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Linda Wrobel

Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!

The gaming definition this week is a term that is applicable to many well know games: Abstract Strategy

Abstract strategy: A strategy game in which the theme is not important to the game experience of playing. Some of the oldest games are abstract strategy games. While they with may have a light theme associated with them, such as in Chess, the theme is not essential to the game.

Chess Set
Chess Set

Abstract Strategy games are often for only two players, and have streamlined rules. They also do not use shuffled cards or dice to create random chance. Without the random element Abstract Strategy games, as their name indicates rely exclusively on the players using strategy to win. Typically, these games also have an infinite number of alternating turns until the win condition is met.


Examples of Classic Abstract Strategy Games:

  • Mancala
  • Chess
  • Checkers

Examples of Modern Abstract Strategy Games:

  • Tak
  • Onitama
  • Hive

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

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Kickstarters can be a great launching point for a new endeavor. For Willy Yonkers, with his new endeavor the first step is by launching Fyra! I stumbled upon his Kickstarter in an unexpected place, on the fan Facebook page of the apparel company Svahausa.com where it was shared into the group. I was immediately intrigued and wanted to learn more!

Can you give us a “Tale of the Tape” for your game? The title, genre, playtime, age ranges, etc. 

Fyra is a pattern matching card game which takes 5-25 minutes to play. It is for ages four and up.

What is the elevator pitch? 

Fyra is a new card game about matching and stacking. Players are rewarded for matching more of the colored corners on cards from their hands and stacking up their team colors.

When is your Kickstarter live?

The Kickstarter launched on April 1, 2021 and ends May 1, 2021.

Where are you in production/development? How close are you to complete? 

Completely done! I just need funds to make my minimum order quantity and people to sell to.

Are there any other games that you think are comparable to your game? 

Fyra is somewhat similar to dominoes except you can overlap the pieces and move in more than 2 directions.

You’re a game designer. You could have made any game you wanted. Why did you make THIS game? 

I like math and pattern puzzles, so it appeals to that aspect of my brain. It’s also very simple with shades of strategy at higher play levels with more advanced players. I wanted to run a crowdfunding campaign on something easy to produce and cheap to buy to build trust with my customers.

What was your design process like? 

There were many steps along the way:

  • Reviewing existing products
  • Finding opportunities for improvement and gaps in a product line
  • Simple, functional mockups
  • Play and rule exploration
  • Playtesting
  • Market and styling research
  • Manufacturing and shipping estimates
  • Feasibility and sales estimates
  • Working with a ‘real’ graphic designer
  • Polishing the verbiage of the rules

What is the number one reason why a family MUST purchase this game?

Pretty much anyone can play no matter their age or skill level. The only requirement is that you be observant of patterns on the playing field. If you’re some kind of card-counting super-shark you can plan a few steps ahead, but most players won’t reach that level.

How long has this game been in development? 

I have been working on Fyra for 3 years off and on. I was planning on launching in October of 2020 but it would have been really tight to meet Christmas holiday gift delivery expectations.

What obstacles did you encounter making this game? 

Finding a good name was tough. Making the card backs and packaging front look professional was also difficult for me as I’m not a graphic designer. The game itself could have been too simple without the team and scoring aspects that were added after preliminary play testing.

What did your first prototype look like? 

Just squares cut out of paper with 4 color corners printed on them I had made at Kinkos while I was moving from Chicago to Rochester and had most of my crafting supplies in boxes.

Why did you get into making games? 

Games are fun to play and coming up with new ideas is a great challenge. My first exposure to toy and game design was while working at ThinkGeek on their in-house product design team. ThinkGeek had a wonderful ‘Peter Pan’ attitude towards life and work – nobody wanted to be grown-up and boring. Appealing to the kid inside of everyone was an awesome experience.

Tactile Edition

What other information do you want us to know about you, your company, and/or your game?

There’s a Tactile Edition for visually impaired players in the works. It will be hand made in Rochester so the quantities are pretty limited.

