
Dungeons and Dragons Graphic Novels
Playing tabletop roleplaying games (TTRPGs) with tweens and teens is about more than just rolling dice and casting spells—it’s ideal for building social and emotional skills! These games are all about working as a team, solving problems together, and creative thinking. Kids who play TTRPGs are actively practicing collaboration, empathy, and decision-making. As they adventure and imagine themselves as different characters in exciting situations, they get to explore different perspectives and learn how to communicate and negotiate in real time. Encountering in-game setbacks helps kids to build resilience. TTRPGs help kids learn skills that’ll aid them far beyond the game table!
For tweens and teens diving into the world of TTRPGs, having some awesome, age-appropriate books to supplement their experience can make all the difference! From easy-to-follow rulebooks that help new players get started to adventure-filled novels full of inspiration, these reads make the whole experience more fun and meaningful. These books make roleplaying games more accessible and let kids dive into a campaign without feeling lost or overwhelmed!
Books for Tweens
Dungeons & Dragons Young Adventurer’s Collection- Set 1
This official Dungeons and Dragons endorsed set of four books introduces kids to iconic characters, locations, and the basic mechanics of the game in a simplified and easy to understand format ideal for new players. The illustrations are fun and immersive.
Dungeons & Dragons Young Adventurer’s Collection- Set 2
This set of four books expands upon the first set and introduces young players to more advanced game mechanics. Each book is still written in an accessible and simple to understand manner, but delves deeper into the magic, monsters, and world of D&D. These are fantastic supplements to the Dungeons and Dragons core books and are a great way to get younger players interested and involved in a campaign.
Dungeons & Dragons: Dungeon Club: Roll Call

This graphic novel about friendships, imagination, and confidence is perfect for 8-12 year olds who might be interested in playing Dungeons and Dragons. The story tackles real issues important to middle schoolers in an uplifting and heartwarming manner.
Dungeons & Dragons: Dungeon Club: Time to Party
Real friendships, real-life situations, and middle school life is explored in this graphic novel coming of age story where the players’ lives are reflected in their D&D characters and their adventures. Parents should know that this second volume is just as fun and beautiful as the first book, but the situations explored can get just as sticky or challenging as the reality of middle school life.
Dungeon & Dragons: Dungeon Academy: Books 1-3
Young readers and tweens will enjoy this fun and exciting middle grade early chapter book series that’s filled with action and adventure. The books tackle important themes of diversity and inclusion.

This middle-grade contemporary fiction book about growing up, becoming yourself, and the power of friendship is perfect for any tween whose older siblings are off to college and need to learn to navigate the rocky waters of middle school on their own. This is a great story for fans of The BabySitters Club and Raina Telgemeier’s books.

This is the third graphic novel in Jennifer L. Holm and Matthew Holm’s Sunny series. In this adventure, Sunny joins a group of boys in her school in a D&D campaign. Comparisons between the D&D campaign and real life school situations will have your child laughing while taking in a serious message. This silly and funny story is all about learning to be yourself and getting comfortable in your own skin.
Table Titans Club: Books 1 & 2
These middle grade graphic novels are effervescent and full of adventure. Perfect for boisterous tweens who identify as slightly dorky. These were adapted from a webcomic and feature heartfelt stories about finding your people through role playing games.
Books for Teens
This teen book is made for theater geeks, gamer nerds, and anyone looking for a fun and whimsical romance book. The fake dating trope is handled adorably and the story is both heartwarming and funny. This is the first book in a series and we can only hope the other books are just as good.

Originally a kickstarter, this comic book style Dungeons and Dragons adventure is set in the Aztec empire and is filled with Mesoamerican lore. LatinX characters, high adventure, and an included one-shot game to actually play at the end make the first selection in this comic book series fun, exciting, and inclusive.
The Adventure Zone: Here There Be Gerblins
The first offering in this graphic novel series by Clint McElroy and the McElroy brothers including artwork by Carey Pietsch is an adaptation of their popular D&D podcast. This series is funny, heartwarming and full of incredible storytelling. The artwork embodies the characters perfectly. Extraordinarily popular and slightly absurd, this book and subsequent titles are definitely for older teen readers as they contain mature themes and language.
Reggie and Delilah’s Year of Falling
This contemporary teen romance beautifully explores themes of inclusivity and significant social issues, all while delivering an adorable love story between two Black teens navigating the challenge of fitting in while embracing their unique passions. As they come of age, the characters uncover their self-worth and what truly matters most to them. The story contains Punk music, Dungeons and Dragons, and Taylor Swift references. What more could you ask for?
Sweet, heartwarming friends-to-lovers romance features teens who deal with big feelings, social anxiety, and the concepts of luck, fate, and making your own destiny. Fans of Instant Karma will recognize the characters and teens will relate to Ari’s love for music and Jude’s immersion in D&D stories. A little bit of magic and whimsy make this story perfect for teens looking for a cozy read full of likable and diverse characters.
Whether they’re rolling dice with friends or diving into an adventure-filled book, tweens and teens can gain so much from the world of tabletop roleplaying games. These stories and guides not only make TTRPGs more accessible but also enrich the overall experience, fostering creativity, teamwork, and problem-solving skills. By introducing young players to age-appropriate books, we’re helping them build confidence, expand their imaginations, and strengthen their social connections—both in and out of the game. So whether your child is just starting their TTRPG journey or already deep into their campaigns, these books are the perfect companions to keep their adventures going strong!