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Linda Wrobel

A Nessie pokes their head above the water.. then another appears…and another…and another. See if your monster can dominate the loch in this family strategy game Block Ness. In this game you’re using three dimensional pieces to try to add on to your monster and create the longest monster.

Buy Block Ness on Amazon!

Game Overview

  • Age 8+
  • 2 to 4 Players
  • Playtime: 15 minutes

Game components

  • Game board (pegboard style)
  • 4 sets of 12 loch monster pieces

Game play

Players begin with only the head and tail of their monster in the water. On their turn players add one piece onto their monster, either at the head end or the tail end. Once you place the new monster segment, move the head or tail piece to indicate the end of the creature. Players must make sure that their new pieces their pieces are adjacent to one of the head or tails of their monster. The pieces must be placed horizontally or vertically. Players will need to cross over other pieces of competing monsters, but they must be a taller height than the piece they are going over.

A player is out when the they no longer can place a piece to the head or tail of their monster. This occurs when there are no more available pegs, or your monster is blocked by other monster pieces.

The size of the play space also scales based on the number of players. The shade of blue indicated the play space, so fewer players have a smaller space they are competing to take over.

One tip we found very helpful was to sort all the pieces by size. Sorting the pieces shortest to tallest it allows players monitor what pieces remain. This helps strategizing how to use those to best build their monster.

Family Game Assessments

Block Ness is a wonderful family game. The rules are easy to learn, but with a plethora of strategy incorporated into the game. We have played with a mix of adults and kids and everyone was able to pick it up quickly. It was so natural for the kids one of them actually won the game.

While there is player elimination, it occurs very late in the game. Typically there is only another turn or two before the game is over. Gameplay is fast and a whole game usually is 15 to 20 minutes.

This is a fun light game that is great for any collection.

Final Thoughts

If you want a light family strategy game, Block Ness fits that need. It is easy to play with a range of ages and skill levels within the same game.


What do you think? Sound off in the comments and let us know your thoughts!

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The holidays are approaching quickly and some amazing new games have come out this year. There are so many more games than we can fit into one article, so if you need more ideas check out the links at the bottom to our Essential Board Games that may inspire your gift shopping.

Games for the Whole Family

These games are easy to learn, and perhaps hard to master games that can be enjoyed by a wide range of players. These games are great for multi age game play and a range of gaming experience.

Here to Slay

  • Age 10+
  • 2-6 Players
  • Playtime 30-60 Minutes

Table top roleplay game meets a simple and quick family card game. Players choose a champion at the beginning of the game and gather a party of heroes to defeat monsters. In this competitive game, you can also thwart your opponents by playing certain cards. To win, players need to gather a full party of six heroes, or defeat three monsters. For those who love Dungeons and Dragons or high fantasy, this gives you the flavor without the time investment.

Happy City

  • Age 10+
  • 2-5 Players
  • Playtime 30 Minutes

Happy City! is a building strategy city building card game. Players buy buildings so they can attract residents and earn income to expand. But watch out for the happiness of your residents, because that is what your final score is based on!

Super Mega Lucky Box

  • Age 8+
  • 1-6 Players
  • Playtime 20 Minutes

Super Mega Lucky Box takes some of the elements of Bingo and adds all kinds of twists and special powers. Players are trying to cross off the numbers on their boards each round and get bonuses. These are unlocked for completing row, and include moons, lightning bolts, stars, and numbers, each with a special ability After four rounds points are tallied to determine the winner.

Yokai- The Game of Mystical Spirits

  • Age 8+
  • 2-8 Players
  • Playtime 20 Minutes

Challenge your memory as you try to reunite the spirits. In Yokai- The Game of Mystical Spirits. Reunite the sprits correctly before the game ends, then reveal if you have succeeded or not!

BlockNess

  • Age 8+
  • 2-4 Players
  • Playtime 15 Minutes

The Loch is only so big and the monsters are battling for space. This strategy game from Blue Orange games players add to their monster segment by segment with the goal to add the most segments onto their monsters.

The Key: Sabotage at Lucky Llama Land

  • Age 8+
  • 1-4 Players
  • Playtime 20 Minutes

Lucky Llama Land Amusement park has been the victim of sabotage, but thankfully crisis was averted at the last minute. Now the saboteurs need to be found. Players need to examine the clues; such as witness statements, forensics, and investigation file to generate a number code and use the key to capture the saboteurs.

If You Like…

There are some old favorites that publishers re-imagine, add a new theme, or add a next chapter to the story. Many times these games can become our new favorites.

Kingdomino Origins

  • Age 8+
  • 2-4 Players
  • Playtime 25 Minutes

The award winning game Kingdomino has gone even further back in time to prehistoric days! Kingdomino Origins introduces new components and three game modes: fire and volcanoes, wooden resources, and cavemen. Points are earned by collecting resources, players earn additional points when they have the majority of a resources.

The Crew Mission Deep Sea

  • Age 10+
  • 2-5 Players
  • Playtime 20 Minutes (per mission)

Search for the lost city of Mu beneath the ocean depth with in this sequel to the award winning game. Using a unique, and easy to learn cooperative trick-taking gameplay the players take on different missions to tell the story. Completing each hand under certain conditions completes each mission and advances you through the story on your search for Mu.

Lost Cities Roll and Write

  • Age 8+
  • 2-5 Players
  • Playtime 30 Minutes

Journey on an expedition in this roll and write game, in the next chapter of Lost Cities. Each turn, roll the dice and decide if you are starting a new expedition or continuing one. Carful that your expedition does not get stuck or you will loose points.

Exploding Minions

  • Age 7
  • +2-5 Players
  • Playtime 15 Minutes

The silliness of Exploding Kittens, but only with Minions. Just like in Exploding Kittens, players keep drawing cards and get eliminated as the Exploding Minion is drawn. A new twist is added to this version with a Clone card.

Throw Throw Avocado

  • Age 7+
  • 2-5 Players
  • Playtime 15 Minutes

Dodgeball and card game are a combination we saw in Throw Throw Burrito. Now the nonsense ensues with avocados. Collect sets of card to score points, but watch out for flying avocados. Extra cards are included to combine this with Throw Throw Burrito.

