates a link to geography and history which adds a layer beyond the game. The artwork is beautiful and accentuates each location. With the expansions, the available Châteaus cover a wider geographic range, offering more history to explore outside .

The number of Château is fixed, however, by printing additional copies, the player count in nearly infinite, since players will make unique choices with the placement of polyominoes. The format of all players using the same two dice to make their choices on squares they mark, allows a significant flexibility in player count.

Final Thoughts

Château is a great game for families. The cost is quite reasonable and affordable, and even if you use more premium materials, such as card stock, and lamination. The cost per board for a family size set is low. The rules are so simple, the game takes just minutes to set up and learn, making it accessible and fun for a huge range of players both in age and experience. This is one to watch for the Kickstarter launch and back on day one!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!


The gaming definition this week is applicable to board games and tabletop role-playing games, the term applies widely beyond gaming:

Analysis Paralysis

The term Analysis Paralysis is common in board games. However, it is applicable in all gaming, and within decision-making in work and life in general. With Analysis Paralysis many choices are available, often too many choices. The decision maker out of anxiety or a fear of making the wrong decision my take excessive time making their decision, or in extreme cases make no decision at all.

In-game settings, the player spends an excessive amount of time considering their options and plotting the implications. This excessive time can often negatively impact other players by extending the game time and forcing long waits between turns. Often players overthink their options. It can be very frustrating for other players in the game when the gameplay time is extended for this reason. These long wait times take away from the game experience of other players. There are multiple ways to address and mitigate some of the decision making which will be discussed below.

History:

The idea of being paralyzed by decision-making is an old one. We can see a reference to it, though not used by name, in Aesop’s fable The Fox and the Cat. The fable tells of a Fox and Cat that each has tricks to escape the hounds. The cat only had one trick and the Fox had “a whole sackful”. Once threatened by the hounds, that cat did its one trick for an escape without hesitation. The Fox meanwhile started and restarted with different tricks and was unable to escape. You can read the full story here. The idea of the fable is that one may have so many options their failure to act on any of them can be detrimental.

The phrase Analysis Paralysis is credited with being paired together in an 1803 pronouncing dictionary. These words became paired for their rhyming, and also for the memorable phrase they created. The concept has long existed but this phrasing captured it in a more concise manner.

Ways Minimize Analysis Paralysis

With Analysis Paralysis being an old problem, there is a classic game that has come up with a solution. In Chess, players can use a Chess Clock. This is a special clock with two clocks so players can track their available time to make their moves.

Strategies to Minimize Analysis Paralysis in Gaming:

  • Timers/chess clock: By limiting time it reduces the negative impact on other players. A timer provides incentives to prevent overanalyzing the choices, as well as a hard stop to analyzing choices.
  • Choose games with limited choices per turn. By starting with fewer choices it reduces the need for a long analysis of choices.
  • Slowly include games that add more choices. Rather than jumping right to a game with many choices, try to increase the game complexity and choices available incrementally to build the habit of a short decision-making time.
  • Perfect decisions are not the key, so building a culture where perfection is not the goal. The culture at a gaming session is critical to the comfort of players overall, but it can play a major factor in decision-making. If a player feels safe to take a risk and not worry about negative comments they may not be so fixated on making the “right” move.
  • Focus on your main objective, if there are multiple. In more complex games there are usually multiple parts of the game and aspects to focus on. When there are many decisions to make, it can be helpful to go back to the main objective to limit the scope of your choices.

Strategies To Minimize Analysis Paralysis Outside of Gaming

  • Focus on your main objective, if there are multiple: Just like in gaming, when there are multiple objectives, what is the main or most important one. Use that to guide your focus and narrow the relevant choices.
  • Set a time frame/ timer: Create a hard time limit if one does not already exist. Time limits help to focus the analysis by having a firm ending time.
  • Prioritize the Options: Try to eliminate some of the less optimal options. One great strategy is making a list so you can see the options and then cross off less important or optimal options.
  • Take a break: If you are able to, take a break from analyzing your choices. By stepping away from the active analysis you can come back with fresh eyes to the options to aid in decision-making.
  • Ask for Advise: If there is an expert or someone more experienced you can seek their insights and thoughts. They may have a valuable perspective to focus on the most important options you have in your decision-making.

Final Thoughts

Analysis Paralysis is often a term used in gaming, but is certainly not limited to gaming. Many of the strategies above can be applied to all aspects of decision-making. If you find yourself frozen, and struggling to make a decision see if one or more strategy helps you.


What do you think? Sound off in the comments and let us know your thoughts!

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