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Gaming Glossary


Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you
 find confusing and we will try to include them in future editions!


The gaming definition this time around is a term that is applicable to board games, but can also be found in some video games:

Deck Builder

A deck-building game is a card game where players begin with low-value or undesirable cards. Over the course of the game, players curate the cards that are in their deck. As they add new cards, it creates a new individual draw deck to optimize what they draw. Players accomplish this curation by both discarding and/or adding different cards to their personal decks. The ways players can add new cards to their deck varies game to game. Many games have a central field or market which players can select from to acquire more powerful or desirable cards.

The First Deck Builder Game

Dominion by Rio Grande Games is credited with being the first deck-builder game. They also won the Spiel des Jahres (Game of the Year) in 2008. As of the time of this writing, Rio Grande Games has published 15 expansions to Dominion. You can learn more about Domino of the Rio Grande Games site here.

Are Collectible Card Games the Same as a Deck Builder?

A Deck builder card game is different from Collectable card games. In a deck builder all the cards a player will need are included in the game box. Players are trying to improve the cards in their deck over the course of the game. In contrast, Collectable Card Games (CCGs) players work outside the game session to craft a deck by collecting cards often in random sets. Much time, effort and money is used to create a strong deck. Once a game begins the cards in the deck do not change. Some of the most well-known Deck builders are Magic The Gathering and Pokémon.

Examples Of Deck Builder Games:

  • Abandon All Artichokes’
  • Sushi Go
  • Dominion


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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to board games:

Roll and Write/ Flip and Write

In games with a roll/flip and write mechanic, players role dice, or flip over a card(s) and make decisions based on the dice or cards. Typically player have a paper or dry erase record sheet to document their selections. This decision making is distinctive to this genre of games and the record page is typically more complex than just a score sheet. Roll/Flip and write games often involve other players simultaneously when the roll or flip occurs. However, player interaction is not required. Some Roll/Flip and write games also have a solo mode or variant.

Roll and Writes

Roll and Write games involve dice being rolled to provide the choices for the player or player group. The most well known roll and write is Yahtzee, but many more have come onto the market with a range of themes and complexity levels. Roll and Write games typically are small and portable and often have very streamlined rules. In some games players make decisions and participate with every dice roll, such as in Qwwix. Other times decisions are only made on your turn.

Examples of Roll and Write Games

  • Qwwix
  • Bloom
  • That’s Pretty Clever
  • Three Sisters
  • Harvest Dice

Flip and Writes

Flip and Write uses the same premise as when using dice, but utilizes cards instead. In these games there is a deck that is revealed to generate the choices for players. In a game such as Silver and Gold, there are patterns revealed by the cards as they are flipped and players need to mark their personal cards.

Examples of Flip and Write Games

  • Silver and Gold
  • Next Station London
  • Super Mega Lucky Box
  • Explorers

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!


The gaming definition this week is applicable to board games and tabletop role-playing games, the term applies widely beyond gaming:

Analysis Paralysis

The term Analysis Paralysis is common in board games. However, it is applicable in all gaming, and within decision-making in work and life in general. With Analysis Paralysis many choices are available, often too many choices. The decision maker out of anxiety or a fear of making the wrong decision my take excessive time making their decision, or in extreme cases make no decision at all.

In-game settings, the player spends an excessive amount of time considering their options and plotting the implications. This excessive time can often negatively impact other players by extending the game time and forcing long waits between turns. Often players overthink their options. It can be very frustrating for other players in the game when the gameplay time is extended for this reason. These long wait times take away from the game experience of other players. There are multiple ways to address and mitigate some of the decision making which will be discussed below.

History:

The idea of being paralyzed by decision-making is an old one. We can see a reference to it, though not used by name, in Aesop’s fable The Fox and the Cat. The fable tells of a Fox and Cat that each has tricks to escape the hounds. The cat only had one trick and the Fox had “a whole sackful”. Once threatened by the hounds, that cat did its one trick for an escape without hesitation. The Fox meanwhile started and restarted with different tricks and was unable to escape. You can read the full story here. The idea of the fable is that one may have so many options their failure to act on any of them can be detrimental.

The phrase Analysis Paralysis is credited with being paired together in an 1803 pronouncing dictionary. These words became paired for their rhyming, and also for the memorable phrase they created. The concept has long existed but this phrasing captured it in a more concise manner.

Ways Minimize Analysis Paralysis

With Analysis Paralysis being an old problem, there is a classic game that has come up with a solution. In Chess, players can use a Chess Clock. This is a special clock with two clocks so players can track their available time to make their moves.

