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Kelly Allard

Super Tooth

In September, backers of the Super Tooth Kickstarter received their games and began playing in the prehistoric world of the dinosaurs.   As backers we were SUPER excited to get to play! Who wouldn’t love to play a game matching cartoon dinosaurs?

Of course, if you weren’t among the 239 backers for this project, you’d have to know someone who was to play.  Sadly, if you didn’t know a backer you’d never know the joy of protecting your pair of Apatosaurs by feeding a Parasaurolophus to an errant Spinosaurus.  Upset?  I know I would be.

BUT there is a light at the end of the tunnel (and it isn’t an asteroid), Farm Fresh Games has announced that Gamewright  has picked up Super Tooth  for publication and distribution in 2015!  The new printing  will be premiered at the New York Toy Fair and will be available in stores that sell Gamewright games shortly after that!

Wondering what all the hype is about?  Check out our review of Super Tooth here!

 

Source
Wondering about other Gamewright games? Check our our reviews here!

 

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Genius Games, the company that brought us Linkage: A DNA Card Game , has announced a new game destined for Kickstarter!  Peptide: A Protein Building Game is in the end phases leading up to it’s own crowd-funding run!
Unlike Linkage , which uses a draw-then-play mechanic, Peptide is a drafting game. Where Linkage teaches you the process of DNA transcription this game has you make a peptide chain through the process of RNA translation.   Wondering about the difference between transcription and translation? Check out Peptide when it hits Kickstarter and you’ll never be confused again!
Peptide debuts on Kickstarter October 15, 2014!
Too excited to wait? The full instructions are here.
Want to know more about Linkage? Check out our review here.
Card artwork by Amanda Walker 
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I don’t know about you, but since my family first played Gamewright’s Sushi Go! it’s been on our list of favorite games! Now, it’s about to get even more interesting! In celebration of the game’s success in partnering with publishers in 6 countries, Gamewright is giving players a new challenge.

In order to satisfy all palates and to add a more complex method of play, a 4 pack of soy sauce promo cards will go up for sale on BoardGameGeek.com. The soy sauce card allows players to gain 4 points for having the most variety in cards played in a turn. So having the kind of plate you’d expect at an all-you-can-eat-sushi-buffet can net you some points!

The promo packs will be selling for $5 and will be released soon! If you aren’t sure what Sushi Go! is, but love the idea of mixing your triple point wasabi with some 4 point soy sauce into a spicy, muddy oblivion check out our review here!

If you already know you love Sushi Go! check out some of our other Gamewright reviews!

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Asmodee Games

3-6 Players (However, 4+ is better) Ages 6+ 30+ Minutes COMPETITIVE

“Perfect nonsense goes on in the world. Sometimes there is no plausibility at all”

Nikolai Gogol, The Nose

This is the best thought I could think of to describe the game of Dixit, a game where it appears that players are making sense of nonsense! Dixit plays like Apples to Apples in the opposite direction that is far more visual. It requires that you to come up with a perfectly apt description of your own VERY surreal card that also leaves your opponents guessing.

The trick is, the description cannot be too easy or too difficult because at least one person needs to get it right for you to score. It is very likely that you are confused at that description. (I know I was the first time I played!) Let me explain the game play and then, hopefully, it will clear it all up!

First, each player is dealt six incredibly beautiful and exceedingly surreal cards. Each image is unique and makes you feel like you have drifted far into the rabbit hole, past even the furthest of Alice’s imaginings. The storyteller (active player) chooses a card and describes it. Now this is where the explanation comes in! Let’s say I chose this card:

You could say “A boy with bubbles traversing hills”, but it’s not likely anyone else would have a card that would match that description. As your opponents selections are sorted out, they secretly vote for the card they think is yours using color coded chips. If everyone guesses your card, all your opponents gain 2 points and you gain none.

Let’s say you wanted to make it harder, so you just say “Green”, as it is likely that most of your opponents would have a card fitting that description as they play a card from their hand. However; if no one chooses yours, as there is a “greener” card available, your opponents all gain 2 points (plus a bonus for anyone whose card was chosen by others) and you still get 0!

There is a third option, and this is your goal! Let’s say you said something like “The Final Frontier”, alluding to the Saturn-like shapes of the bubbles, and the fact that the child is obviously traveling. There may be better options out, or not. If one person guesses my image, I get 3 points and they get 3 points, plus a bonus for anyone choosing their card. All other players get 0.

