Blurble is a game all about racing and talking. So many of us love to talk and this gives us the chance to put that talking to good use. In Blurble, players race to say a word first that starts with the same letter as the picture on the card. North Star Games published Blurble, which takes about 15 minutes to play, is recommended for ages 8 and up and plays 4-8 players
Game Components
Blurble contains 348 colorful cards with a wide range of pictures. An Exercises booklet included gives many ideas for other ways to use the cards beyond the game.
Gameplay
To begin a round, players select one player as the Blurber. This person puts the deck between them and the player to their left. First, the top card is flipped over, and then two players then go head to head racing to first shout out a legal word starting with the same letter as the picture. The other players act as referees. They determine who said their word first and if it meets the criteria to be a legal word. The card goes to the winner, and the card scores a point. The Blurber then moves to next player clockwise around the table until that Burbler has raced every player.
The next round begins by moving the roll of Blurber to the left. Play continues until all players have been the Blurber twice in a 4-6 player game or once in a 7 and 8 player game. The player with the most points wins. The rules also state that in the case of a tie the youngest player wins.
The criteria that qualifies what is a legal word in this game is very straight forward. First the word must start with the same letter as the picture. Secondly, the word must be in English. Finally, each word is only playable once per game. Additionally for the restrictions the word cannot be; a proper noun, a number, an acronym, or have any part of the name or the card or answer overlap (for example rain and rainbow).
Rule Variants
The rules also offer multiple rules variants. There are two variants for playing with younger children against an older player. The first suggestions are that the younger player does not have the same restrictions on their words, just that it begins with the same letter. The second variant has the younger player following the standard word rules, but the older player has additional restrictions, such as it must be a noun.
Game play variants can add some different flavor to the game. The variants include; King of the Hill, The Thief, and The Brainiac.
- King of the Hill: Each race winner becomes the Blurber. The game plays to 10 points.
- The Thief: All players may jump in when an illegal word is used and try and steal the card by providing a legal.
- The Brainiac: Players further limit the criteria on what makes a legal word for all players.
Family Gaming Assessment
Blurble allows play with multiple ages and skills by adjusting the criteria of a legal word, and the recommended ages 8 and up and without any changes that age works well. In playing with a kindergartener (age 5), he could not come up with a word quickly so for children who are pre-readers or beginning readers this may require some customization of the rule to best use the game. Blurble takes minutes to teach and can play up to 8 players making it great for a gathering of family or friends. Scaling criteria of a legal word accommodate multiple skill levels within the same game.
I think it is an asset of the game that the rules can be so adapted and flexible. The one rule I encountered, which I questioned is the rule in the event of a tie. The rules state that in that instance the youngest player would win. In this case I disagree with that default. I would much prefer a final head to head between the two players to determine a winner. Choosing the youngest player to win is arbitrary. The rule could just as easily said the player with the longest hair wins in the event of a tie.
Educational Exercises
Blurble contains a booklet labeled Educational Exercises. Within it explains other uses of the cards in Blurble as an educational tool for parents and teachers. Activities are categorized by type, and then further broken down by age. As a primary teacher, I found these great ideas to utilize the cards in a range of other activities. The activities include Object Identification/Vocabulary, Spelling, Storytelling, Identifying Characteristics, Information Retrieval, and Group games. These activities range for ages 2 (with object identification) to age 11 with storytelling. The activities suggested could be helpful for Home School lessons, centers in a classroom, or skill reinforcement at home.
The educational opportunities are quite extensive with the range of quality pictures on the cards. There are additional possibilities for educational activities using the Blurble cards beyond the Educational Exercise suggestions. Some possibilities include sorts, phonic feature identifications, and story starters.
Conclusion
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Blurble tailors to accommodate multiple skills and ages within the same game and provides a great deal of flexibility on how to play. This is a good party game with the ease of learning, and the player count up to 8. The additional educational activities available utilizing the game cards exponentially adds the opportunities to interact with the components of the game.