Strategies to Minimize Analysis Paralysis in Gaming:

  • Timers/chess clock: By limiting time it reduces the negative impact on other players. A timer provides incentives to prevent overanalyzing the choices, as well as a hard stop to analyzing choices.
  • Choose games with limited choices per turn. By starting with fewer choices it reduces the need for a long analysis of choices.
  • Slowly include games that add more choices. Rather than jumping right to a game with many choices, try to increase the game complexity and choices available incrementally to build the habit of a short decision-making time.
  • Perfect decisions are not the key, so building a culture where perfection is not the goal. The culture at a gaming session is critical to the comfort of players overall, but it can play a major factor in decision-making. If a player feels safe to take a risk and not worry about negative comments they may not be so fixated on making the “right” move.
  • Focus on your main objective, if there are multiple. In more complex games there are usually multiple parts of the game and aspects to focus on. When there are many decisions to make, it can be helpful to go back to the main objective to limit the scope of your choices.

Strategies To Minimize Analysis Paralysis Outside of Gaming

  • Focus on your main objective, if there are multiple: Just like in gaming, when there are multiple objectives, what is the main or most important one. Use that to guide your focus and narrow the relevant choices.
  • Set a time frame/ timer: Create a hard time limit if one does not already exist. Time limits help to focus the analysis by having a firm ending time.
  • Prioritize the Options: Try to eliminate some of the less optimal options. One great strategy is making a list so you can see the options and then cross off less important or optimal options.
  • Take a break: If you are able to, take a break from analyzing your choices. By stepping away from the active analysis you can come back with fresh eyes to the options to aid in decision-making.
  • Ask for Advise: If there is an expert or someone more experienced you can seek their insights and thoughts. They may have a valuable perspective to focus on the most important options you have in your decision-making.

Final Thoughts

Analysis Paralysis is often a term used in gaming, but is certainly not limited to gaming. Many of the strategies above can be applied to all aspects of decision-making. If you find yourself frozen, and struggling to make a decision see if one or more strategy helps you.


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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!

The gaming definition this week is a term that is applicable to many well-known games: LARP

LARP is an acronym for Live Action Role-Playing. It Incorporates physical action, improv, cosplay, and roleplay into a single event. Players inhabit a fantasy world at a set location in real-time and can be based in a wide variety of genres.

LARPing involves social interaction with players and NPCs (non-playing characters). LARP events will require specific costumes and props to further the set environment. More experienced players will likely be better outfitted for LARPing events having collected gear over a longer period of time. New players can purchase supplies at various stores and online sites. LARP organizations such as Alliance have forums to guide new players. Preparation: character creation, backstory, props, costuming, etc. assist players with fuller immersion into the event.

References can be similar to tabletop role-playing questions, general gameplay, character class and race choices. Parents may need to assist with forum surfing, costuming. As with sports or a new instrument, invest minimally at first to ensure your player’s interest warrants a larger financial investment.

A PC attacking an NPC

What does LARP mean?

LARP is an acronym for Live Action Role Play. LARP is an immersive story experience where participants physically act out their character’s actions. Staff create a different world for players to plunge into with costuming, props, and scenography into an amazing experience. Most children have played make believe. We have all seen towel capes, construction paper crowns, and broom stick swords. LARP is the next evolution of that, which is why children easily lean towards LARP.

LARP Basics

There are several genres of LARP, with 2 basic types. The first: Adventure, Demonstrative, or Boffer LARPs feature mock combat with foam weapons. These LARPs encourage the players to work as a group towards a common goal. Serving the greater good, protecting a community, exploring the unknown, finding a lost item or person, and so on. Another term for this group is combat LARP, and they have genre-specific weapons. The second: Interactive, Literature, Parlor, Salon, or Theater LARP features heavy role-play with emotional interaction more character-driven, often with no specific goal or task. Groups without combat are non-combat LARPs. Their conflicts resolve with cards, dice, or chance games (ie rock paper scissors).

Similar to most modern video games and tabletop role-playing, LARP is Player vs Environment (PVE) or Player vs Player (PVP). PVE the group is united as a whole against something threatening the land, the town, and so forth. Players can face monsters, puzzles, traps, and so forth. PVP plays the players against each other. Narrative or personal motivations can drive this game’s focus and player interaction. (We define PvE and PvP in the greater gaming context here.)

How to find a LARP?