The game is played until someone’s rabbit-shaped meeple reaches 30 points on the board!

Dixit is an immensely fun game, and it is VERY family friendly. Since there is no reading involved, young children can play, however; expect them to be more of a “wild card” to your strategy. I’ve played 5 or 6 times with my 4 year old and only the last time did she start giving clues that didn’t directly describe the card! I would recommend a lot of patience with children under 7 or 8, but once they have the hang of it, it’ll be worth it!

This game helps children to learn storytelling skills, helps broaden appreciation for art and gives them a very strong ability to articulate thoughts concisely and to comprehend metaphor. If you are looking for a tool to help your child facilitate story telling, Dixit cards can be used similarly to Rory’s Story Cubes. Randomly select cards and ask your child to tell a story about what is happening!

I have recommended this game to friends who do not describe themselves as “gamers” or as liking games because it is very simple and very entertaining once you have the hang of it! Much like Apples to Apples there is a lot of replay ability in the 84 card set, though eventually, you might want to look for more options. Asmodee currently has 4 readily available expansions that each add 84 cards to the base set. They even designed the box to accommodate expansions!

All-in-all, Dixit is a must have staple for all family game shelves!

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Nord Games

2-6 Players (with Expansions)
Ages 8+
30+ Minutes
COMPETITIVE

Thank goodness it isn’t raining” he thought, as he made his way back to the lab, his arms laden with the final piece he needed for his creation. The metal glinted in the moonlight as he brought the strange canister through the door to the place that would now reside, for all of time. He pulled out an oddly shaped jar full of a strange fluid and began his work. Soon, all of time would be his! Never again would they call him “Mad”!

Steampunked Time Machine is a tabletop card game, recently released via a very successful Kickstarter campaign.  Players take on the role of Mad Scientists hoping to build the first ever time machine in a Steampunk Victorian age.

First, I should probably explain what this “Steampunk” thing is. Steampunk is a literary and artistic movement that has gained prevalence in the last decade or so. It basically erases the late Victorian era and rewrites it as if Jules Verne’s works were fact.  Think of the “Wild Wild West” movie starring Will Smith or “Van Helsing” staring Hugh Jackman – lots of gear-driven, steam-powered machinery and goggles!

The game has all of those elements in spades: strange mechanical devices, body parts augmented by steam-era technology, and more brass goggles and sepia tones than you can fit in your great-grandmother’s hope chest.  So, if you are looking for a game that has the art and the feel of steampunk, this is it.

Unfortunately, if you are looking for it to be a really great game, this game likely isn’t for you.  What STM has in expandability, look, and dedication to its genre, it lacks in its rules and game balance.

First, the rules are printed on the paperboard box provided with the game (I’d assume the retail version would have a better package) and don’t even explain the most basic concepts of the game.  In order to figure out how to play “parts” – a significant portion of gameplay – we had to venture to their Kickstarter page. The rules themselves need major clarification and overhaul to be understandable to a general retail audience at all.

To play the game, players choose a Mad Scientist from a pool of varying size (this changes depending on expansions and booster packs).  We assumed this was a random choice, since their powers vary so significantly; however the rules hold no clarification.  Once the character is selected, each player is dealt 7 cards.

The rules don’t state who goes first, so we chose whoever’s character name was first in alphabetical order.  The game is played in phases.

First, the Quackery phase.  Here you turn over any used Quackery cards (we assumed this meant our flipped characters as well, but again, we aren’t sure), and can play 1 Quackery card, which generates the energy you need to play when flipped.  Magic: the Gathering players might find this to be a familiar mechanic.

Next, we enter the main phase, where energy is used to play cards to build our time machine or to help ourselves/hinder our opponents. Note: There are some cards that can be cast…. errr… played… at any time & it is noted in the text. There are some very interesting cards that steal parts or Quackery or allow some diving in the discard pile, but there are quite a few cards that will more than likely just rot in your hand.

Luckily, there is a mechanic that allows you to spend energy to discard or draw cards.  This is definitely a nice fix to the stale hand issue that erupts from a random deck game that is so similar to Magic: the Gathering.