Sticky Cthukhu

  • Age 6+
  • 2-6 Players
  • Playtime 15 Minutes

The crazy chaos of Sticky Chameleon gets a new theme with Sticky Chameleons. In this game players use a long sticky “tentacle” to grab creatures. A roll of the two dice determines the color and creature to capture. But beware the investigators! Gather the most Deep Ones tokens to win the game.

Games for Younger Gamers

Hedgehog Roll

  • Age 4+
  • 1-4 Players
  • Playtime 20 Minutes

Rolling hedgehogs elicit a cute factor beyond measure. In Hedgehog Roll players roll the fuzzy hedgehog ball to collect leaves, pinecones and flowers. They ten move the number of spaces on the board equal to the number of objects picked up. The game can be played cooperatively to outrun a fox or competitively to race each other.Play

Slappy Camper

  • Age 5+
  • 2-4 Players
  • Playtime 5-10 Minutes

Time to pack the camper. Flip the cards to see the next item to pack into your camper, and use the marshmallow stick to smack the right item. First to smack the item can pack it, but be careful smacking the wrong item can cause you to unpack. Win by being the first to fill the camper.

Paco’s Party

  • Age 5+
  • 2-6 Players
  • Playtime 5-15 Minutes

Paco’s birthday party was a blast and tons of pictures were taken, but not everyone was in each picture. Players call out the missing character in each picture to get rid of their cards. If all the characters are there call it out while dancing like Paco, but the last one to dance has to add all the played cards to their hand. First to get rid of their hand of cards wins.

Games for the Littlest Gamers

My Very First Games: Rhino Hero Jr.

  • Age 2+
  • 1-4 Players
  • Playtime 10-20 Minutes

Time for superhero training. In this beginner version of Rhino Hero Jr. children can practice the basic skills of fine motor, memory, and basic understanding of numbers and counting one to five with three mini games. Additional suggestions to support your child’s development of these concepts is included in the rulebook.

My Very First Games: Construction Site

  • Age 2+
  • 1-4 Players
  • Playtime 5-10 Minutes

Time to work together on the construction site. In this beginner game, players work together to build a house by flipping over cardboard chips to determine the next piece to move. The game comes with a Kullerbu-compatible truck players use to move the pieces. Additionally, a read aloud story is included to help support the idea of what they are building.

For More Gift Ideas


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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to board and card games: Godzilla the Board/Deck

Godzilla the Board/ Deck is a term used in board and card games to describe the action of knocking the items askew. If a player Godzillas the deck, they have knocked a pile or piles of cards over. To Godzilla the board is to knock over or displace tiles, meeples, cubes, or other game components.

When playing games with kids or clumsy adults (like me) having a player Godzilla the Board or Deck may be a common occurrence. The key feature differentiating a player Godzilla-ing the Board or Deck verses disrupting the game in anger is motivation. Godzilla-ing is an unintended action due to clumsiness, and emotion is not a factor.

Games with more pieces, small pieces or pieces/cards which need to be placed on top of one another are more susceptible to be Godzilla-ed. Tile laying games are also easily to Godzilla the board as players place a tile and knock a bunch out of place.

Strategies to minimize Godzilla-ing the board/deck

  • Keep the pieces and cards within easy reach of players
  • If motor skills are a challenge for one or more players, minimize the number of pieces that they need to interact with
  • Space out components as much as possible.
  • If possible, avoid players having to reach across the board, and instead have the player(s) get up and move around the table.

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other board game definitions from previous weeks here!

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Your Family Game On!

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Quest and Cannons:The Risen Islands takes place in a fanciful world where the characters from one of three nations: Dwunny (Dwarf-bunny), Porcs (Pig-Orcs), or Delves (Duck-Elves) battle for resources. The nations have three characters , each with special traits. Players move their characters around a hexagonal map exploring, collecting, completing quests and battling other nations. Ultimately the goal is to gain Prosperity points. This is the first game from Short Hop Games.

  • Age: 14+
  • Play Time: 20-120 minutes (20 minutes/player)
  • Plays 1-6 players
  • Gameplay mechanics: Pick up and Deliver, variable player powers, hand management

Quests and Cannons has multiple modes of play giving players many options. The game can be played in solo mode, with up to six players in a free for all, as a 2 verses 2 or 3 verses 3. There are also guidelines for map setup, but even within the guidelines there is a significant amount of variability. With so many choices on game play and board set up this game will feel fresh and exciting with each new play.

Quests and Cannons is coming to Kickstarter on September 21, 2021. Click the link to check it out!

Components

  • 6 player ship dashboards
  • 18 sail tokens
  • 6 wooden player ships
  • 50 Resource tokens (10 of each kind)
  • 24 Cannon tokens
  • 6 Traveler’s Dice
  • 24 Cargo slot covers
  • 54 Ammo dice
  • 30 Hull damage tokens
  • 9 Character stands
  • 3 Dwunny Champion Tiles
  • 3 Porc Champion Tiles
  • 3 Delf Champion Tiles
  • 21 Tri-hex Terrain Tiles
  • 15 Single-hex Terrain Tiles
  • 3 Trading post Tiles
  • 3 Starting Kingdom Tiles
  • 3 Outpost Tiles
  • 18 Island Feature Tokens
  • 6 Score trackers
  • 39 Coins
  • 45 Quest cards
  • 18 Map clues cards
  • 45 Loot Cards

Game Play Overview

There are quite a few different elements to game play, actions players can take and choices to consider for players. Without getting into every choice, there are some key features of the game to know. Players are working to gain Prosperity Points to win, and Prosperity Points are earned by completing Quests, following Map Clues, and attacking other ships.

Resources found on the island

Types of Spaces

There are eight different types of spaces you may encounter, different seas affect you movement.

  • Calm sea: one movement  points space
  • Stormy Seas: Two movement points space
  • Treacherous Sea: must roll die, with a roll on 1,2,3 your ship takes hull damage.
  • Impassable Terrain: can not be moved through

Other Spaces include:

  • Outposts: upgrade their ships, or deliver resources for a quest, repair their ship, buy ammo, sell resources
  • Trading Post: trade or sell resources
  • Starting Spaces: return completed map clues, repair their ship, buy ammo, sell resources
  • Islands: explore: gather resources, gain Quest Cards
Sails add one movement

Turns

A player’s turns consists of using three action points. There are different combinations of actions players can take, which give lots of options within three simple choices. On a player’s turn they can:

  • Move one space in any direction (sails add one additional movement per sail), different terrain (noted above) costs different movement points
  • Gather resources from an island
  • Attack, fire your cannons at an enemy player

Free Actions

In addition there are free actions as well. These give players even more options on their turns, though there are limitations since these are dependent on being at certain locations.