Fyra is just the first step I’m hoping to make towards starting a product development company called CubeFire. I wanted to prove myself and gain the trust of the crowdfunding community before moving on to more complicated projects. I’m going to expand the product offerings beyond games but will absolutely keep the ThinkGeek spirit alive.

For more information check out



What do you think? Sound off in the comments and let us know your thoughts!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions

The gaming definition this week is a term that is applicable to games: Cooperative Game

A cooperative game is a game where all the players work together for a common goal. Typically players are working against the board or a timer, and the players all win or all loose depending on if they can meet the win condition in time. There are games available at all levels from the youngest gamers to heavy weight games that are cooperative.

Last Defense

Examples of Cooperative Games:

  • Hoot Owl Hoot: Players are working to get the Owls Home before the sun rises
  • Last Defense: Players are working together to save the city from invading monsters, and only have 20 minutes
  • Pandemic: Players work to find a cure for four diseases before the infection level gets too high
  • Forbidden Island: Player are trying to escape a sinking island before too much is flooded
  • Smoosh and Seek Treehouse: Players are trying to find all the hiding woodland creatures before Mr. Prickles, the porcupine finishes climbing the ladder.

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!

In a Tile Laying Game game players strategically place tiles to achieve a goal. The tiles may be laid down on a board, or a board may not be used. In many cases players put down the tiles on their turn. Depending on the game, player might either place tiles or flip tiles over during the course of play.


The objective varies widely in tile laying games. In Tsuro the tiles laid down create a path, and the objective is to stay on the board, and not have the path send you off the edge. In contrast in a game such as Kingdomino, players are trying to match like pieces of land types to score more points. Similarly, Carcassonne, has you trying to match features to build roads, towns, and monasteries. Then in Seikatsu, players are trying to create flocks of birds and rows of matching flowers. The possibilities are endless as to the goal.

Tile laying games can be simple or quite complex. The lighter weight games make good games for beginning gamers who get overwhelmed by lots of rules.

Cinco Linko (formerly called OK Play)

Examples of Tile Laying Games:

  • Tsuro
  • Kingdominio
  • Castles of Caladale
  • Seikatsu
  • Lanterns
  • Cinco Linko (formerly called OK Play)
  • Azul
  • Carcessonne

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Humans, Cyborgs and Machines each have their own agendas in this social deduction game from Lay Waste Games. Human Era is for four to ten players, and also includes a solo variant. Players take on the role of crew members in the last time machine who need to save space and time from the chaos created by human time travel. However, there is a problem, some crew members are machines or cyborgs (half humans-half machines) who have their own agenda.

So What Exactly is a Social Deduction Game?

A social deduction game is a game where players have a hidden roll and/or objective. The other players try to deduce the roll of their opponents based in the choices and actions they take. These games often call for players to lie or be deceitful, which can be challenging for some, and especially for younger players.

Game Components

  • 1 pink die with the letters c, a, m, t, n, h
  • 66 Being Cards
  • 10 Identity Cards
  • 1 Score Tracker
  • Hex board (double sided)
  • Pilot tracker wrench
  • 1 score tracker nut


Goal/How to Win

During game set up, each player receives an Identity Card. They are either a Human, Cyborg, or Machine. A player’s goal and win condition depends on the role dealt.


Human’s objective is to correct the space-time continuum by getting all six eras correctly matched with the beings that belong there or 4 or more correct eras when the fuel runs out.


Cyborgs’ object switches with split loyalties as half-human and half-machine. There are several win scenarios for the cyborgs.
1. For the first half of the game if there are zero correct eras at any point you win with the machines.
2. Cyborg Crisis: exactly three eras correct and three incorrect at the end of a round with five fuel tracker cards remaining.
3. When the fuel runs out if two eras are correct you share a win with the machines, three correct eras the cyborgs win, four correct eras share a win with the humans.