Once you’ve completed the main phase, you enter the End Phase where you draw up to 7 cards (unless you have cards that change that), and pass your turn.  In the expansions, there are cards called “Allies” and “Villains” and “Inventors” which must be played immediately when drawn.

Allies give everyone a boost, Villains cause global negative effects, and Inventors give alternate win conditions.  Assuming (again) that since this happened as part of the End Phase, we finished drawing to the requisite 7 cards whenever this occurred. This is definitely an interesting mechanic allowing for some environmental change to spice up the game.

Turns keep progressing in that order until someone gets all 9 pieces of the time machine.Note: The list of 9 pieces is not in the rules, nor is the count, it is located on the back of the Mad Scientist cards.

Unfortunately, this game is poorly tested and leaves much to be desired.  It is definitely family playable, but does involve a decently high reading level.  I would recommend it as a precursor to Magic: the Gathering for those children who might be overwhelmed by the breadth of available cards and more sophisticated game play, though you are probably better off with a M:tG starter deck and some patience!

If the game had more consistent levels of Characters and if there wasn’t SO much guessing and research required to play, it might have a chance to be one of the only lights in the steampunk card-genre.  Unfortunately, there is a lot of revision and fine-tuning needed before this game can really stand the test of time.

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Homeschool Games
2-6 players
10+ minutes (depending on player number and skill)
COMPETITIVE

 

“….Texas has Austin, then we go north

To Massachusetts’ Boston, and Albany, New York

Tallahassee, Florida, and Washington, D.C.

Santa Fe, New Mexico, and Nashville, Tennessee.

Elvis used to hang out there a lot, ya know.” – Wakko’s America

 

Who can forget the immortal words of the genius that is Wakko Warner, as he fiddled his way through the capitals of all 50 states? Sadly, since the retirement of the Warner Brothers (and the Warner sister), there has been a severe lack in fun ways to learn geography!

Have no fear!  State Master is here!

State Master is a quick competitive game that allows children to learn state trivia in an engaging way! It’s like the U.S. State version of trivial pursuit with the initial roll mechanic of most board games.  Each of the 50 state master cards are double sided, with the state flag & name on the front and six state facts on the back.

To play State Master, five cards times the number of players are placed flag side up ten for two players, thirty for six, etc.) as well as a blank political map of the United States (which is labeled on the back). Players then chose their dice and roll, seven dice are provided, six different colored dice that basically act as player’s pieces and one special die.  The person that rolls the highest places their die on the state of their choice and so on down – the instructions do not provide any guidance on ties, so we rerolled ties – though whatever your house rules for ties are would work fine.

After all the dice are placed, the first player for the round rolls the special die which chooses the category of trivia. The categories are:

  • Abbreviation
  • Capital
  • Largest City
  • Year of Statehood
  • Nickname
  • Population Rank

Each player must then answer for their state.  If they are correct, they must then chose their state on the map, in order to win the card.  Each round progresses the same way until their are fewer cards on the board than there are players in the game.

State Master is overall a pretty fun game in the educational realm, and I was surprised at how little I knew, even about my home state! It definitely has some great learning and memorization potential and the cards could even double as flash cards if you were so inclined.  Replayability will likely be high for a while until your children have mastered most of the data, however; in a classroom setting, this game could be fantastic and would likely never grow old.

There is no age range for this game, which makes sense, as you could easily read the answers to a younger child, though reading at a moderate level would be required to play independent of an adult.

All in all, State Master is a fun and well thought out game that has a price point of $15 or less (if you get in early) and is worth it for helping your child learn more about the country we live in. State Master is currently on Kickstarter and will end its campaign (appropriately) on July 4th!  As Wakko would say it’s “Faboo”!

 

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Math 4 Love 2-4 Players Ages 10+ 15+ Minutes (Highly dependent on skill) COMPETITIVE/KICKSTARTER

Racing into a growing spiral, faster and faster as the magnitude increases monotonically. Decahedrons, your only ally to your nigh indivisible goal, the Prime goal, one-hundred-and-one.

Prime Climb is a game of decision-making and strategy that has you competing with your opponents to get your pawns to the safety of the board’s final number. As if it were the progeny of Sorry! and Chutes and Ladders, Prime Climb employs both the sequential numeric board, a single occupant mechanic (where you might be compelled to say “Sorry!”) and a “Home base”-esque aspect for the space labeled 101. Prime Climb utilizes all of the simplicity of these classic games, but it offers far more depth!