  • At a Trading Post players are able to exchange resources for others resources they need or to sell resources for coins.
  • At Outposts players can spend resources and coin to upgrade their ship. Outposts are also a location for players to complete Quests by delivering the resources.
  • Starting spaces are where players can return their Map Clues, and most importantly gain a Prosperity Point when they do so.
  • Both the Outposts are Starting Spaces allow you to also repair your ship, buy ammo, and sell resources, Loot cards, or Map Clues
Player Board keeps everything organized!

Family Game Assessment

Quests and Cannons is a more complicated game both in components to manage and choices per turn, than I am used to playing. Even thought the set up takes some time, and there are quite a lot of components to manage it was totally worth the time at the front end once we began playing. The set up did become easier and a little faster once you know the game. As play begins the turns are easy and move quickly, keeping my whole family engaged. There are quite a few elements to keep tabs on, and the ship dashboard organize many of those elements so well.

Quests and Cannons is recommended for ages 14 and up, but with support, scales down a bit. My boys, ages nine and thirteen were able to play, with support. An experienced gamer as young as 9 or 10 and have success playing, especially with a veteran gamer to guide them. Based on how my children took to the mechanics, this could be used as a “gateway game” into a more complex series of mechanics and managing components.

For a family looking to add a game with more complexity to expand their collection Quests and Cannons is an excellent choice. The complex components and mechanics are organizing them in a way to streamline the gameplay making it a great fit for a range of gaming skills.


A prototype of Quests and Cannons was provided for review, so final production may have some changes.


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Silliness ensues as you pop, snatch and grab your way to victory in Over Under Ostrich by Dolphin Hat Games. This is a hilarious dexterity set collection game for two to eight players ages eight and up. The game is quick, one you get the technique, and games run about five minutes.

Game Components

  • Deck of 54 Ostrich cards containing 6 different ostriches
  • 8 Clipper Cards

Gameplay

Set up for Over Under Ostrich is quite easy, simply spread all the cards face down on a table. Making sure all players can reach the cards is the greatest challenge during set up all players. This gets more challenging with a large group. After the card setup is complete, each player creates their “ostrich head” using one hand and arm. The players bend their hand at the wrist and pinch their fingers together to create an ostrich head. With their body ready, players “pop and snatch”.

The game begins players simultaneously slide one card at a time to the edge of the table near them, then pop the card into the air with the back of their fingers, and snatch if from the air before it lands on the table. If the player does not successfully grab the card, even if it is not one that they need, they must continue to try to successfully pop and snatch this card. A card that is successfully snatched but not needed is tossed back onto the table face up.

The objective is to collect one of each hairstyle into your “Ostrich Sanctuary”, which is the area in front of you. Other players can try and thwart you by playing a Clipper card. If a player collects a Clipper card they can place it on one of the Ostriches in an opponents Ostrich Sanctuary. The forces the player to have to collect that card again.

The first player to collect all six ostriches in their Sanctuary yells “Heads Up!” to win!

Family Game Assessment

Over Under Ostrich is a silly game the whole family can enjoy. The recommendation is ages eight and up, but is simple enough that it can scale down to younger. That said, the dexterity portion might be challenging for children under eight. Some families my find it helpful to practice before beginning the game, and make modifications for players that struggle with the Pop and Snatch technique. We found there was a learning curve for the technique.

When we played it, even with the practice time, my eight year old was struggling to snatch. To address this challenges, we made a “house rule”, and he used two hands to snatch. That little accommodation made a world of difference in reducing his frustration and letting him jump right into the game.

Conclusion

Over Under Ostrich provides families with a quick, simple, silly family game that can be played by up to eight players. It is an inexpensive game, and one that fits in small places and containers making it portable and great for gifting.


FCC disclosure A copy if the game was provided for review.

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Blokk! is a dexterity game coming to Kickstarter in October 2021. The word Blokk is the Norwegian words for Block. In Blokk! you take on the role as the Architect trying to create a perfect cube. Click here to follow their Kickstarter page.

Components

  • 1: 4×4 stencil
  • 1: 5×5 Rotating stand (360 Degree rotation)
  • 33 Blocks
  • 3 Gold Achievement pieces
  • 1 set of 36 playing cards
  • 1 multi-color dice
  • 1 scoring sheet

Blokk! gives players many options for modes of play. They also have the option of which size cube to build. Players can build a 4×4 cube or a 5×5 cube. The game also offers three options for modes of play and three options for construction modes

Modes of play:

  • I, Blokk!: This is a solo mode. The player (Architect) tries to construct their cube with minimal imperfections
  • Blokk! Party: This mode is for two to four players (Architects), players work cooperatively to adding one block per turn to construct a cube
  • Blokk! Off: This mode is for two to four players (Architects), players work competitively by taking turns constructing their cube. Once all architects have completed their Cube and each has been scored the player with the highest score wins.

Construction modes

  • Free Blokk!: (easy) In this mode, the Architect(s) choose one available block on their turn and adds it to the Cube under construction.
  • Dice Blokk!: (intermediate) In this mode, the Architect rolls the six sided color die which determines the color piece they must add to the Cube being constructed. They may choose any one piece in that color on their turn.
  • Card Blokk!: (advanced) In this mode the card deck is used and the Architect must draw one card per turn to determine the block they are to use on that turn.

Gold Blokk! Challenge

The game includes special Gold Blocks, and these unlock as players complete challenges. The prototype has 21 challenges listed in increasing difficulty. Completing three challenged unlocks the first Gold Block. Six challenged unlocks the second. Ten challenges completed unlocks the third Gold Block. Once unlocked these are optional for the player to use in all game modes.

Scoring

The scoring is very straight forward and easy to understand, and uses the same guidelines regardless of the mode or play or the construction mode. The Architect(s) start with 100 points. One point is lost for any imperfections which is a void or space outside the perfect Cube. Five points are lost of a block falls at any point. If three or more blocks fall the game is over and the player must restart.