Machines’ objective is to deceived the humans and stop them from correcting the time-line. To win instantly have zero correct time-lines at the end of a round or two or fewer correct eras when fuel runs out.


Human Era plays in a series of rounds, and contain six steps per round. Those steps include;

  • Malfunction (except in the first round)
  • Era selection
  • Discussion/Discard and Draw/Nomination
  • Vote/Card Placement
  • Paradoxes
  • Ending the Round

1. Malfunction

All rounds except the first round have a malfunction. One player rolls the die to determine the era affected. The top card from the deck is placed in that era. Any resulting paradoxes need to be resolved. Details on resolving paradoxes are below.

2. Era Selection

Human Era includes six eras you are trying to correct, or sabotage depending on your identity. The six eras with their coordinating beings are:

  • The Beginning of Time (Amoeba)
  • The Age of Dinosaurs (T-rex)
  • The Rise of Civilization (Neanderthal)
  • The Discovery of Time Travel (Human)
  • The Fall of Civilization (Cyborg)The End of Time (Machine)
  • In this phase of the round the time machine defaults to the earliest era with no cards. If cards are in all eras the die is rolled to determine the era being traveled to.

3. Discussion/Discard and Draw/Nomination

Two steps happen in this phase. First all players have the option to discard one card and draw a new card. Second, the player with the Pilot Wrench is the pilot for the current round. The pilot nominates the players that will time travel. Either two or three players nominated depending on the number of players. Players are allowed to talk about what is in their hand and strategies. Because players cannot reveal their cards, this point of play allows for deception for the non-humans.

4. Vote/Card Placement

The remaining players vote to approve the crew with a thumbs up or down. If the vote fails, instead players draw the top card from the deck and placed in the Era selected at the beginning of the round. If the vote passes the crew each give one card face down to the pilot and an additional card drawn from the deck.

5. Resolving Paradoxes and Chain Reactions

Once placement of the cards completes, players examine the top card on each era to see if a paradox occurred. A paradox occurs when two of the same cards are in two different eras. For example if there is a T-Rex in two different Eras. If there is a paradox the newest card places is removed and placed in the discard pile. The new top card is revealed in that era, and treated as the newest card should another paradox occur.

6. Ending the Round

First, players adjust the score to reflect the number of correct eras. The score is determined by looking at the top card (active card) in each era and seeing how many have the correct.
Players then:
1. Draw a card if one was used this round
2. Discard one fuel tracker
3. Check if any win conditions have been met.
4. Move the pilot wrench to the next player clockwise.

Family Game Assessment

Human Era is a social deduction game with a theme the whole family can enjoy. The hidden roll design incorporates a simple captivating story, and is easy to understand for those new to the genre. While the game is for ages 8 and up, the hidden role is a challenging mechanism for gamers at the lower end of the age range.

If you need a gateway game for new players to the genre of social deduction, Human Era can be a great fit. A new or young player would benefit from a “partner” to coach them so they don’t inadvertently give away their roll. There are lots of details in the rules to learn, and it can seem a little overwhelming. The mechanics of the game, while they are detailed, flow nicely within a round. With only a few rounds of play, the steps within a round become intuitive. There are many steps within a round, the rounds themselves don’t take very long.

Confession time, I have a hard time being deceitful and lying even in a game setting. I needed to come up with a strategy that would allow me to play without having a “tell” to the other players. I used the strategy to be honest with the cards I had in my hand during the Discussion/Discard and Draw/Nomination. My deception would be to use a different card that the one discussed. This kind of strategy might be useful for players that have a “tell” when they lie or are trying to deceive their fellow players.


Human Era is a great game from Lay Waste Games with interesting mechanics and theme. It is streamline enough to work as a gateway into the social deduction genre of games, and is an asset to any game collection.

FCC Disclosure: A copy of Human Era was provided for review.

