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EA announced that they were releasing Elder Scrolls: Legends on PS4 and Switch at their EA Play Media Briefing during E3 week this year. They also confirmed that the game would have cross-play between all of the platforms it is available on.  This is a serious advantage over Hearthstone, which has not expanded much since its initial offerings to mobile devices and PC gaming.

Elder Scrolls Legends is a digital collectible card game that pulls its influences from one of Bethesda’s longest running and popular settings. What separates it from other free to play online card games is just how well integrated the Elder Scrolls lore and feel is integrated into both its single and multiplayer content. Legends offers both competitive and casual multiplayer modes, but also offers single player story modes along with a single player arena mode (Their version of a limited card deckbuilding format).

Elder Scrolls features cards and deck construction that encourages multiple styles of play. Most card games limit you deck construction to cards of a single playable class and a set of neutral cards. Legends treats your deck and your personal avatar as two separate things to be customized. 

First and most pleasantly, the cards allow for multicolor deck construction as well as full support for multicolor cards. Each color of cards in Elder Scrolls Legends represents one the themes with the world of Elder Scrolls: White is the color of order and armies, Red is the color of rage and fury, Blue is the color of sorcery and knowledge, Purple is the color of control and ancient (undead) power, and green is color of nature and hidden threats. The races of the Elder Scrolls series often appear in multiple colors: Imperial forces are white and purple, Argothian lizardfolk are green and purple, and Khajiit Catfolk appearing in both green and white. These races, of which I only named a few, are often featured in Legends multicolored cards. While Legends limits deck construction to a maximum of two colors, it allows for more diverse design with each color as themes not only work within their own color, but with other colors as well. It also allows for more cards to be relevant as the same color can be played in different ways, even more so when paired with another color.

Your personal avatar will also serve you well in the free to play progression system within the game. The game rewards both single player and multiplayer content with gold (to buy packs, arena passes, and stories), Soul Gems (the common resource among card gam11es to craft individual cards, as well as a random cards. The cards you will receive after multiple played games will be based on your in-game avatar, and since races are connected to multiple colors, this gives you control to the type of rewards you receive as you play.

I would recommend Elder Scrolls Legend as a digital card game to family gamers who are invested in the lore of Elder Scrolls, and are looking for solid single and multiplayer content. With its Teen rating to the ESRB, Elder Scrolls Legends is also a playable alternative to younger gamers who want to experience the Elder Scrolls series without the more mature content that is a mainstay of the Bethesda Series.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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There were a lot of awesome games that came to the PlayStation 4 this year. Take a look at the games we recommend for Holiday gifts this year!

Horizon: Zero Dawn



Arguably the best game of 2017 for young adult gamers. Horizon: Zero Dawn is a story of life and struggle over the remnants of a future civilization. Robotic animal creatures roam a landscape filled with the remnants of a fallen civilization.  Players experience the story of Aloy, a young woman trying to survive and understand the great tragedy of her land.

I linked the Complete Edition above. It will be coming out on December 5th and will include the DLC pack that is launching in November.

 

Star Wars Battlefront II



Star Wars is on everyone’s mind right now. How can it not be with Episode 8 looming this holiday season?

Star Wars fans will want to take a look at Star Wars Battlefront II this holiday. It isn’t available for purchase yet as of the time that I published our gift guide, but most early indications from a public beta have been positive. There have been some concerns raised by critics about the micro-transactions that are available in the game, but we don’t have all of the details from the final version of the game yet. We’ll need to wait and see if they end up being a true problem.

 

Everybody’s Golf



Everybody’s Golf is a casual golf game that the whole family can play. You create goofy characters and play on relatively wild courses. The action is simple enough that just about anyone can play with a little practice. The $40 price tag doesn’t hurt either.

 

Destiny 2


Destiny 2 is an amazing multiplayer shooter experience set in a cool sci-fi universe. It is also a great compromise for parents looking to find a shooter for their kids to play that isn’t as grim as Call of Duty: WW2 or Battlefield 1.

 

Crash Bandicoot Collection


Crash Bandicoot was Sony’s attempt to compete with Super Mario. He never quite succeeded in supplanting him, but there are a lot of people who look back on his games fondly. The N-Sane Trilogy is a collection of the first three Crash Bandicoot games that have each been lovingly remade from the ground up and made available in a $40 collection.

Kingdom Hearts HD 1.5 + 2.5 ReMIX



Kingdom Hearts 3 is coming soon. (They say its coming next year, but I’ll believe that when I see it.) Players need to get ready for it and this is a collection of every meaningful game in the series so far.