The first main difference is the dice, Prime Climb shirks the standard six-sided be-pipped cubes we are all so familiar with in exchange for two ten-sided dice. These dice are used to move around the board and can be added, subtracted, multiplied or divided against the number a pawn currently occupies. Since each die is counted singly and can apply to either of your two pawns, turns can take some time as children mathematically plot the best next move. (Make sure to be patient!)

Doubles also provide a twist, when two identical numbers are rolled, players have four copies of that number to use on their turn! Roll two 9’s, you can take one pawn to 81 from 0, and the other to 18, and so on. The single occupier rule also applies to your own pawns, so it’s worth remembering especially in this case.

The biggest difference is the board, it uses six different space colors (seven if you count black at the 0, or starting space). Grey, orange, green, blue, purple, and red adorn a black board arranged in an Archimedean Spiral, however if you were looking for a Candy Land-esque repetition you are in for a surprise!

Prime Climb uses these colors to represent the first of the early primes. Orange represents 2 and all factors of 2 that follow have an orange segment in their space. So, four would be split with two (2×2) orange halves. Three is green, so the six space (3×2) is half-orange, half-green, and so on! Red spaces are reserved for primes, and as numbers increase to have higher magnitude prime factors, those numbers printed in the red space of the factor. Primes have the added bonus of allowing you to draw a card that adds some additional effect to your turn (or a future turn).

That’s right, Prime Climb uses color to represent prime factorization! This innovative method of teaching children how to multiply and divide allows even young minds to engage in learning via pattern recognition.

To test out the idea that this could work with a younger child, I played with my four-year-old daughter, who loves patterns and can only add and subtract numbers up to 10. After studying the board and explaining to her how it worked, she invented her own basic game — she decided to determine the factors of the numbers in her fortune cookie (You know, those 6 lucky numbers that are printed under the Chinese word for Shoe).

She was able to follow the spiral, and identify all of the factors of each of the numbers (though I’ll admit that the first three were 7,19, and 43 so that did make it easier)! When we played the game we had to assist her with determining where she should move, since the decision-making process with two pawns is far harder than you’d expect once you’ve made it to the larger numbers! But we were able to show her where she could move by teaching her to look for the colors!

As an example, let’s say you were on 6, it has factors of 2 (orange) and 3 (green), and you rolled a 7 (purple). To determine where 7 would take you if you multiplied, you just need to find the first space that has three segments in orange, green & purple which is 42, the product of 6 x 7!

It takes patience to play it to a younger audience, but it is definitely a possibility to help introduce the artistry of mathematics to a child before they learn it as rote memorization and “plug and chug” problem-solving.

All-in-all Prime Climb is a fantastic family game for the mathematically inclined and for those who like fun. I was lucky enough to get a print-and-play review copy to check out while it runs on Kickstarter, and you could too! The print and play runs $15 and comes with a matching multiplication table and hundreds chart, for the full game experience you can back at the $35 level and get those same printable files!

Prime Climb is fully funded and on their way to some great stretch goals! Check them out before the campaign ends June 6th!

Looking for more games and math? Check out more articles here!

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Editor’s Note: This is the first in a series of articles where the members of the staff will talk about WHY they play games. This week we started with Kelly. It is Mother’s Week after all! ~Stephen

Gaming is often heralded as a time waster, or as holding entertainment value for children alone.  Very frequently, adults who game are cast in a poor light, as lazy or as socially inept loners. Due to these stereotypes, I find myself answering the same question repeatedly: “Why do you game?”.

As a child, my family was big into card games; we got together weekly (or more often) to play games like setback and thirty-one, and I knew how to play blackjack before I was even old enough for school.  It was family time; we played on teams and we played by ourselves, we bet quarters and candies, and just mocked each other relentlessly as we played the only way we knew how: competitively.

When I was six or seven, my cousin got an NES (Nintendo Entertainment System) with a few games. “Duck Hunt” and “Mike Tyson’s Punch Out” were the quick favorites of my sister and I.  Eventually my cousin got the game that would change it all for us: “Wizards and Warriors”.  It was my first taste of a roleplaying game (RPG), and despite my sister handling the controls due to my platforming game ineptitude, I was sold.