Now is the time to find a new LARP group. Many groups were constrained by the pandemic and are restarting and rebuilding. There are several online resources, use your favorite search engine and search for LARP or LARP in your area. If you already know what genre you’re interested in, add that to your search as well, i.e. pirates, medieval, futuristic, and so on. Some specific sites include LARPfinder, meetup (for larger cities), reddit (r/LARP), Facebook, and many others.

Local gaming and tabletop stores often have LARP advertising and may have LARPers on staff. There are some summer camps with LARP themes and events as well. Conventions can also be a good resource for single-event LARPs, some may run over the course of the convention. You can typically reach out to the organizers and ask. There are LARPs across the globe with a wide variety of genres and sizes. You will find one that fits if you look for it!

Examples of different LARPs. 

LARP genres can vary as widely as any interest base. These genres can include: aliens, cyberpunk, futuristic, fantasy, historical, horror, pirates, murder mysteries, superheroes, and whatever else imagination can create. Genre types will dictate costuming, weapons, character interactions, and window dressing for the environment. The setting will determine how your player reacts to what is around them. A pirate or cowboy won’t be as surprised by a train as an elf from a medieval setting might be.

Some LARP games and genres are geared towards adults only, most vampire LARP is adult only. Most LARPs have their age requirements posted on their homepages to make child-friendly LARP easier to find. (AllianceLARP New Hampshire, for example, allows players starting at 14 with a guardian.)

What are Boffer weapons?

Bow, Swords, Staff

Boffer weapons are traditionally part of American LARP.  Boffer weapons are 3 layers: a rigid base, foam middle, and duct tape or nylon cover. The materials vary. Foamsmith (boffer weapon makers) skill sophistication can vary from pool noodles with handles to sleek light weapons resembling their real-world counterparts. Boffer weapons are built for safety and ease of play by a wider range of players. They are typically checked for safety before every event. Boffer weapons are easy to use by the average player. However, they are not always painless, especially in the heat of battle with adrenaline. It is not uncommon to get a bruise or two from combat regardless.

European LARPers tend to use latex rubber weapons which are heavier, and more realistic in appearance, but require more physicality to wield. In some cases more extreme LARPers use real weapons, this is rare and more likely in historical reenactments than play.

Is Cosplay the same thing as LARP?

No. Cosplay and LARP are not the same things. They are similar. Cosplay is when you dress up as a character from a movie, TV show,  book, videogame, or your own creation. Most Cosplay is found at conventions or special events connected to the character. Stormtroopers, Wookies, and Jedi often appear when a new Star Wars movie comes out, that is Cosplay. Cosplay is more for appearances and getting into a character as an expression of enjoying a fandom. LARP costuming needs to be functional as well as genre appropriate to play a game.

Is LARP Similar to DnD?

Absolutely. LARP and Dungeons and Dragons have very similar origins and base rules. Noncombat LARP uses dice or card systems similar to D&D for combat resolution.

Both games require a bit of imagination to help build the setting and role-playing. Most LARPers play D&D or other similar role-playing games in the off-season, or started there and branched off into LARPing. If your child is nervous about LARP, tabletop role-playing games are a good place to learn which genres they’re interested in and a chance to practice their role-playing skills.

What does a new player need to know?

Learn the basics before you go. Most LARP groups have websites with the rules, they may have a rulebook, requirements, and so on. You should have read through those things at least once before you go to an event. Game restrictions and waivers should be known ahead of time not when you’re with your kiddo in full costume at the event. If you or your child need special accommodations, reach out to the game runners ahead of time (they typically have at least an email on their websites) or other players may be able to help or point you in the right direction. Review costume guidelines and requirements. Part of immersing yourself into a LARP world is the proper costuming.

What to Bring

If the venue is outside, bring sunscreen, bug spray, and water. Dress appropriately for the weather, extreme weather conditions can lead to certain costuming holds. It’s easy to add layers to a cloak and remove them on cold days. Ask ahead of time about food and drinks. Some offerings either in or out of game may be provided or you may have to pack lunch. Try to play along and bring in genre meals, a Lunchable can be repacked in reusable wax cloth instead of a plastic container. If the event is a one-off versus a multi-day event you may need to arrange sleeping accommodations as well. This may be camping or a local hotel.

Acclimating to Events

NPCs

Remember it’s natural to be quieter when you’re new. Many LARPers have been playing for years and are very welcoming. Give it a few events before deciding it’s not for you. However, group dynamics aren’t always a fit, you can explore other games and other groups. LARP is an international game, there are places for everyone.

