Quest and Cannons:The Risen Islands takes place in a fanciful world where the characters from one of three nations: Dwunny (Dwarf-bunny), Porcs (Pig-Orcs), or Delves (Duck-Elves) battle for resources. The nations have three characters , each with special traits. Players move their characters around a hexagonal map exploring, collecting, completing quests and battling other nations. Ultimately the goal is to gain Prosperity points. This is the first game from Short Hop Games.
- Age: 14+
- Play Time: 20-120 minutes (20 minutes/player)
- Plays 1-6 players
- Gameplay mechanics: Pick up and Deliver, variable player powers, hand management
Quests and Cannons has multiple modes of play giving players many options. The game can be played in solo mode, with up to six players in a free for all, as a 2 verses 2 or 3 verses 3. There are also guidelines for map setup, but even within the guidelines there is a significant amount of variability. With so many choices on game play and board set up this game will feel fresh and exciting with each new play.
Quests and Cannons is coming to Kickstarter on September 21, 2021. Click the link to check it out!
Components
- 6 player ship dashboards
- 18 sail tokens
- 6 wooden player ships
- 50 Resource tokens (10 of each kind)
- 24 Cannon tokens
- 6 Traveler’s Dice
- 24 Cargo slot covers
- 54 Ammo dice
- 30 Hull damage tokens
- 9 Character stands
- 3 Dwunny Champion Tiles
- 3 Porc Champion Tiles
- 3 Delf Champion Tiles
- 21 Tri-hex Terrain Tiles
- 15 Single-hex Terrain Tiles
- 3 Trading post Tiles
- 3 Starting Kingdom Tiles
- 3 Outpost Tiles
- 18 Island Feature Tokens
- 6 Score trackers
- 39 Coins
- 45 Quest cards
- 18 Map clues cards
- 45 Loot Cards
Game Play Overview
There are quite a few different elements to game play, actions players can take and choices to consider for players. Without getting into every choice, there are some key features of the game to know. Players are working to gain Prosperity Points to win, and Prosperity Points are earned by completing Quests, following Map Clues, and attacking other ships.
Types of Spaces
There are eight different types of spaces you may encounter, different seas affect you movement.
- Calm sea: one movement points space
- Stormy Seas: Two movement points space
- Treacherous Sea: must roll die, with a roll on 1,2,3 your ship takes hull damage.
- Impassable Terrain: can not be moved through
Other Spaces include:
- Outposts: upgrade their ships, or deliver resources for a quest, repair their ship, buy ammo, sell resources
- Trading Post: trade or sell resources
- Starting Spaces: return completed map clues, repair their ship, buy ammo, sell resources
- Islands: explore: gather resources, gain Quest Cards
Turns
A player’s turns consists of using three action points. There are different combinations of actions players can take, which give lots of options within three simple choices. On a player’s turn they can:
- Move one space in any direction (sails add one additional movement per sail), different terrain (noted above) costs different movement points
- Gather resources from an island
- Attack, fire your cannons at an enemy player
Free Actions
In addition there are free actions as well. These give players even more options on their turns, though there are limitations since these are dependent on being at certain locations.
- At a Trading Post players are able to exchange resources for others resources they need or to sell resources for coins.
- At Outposts players can spend resources and coin to upgrade their ship. Outposts are also a location for players to complete Quests by delivering the resources.
- Starting spaces are where players can return their Map Clues, and most importantly gain a Prosperity Point when they do so.
- Both the Outposts are Starting Spaces allow you to also repair your ship, buy ammo, and sell resources, Loot cards, or Map Clues
Family Game Assessment
Quests and Cannons is a more complicated game both in components to manage and choices per turn, than I am used to playing. Even thought the set up takes some time, and there are quite a lot of components to manage it was totally worth the time at the front end once we began playing. The set up did become easier and a little faster once you know the game. As play begins the turns are easy and move quickly, keeping my whole family engaged. There are quite a few elements to keep tabs on, and the ship dashboard organize many of those elements so well.
Quests and Cannons is recommended for ages 14 and up, but with support, scales down a bit. My boys, ages nine and thirteen were able to play, with support. An experienced gamer as young as 9 or 10 and have success playing, especially with a veteran gamer to guide them. Based on how my children took to the mechanics, this could be used as a “gateway game” into a more complex series of mechanics and managing components.
For a family looking to add a game with more complexity to expand their collection Quests and Cannons is an excellent choice. The complex components and mechanics are organizing them in a way to streamline the gameplay making it a great fit for a range of gaming skills.
A prototype of Quests and Cannons was provided for review, so final production may have some changes.
What do you think? Sound off in the comments and let us know your thoughts!
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