Final Fantasy XII The Zodiac Age


A sprawling tale about the never ending cycle of war and intrigue. FF12 is the last game in the series from the PS2 era and was recently re-released for PS4 with an HD upgrade. Zodiac Age is the smooth update and rebalancing of an already great game. It even includes some features that never made it to the States on its initial debut.

Minecraft



I know I sound like a broken record, but Minecraft should be on top of everyone’s shopping list. It may be one of the best selling games of all time, but there are plenty of kids who don’t have it.


Be sure to check out the rest of our holiday gift guides for 2017!

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Star Ocean: Till the End of Time is being released as a digital exclusive for the PS4 on May 23rd. This game is part of a long running RPG series with a blend of Sci-Fi and Fantasy themes wrapped around an action based combat system. This game is rated T for Teen for animated blood and some mild violence but is otherwise family friendly to play around younger gamers. This is about as intense as most Avengers or Star Wars movies for sake of comparison.

Star Ocean: Till the End of Time was an RPG where you could get very deep into the weeds with crafting mechanics and mini games, but the combat system features three computer controlled characters while you controlled a character with two buttons that can be assigned various attacks for a simple and fun experience.

 

Star Ocean: Till the End of Time is a game a remember well even though it came out more well more than a decade ago. Laser aiming devices and shotgun blasts were used alongside magical dimension doors. Space ship captains fought side by side with court wizards and quirky animal sidekicks. This game takes an escalating story that spans galaxies and adds a final mid game twist that redefined the perspective of the entire series before and after it.

Square Enix is adding additional features to Star Ocean: Till the End of Time like adding trophy support, the ability to share screenshots and video, along with remote play. A word of caution to trophy seekers is that this game has some optional content that is incredibly difficult and will either having you pull out your hair or pull out a game guide. Expect some cameos and references from other Tri-Ace/Square Enix titles in the deeper parts of the game as reward for those willing to complete the grind.

What do you think? Is this a game you’ll


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The Elder Scrolls V: Skyrim was released five years ago. It was one of the most highly regarded games of the last generation, and fans have been asking Bethesda to update the game and remaster it for the new generations of consoles since the PS4 and Xbox One were released. These requests were originally denied, but it looks like even Bethesda can’t turn away droves of fans who want to buy their game a second time. And thus Skyrim Special Edition is born.

Bethesda announced the game last night as part of their E3 2016 press briefing. They also announced that it is being improved in two main ways: Significant graphical enhancements and Mod Support.

The graphical enhancements are plain to see in the below video. The first game looked stunning when it was released, but the updated version looks miles away better.

The mod support is  really a no-brainer. It is wildly successful on PC and has been received well on Fallout 4. This gives console players a chance to expand their game by dipping into the well of community created content. 

Skyrim: Special Edition will release on Xbox One, PS4, and PC on October 28th, 2016.

 

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By: Stephen Duetzmann

2014 has been a GREAT year for family friendly video games. We have seen new editions of Minecraft. The Toys to Life category is exploding thanks to new editions of Skylanders and Disney Infinity and more competition in the form of Angry Birds Transformers and Nintendo’s amiibo line. Most importantly we have spent the year bearing witness to the phoenix-like resurgence of Nintendo who have slowly started to right the ship with the once maligned WiiU console.

Below is a list of five games for the Sony PlayStation 4 that are great for families and will be great gifts even if they aren’t number one of your child’s list. (And you know what… YOU might even enjoy them too!)

1. LittleBigPlanet 3

Sack Boy has been a major part of the Playstation lineup for years. He’s adorable so it makes sense. LittleBigPlanet 3 is the third installment in the franchise (duh) but this time they mix things up by giving players three additional characters to play.

2. LEGO Batman 3: Beyond Gotham

It’s LEGO Batman. ‘Nuff said.

Seriously though, Traveler’s Tales has been doing an amazing job with their LEGO titles recently. Last year’s LEGO Marvel Super Heroes was amazing and this looks like it will be a similar experience with a DC comics spin.

3. Plants vs. Zombies: Garden Warfare

PopCap knew they had a hit on their hands when Plants Vs Zombies started dominating the PC gaming world several years ago. We knew that more was coming, but no one would have ever guessed that it would have morphed into a team based online shooter.

The best part is that said online team-based shooter is also really good!

4. Minecraft

OK. So I’ll keep it simple here. If you have a child old enough to play video games then you have probably heard more about Minecraft than you will ever want to know. The good news is that Minecraft is budget priced so if you are a bit strapped after shelling out for a new console this is a great addition that won’t break the bank.