Family Game Assessment

Blokk! is an easy to learn, easy to play, and hard to master game. The rules are simple and easy to learn in just a matter of minutes. Adults and kids enjoy the challenge of trying to make a perfect cube. The concept is easy and because there is no reading, so the recommended age of five and up is a good fit. This also has the advantage of supporting fine motor development in younger players. The different modes of play allow families to customize the game play to best suit the dynamic of the players.

Blokk! is a huge hit with the family. The Blokk! party mode has been the most popular game mode with my family. They like all the different Construction modes, but Free Blokk! is their favorite. One fun detail we learned was that if you turned the base too quickly, the blocks just perched on top were likely to fall off. It was a great example of centripetal force!

Final Thoughts

We played a protype of Blokk! and once our time was up it needed to be sent along to the next reviewer. Our family was sad to see it go, and are eager for the Kickstarter to launch in October. We would love to get this game as part of our board game collection!


What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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In preparation for traveling there is the age old question of what games to bring. There are some key factors to consider when selecting games to bring. Travel often gives us much needed down time. It can be the perfect opportunity for quality family game time. Packing the right games helps support fun for all.

1. Packing Space and Game Portability

Whether you are driving or flying can greatly affect what you pack. Even driving, limited space may require a small boxes. By critically considering the space you have it will help determine the size and number of games to bring. Many of my family vacations are a drivable distance and we have a minivan, so I can bring a tote bag of games. Limited car space or flying may only allow you to pack a few very small games.

2. Who Might Play?

The who is probably the most important of the guiding questions. If you are going away with a bunch of gamers and have planned to dedicate time to a large deep time consuming strategy game that us one thing. Most people, however, are going to have a range of ages and gaming experience which needs to be accounted for. The age, gaming experience, and interest in the game (both game mechanics and theme) are key considerations.

3. Time and Energy for Games

You need to consider how you will be spending you time on vacation.  If you are at Disney, you might only need games to fill time in the airport. My family likes to vacation at the Cape, and even after a leisurely day on the beach we don’t have the mental power for a complex game. In contrast when we knew there would be a snowy day in Vermont, we packed extra games to occupy the down time.

4. Table Space available

Often times, in hotels the table space is quite limited. In contrast,  the space at a rented house may be more generous. Though my experience with rental houses, the tables are often small compared to the number of people staying there. Another thing to consider is wait time at airports or restaurants. Different locations call for different size games.

5. Familiar vs New Games

It can be a high mental demand to learn a new game, some more than others. After a long day enjoying your vacation you may not have the mental bandwidth to learn a new game. Playing a familiar game gives you the quicker time to get the game started, and can be more comfortable for players to dive right in.

One other thing the consider with learning a new game, is that many players rely on how it’s played videos. These may be hard to access if there is limited WIFI/internet access.

Game Suggestions

The following games are games that we enjoy and pack a lot of game into a small size.

The Mind


Sushi Go


This Game Goes to Eleven


Cinco Linko


Bloom


Get the MacGuffin


Hive Pocket Edition

Skyjo


Rory’s Story Cubes

Love Letter

Farkle/Zombie Dice/ Cosmic Whimp Out

Card Games with a Standard Deck of Card

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Students work so hard for gain during the school year. The break for the summer is a great mental reprieve for kids and families, but those school year gains are hard to hold onto. As a parent I groan a little when the summer reading, summer math, packets, etc. come home. So here is the inside information from the teacher side of it, those summer assignments and resources are an attempt to mitigate the “summer slide”. Summer slide is the loss of skills acquired during the previous school year.

Board games can help with some incidental learning and skill reinforcement. The nice thing with using board games for skill reinforcement is that it does not feel like work to the kids.

There are a few key things to help guide the selections of board games to bring to the table.

1. Keep is easy

If the game or skill is too hard your child will get frustrated. This is a case of less can be more. As a parent or caregiver the goal is reinforcing skills, not new learning.

2. High interest

Fun fact, kids have been known to read a book a level or two harder than what they normally can read, if it is a high interest subject. If the game is high interest there is more motivation to persevere through any reading challenges. This happened with my younger son. In second grade he was a struggling and reluctant reader. We played What do you Meme Family Edition, he was so excited to read the silly cards, he took his time and read each card in his hand carefully. This careful reading leads into the the next tip…

3. Wait time

If a child is playing a game with a skill they are not fully proficient in, all players need to allow for wait time (thinking time). Wait timer allows the child time for processing the task and mentally work it out. It is the most valuable time for developing their skills and supporting their previous learning. When my son was reading the What Do You Meme: Family Edition cards, it was tempting to jump in an help him read the words, but that time to go through the decoding process and succeed was critical. It did mean the game took a little longer, and it was worth every extra minute.

4. Celebrate their success in the task

We all like to be recognized for accomplishments, and kids flourish with praise. One thing I have found very powerful with my students is to let them know that you understand that they had to work hard and persevere through. Cheering them on and complimenting their hard work is a powerful tool to support them.

Have fun!

These are intended to be incidental learning experiences that are light and fun. Kids will be much more receptive and eager to play if they find it fun.


Check out some of our articles with specific game recommendations.


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Finding engaging games to play with toddlers and preschoolers that are not excessively tedious for the adults can be a challenge.  Memory, Candy Land, and Chutes and Ladders are classics and likely in any collection with young kids.  I can vouch that they are in my kids’ collection too! There are many more games to choose from that are good for young players.  These games have are appealing, have cute themes, and you will enjoy playing with your preschooler.

Panda’s Picnic

Panda’s Picnic in the Park is a matching game for players age two and up. The game comes in a picnic basket and players take turns pulling items out of the basket and matching them with things on their plate. There are multiple ways to play. Learning skills include: Color and Shape. Pretend play, turn taking, gross and fine motor skills, and vocabulary building.

Bandit’s Memory Mix Up

Bandits Memory Mix Up is a game for two to four players ages three and up which challenges memory. This game has players take the spy glass and placed five garden tiles inside then shake it up. One garden tile is removed secretly. The challenge: remembering the removed tile. The first player to identify the missing tile wins. There are also variants which support solo and large group play. Play reinforces the skills of turn-taking, visual discrimination, and memory.