Most games start with a welcome speech or intro, this is your time for new players to ask their questions. Logistics or the pre-start time where your costuming and weapons are being checked for safety is also a time for questions.  Most games have moderators or experienced players or staff on hand to answer questions as you go, identify them early, and ask. It doesn’t hurt to play into your character either and ask in game.

Places to buy LARP costuming and supplies

Finding the right costuming for your character can go a long way into finding role-playing and helping a new player step out of the real world and into the LARP world. LARPing can be an expensive hobby. There can be ways around that, especially for new players trying out LARP before committing. Look to your new LARP group for guidance: new player forums, game organizers, and veteran players can all help you with rules, requirements, and where they got their gear. New players might be able to borrow some pieces to help with the cost while they’re deciding if this is for them.

Depending on your LARP genre, there are several easily accessible websites to help build your character. First look at your LARP group website & forums, there will be suggestions related to the rules and needs specific to your game. Next a quick search for LARP costume, LARP gear, LARP armor, LARP weapons, etc will find you several sites. Costume stores/sites, Walmart, amazon, and other bigger markets. can get you something serviceable in a quick time. Once you’ve decided on LARP as your hobby and you’re looking to move from testing to definitely playing: Etsy, Epic Armory, B3, Holy Clothing, burgschneider.us and MANY others will have genre-specific weapons, armor, props and so on.

Don’t forget about crafting. If you or a friend can break out a sewing machine this can save you quite a bit. Also, thrifting has been a time-honored way to build up your costuming. Pinterest is full of LARP DIY to help with various levels of your skill and direction needed.

Where can I find LARP in the media?

There are a wide variety of LARP examples in movies and TV shows. Not all of these examples are family-friendly, often LARP is confused for tabletop role-playing by those who haven’t read this article yet. Often the examples produced depict LARPers as unsympathetic nerds with poor social skills. LARPing attracts all sorts of people, most of whom are welcoming and enjoy sharing their beloved hobby with others.

Examples

  • Phineas and Ferb the Movie: Candace Against the Universe
  • Monster Camp
  • Hawkeye
  • Supernatural: LARP and the Real Girl
  • Role Models *not kid appropriate

Conclusion

In conclusion, LARP, or Live Action Role-Playing, is a form of immersive story experience where participants physically act out their character’s actions. It incorporates physical action, improv, cosplay, and roleplay into a single event and can be based in a wide variety of genres. There are two basic types of LARP, Adventure or Boffer LARPs which feature mock combat with foam weapons, and Interactive or Theater LARPs which feature heavy role-play with emotional interaction. LARP can be found through online resources, local gaming and tabletop stores, summer camps, and conventions. With a wide variety of genres and sizes, there is a LARP for everyone to enjoy.


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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!

The gaming definition this week is a series of terms that is applicable to video games: Action Games

Space Invaders

Action games are a super-genre of games that focus on mechanics, physical challenges, and reaction times. This genre overlaps with several other genres such as RPG, sports, and adventure games, but an action game relies primarily on overcoming challenges and with quick response times and hand-eye coordination often coupled with an intense time element favoring speed over complexity.

Shooter games were one of the first action games on the market, one of the more famous being Space Invaders. A single defender needs to shoot oncoming aliens without damaging their own defenses (although doing just that was a common strategy).

Action games are so common that they have become a hybrid of almost every other type of video game. There are Action Adventure games, Action RPGs, and more.


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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!

The gaming definition this week is a series of terms that is applicable to video games: Platformer or Platform game

Donkey Kong Country: Tropical Freeze

In this genre players jump or climb between different platforms. Graphics are typically 2-D in a third-person perspective side-view. Although newer games are using 3-D in first person perspective.

Early platform games used ladders and climbing but later games generally focus more on jumping.  Platform types can include standard, jump through, slippery/high resistance, sticky, conveyor belt, and many more.

Donkey Kong, one of the first video games with a storyline; is one of the first examples of a platform game. Mario jumps over barrels and climbs ladders to save Paulina as she cries “HELP!”

Super Mario Bros is also one of the most famous examples of a platformer game. Several sequels of Super Mario Bros has taken Mario and Luigi through various platform types and increasingly difficult jumping challenges over the years. The vintage Mario platform is also included in Super Mario Odyssey, where you need to navigate through 2D sections to reach the next needed location.

Examples of Platform Games Include:

Little Big Planet

Guacamelee 2

Crash Bandicoot


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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!

The gaming definition this week is a series of terms that is applicable to video games: Fighting Games

Fighting games are a type of action game where two or more characters fight each other. Players can fight a combination of other players or the computer. Fighting typically includes hand-to-hand or melee weapons.