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Spending more time at home is the new normal right now. With some families facing distance learning, the uncertainty of in-person learning being disrupted as schools are closed, there is a tremendous amount of stress, worry, and exhaustion. One positive we can take is many more of us are finding we have time to spend quality time around the table playing games. This creates a perfect time to unwind. Below are some games that can help families come together and relax at the end of the day.

Face the Uncertainty


First we have the elephant in the room, Pandemic. When local governments began shutting down schools and not essential businesses, there were families that reached for this game, and shared pictures online. Playing Pandemic at this time may or may not be right for you. Some people felt it gave them a sense of control, in a way they do not right now. If this game is a favorite in your house it may be a good time to dust it off. See the review here.

Beautiful Games


In a remote jungle there can be found Cerulean Pools beautiful luminescent Noctiluca. Players take on the roll of divers collecting these Noctiluca in jars. The neat twist to the game is to collect the dice (Noctiluca) you have to select a number shown on the dice, and collect all in a straight light from the edge of the pool to the center with that number. However, on the jar, the numbers are irrelevant, only the color matters.


Wingspan gets a lot of criticism for being “overhyped.” I guess that might be true? It did build a lot of hype before most of the people on Earth had taken a single turn, but a big part of that was the simple beauty of the art on the cards. Each card features a different bird and the art looks like it came from an ornithology textbook.


Seikatsu is, without question, one of the most beautiful games I have ever laid eyes on. The game board has three beautifully painted gardens around the outside edge and the tiles are covered with paintings of birds. The box is even prettier than it has any right to be. Sitting down in front of this game is breathtaking . It only gets better as players lay tiles and the board fills up.

There is even a version with pets!


Lanterns is a tile laying game which also incorporates color matching and set collecting.  Players are decorating the lake for the Harvest Festival in Imperial China. They collect cards based on the color lanterns that are oriented towards them on the lake cards.  Then players cash in sets of the lantern cards to make a dedication. These dedication cards each have a number, and the player with the highest number of dedication points at the end wins.  The game is beautiful as you expand the lake covered in lanterns as tiles are added.  Gameplay is very easy to learn, and the easy steps on each turn make this game great for the whole family.


Azul is an award winning game designed by Michael Kiesling. It took the gaming world by storm in 2018.  This is an abstract strategy game where players compete as artisans hired to decorate the walls of the Royal Palace.  Players must plan ahead and carefully draft the correct quantity and style of tiles in order to achieve the highest score all while being careful not to create waste for the next round. 


There is something uniquely breathtaking about the sun beaming through a stained glass window. In Sagrada dice represent the glass pieces. Players draft to meet the color and share requirements of their window and public as well as private objectives. The game boards only look more and more stunning as the windows are build.

Comfort Food, Your Old Favorites

Ticket To Ride

I can’t think of “comfort food” board games without Ticket to Ride crashing right to the front of my brain. Ticket to Ride became the first “real” board game bought for the EFG board game library., when the decision was made to cover board games. I remember opening it and looking at the board in bewilderment. Initially I found the rules confusing by, but after two turns I felt like a pro. We have shared TtR with everyone possible and I cannot WAIT to get it to the table again. See the review here.

Sushi Go

In the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! Will you serve Nigiri with Wasabi, or create Maki rolls in quantities never before imagined?  Did you remember to serve dessert?  Find out if you are cut out to be the best in Gamewright’s popular card game – Sushi-Go!

The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points. See the review here.


If you are looking for an excellent and simple introduction to the genre of tile laying and path finding games, look no further than Tsuro: The Game of the Path. It is an Asian themed game with beautiful dragon tokens and a pretty box and board design. The object of the game is to keep your flying dragon token on the board longer than anyone else’s. As the board fills up this becomes a challenge because there are fewer empty spaces. Other player can purposefully change your path to an undesirable one. See the review here.


Kingdomino , the 2017 winner of The Spiel Des Jahres (The Game of the Year), combines the universal simplicity of dominoes with kingdom building. Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. The goal is to sort their kingdom to that they have large contiguous biomes (lakes, forests, etc) to earn points. The gameplay is quick, easy to teach, and the game ages down very nicely.