5. Resogun

This downloadable title is budget friendly and will provide hours of fun. You control a spaceship flying around an alien landscape rescuing survivors, blasting enemy spacecraft out of the sky and dodging lasers and bullets. It really is more fun than it has any right to be.

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By: Stephen Duetzmann, editor in chief

The release of the PS4 and the XBOX One are fast approaching. Is it worth the cost of upgrading now? Or is it ok to wait?

I spent some time last week talking about the differences between the Xbox One and the PS4. A lot of readers shared their opinions, but several of them asked me whether the upgrade was worth it.

As a result, I thought I would take the time today to say, “Maybe.”

Look. Video game consoles are luxury entertainment devices. They are not (no matter how much we might try to say they are) necessary for our basic survival. As a result, I find it really difficult to stand here and define upgrading as a “necessity” for everyone. Instead, the decision to upgrade is going to be a unique decision for everyone who has to make it.

Some people “need” to get the next new toy right away. Those people don’t need a reason. They probably won’t even think much about it and that’s ok.

But, there are a number of legitimate reasons for waiting.

First, we can’t ignore the cost. These machines represent a fair amount of value. They will likely be a large part of our entertainment for multiple years. BUT, there is still a significant up front investment. No one would be skipping monthly bills to buy one of these things (I know some people will… but they really shouldn’t.)

Second, the previous generation of consoles is still alive and kicking. Many of the biggest titles of this holiday season will be launching across next and current generation hardware. This means that holding off on upgrading doesn’t really prevent you from experiencing much right away. Some of the bigger console exclusives will come out in 2014 so holding off will be less attractive than.

I can’t tell anyone what to do, but I can say that my family and I are going to wait. There just aren’t enough games that are exclusive to the next generation consoles to justify the price right now. We’ve got our eyes on Skylander’s Swap Force and Lego Marvel Super Heroes, but both of those games are going to be able on the systems we already have.

What are you planning on doing?

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By: Stephen Duetzmann, Editor in chief

Question: We are going to be inundated with marketing for the PS4 and Xbox One over the next few months. Can you explain the differences between these two systems?

The birth of a new generation of consoles is thrilling for gamers like me, but it can be frustrating for parents who are not as connected to the industry. I’ve actually gotten a fair number of questions like this one. Below is a list of some of the important areas to consider when making your decision.  

1. The hardware specs don’t really matter. 

I could spend time copy and posting the specs from each of the two websites, but it just isn’t worth the space on the screen. The two systems are similar enough that the hardware specs don’t matter. They are both very powerful machines that will pump out some amazing graphics. Certain games might be better in some small ways, but these differences are difficult to perceive for the average user.

2. Both of these consoles will have an impressive lineup of games on launch day.

The good news is that there will be great games available for purchase whether you buy the Xbox One or the PS4. Many games, like Skylanders: Swap Force and Lego Marvel Super Heroes, will be available on both of these systems as well as the PS3, Xbox 360, and WiiU.

3. Microsoft and Sony both have exclusive properties.  

The vast majority of games that are released will come out for both platforms. However, each company has a stable of exclusives that might make the difference.

Sony has a big of an advantage when it comes to having more family friendly exclusives because they have LittleBigPlanet, Ratchet and Clank, and Sly Cooper. The issue we run into is that Sony doesn’t have any of these properties available for purchase on the PS4 at launch. Instead, they have the platformer Knack.

Microsoft may not have much in the way of exclusives to compete with that, but the vast majority of the games that are released for use with the Kinect sensor are family friendly.

4. Price. It always comes down to price.

Price is obviously a huge factor when deciding what console to buy. I can’t report that either of them is “cheap,” but both of them present a reasonable value for their cost.

The Microsoft Xbox One is priced at $499.

The Sony PlayStation 4 is priced at $399.

The cost difference is the result of the Kinect sensor that comes packaged with the Xbox One. That drives the price up a bit since it is a fairly sophisticated piece of technology.

5. Which one should I buy?

It is really hard to argue with either console right now; they both pack a lot of potential. I would give the edge to PS4 right now because of the lower price point in spite of similar specs. There just aren’t enough family oriented Xbox One exclusives to overcome $100.

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Here are all the video game releases rated E-T by the ESRB that are releasing between May 31st and June 6th.