Smoosh and Seek Treehouse

Smoosh and Seek Treehouse is a cooperative game for 2 to 4 players ages 3 and up. In this game players are working together to find all the different Woodland animals playing hide and seek in the tree before Mr. Prickles climbs the ladder. Players worked together to remember the location of the different seekers when they think they have located a seeker they state who they think it is pick up the disk and smash it into the smash to to reveal who’s hiding. If they successfully find a hide or they place a token to show that seekers has been found. Game play reinforces memory, simple strategy, cooperation and fine-motor skills.

My First Castle Panic

In My First Castle Panic players work together to defend their castle during this cooperative game. The game is for one to four players ages four and up. This is a much simpler version from the original. My First Casle Panic takes away the reading and instead incorporates the early skills of identifying colors and shapes, simple problem solving, and turn taking. The path to the castle is a single path protected by one wall. To defeat a monster a card must be played matching the location of the monster. If the players can defeat all the monster before the castle is destroyed they win.

First Orchard

First Orchard is a cooperative game where players are trying to collect all the fruit before the raven reaches the end of the path. The game has large brightly colored wooden fruit and a chunky wooden raven.  The path and orchard are easy to set up and reinforces sorting skills. This is a simplified version of Haba’s Orchard game.

Animal Upon Animal

Animal Upon Animal has slightly smaller pieces than the First Game version. This game is for ages 4 and up. Players are asked to roll to determine how many animals they are stacking or they may be asked to add a piece to the base adjacent to the crocodile.

Unicorn Glitterluck

Unicorn Glitterluck is a roll and move game with some added components for ages 3 and up.  Players move their unicorns along the path and collect crystals.  If they land on a crystal image they have to roll a special die to find out how many crystals to take.  The player to reach the sun first ends the game and players count their crystals.  The player with the most crystals wins.  The back of the game board also has a counter track so players can lay out their crystals by the player and visually see who has the most.

Go Away Monster

Go Away Monster is a re-release of a game for the younger set with new art and prettier components. The main thrust of the game is that you have to fill up your card with different puzzle pieces to make up a child’s bedroom. You do that by reaching into a blind bag and feeling around for the piece that you need. The trick is that there are monsters in the bag. If you pick a monster out of the bag then you lose your turn.

Hiss

Hiss is a competitive game where players draw tiles and try and build the longest snakes.  Each snake has different colors and players need to match the colors for adjacent snake pieces.  To build a complete snake they need to have a head, at least one middle body segment, and a tail. This is a game that easily scales down to youngster players.

The Sneaky Snacky Squirrel Game

The Sneaky Snacky Squirrel Game is where you are collecting acorns to feed your hungry squirrel.  At the beginning of each turn you spin the spinner and that dictated the color acorn you can take or if another event occurs.  If a player lands on a storm cloud their acorns get blown back onto the tree. A sad squirrel means you lose a turn.  The thieving squirrel picture allows the player to steal one acorn from another player. The first person to fill their log with acorns wins.

Educational Insights have developed a line of games with a squeezer that also include: Hoppy Floppy Happy Hunt and Sophie’s Seashell Scramble.

Spot it Jr.

Spot it Jr. is simple, inexpensive, and portable. Oh! And your Preschooler has a decent shot at beating you in it. This is a matching game with multiple variables of play.  There is one matching animal on every card so you are trying to be the first to find the matching animal.  This is great for even the youngest gamers and helps to develop their observational skills.

Happy Bunny

“In this cooperative counting game, players work as a team to help the bunny pick the best carrots from the farmer’s garden. Each turn, one player picks a number of carrots from the garden and sorts them into two piles, one for the bunny and one for the farmer. At the end of the game, everyone helps line up the piles for comparison. If the bunny’s line is longer, the players win! The durable carrot pieces are firmly planted inside the box, so the self-contained game helps little hands develop fine motor skills.”

Where’s Mr. Wolf?

“A cooperative game where everyone pitches in on the farm! Players must work together as a team to help the farm animals get back to their barns before Mr. Wolf arrives. Every time a Mr. Wolf token is found, he creeps one space closer, and every time a farm animal token is found, players must remember which barn they belong to. The cute animal tokens, 3D barns, and shared goal help children work on memory and teamwork at the same time.”

Kitty Bitty

“Kitty Bitty is a remake of the beloved Blue Orange classic, Froggy Boogie. This adorable wooden game has little minds use memory and color recognition to help their kitten make it around the yarn balls and back to the basket. Each turn, players need to find the correct mommy cat and pick up one of her eyes; if it’s blank they can move on to the next yarn ball, but if there’s a kitten printed on the bottom they stay put and it’s the next players turn. The first kitten that makes it around all the yarn balls and back to the basket wins!”

Snug as a Bug in a Rug

Snug as a Bug in a Rug is a cooperative game for player ages 3 and up.  The game is also designed with three levels of play to increase difficulty as players get older. The bugs in the game have multiple features.  They are different colors, have shapes, have different numbers of shapes, and have large or small eyes.

The basic gameplay has the players roll the specialized die to determine the attribute they are looking for in their bug and then spin the spinner to specify the attribute.  For example, if they roll the color attribute on the die, the spinner would tell them to find the blue bug.  Once they find a bug with that attribute it goes under the rug (the game board). If there are no bugs that match that feature a stink bug is placed on the rug.  The game ends when all the bugs are under the run, which means players win, or there are three stink bugs on the rug.

Count Your Chickens

Count Your Chickens is a cooperative game where you are trying to get all 40 chicks back to the coop before the hen reaches it.  On each turn, the player spins the spinner that has various pictures that correspond to picture on the path.  The player moves the mother hen to the next space with that picture and counts the number of spaces they travel.  The number of spaces is how many chicks they put in the coop. If the spinner lands on the fox one chick is taken out of the coop and put back in the farmyard.

Hoot Owl Hoot

Hoot Owl Hoot is a cooperative game to bring the owls back to the nest.  The goal is to get all the owls back before the sun comes up.  Each player has three cards dealt in front of them.  Players choose a color card to pla, and draws a card to refill at the end of their turn.  With a color car,d the player selects an owl and move it to the next corresponding space of that color. If a player has a sun card they must play it, and the sun moves one space on the tracker. The difficulty can be increased by adding more owls to put back in the nest.

