Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!
The gaming definition this week is a series of terms that is applicable to video games: Respawn, Spawn Rate and Spawn Timer

Respawn refers to the act of reviving or returning to the area or field of play in a video game as a player, or the return of a threat or resource. The word Respawn was originally coined for multiplayer experiences, but now has generalized to all of gaming. (verb)
- If all your Pokémon get knocked out, you respawn at a Pokémon Center.
- In Legend of Zelda, if you leave a dungeon and reenter the monsters will Respawn.
Spawn Rate is the time it takes for a threat or resource to renew or return to the field of play. It may have a percentage /rate at which an object drops. Distribution of what might “spawn” treasure/creatures
- The odds at which a Pokemon will “spawn” while you are in the grass.

Spawn Timer counts drown is the time for the player to return to play.
- How long you need to spend in the grass for a Pokémon to “spawn”
Example of Games:
- Overwatch
- World of Warcraft
- Pokemon
- Legend of Zelda
Respawn Elements in Game
- Mineral Nodes (It is a point within the game for gathering resources that can be found within many games, such as WOW, Skyrim, Stardew Valley)
- Monsters
What do you think? Sound off in the comments and let us know your thoughts!
You can also look at our other video game definitions from previous weeks here!
What do you think? Sound off in the comments and let us know your thoughts!
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