I remember borrowing that NES & game from my cousin the week before we left for Disney World. We had made it to the final boss just *moments* before it was time for us to leave for the airport, so we did what any person in a non-saving game would do: we paused it & turned off the TV.

We came back from our trip, only to have our parents turn on the TV to find a horrible flickering polygon-laden screen!  Our game progress was lost, and we had to return the system and game to our cousin.  Let’s just say, we weren’t allowed another system until N64 came out in 1996.

Board games like Life and Monopoly – and especially Stratego – were very popular in my family.  We played whenever we had the time, and it was usually a fun and engaging experience.  I mentioned before that we were competitive, and board games were no exception; there was no quarter for children in the war of the game.  We learned by losing; we struggled and we planned before we finally got to taste victory.  And when we did, it was usually very, very, sweet.

As I got older, I kept playing card games and board games, but I didn’t come back to video games until I had a PC of my own in college.  I started playing Diablo and MechWarrior, and got really into a MUD (Multi-User Dimension) called Dragon Realms.  RPGs were my favorite of all types, and they became the gateway to tabletop gaming.  What was interesting about tabletop was that it wasn’t competitive; in fact, we worked together for common goals, and that made it feel new and innovative.

Tabletops were a form of expression for me. I would write detailed character histories and even change my inflection when I would play my character for Dungeons & Dragons.  Far from the stereotypical basement and Mountain Dew, we played in the living room and ate Taco Bell; also, there were girls there.

I found out about Live Action Roleplaying (LARP) and headed to a local game with friends. The idea seemed amazing: dressing up in costumes while hitting people with swords made of plumbing supplies? I played my first game, and despite being about the worst you could be at it, I fell in love. That was 13 years ago, and I still play now, whenever I have a chance.

In that time, I also found a love of collectible card games (CCGs), which helped fuel my competitive nature.  Magic the Gathering, Gundam Wing, Magi Nation, and even Sailor Moon cards filled binders and binders with card stock, and let me put my strategic skills to work through deck-building and play with worthy opponents. I also got into World of Warcraft, which I considered the inevitable advanced progeny of Dragon Realms.

Over time, my gaming tastes have changed. I love the creative outlet that is tabletop and LARP, and they are both things I love to share with my daughter. I also love the teamwork, puzzles, and strategy involved in a good cooperative board game, as well as the very different and shifty strategies of competitive games. I still follow the Diablo franchise, but I don’t play Warcraft any longer. I love games on a console that I can play with my daughter, but at the young age of four, we find much more fun to be had in board games.

So, why do I game?  I game because I love to compete, because I love to cooperate, because I love strategy, because of how it helps me think, and because… it’s fun.

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Recently there was a post that went viral informing children that they were grounded and the conditions of their release from punishment.  In order to be allowed out of the house, the children were told that they needed to complete tasks on the list worth a total of 500 points. Tasks ranging from watering plants for 10 points to completing a load of laundry from start to fold for 100 points.

So many parents loved this idea that it carried through the internet aether and found its way to desktops and tablets everywhere.  What most of them probably didn’t realize was that this concept of points is one of the basic three components of games. PBL or “Points-Badges-Leaderboards” is a key component of a concept known as Gamification. (If you’d like to know more about PBL’s here’s a quick primer).

I’m sure that many of us have used games in the past to make things more interesting and fun for our kids.  How many parents used a reward system for potty-training or stars for good behavior? What makes these things work is that there is an added incentive that motivates the child to do the task.  Whether it’s a star for getting homework done that tracks progress toward a special treat, or a sticker worn as a badge of honor for a successful trip to the bathroom, game rewards are great motivators.

A while ago, I posted looking for ideas on how to gamify my household chores  and got some tips from some of our Facebook fans about using a star system or a reward system, which we’ve managed to implement somewhat successfully.

Stars and stickers are a great way to start, they act as both badges and points in a way, and can even be a leader board if you have multiple kids vying for them on the same poster.  The marble method, where you move marbles from one bowl to another, as a reward for good behavior or as a consequence of misbehaving, can provide an opportunity to foster teamwork in gaining these physical point representations.  But what happens when your kids inevitably bore of those simple games and need their next challenge?