Zingo

Zingo is a bingo game with a few twists by Thinkfun.  The game is for players ages four and up and can play two to six players, and game play is quick and a game take 15-20 minutes. Zingo is a great game to have for young players.  Thinkfun has also created  multiple versions of Zingo published by Thinkfun. They include: Zingo 1-2-3Zingo Sight Words, Zingo Time-Telling, and Zingo Word Builder.  These can be great ways to develop beginning reading and math skills, and for preschool and primary students the Zingo variations are a great fit.  The random nature of the game allow for play with the whole family.  

 Build or Boom

Build or BOOM is a block stacking dexterity game designed to be played by even the youngest member of your family. Your goal is to race your opponent to complete a tower out of uniquely shaped blocks and BOOM their tower to keep them from winning. This game is absolutely playable by everyone in the family. It is designed for kids 4 yrs old and over, but is still fun and playable by the more mature members of the family. The concepts are simple to understand and no reading is required. The plastic pieces are big enough for tiny hands to manipulate and the towers are challenging for all ages.


What do you think? Sound off in the comments and let us know your thoughts!

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The “8 and up” game category opens up a whole new realm of gaming options. Game become less “kid games” and more “kid-friendly”.  At this age, reading cards is no longer a concern and the kids can handle more strategy and steps per turn.  The number of games at this age level absolutely explodes and there is no way to include everything.  This list includes some of our favorites, but there is so much more to play! 

Skyjo

It is a perpetual challenge to find a game that can be played with a small or large player count. Skyjo fits the niche of being played with up to eight players without being a party game. It is the first game from Magilano.

Skyjo is a set collection card game for two to eight players were your goal is to get the least amount of points per around.   The recommended age is for eight and up. The game does scale down especially once children can understand the negative cards by relating them to take away. Unknown cards in front of each player and fifteen different cards to reveal, gives Skyjo just enough suspense to provide just a bit of tension in the game.

See our review here.

Last Defense

The city is under attach from various threats ranging from Spider Robots to Space Aliens. Players take on the roll of citizens work together in this cooperative game to try and save the city, and they only have 20 minutes. The game has a companion app that is required for game play. Players clear ruble and free the scientists so they can defeat the monsters attacking. One of the unique features is that one of the playable characters is Good Dog. It is so cool to be able to play a hero that is not a human.

Drop It!

Some of the best family games are easy to learn, but hard to master. Drop It has very simple rules and can be taught in minutes, yet has enough strategy within the simple rules to keep it engaging for all members of the family. Do not be deceived by the bright primary colors of the game, Drop It is more than a kids game!

In Drop It, each player has a collection of shapes in one color, and players drop them down the vertical game board to try and score points. The challenge come in meeting the criteria to score points. Along the side and the bottom there are colors (or shapes depending on the set up you select) and if your piece touches the side of the same color it does not score any points. Pieces also may not land touching another piece of a matching shape or color. The player with the most points when they run out of shapes wins.

Dungeon Drop

Dungeon Drop achieves this simplicity in an elegant and clever way: it skips the entire concept of a game board.

The titular “Dungeon” in Dungeon Drop is created by dropping an assortment of colored cubes onto the play surface. Each colored cube represents a different object ranging from grey pillars (which help form the rooms) to orange keys, and green Boblins. On their turn, each player sprinkles a few more cubes into the playing field to mix the dungeon up a bit, uses a player power based on their race or class, and “loots a room” by choosing three grey pillars in the play area and collecting all of the cubes inside the triangle that creates. This simple gameplay loop can be taught in a few minutes and gameplay is fast.

See our Kickstarter Preview here.

What Do Meme Family Edition

What Do You Meme is a hilarious game that invites players to create funny memes using a stack of funny pictures straight from the deepest corners of the internet and a huge deck of caption cards. The problem is that the original version of the game is a bit… grown-up for our tastes. The good news for all of us is that there is a bespoke Family edition of the game that replaces the sex and drugs with fart jokes (which just makes it all around better in my opinion). Just look at the box. It’ll all make sense. This is the definitive edition of the game!

Starlink

Try and seal your victory in Starlink by creating constellation. This party style drawing game is engaging and can play three to six players. Players draw a secret word and on their turn they need to try and draw the secret object by connecting stars. Players earn bonus points for fitting their constellation inside the telescope circle.

This Game Goes to Eleven

This Game Goes to Eleven is a perfect light family game. While recommended for ages eight and up, the game scales down for younger children that can do simple computation up to eleven. The game is extremely easy to teach at has very few rules. Players on their turn merely have to select one of the three cards in their hand to play and try to strategize with those limited choices. This is a good fit for young gamers or non gamers with simple and streamline rules.

See our review here.

Timeline 

Timeline is a competitive game for two to eight players that takes about 15 minutes to play. Players begin with at least four cards to start, and reveal a single card. Each card is two-sided, with a matching picture on each side, however; one side has a caption describing the picture like “The invention of the Electric Iron” and the other has the year “1882”.  In order to play the game players must find the correct place on the timeline for their card without seeing the year printed on the back.

If you place your card correctly, it is revealed and becomes part of the timeline. If not, it is discarded and you draw a new card.  A round ends when a player places their final card correctly.  If any other players also place their final cards correctly that same round, a new round is played.  Rounds continue until only one player finishes a round with no cards.

See our review here.

Dixit 

Dixit, a storytelling game for three to six players.  It requires that you come up with a description of your own surreal card that also leaves your opponents guessing. First, each player is dealt six incredibly beautiful cards. The storyteller (active player) chooses a card and describes it with a word or phrase. Your opponents then select one of their cards that matches your description, trying to trick the other players into voting for their card. The Storytellers and the other player cards are shuffled and displayed face up.

Players secretly vote for the card they think is the Storytellers using color-coded chips. If everyone guesses your card, all your opponents gain 2 points and you gain none. However, if no one chooses yours, your opponents all gain 2 points and you still get 0!  Should one or more person guesses my image I get 3 points and they get 3 points, plus a bonus for anyone choosing their card.

See our review here.

Kingdomino

Kingdomino , the 2017 winner of The Spiel Des Jahres (The Game of the Year), combines the universal simplicity of dominoes with kingdom building. It is a tile drafting and placement game for two to four players.  The game plays in short rounds. First, tiles are laid out in a field and players take turns drafting tiles based on the order of the previous round.

Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. only one side of their domino needs to match the land the connect to, but it can gain them more points if both sides match. The goal is to sort their kingdom so that they have large contiguous terrain (lakes, forests, etc) to earn points. Points are calculated by taking the number of continuous terrain times the number of crown icons found on any domino in that terrain. The gameplay is quick, easy to teach, and the game ages down very nicely.

See our Spiel Des Jahres 2017 article here.

Photosynthesis

Photosynthesis is a beautiful science-themed game that features the tree life cycle and a rotating sun to collect light points. The game plays two to four players and takes 45 minutes to an hour to play. In Photosynthesis the sun moves around the board three times and players plant and progress trees through their life cycle to collect points.  The trees are three dimensional and provide a beautiful visual as the forest “grows”.

Photosynthesis plays in rounds. Standard play is three rounds. Each round consists of two phases: the Photosynthesis Phase and the Life Cycle Phase.   Each tree that is not in the shadow of another tree earns Light Point  You then earn a scoring token based upon their location on the board, which represents the richness of the soil.

The game ends after the sun makes three complete revolutions around the board.  Points are then calculated based on scoring tokens and unused light points.

See our review here.

Tsuro

Tsuro is a tile laying game for two to eight players with a beautiful Asian aesthetic. In this game you are a flying dragon. Your dragon is represented by a colored carved token. Tsuro consists of tiles with twisting lines on them, a 6×6 grid on which to lay these tiles and a token for each player.

Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on. You continue to move it until it is stopped by an empty space with no tile in (yet), the edge of the board, or if you collide with player’s token. If your dragon reaches the edge of the board or collides with another player’s token, you are out of the game.

The last player left with a dragon on the board is the winner. The strategy, therefore, consists of trying to drive your opponents either into each other or off of the board while trying to extend your own route in directions that will make it difficult for your opponents to hinder your path.

See our review here.

Evolution the Beginning

The Evolution Series by North Star Games has multiple games in this line. In the Evolution games you are evolving your creatures with various traits to help their survival. Each animal needs to have enough food or they die out and can go extinct. There is something for everyone in this series. For elementary age students you can start with Evolution: The Beginning. This is a simplified and streamlined version of the game good for ages eight and up. For older children: Evolution, Flight (which is an expansion), Climate, and Oceans.

The Evolution: The Beginnings the perfect lighter family game. It has streamlined the game elements of the Evolution series. For players new to engine building board games this gives a framework for that genre of game that is easy to understand. An engine building game is where the players are building something that will ultimately produce points for them in the game. The theme of Evolution is also very engaging to a wide range of players, and can be played with a wide range of players.

Ticket to Ride

Ticket To Ride is a two to five player game with a nicely designed heavy cardboard map of North American train routes. During gameplay, players collect and play matching train cards to claim railway routes connecting cities throughout the United States. Each player is working on completing their own secret routes. If another player claims a path they need, the player needs to try and find another path to complete their route, if possible. This also adds a potential “take that” element to the game.

On each turn you can only take one of 3 actions: draw Train Car Cards, claim a Route between two cities on the board, draw additional Destination Tickets. The object of the game is to score the highest number of total points. Points are earned from completing routes, and lost for incomplete route cards. Each round allows for players to plan, think strategically, and make tactical decisions.

See our review here.

Dragonwood

In Dragonwood players take on the roll of adventures traveling and defeating creatures, collecting items to help on your adventure.  This all occurs while players deal with events cards as they come up and ultimately earning the most victory points.  Dragonwood incorporates set collection and hand management and is for two to four players.

At the beginning of the game five cards from the Dragonwood deck are laid out in a landscape.  These cards include the magical creatures, enhancements, and events.  On their turn players may draw an adventurer card or  try to capture a card from the landscape by striking, stomping, or screaming.  Players collect sets of adventurer cards and can play them to earn the number of dice equal to the number of adventurer cards they use. Players then roll to see if they can roll a total number equal or greater to the number on the card for the attack they selected. The game ends once the adventure deck has been played through twice or the two dragons in the deck are captured.  The player with the most victory points wins.

Go Nuts For Donuts 

Go Nuts For Donuts is a card drafting and set collection game for two to six players where players are trying to collect the best donuts to eat.  Since there is no sharing in this game, player are bidding on the different donuts available in the donut row. Players bid in secret and at the end of the bidding only can collect those donuts with a single bidder.  This brings in an element of  strategy with bidding. 

Each kind of the 21 kinds donut ( and two beverages) has either points it gains you, an action you can take immediately upon retrieving the card, or both. The kinds of donut cards available to players increases with the player count. The game ends when there are not enough cards to complete another round of bidding and the player with the most points wins.

Sushi Go

 Sushi-Go takes place in the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! The game comes in a cute tin and plays two to five players.

Players start with cards in their hand based on the number of players, and select one card to play before passing the rest of their cards to the next player to choose from!  The game plays in 3 hands, where all but dessert cards are cleared from the table and scored at the end.  The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points.

The most interesting dynamic of this game is the chopsticks.  They are played in one round, and used on a subsequent turn to play two cards at once from the current hand.  The chopsticks pass to be used by someone else.

As is, Sushi Go! is a fun game to play with your children or even with your adult friends, even if you don’t like sushi!

See our review here.

Sushi Go Party

Sushi Go Party takes the best of  Sushi Go and adds more. It plays two to eight players,and comes in a bigger tin that shows off more cute sushi rolls. The main gameplay difference is that players spend the first bit of the game choosing which cards to include in the deck that everyone drafts. There is no established rule in the book for determining which cards are selected either. The rule book includes eight deck suggestions, and players can come up with their own interesting combinations.

Sushi Roll

Sushi and dice are a winning combination you will not find on any menu, and Sushi Roll takes the popular game Sushi Go and instead of card drafting players draft dice. The game is for ages eight and up and can play two to five players. Like it predecessor it is easy to learn and quick to play.

Sushi Roll is a great game to learn the mechanic of drafting. The game has a very simple drafting mechanic using dice. In card drafting players need to remember what cards they saw as the hands were passed. With the dice, the information about available dice is open to all. This open information allowed for more coaching to new or younger players while learning the game.

Monopoly Gamer

Monopoly Gamer is a must see for any Nintendo fan.  Nintendo elements infuse through the game, and the gameplay is vastly different.  Power-ups give players the ability to collect coins, force opponents to drop coins, and move forward. Coins replace the paper dollars, and are used for everything. Passing Go now has player activating Boss Battles, and these Boss Battles will reward the victor with additional coins for the end of the game, as well as some fun treats like a free property, or stolen goods from an opponent.

