A lot of gamer parents ask us about how to get started with playing tabletop RPGs with their kids. In fact, we’ve given (and heard) so much advice that we thought we would just put it all down on a page and publish it here on EFG!
This list isn’t the be all and end all for playing RPGs with your children, but this is going to be a great place to start. Take a look below, and make sure to let us know in the comments if we missed anything.
Note: Most of the text here will refer to Dungeons and Dragons, but the majority of these tips will be applicable to any tabletop RPG out there.
Start with a Kid-focused RPG
Lots of gamers have dreamed of playing Dungeons and Dragons and other tabletop RPGs with their kids for years. It stands to reason that some of those gamers would design their own games to help fill in that void. Darcy Zalewski from the Stay at Home Gamers suggested playing some of those games first!
Some examples include:
The Tales of Equestria Tabletop RPG
Establish The Ground Rules
Lots of tabletop RPGs are full of rules, charts, and tables to search through to help understand how to play the game. But, those aren’t as important as the general rules for playing at your table.
You will likely have your own rules, but some suggestions are below:
- Respect is key. Make sure to respect your fellow players and the DM.
- Be courteous.
- Don’t draw in, or rip up game books that are loaned to you. Treat them like your own toys.
- No cussing or inappropriate jokes.
- If everyone isn’t having fun, then no one is!
Focus on Shared Storytelling
A lot of folks assume that the story comes from the DM, but that’s actually untrue. At the end of the day tabletop RPGs like Dungeons and Dragons are collaborative storytelling games. This means that everyone is working together to make an interesting story. I think it is important make sure kids understand that.
The story isn’t just happening TO them. It is happening AROUND them. Let them describe their actions whenever possible. Encourage them to talk about how their character does the things they are doing. That adds layers to the experience for everybody!
Let Them Drive (Unless They Aren’t)
It is important to let the kids drive the bus. They might take wrong turns, get hyper-focused on something weird, or kick your sandbox over in any number of cruel, unusual, and exciting ways. Let them do it. As long as they are engaged and enjoying the experience you have won!
With that said, Dungeons and Dragons depends on the players to direct the action. The stories expect the players to move forward, find clues, and discover the solutions. Kids (and even inexperienced players) can have trouble with that. Which means their indecisions can stagnate the experience for everyone. You, as the DM, are the only person who can fix that.
Keep It Short!
Adults that play Dungeons and Dragons can play for hours without real breaks. We often brag about marathon gaming sessions. That isn’t going to be possible with younger kids. They just don’t have the attention span to focus on these games for long periods of time.
Instead, make sure to plan for your gaming sessions to be more compact and to take more breaks. You won’t make as much “progress” through stories (especially if you are using adventure modules), but they will be more engaged in the experience.
If You’re Going to Go Big – Bring a Co-GM
Rob Kalajian of A Pawn’s Perspective regularly runs a game for ten kids. (WHOA!) He loves it, but he has found that it would be impossible without the help of his wife who co-DMs with him. This lets him focus on the story and the creatures while his wife helps make sure the kids are ready to take their turns. It minimizes downtime and ensures that kids get more direct attention from a GM.
Have (Quiet) Fidget Toys!
Kids will often have a VERY difficult time sitting still for a long time without fidgeting. Dice are terrible fidget toys because they are loud, and they can get lost easily. (Nothing is more distracting than a handful of kids rolling dice and dropping them on the ground.)
Make sure you have a small collection of quiet fidget toys on hand to give them something to fuss with. Some great suggestions are fidget spinners (that you can probably get for super cheap since the fad is over) and Play-Doh.
Simplify The Game!
Dungeons and Dragons is pretty complicated. You can take steps to simplify it though. Some examples of things you can do are:
- Only give them the dice they need. A player will very likely only needs 2-3 different dice in Dungeons and Dragons 5th Edition (the most recent one).
- Create a cheat sheet to go along with their character sheet that explains in simple terms what they should do when the
Don’t Make Them Manage Their Stuff
Kids are notorious for losing things or failing to take care of them correctly. And, nothing can set a game back like a player having to find a new mini or to craft a new character sheet. The best way to solve that problem according to John Christopher over at Wooden Shoe Games is to collect their character sheets at the end of the session. That keeps organization nice and simple.
You could even store all of those character sheets in a binder with some sheet protectors. They’ll be virtually indestructible.
Make Sure the Villain Is AWESOME!
Treavor Bettis and Allie Deutschmann from the Difficulty Class Podcast both emphatically told me that villains for kids need to be cool. They don’t necessarily need to be interesting and nuanced like villains for adult players though. They can, and should, be completely over the top!
What do you all think? What tips do you have for playing tabletop RPGs with kids? Let us know in the comments!
Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!
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