Allowance and reward systems can also be introduced as kids get older, and act like a badge system for real rewards.  Using points to be allotted for certain jobs (much like the early example) can net a bonus for the week’s winner that could be anything from a monetary bonus to a free pass to get out of having to clean the toilets the following week.

This concept could also work with a more complete badge system, making cut outs that kids attain at certain levels to display in their room, like “Top Cleaner!” or “500 Points!” that unlock at determined levels of point gain or task completion.  Make your bed every day for a week get a “Now, you sleep in it” badge, finish all your homework without reminders get the “scholar” badge. The easier the task, the more it takes to get the badge, as things progress, you can increase the points needed or add on new badge levels, cleaning your room gets you a “I can see the floor!” badge, but keeping your room clean for a week gains you the “No dust bunnies here” badge or something like that.

Of course, there are simple ways to keep track of this progress, whiteboards listing scores, maybe even a family shared google spreadsheet to track and calculate points… but my favorite by far, is Chore Wars.  Chore Wars acts as a party-based fantasy game where each household member completes “adventures”. Trying quests such as “washing and folding the party’s armor” (laundry),  or “loading the enchanted cabinet of crockery washing” (Loading the dishwasher) gain the completing adventurer gold and experience (XP). They even have chances to meet up with terrifying monsters like Dust Bunnies and  fearsome Tentacles that leave behind magical items, such as the epic Rod of Plunging.

Tasks are fully customizable, right down to the monsters and rewards.  Character creation consists of picking an avatar and selecting the tasks that you most often do.  A chore selection heavy in vacuuming and taking out garbage will likely make you a barbarian, while paying bills and planning parties might earn you a place among the bards.

For $10 you can keep a log, dating back to account creation of all adventures completed for your party (a free account is one week of data) and gets you the ability to upload a custom avatar. Characters can also spend their hard earned gold for external rewards, set by the party.  So, you could say a character can pay 200 gold to get their player some extra time with the Xbox, or 30 gold to get dessert one night.

Of course, there are a lot of ways to gamify your house and to get your kids motivated to gain some enjoyment out of doing their chores.  So what are your methods?  We’d love to hear about your gamified reward systems – how do you get your kids (and even your spouses) motivated to do what has to be done?

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It’s only one week until Mother’s day and here at Engaged Family Gaming, we’ve decided to help you out in finding the perfect gift for the gamer mom in your life!

 

Game stuff:

The most obvious thing is to get her the game she’s been hinting after, something maybe that she’s more interested in than you are.  But, if your family is like my family, it’s more than likely that you share in most game desires, so consider some just-for-her add-ons to make her game a little more customized!

–>Lords of Waterdeep fan?  Check out these cool die cut adventurers to replace the simple blocks!

→ Into classic gaming aesthetics? How about a custom chess board?

→ Tired of the boring pawns for Forbidden Island? What about some detailed clay figs?

→ I think I might be asking for these new catan resources – cutest sheep ever!

Dixit bunny meeples!

→ OK, OK last meeple post, but these guys have EVERYTHING!

→ Stuck playing Memory on repeat? How about a copy customized to your family?

→ What about cool new dice for Arkham Horror or a fancy new set for her tabletopping needs?

→ Not into board games? What about a custom controller?

→ Or a top of the line gaming headset, so she can have a little break time without the family noise.

I could go on for hours, but those of some of the best gift ideas that are directly related to games. Here are some other ideas if just getting gaming accessories doesn’t sound like something she’d love right now.

Jewelry:

Let’s take a twist on a classic gift, jewelry is always the go to for birthdays, anniversaries Valentine’s Day.  What kind of gamer is the mom in your life is she a…

d20 Tabletop gamer?

Euro game Queen?

→ CCG/Tabletop Diva?

The Last of Us Groupie?

Final Fantasy Femme?

A Siren of the SNES?

Undefinably geeky?

WoW head? (Ok, OK, they have Alliance too, but I figured you could find that on your own).

Princess of Kingdom Hearts?

Special Snowflake who’d love to wear her avatar?

 

Game + hobby = gold

Gaming is a hobby, but it’s rarely a gamers ONLY hobby.  Help merge your Gamer mom’s interests into one:

→ Knitters and crocheters are always in need of stitch counters, knitting needles and patterns!

→ If she’s into soap making, candy making or anything else that needs molds – check these out!

→ Gamer/Runner? Pwnitwear has some cool running style gear for gamers!