With all of these added features and a significantly faster pace, Monopoly Gamer feels like a game Nintendo and Parker Brothers can be proud to have their names on. The ability to add additional player characters is also a great way to add replayability to this one.

See our review here.

King of Tokyo

Attacking Aliens, Rampaging Lizards, Giant Robots, Mutant Bugs, and Ferocious Gorillas: this game has them all! King of Tokyo is a game for two to six players that combines a board game, a dice game and a card game. You play as one monster whose main goals are to destroy Tokyo and battle other monsters in order to become the one and only King of Tokyo!

At the beginning of the turn, each player rolls six specialized dice. The player with the most Attack dice goes first (the fiercest). Each turn consists of 4 steps: rolling and re-rolling the dice, resolving the dice, buying cards and using their effects, and the end of turn decision.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone! When you add in cards that can have a permanent or temporary effect, like growing a second head, body armor, nova death ray, etc., you get a VERY exciting game. In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

See our review here

Food Fighters

Food Fighters is a 2 player game. This game is a player elimination style of game with some fun dice rolling mechanics as well as a bit of card drafting and component collecting opportunities. The rule booklet is fun and well laid out. The game mechanics are clear and well balanced(though the power cards initially felt uneven, further game play changed our opinion).

On their turn, each player completes three actions- a) Roll for Beans or Swap fighter tiles or Attack b) Spend Beans to buy a tool from the pantry c) Allow opponent to repair their formation. After these actions are complete, play passes to the opponent. The ultimate goal is to be the first player to knock out three matching enemy fighters. This is great strategy battle game that plays quickly and is easy to learn and explain to other players.

See our review here.

Azul

Azul is an abstract game for two to four players, and won the 2018 Speil De Jahar. Players are working to replicate the design on their board.

At the beginning of each round players select tiles from a factory display represented by  circles with four tiles on each or the center discard pile. Players each take one design and discards the rest to the center pile. The selected tiles are placed in pattern lines. There are one to five spaces for tiles in each pattern line. Extra tiles are placed on the floor line and score negative points at the end of that round.  Players score points as  they place their tiles.  Adjacent tile or completing a column or row on their “wall” earn additional points.  The game ends when one or  more players have completed a row by the scoring phase of a round.

Zombies Keep Out

Zombies Keep Out is a cooperative games for one to six players. Like all cooperative games there are MANY ways to lose and only one way to win. Players must collect parts and build 3 contraptions while facing nearly insurmountable odds as each player’s turn increases the urgency of the situation! The interesting dynamic that Zombies Keep Out has that sets it apart, is that the player who draws the aptly named “Terrible Things” card must choose between 3 options of many possible occurrences that do their title justice.  As the game progresses. “Terrible Things” become “Terrible, Horrible, No Good, Very Bad” Things.

The pool of zombies (it is actually a literal swimming pool full of zombies) depletes, and the option of being bitten becomes more and more probable.  Biting adds a very kid-friendly scale of terribleness. The bitten player looses the ability to speak normally and their decision making is increasingly hindered with additional bites. Any bite past the third will turn you into a full fledged Zombie, groaning continuously.

This game is immensely enjoyable and the cartoonish characters will be a quick favorite of most children. Zombies Keep Out is basically the answer to the question on all of our minds: what happens after Pandemic?

See our review here.

Hanabi

The game is simple.  Hanabi is the Japanese word for Fireworks, and you are pyrotechnicians who have accidentally mixed up all of the parts of your fireworks display and now — THE SHOW MUST GO ON!  You have to work together to create the best display you possibly can despite your myriad of mistakes! The kicker is, you can’t look at your own hand!

Your teammates can give you limited information about your hand as their turn, but if you misunderstand and play the wrong firework, it can be disastrous!

The game is immensely challenging, and really makes you consider every move!  While the recommended age is 8+, this game mechanic seems to lend itself to older players.  It requires patience, reading your team-mates and figuring out how best to convey half (or less) of the picture to your fellow “fireworkers”.  Hanabi teaches simple strategy and teamwork in a somewhat high pressure environment where you don’t have access to all of the variables at play.

See our review here

Santorini

In Santorini players take on  the roll of builders to create beautiful towers with two to four players.  On each turn, players move one of their two builders to an adjacent space. Players are then required to build on a neighboring space. Players are trying to complete a three level building and have a worker standing on top of it.  The first player to accomplish this wins the game.  Buildings may be complete it with a dome, and that blocks players from placing their worker on it.  

Santorini also incorporates god and hero powers into the game in the form of Greek gods and heros.  These god card allow for special actions or a change in win conditions. The god cards add a unique variability to the game.

Carcassonne

Carcassonne is a medieval France themed tile laying and area control game for two to five players. Players are trying to build features and have their followers (meeples) on features to score points.

Players take turns taking a tile and placing it against a matching feature, such as city, road, and fields. There are also monasteries, which sit in the middle of fields. Players score points for: completed roads, completed cities, surrounded monasteries, and completed fields.  When players run out of tiles the game ends and players get partial points for incomplete features.

Carcassonne is well know for its many expansions and versions.  The current base game now include two mini expansions: the River and the Abbott. At the time of this writing the Z-Man Games website had 8 expansions for sale.  There also is a big box versions which contains the base game and 11 expansions. Additionally, there are three stand alone games with different settings and themes.

Pandemic

In Pandemic, two to four players take on one of several roles, such as Medic, Dispatcher, or Researcher, in their quest to cure 4 diseases before time runs out and humanity is wiped out.

Game play follows a standard turn-based approach. Each player starts their turn by drawing from an event deck to determine where the newest infections are.  Then, they use location cards to move around the globe, treating diseases to prevent outbreaks.  Finally, they draw more location cards to restock their hand.  If a player can get three location cards of a single color and can get to a lab, they can create a cure.  The cure that won’t immediately eradicate the disease. Rather, it will make the disease easier to treat.

There is one way to win (working together to cure all 4 diseases), and multiple ways to lose (running out of time, being overwhelmed by diseases, etc.)  Players can change the difficult by increasing the starting number of infections.

See our review here.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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