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Michael Duetzmann

Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to both video games and roleplay games: Class

Class refers to a collection of attributes and abilities that define the overall play experience for a character. Class descriptors can either come from within the game itself using its own story and language to provide definition, or the descriptors can come from the community of players. A game that has classes will often include different, but connected styles of play that are encouraged by a choice of class. Class not only describes what a character is, but defines what that character does, and suggests a specific style of play and interaction with other characters.

Examples

  • Healer: In many games these are spell casters who focus on healing magic.
  • Fighter: These characters are proficient in a weapon or many weapons. They focus on taking damage and/or causing damage.
  • Mage: A spell caster, often their spells can be used offensively.
  • Rogue: These characters tend to be sneaky and do well hiding in the shadows.

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


Video games are often launched in an incomplete state prior to a full release in order to gauge player response and fix problems that would only arise from a large player base that would be otherwise difficult to find. These “Beta Releases” are often defined by whether it is “Open” to all comers or “Closed” and restricted to invitation only.

Fighting Games like Street Fighter and Smash Bros, will often feature a beta test before launch to test online connections and overall game feel from their player community.

Another wildly successful example is Fortnite. It has been around for years at this point, but is still technically in Open Beta.


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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to video games: MMORPG

MMORPG is the acronym for Massive Multiplayer Online Role-Playing Game. This describes a role-playing game that requires a large online player population in order to operate. It typically features dedicated servers and a constant internet connection to play.

MMORPG games often feature mechanics and narratives that encourage both competition and collaboration between players, to some degree. They will often include encounters that put a fixed number of players into a situation or story meant to provide smaller and specific content to those players without interrupting the play experience of others.

These games can be free to play, available after a one time fee, or can be played through a subscription to the service. The cost and payment style varies depending on the game.

Examples

  • World of Warcraft
  • Star Wars the Old Republic
  • Final Fantasy XIV

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to video games: MOBA (Multiplayer Online Battle Arena)

MOBA is a strategy game where teams battle in a predetermined lane or area with heroes/allies. Their ultimate goal is to destroy the other team’s structure/tower

League of Legends

This genre that features short, team based, multiplayer matches with computer controlled allies and enemies. Players create teams from a selection of playable characters, with mechanics and character abilities encouraging a balance of playstyles and teamwork. Character abilities and maps are public knowledge, and computer controlled elements operate in a repeated, predictable fashion. With that public knowledge, strategy and optimization are considered an additional layer of play that carries over between the individual fast paced encounters.

Examples:

Skytear
  • League of Legends
  • DOTA (Defense of the Ancients)

The MOBA style exists in a board game

Example:

  • Skytear: A Card driven board game


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You can also look at our other video game definitions from previous weeks here!

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Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to both video games and board games: Casual Game

Casual Game: A game designed to be played with little to no game skill or knowledge ahead of time. Qualities of a casual game include a wide range of playability by age, an intuitive and recognizable game play experience, and a steady and slow rate of increasing complexity as the game progresses. Casual games will often develop advanced styles and methods of play among more experienced players, but these developments never impact the initial, approachable game experience.

Casual board games have very few simple rules and are easy to pick up and play. Often party style games are casual games too, since their rules are streamlined.

Examples of Casual Video Games

  • Tetras
  • Mario Cart 8 Deluxe
  • Many mobile games, such as Candy Crush

Examples of Casual Board Games

  • Codenames
  • What Do You Meme, Family Edition
  • Cinco Linko (formerly known as OK Play)

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You can also look at our other video game definitions from previous weeks here!

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Every other week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to BOTH video games and can also be applied to board games, tabletop RPGs, and even collectible card games.

Aggro (often shorthand for Aggressive)

In board games, tabletop RPGs, and collectible card games, Aggro describes a style of play featuring consistent and fast actions. It describes a character, game object, (or constructed deck) that is designed to be played with the intent to win in as few turns as possible.

Red Decks in Magic the Gathering are often Aggro Decks, built mostly of low-cost spells that deal direct damage and low-cost creatures with haste or high power.

Aggro characters in tabletop RPGs focus heavily on offense and try to eliminate opponents quickly and efficiently.



In video games, Aggro is used to describe the behavior of a player or enemy character in a game. A character who is aggro will often directly attack non-allied characters and follow them to within limits of play. Computer-controlled characters will often display visual and audible cues before “becoming aggro” and will often change behaviors when the non-ally character travels a certain distance or specific area of play or is eliminated.

Multiplayer RPGs like Final Fantasy 14 will feature monsters that actively seek out players as they enter their field of vision in order to attack. “Aggro’ing” too many monsters is often a dangerous or unwise choice for the unprepared.


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You can also look at our other video game definitions from previous weeks here!

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Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


Spawn Location

The areas where players, threats, or resources return to play after being either defeated or collected. Spawn Locations are sometimes marked if they are commonly used during play.

Spawn Camping

Spawn Camping is the behavior, sometimes unintended but often malicious, of staying near or directly on a Spawn Location in an attempt to gain an advantage, either in defeating players or collecting resources.

Spawn Camping in multiplayer games is often considered bad sportsmanship by players.

Example:

There are dedicated spawn locations on Overwatch maps that change as objectives are completed.


What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to video and mobile games: Idle Clicker

Idle Clicker: An online game, playable on a tablet, phone, or computer browser, built around very simple actions: Clicking the mouse, tapping the phone or tablet, or swiping your mouse/finger across the screen. Overall these games appeal to players looking for low complexity games to help them focus or recover from other tasks.

Players should be aware that their repetitive nature can also have negative effects as well if not played in moderation.

Examples


What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to video games: DPS: Damage Per Second

1.) DPS measures how much a particular attack reduces the health or resources of its target(s) over a fixed period of time, typically seconds. Turns provide another way to divided damage into units, when turns provide a better fit. This measurement allows players to make comparisons between two (often very different) abilities more objectively.

2.) It is a descriptor added to an in game object or character to say it is built specifically to deal damage, often linked to other descriptors (Tank, Healer, etc). DPS items and characters are often labeled that way when a choice between items and characters are possible and encouraged based on personal style of play

Examples of Games with High DPS characters:

  • World of Warcraft (WOW)
  • Final Fantasy

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

Your Family Game On!

The EFG Essentials

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to video games: Open World

Open World: A game feature that puts the player or players in a large explorable common space with little to no marked boundaries (visual or otherwise) between encounters. Open World games will often have game wide systems in place for various player and computer controlled characters and objects to interact with each other. In Open World games you might encounter: Weather, Traffic, Night/Day cycles, and wandering computer controlled threats.

The gameplay is considered nonlinear with multiple ways to reach game objectives. Often times sections of the map reveal as players explore the region. In some games, such as Minecraft the biomes randomly generate as players enter an area. However in Terraria when you create a world the whole space in randomly generated at once.

The Legend of Zelda: Breath of the Wild

Examples:

  • Minecraft
  • Horizon Zero Dawn
  • Terraria
  • Legend of Zelda Breath of the Wild
  • No Man’s Sky: Beyond

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

Your Family Game On!

The EFG Essentials

Follow us on Facebook!

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