Blending a  balance of easy to learn rules and deeper strategy, Splendor is a fantastic game for older children and grown-ups alike. Players acquire gems in order to buy mines, which in turn provide more gems (and ultimately points). While the gem-dealer theme may feel thin at times, the card drafting mechanic and  “engine-building” feel to the gameplay will quickly make this a family game night staple. See the review here.

A new version was recently released that merges the Marvel Universe with Splendor. The theme of collecting gems work so well together. It is a version to check out if you are a fan of Marvel.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Storytelling is a core component of childhood which carries into a love of stories as and adult. For many gamers their love of following a story translates to playing Role Play Games. Questlings has taken that love of story and approached it from multiple directions. Their Kickstarter is live and runs until December 10, 2020, and has successfully funded.

Children’s Books

One way Questlings approached telling stories is through children’s books. Currently the book: So You Want to be a Paladin, is completely finished and ready. The outline and planning for three other books is in the works. The wirtting is complete for, So You Want to be a Mage with the illustrations in progress. The target age for the books is children ages 4-7, and feature children self discovering the ideals they look up to.

Role Play Game

The Questlings world in the books is also the setting of a Role Play Game. This game has a unique feature that I have not seen in other games, the player is actively playing two different characters. The two characters are the child and the inner hero. The child character is the primary character, and when they face a challenge, the inner hero come out. The recommended age of the Role Play Game is eight and up.

Gameplay Incorporates Seven Steps

  • Spotlight a player
  • Move the party, where the Spotlight player choses to move the party one space.
  • Spotlight Discussion, where the Spotlight player askes questions about the new location
  • Challenge Roll, is performed by the Spotlight player when they come to a challenge
  • Fantasy Transition, where the Inner Hero is called upon
  • Team Roll, each player describes how they interact with the challenge and roll
  • Resolution, a discussion occurs about the challenge, and characters collect new items

Safety Tools

To support the comfort of all players on each player card there are three faces to denote how the player is feeling. With these faces, the players can point or speak the color they are feeling to inform the Game Master guide the storyline. One example of this tool in play occurred when the Game Master had a dragon appear and a player pointed to red. The game immediately paused to check in with the player to see what detail they found too intense. The Game Master then changed the size of the dragon to tiny, and the player was then comfortable to proceed. With such young players, this safety tool allows easy communication of what they like, are uncertain about, and what makes them uncomfortable.

Final Thoughts

Questlings provides a familiar world for young gamers to begin exploring the world of role play games. The Questlings two mediums of story books and role play game allows the youngest kids to become familiar with the world. Then, and as they get a bit older the game allows players to explore that world as duel characters. This book and game set may be the prefect fit for families looking to delve into the world of role play games with their kids.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Slap Down! is a light card collecting game where you are rolling dice to determine to pair to collect, but watch out, all the players are going for the same cards! This game can be played with two to eight players, the only limitation with a larger group is having a surface that allows all the players to reach the cards.


  • 50 cards: 25 pairs of cards with 5 different colors and 5 different shapes in unique combinations
  • 2 Dice: One with the 5 shapes and a “wild” side, One with the 5 colors and a “wild” side.


Set up

To begin, shuffle and randomly spread out the 50 cards face up on the playing area in a grid pattern so they do not overlap. This area is the Slapping Field.

A Turn

The first player is the roller and they begin a turn by trolling the two dice to determine the color and shape. All players then scan the Slapping Field and try to find the matching pair that matches the dice. To claim the cards a player must be the first one to slap, or touch, both cards simultaneously. The player earning the card and places it in front of themself to create their collection. However, the cards collected must remain face up and visible, because they are still in play.

The Theft

As the game progresses a color and shape combination may come up which is no longer in the Slapping Field. When this occurs you can steal from an opponent. To steal, you need to slap the pair in front of your opponent which matches the dice. A player can protect their cards by slapping them first. A Theft cannot occur if there is an option in the Slapping Field.