Monday, June 1

  • Do Not Feed the Monkeys- Switch

Wednesday, June 3

  • Awesome Pea 2- Xbox One, Switch
  • Depth of Extinction- Xbox One, Switch

Thursday, June 4

  • The TakeOver- Switch
  • Tour de France 2020- PS4, Xbox One

Friday, June 5

  • Bridge Strike- Switch
  • Clubhouse Games: 51 Worldwide Classics- Switch
  • Cyber Protocol- Xbox One
  • Knight Squad- Switch
  • Outbuddies DX- Xbox One, Switch
  • Pinball Lockdown- Switch
  • Rigid Force Redux- Xbox One, Switch
  • Strawberry Vinegar- Switch
  • The Sims 4: Eco Lifestyle DLC- PS4, Xbox One
  • They Came From the Sky- Switch
  • We Were Here Together- Xbox One

Saturday, June 6

  • Potata: Fairy Flower- Switch
  • Super Holobunnies: Pause Café- Switch

For the Grown-Ups

  • The Outer Worlds- Switch (Friday, June 5)

Jeff’s Pick of the week

My pick this week goes to Clubhouse Games coming out for the Nintendo Switch. Clubhouse Games combines the best parts of the original Clubhouse Games with Wii Sports and Wii Play. You can play board games such as backgammon, go, and chess or you can try your hand at toy soccer, toy baseball or toy boxing. An Easter Egg to look for is that the golf course in the golf game is the same course from Golf back on the original Nintendo Entertainment System. This also happens to be the same course used in Wii Sports.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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The PlayStation 4 is easily Sony’s most profitable home console to date, so where does the Japanese giant go after winning the 8th generation of gaming? The obvious path to continued success would be to just stick to their strengths, which in Sony’s case is the production of high quality, story-driven single player exclusives that court a more mature audience. But is that all that PlayStation can exceed at, or is there still room for innovation and the potential to reach an even broader audience with their next console? Here are the top 5 things we want to see from the PlayStation 5:


1. PROMOTE MORE ALL AGES CONTENT

Sony has undoubtedly taken notice of the massive success that the Nintendo Switch is currently enjoying, and there are at least two lessons that can be learned from this. The first lesson is that all ages content is a viable path to profitability. While it is unlikely that any platform holder will achieve what Nintendo has in the family-friendly video game market, Sony should not cede this territory completely to Mario and his posse of cute and cuddly mascots. 


Nothing quite matches the pure endearment and nostalgia that gamers feel towards Nintendo’s stable of characters, but many forget just how deep Sony’s bench of kid-friendly properties really is. Ape Escape, PaRappa the Rapper, MediEvil, Jak and Daxter, Ratchet and Clank, Sly Cooper, Little Big Planet, LocoRoco, and Patapon are just a few of the more whimsical franchises that could make a big comeback on the PlayStation 5. While some of these titles, such as Jak or Ratchet, are not not quite as innocent as Pikachu or Kirby, all of them fall under the general umbrella of being family-friendly. Sony could easily leverage the cross generational potential of these titles by appealing to both kids and their nostalgic parents. 


The biggest hurdle here isn’t making the games, but the company’s commitment to marketing them properly. Sony has in fact released several family-friendly first party titles on the PS4, such as Concrete Genie, the MediEvil Remake, Everybody’s Golf, Dreams, and Astro Bot Rescue Mission. It has been shown time and again that while Sony is willing to produce these games, they never seem to allocate much of their marketing dollars to any of these titles, which in turn forces almost all of them to fly under the radar. It may be true that these games will never reach the sales heights of God of War or The Last of Us, but Sony must have noticed that the recent Crash Bandicoot N’Sane Trilogy, which was a timed exclusive on PlayStation 4 and which features a character that is strongly associated with the PlayStation brand, has gone on to sell over 10 million copies worldwide. Clearly, the market is there.


2. PORTABLE DEVICES AND REMOTE PLAY

The second lesson that Sony can learn from the success of the Nintendo Switch is that people like to take their home console games on the go and are willing to pay hundreds of dollars for a device that allows them to do so. To be clear, Sony is no stranger to the portable gaming space, as they have released two handheld consoles, the PlayStation Portable and the PlayStation Vita. The Vita in particular shares many similarities with the Switch, suchas the ability to play console-quality video games outdoors as well as the ability to play on a home TV, via PlayStation TV. While these features are not quite as refined as those on the Switch, the Vita was far more ahead of its time than many realize. Unfortunately, the device was a financial flop for Sony, mostly as a result of its overpriced and proprietary memory cards and the company’s inability to effectively market the product. 