Fighting games typically have a player and enemy health bar on the screen. Combat is divided into rounds. Rounds, typically 3, end when one player’s health is reduced to zero, or whoever has the least health with time runs out. In-game characters have different moves and attacks based on simple to complex button combinations. Most traditional fighter games are viewed from the side in 2-D and 3-D. Fights take place on a set area similar to a stage where players have limited movement capabilities. Animations in fighting games tend to feature exaggerated movements and reactions. Subsets of fighting games include sports-based, beat ‘em ups, brawlers, and other combat styles.

Street Fighter is the classic game most associated with this genre. Street Fighter has many series titles over the course of the years.

Fighting Game Examples Include:

  • Super Smash Bros
  • Street Fighter
  • BlazBlue: Cross Tag Battle

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!

The gaming definition this week is a series of terms that is applicable to video games:  Adventure Game

In this genre the player is the protagonist of an interactive story driven by exploration, narrative, puzzle solving, or a combination of the three. These games are story based and can vary widely by content. Play is single-player. The majority of adventure games do not have action elements.

The adventure game has evolved from text-based command and prompt games into full graphic immersive stories and exploration. One of the first text-based adventure games was Zork I. The game describes player locations and actions, while the player types responses to these text prompts creating interactive fiction. You can find the Zork Anthology on Steam here.

Text-only prompts have evolved into graphic explorations such as Myst and Monkey Island where puzzles were entwined in the experience. As players move through the game, they are trying to solve a big problem or series of problems. To reach this goal, you need to complete many subtasks, in a chain of activities to work closer and closer to your goal. For example, you need a key to open a door, but to get the key you need to go solve a farmer’s problem (and in order to solve his problem you need to find some other object.)

Other subgenres of adventure games can include choosing your own adventure games and visual novel games. Many visual novels are intended for older teens or adults.

Examples of This Genre Include:

  • Dreamfall
  • Portal
  • Mystery Case Files: Dire Grove
  • The Last Express
  • Monkey Island series
  • Telltale games

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!


The gaming definition this week is a series of terms that is applicable to video games: Respawn, Spawn Rate and Spawn Timer

Pokémon Center

Respawn refers to the act of reviving or returning to the area or field of play in a video game as a player, or the return of a threat or resource. The word Respawn was originally coined for multiplayer experiences, but now has generalized to all of gaming. (verb)

  • If all your Pokémon get knocked out, you respawn at a Pokémon Center.
  • In Legend of Zelda, if you leave a dungeon and reenter the monsters will Respawn.

Spawn Rate is the time it takes for a threat or resource to renew or return to the field of play. It may have a percentage /rate at which an object drops. Distribution of what might “spawn” treasure/creatures

  • The odds at which a Pokemon will “spawn” while you are in the grass.
Pokémon Spawn in the Grass

Spawn Timer counts drown is the time for the player to return to play.

  • How long you need to spend in the grass for a Pokémon to “spawn”

Example of Games:

  • Overwatch
  • World of Warcraft
  • Pokemon
  • Legend of Zelda

Respawn Elements in Game

  • Mineral Nodes (It is a point within the game for gathering resources that can be found within many games, such as WOW, Skyrim, Stardew Valley)
  • Monsters

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to many video games, as well as Movies, TV shows, Plays, and Musicals: The Fourth Wall

The fourth wall is the barrier between the audience and the character (or actor). It is also the perspective from which we (as the audience) view the experience.

Storytelling in games has been getting more and more advanced as the games industry matures. One thing I’ve noticed is that a lot of the games I’ve been playing have been breaking the “fourth wall.” The important thing about the fourth wall is that the audience (and the narrator, or even classically the chorus) are meant to be outside the story informing the audience. In “serious drama.” they are invisible. 

“Breaking the fourth wall” traditionally has been considered an act of comedy, though in more contemporary settings it can be more serious. This is where the characters in the story address the audience directly; often ignoring the story that is happening on stage. This type of storytelling device is often shorthand for making a reference or showing the internal thoughts of a character without having to involve the story that is going on. 

Examples in TV and Stage

Remember all of those times in Saved by the Bell where Zack would call a time-out and talk to the camera? He was breaking the fourth wall.

A more recent example is the Musical Hamilton. At the end of the show, Eliza Hamilton is telling the end of her story and gasps after the song ends. The gasp is considered her breaking the 4th wall.

Video Game Examples:

  • Guacamelee
  • The Secret of Monkey Island
  • Paper Mario: The Thousand Year Door

Additional Resources

What do you think? Sound off in the comments and let us know your thoughts!

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