The Penalty

Near the end of the game as things become more frantic it can be harder to protect your collection. Players may only protect the cards that match the die rolls. If they inadvertently slapped the wrong cards and another player catches them, they have to forfeit those cards to the player that caught them.

Ending the Game

The game ends once all pairs have been captured out of the Slapping Field. Should the game in a tie, 5 pairs placed back in the Slapping Field for a SlapOff. The first player to capture a pair wins the game.

One alternative to the win condition is to have the first player to capture five pairs wins the game.

Family Game Assessment

Slap Down can be a great family game for the right family. The rules are very straightforward, easy to understand , and the game can be learned in just a matter of minutes. That said, the game is very competitive and care must be taken to avoid injury. In the games that we played, even with extra care being taken there were a few scratched fingers as we both dove for the same cards. With the right group dynamic, this game involves lots of laughter and frantic silliness to make their pairs


If you are looking for a easy to learn fast and light family game Slap Down is a perfect fit for anyone looking for a frantic and fast game.

FCC disclosure: a copy of Slap Down! was provided for review.

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Families everywhere have adapted and settled into the new normal. We are all continuing to practicing social distancing and staying home more. The uncertainty of current events is stressful and frightening for a lot of families. Sometimes, the only answer is a good laugh. Below is a list of relatively inexpensive games that are all fun to play.

Note: The links for these games are Amazon Affiliate links. if you click these links and buy the games, then EFG will get a small amount of revenue from your purchase.

Exploding Kittens

Exploding Kittens is one of the silliest games in my collection, and is a family favorite. You can play as many cards as you like and you end your turn by drawing a card. If the card is an exploding kitten and you cannot defuse it you are out of the game. The last person standing wins. That’s it. The game really is that simple. The design is such that you never need to reshuffle the discard pile into the deck. There will always be a winner by the time the cards run out.  Check out the review here.

Not Parent Approved

If you are looking for something to get everyone laughing then check out Not Parent Approved. It is played in the same style as Apples to Apples or Cards Against Humanity, with one player as the judge and the rest of the players trying to provide the best answer to the prompt card. The game has a large range of cards, and for younger players, parents may want to screen the cards for content.

Happy Salmon/Funky Chicken

Happy Salmon is really, really stupid. But, in the best ways. This is a great game for motivating your family to get up, laugh, and shout their way through a game. You can even buy two copies (there are two different color versions) so you can get up to 8 players. That is WILD.

Funky Chicken, just like Happy Salmon above, is also really, really stupid. But, it is stupid in the best possible way. The game play is similar enough that if you like one of them, then you should definitely get the other.

Invasion of the Cow Snatchers

Invasion of the Cow Snatchers is also a single player game with a hilarious theme from Think Fun. In this game players are collecting cows represented by colored disks, and the red bull must be collected last. There are fences of different heights that add challenges to each puzzle.

Shaky Manor

Shaky Manor is a game unlike any I have ever played before, where each player is given a tray containing eight square rooms each connected by doorways. Players place an meeple, a ghost, and three treasure chest cubes into the tray. They then shake the tray to try and get the meeple and the cubes into a designated room without the ghost. The first player to do it five times is the winner. The game is noisy, silly, and loads of fun!

Loopin’ Chewie

Loopin’ Chewie is the quintessential family game. With it simple set up, simple gameplay, and fast play it encourages multiple plays in one setting. The format allows for multi age and multi generation play, by being so simple and requiring little skill or strategy.

Loopin’ Chewie has a player elimination style with a bit of a twist. Once all 3 storm troopers are knocked below a player is no longer eligible to win the game. They may however continued to play and try to knock the millennium Falcon into the storm troopers of their opponents. The last player with with Storm Troopers at the end wins the game. See the review here.


Hoagie is a sandwich building game where each player is trying to build the perfect sandwich without any part getting spoiled by three oogies. It has a level of gross that kids and adults will find entertaining.  Hoagie is a light game that can be played with multiple ages all together making it a great game for the whole family. See the review here.