→ Cycling & Gaming? It might not have the thrill of the outdoors, but a FitDesk is pretty great for laptop gamers (you might want to add a mouse rest though).

→ If she’s a bibliophile, maybe a book on projects to do with the kids, or some game inspired fiction?

Home Decor:

Decor for the home and car seems to be a very popular Mother’s day gift idea.  If your lady is more interested in where to hide her terrain maps than what shade of olive green throw pillow suits your settee, some of these might be for her.

Customize her console in a way that she will know it’s hers!

Customize her laptop.

→ Hide her terrain maps from guests, store ALL THE GAMES, and still manage to have a sweet dining room table! Perfect for visiting in-laws and work parties!

→ Does she hate it when drinks leave those horrible water rings on tables? Maybe some Portal coasters are the perfect gift!

→ Is she an avid tabletopper with a favorite character?  Maybe a LARPer who’d love to be immortalized in character?  What better gift than a custom portrait of her favorite character?
How about an epic, in-character FAMILY portrait? Too much? Maybe a car family sticker with Mommy’s little Pandaren?

→ Maybe a sign for the game room/game shelf is more her thing?

→ A new mousepad?

→ Or some fantastically huge wall art of her favorite game?

Flowers:

You can never go wrong with flowers, right? But would she prefer these flowers, or these or maybe these?

Clothes:

This area can be kind of touchy, so Ieave it to your judgement, but there are some cool options out there for her to showcase her geek, while still remaining mom-appropriate!

T-shirts

Hoodies

Scarves

Socks?

→ Is she expecting?

→ Honestly, pretty much anything here.

 

For the subtle geek:

This section is for the awesome nod to gaming that only she, and possibly very few super fans will recognize.  These are the kind of items that are perfect for corporate jobs or other non-game friendly places.

→ Here’s a great necklace inspired by Zelda.

Final Fantasy more her thing?

A Diablo III Lanyard for her employee ID?

Call of Duty Sunglasses?

Fallout chainmaille necklace?

Pokeheart Necklace?

Kingdom Hearts Argyle Purse?

Beauty products:

Another traditional gift is the basket of soaps and perfumes and bath products galore, so if you want to go this route, why not mix it up a bit!

League of Legends nail polish! Because what lady doesn’t want to feel the thrill of battle at the tip of her fingers, she can even top it off with some Triforce Decals!

→ Now who wouldn’t want to clean themselves with a sudsy, scented meeple?

→ Know your Gamer Mom is a Neutral Good Elf?  Now she can smell like one too (Note: BPA’s scents do wonders to cover up the smell of random food you didn’t know was encrusted somewhere on your clothing.)

→ And she can store it all in her space invaders makeup bag!

 

Kitchenware:

Of course, every site will tell you that all mom wants is 15” cast iron pans and a Cherry Red Kitchen Aid mixer.  I’m not going to put down on that idea, because, I know that I would love a Kitchen Aid Mixer, but if your Mother’s Day purse is a bit light, here are some other ideas that might appeal to your gamer lady.

Coffee & Life Hearts, go together like Coffee and Moms.

→ Maybe a bottle of wine, and some Super Mario Wine Charms might be more up her alley!

→ I can’t imagine anyone that wouldn’t want a POWER GLOVE Oven Mitt!

→ Chop onions in style with a Legend of Zelda cutting board!

→ Does she split her time between piloting X-wings in Star Wars: The Old Republic & baking muffins? Then, perhaps this R2 unit can help with both!

Food gifts:

If you’ve gotten this far & you are still lost, a food gift might be your only hope!

→ So, pamper her with a new dice set, made of chocolate or a D20 Lollipop.

→ Or if video games are more her thing, try a chocolate controller that looks a bit like something the Easter bunny may have forgotten!

→ How about a wine board game? Just be sure to bring her wine to go with it!

→ More of a tea drinker?  How about Mass Effect or Team Fortress 2 teas? Or even Pokemon or Magic the Gathering teas! Maybe a board game cup cozy?

This list is far from comprehensive and we really don’t expect you to buy anything off of it.  Basically, it’s meant to be some ideas for you to use when getting a gift for the Gamer Mom in your life that says “I appreciate you for who you are, Happy Mother’s Day”.  Best of luck finding the perfect gift, there’s an achievement for that!

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