Unstable Unicorns

Unstable Unicorns is a card combat game that features whacky unicorns as you build an army. The art is adorable and gameplay loop as you pass between turns feels very similar to Magic: The Gathering (and I mean that in a good way). We enjoy it every time we play.

Go Nuts for Donuts

Go Nuts For Donuts is a card drafting and set collection game where players are trying to collect the best donuts to eat.  Really, what better topic for a game can you have beside collecting donuts! Player bid on the different donuts available in the donut row. Players bid in secret, and at the end of the bidding players may only collect those donuts where they are the sole bidder. Each kind of the 21 kinds donut ( and two beverages) has either points it gains you, an action you can take immediately upon retrieving the card, or both. The artwork and text on the cards are fun and adorable and sure to make you smile.

What Do You Meme: Family Edition

What Do You Meme is a hilarious game that invites players to create funny memes using a stack of funny pictures straight from the deepest corners of the internet and a huge deck of caption cards. The problem is that the original version of the game is a bit… grown-up for our tastes. The good news for all of us is that there is a bespoke Family edition of the game that replaces the sex and drugs with fart jokes (which just makes it all around better in my opinion). Just look at the box. It’ll all make sense. This is the definitive edition of the game!

What do you think? Sound off in the comments and let us know your thoughts!

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The holidays are approaching quickly and some amazing new games have come out this year. The EFG team was fortunate to have been able to see most of these games in person at New York Toy Fair early this year. There are so many more games than we can fit into one article, so if you need more ideas check out the links at the bottom to other articles that may inspire your gift shopping or wishlist creation.

Games for the Whole Family

These games are easy to learn, and perhaps hard to master games that can be enjoyed by a wide range of players. These games are great for multi age game play and less experienced gamers.

Dungeon Drop

The titular “Dungeon” in Dungeon Drop is created by dropping an assortment of colored cubes onto the play surface. Each colored cube represents a different object ranging from grey pillars (which help form the rooms) to orange keys, and green Boblins. This simple gameplay loop can be taught in a few minutes and gameplay is fast.

Ship Shape

If you are looking for a unique and engaging game, Ship Shape is a great choice. It is a 3-D puzzle game where you take on the roll of a Captain trying to fill the hold of your ship with  treasure, cannons, and contraband to try and get the most coins for the visible contents. With the recommended age beginning at eight years old, this is a game that is great for so many members of the family.


Try and seal your victory in Starlink by creating constellation. This party style drawing game is engaging and can play three to six players. Players draw a secret word and on their turn they need to try and draw the secret object by connecting stars. Players earn bonus points for fitting their constellation inside the telescope circle.

Abandon All Artichokes

Build your hand of garden vegetables by deconstructing your deck of artichokes. In Abandon All Artichokes, players start with a hand of all artichoke cards. The goal is to abandon their artichoke cards and create a hand with other vegetables from the garden. This is a great deck builder game for players new to that style of game.

Back to the Future

The story of Back to the Future comes to life in this cooperative board game. Just as in the movie, you need to fix the 1955 timeline by repairing the DeLorean, getting the clock tower ready, and keeping Marty’s parents love on track before the picture fades. Back to the Future-Back in Time features some unique touches including the dog Einstein as a playable character, and the clock tower doubling as a dice tower.

If You Like…

So many games are released each year. There are some old favorites that publishers re-imagine, and many times these games can become our new favorites.

Marvel Splendor

The Marvel Universe has been merged with Splendor. This new version included new tactics, new updates to the rules and new win conditions. Players need to gain infinity points using the Infinity gems. They use these to recruit heroes and villains, and when the right moment arrives, claim the Infinity Gauntlet.

Tsuro Phoenix Rising

Tsuro Phoenix Rising add some great new components to the classic Tsuro game. In Phoenix Rising, players now have double sided tiles that sit in a special tray so they can be flipped over during gameplay. Unlike the original, if you are sent off the board, it does not mean you are out. Instead you can be reborn from the ashes once per game, and continue playing.


The game Kingdomino took the boardgame world by storm winning the Spiel De Jahres in 2017. Now there is a My First version that is for players ages five and up, with a dragon theme. Dragonmino takes the same tile drafting and placement mechanism, and simplified it further for younger players. With each match with the tiles players earn a dragon egg and are trying to collect eggs with baby dragons inside.

Dragon’s Breath the Hatching

Dragon’s Breath The Hatching fits into two categories: Games for Young Gamers and If You Like. Haba took the popular Dragon’s Breath game, which is a great game for young gamers, to the next step. The Hatching is a versatile addition to any family’s game collection. It can be a stand alone game, or expansion to the original Dragon’s Breath game. As an expansion it adds a fifth player.

Games for Young Gamers

Duck Duck Dance

Duck Duck Dance is a movement game for players age two and up. There are three simple steps to the game. First roll the over-sized dice to reveal dance moves, perform the dance moves, then flip card on the board to reveal an audience member. The game ends when all audience members are revealed. Duck Duck Dance incorporates many skills needed for toddlers: Gross Motor, Sequencing, Counting, Imitation, Turn Taking, and Vocabulary building.

Panda’s Picnic

Panda’s Picnic in the Park is a matching game for players age two and up. The game comes in a picnic basket and players take turns pulling items out of the basket and matching them with things on their plate. There are multiple ways to play. Learning skills include: Color and Shape. Pretend play, turn taking, gross and fine motor skills, and vocabulary building.

Bandit’s Memory Mix Up

Bandits Memory Mix Up is a game for two to four players ages three and up which challenges memory. This game has players take the spy glass and placed five garden tiles inside then shake it up. One garden tile is removed secretly. The challenge: remembering the removed tile. The first player to identify the missing tile wins. There are also variants which support solo and large group play. Play reinforces the skills of turn-taking, visual discrimination, and memory.

Smoosh and Seek Treehouse

Smoosh and Seek Tree house is a cooperative game for two to four players ages three and up. In this game players are working together to find all the different Woodland animals playing hide and seek in the tree before Mr. Prickles climbs the ladder. Players worked together to remember the location of the different seekers when they think they have located a seeker they state who they think it is pick up the disk and smash it into the smash to to reveal who’s hiding. If they successfully find a hide or they place a token to show that seekers has been found. Game play reinforces memory, simple strategy, cooperation and fine-motor skills.

2020 Award Winning Games


The 2020 Spiel Des Jahres  winner Pictures is a unique party game that takes place over five rounds. The game begins with a field of 16 photo cards placed in a four by four grid. Then each player uses a series of unique items to best represent one picture. Items include: 2 Shoelaces, 6 Wooden, Building Blocks, Wooden cubes and Picture frame, picture cards in a hand drawn style, and 4 Sticks plus 4 Stones.

Once the pictures are recreated, each player guesses which pictures the objects represent. Players earn points by correctly guessing, and having your picture correctly guessed. Materials pass, allowing all players to use all five different materials, and the creating beings again.

The Crew

The 2020 Kennerspiel Des Jahres, the Crew combines two unique gaming styles, cooperative and trick taking. Players take on the roll of a space crew trying to complete missions. The rule books tells the story of each mission as well as the conditions players need to follow to succeed. Once a mission is completes successfully players can move on to the next mission. The game has 50 mission, which increase in intensity both within the story and in the requirements needed to be successful. For a small game, and modest number of components there is a lot of game packed into the small box.

For More Gift Ideas

To support families during the unique times we are in, we put together some articles this spring. These articles suggest some great games that would also make great gifts. Plus the EFG Essentials is our “go to” collection of games that we recommend.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

Follow us on Facebook!

Like us on Twitter!

Follow us on Instagram!

Subscribe to our Newsletter!

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