It is unlikely that Sony would attempt another handheld console with its own dedicated library of games, but a companion device built around remote play on the PlayStation 5 would be a fantastic option for those gamers who enjoy the versatility of the Switch, but who also prefer sort of games that are available on PlayStation. Remote play is already a feature that is available on the PlayStation 4, but the experience is unreliable to say the least. It is unclear which devices are best suited for this feature, and even those that work require gamers to take a DualShock 4 with them on the go. Couple this with unreliable wifi connections in public spaces, and the ability to jump into a game like Horizon Zero Dawn for fifteen minutes while on your break at work is fantasy for all but a very select few. Even for those who can connect, devices like smartphones or tablets, which are not build specifically with gaming in mind, are poor substitutes for something like the Nintendo Switch.
Rather than leaving the hardware side of remote play to the whims of third party manufacturers, I think the best option for Sony is to release their own dedicated handheld companion device for the PlayStation 5. Like the Switch, and specifically the Switch Lite, the screen and controls should be built into the device itself as a single unit to eliminate the need for any additional hardware. If at all possible, the device should have the ability to log into one account on the console remotely while allowing family members logged into a different account at home to use the console uninterrupted. 

While Sony has not made any public statements regarding plans to produce such a device, there are signs that they may already be considering something along these lines. Months ago, a patent filed by Sony for a Switch-like device leaked online and was met with widespread excitement from fans, hopefully signaling to Sony that commercial interest for a dedicated handheld device is there. Combine this with Sony’s acquisition of Gaikai, a company created with the specific purpose of developing streaming and remote play technology for video games, and Sony may very well be gearing up for some kind of third foray into the portable gaming market.


3. INNOVATIVE FEATURES THAT MATTER

Few consoles emerge from a generation without at least some gimmicky features or peripherals to their name, and the PlayStation brand is no exception. These experiments occasionally yield true consumer-pleasing features, such as the dual thumb-sticks on the original analog PlayStation controller (later refined to become the DualShock controller) or the PSone’s portable LCD screen, but more often than not end up as little more than cute but forgettable novelties, as is the case for the PocketStation, EyeToy, and many others. This is due in large part to the fact that the way in which players interact with their games has been iterated upon for decades and has arrived at a place in which more refinement just doesn’t seem necessary. The graphics have gotten better, the AI has gotten smarter, and quality of life features have improved, but the core of what it means to play a game is roughly the same now as it was at the launch of the NES, which renders many “new and unique” features tedious or annoying, both to players and to developers.


For the past few months, Sony Interactive Entertainment and PlayStation 5 lead architect Mark Cerny have been touting the new DualSense controller and its advanced haptic feedback technology as a major leap forward in player immersion, claiming that gamers will feel resistance in the trigger buttons when pulling back a bow, or that gamers will feel a noticeable difference when driving on a smooth surface rather than a muddy one. While this technology sounds promising, the most important factor here is whether or not developers will take advantage of these features. In recent memory, Sony has invested in PlayStation Move controllers, a finger track pad on the back of the PlayStation Vita, and both a touch pad and light bar on the DualShock 4. With the exception of the Move controllers, which have found new relevance with PlayStation VR, all of these features have gone underutilized by most developers (the touch pad is little more than a large rectangle-shaped button in the middle of the controller), which begs the question: what is the point of investing in these kinds of features?


None of this is to say that these features are inherently bad, or that Sony should be discouraged from pursuing them. To the contrary, the DualSense controller sounds quite interesting and has the potential to increase player immersion exactly as Mark Cerny has described. We as players are more than open to new and innovative features that can help create previously unknown gaming experiences, but the features have to actually accomplish that, not merely show potential in the abstract. The reality is that most developers design games for multiple platforms, and they generally cannot commit the time or dollars necessary to fully utilize the unique features of a single platform. This means that it will be up to Sony’s first party studios to realize the potential of the DualSense controller and any other unique features that the PS5 may have. It’s easy to see how the feel of the changing texture of the road can be used in the next Gran Turismo game, or how the tension of pulling back a bow can be used in something like The Last of Us. But matters are further complicated when we consider the inevitability of more Sony-produced games going to PC or other platforms, as we are now seeing with Horizon Zero Dawn, Death Stranding, and future installments of MLB The Show. How long will Sony’s first party studios really spend capitalizing on unique features once the PlayStation ecosystem expands to PC and beyond? Only time will tell. 


4. SEPARATE PLATINUM TROPHIES FROM MULTIPLAYER MODES

Long time gamers will know that there is a difference between beating a game and seeing everything that it has to offer. Most games offer much more content outside of the main campaign, including side quests, collectibles, and difficult enemies that can only be defeated after a player spends hours upon hours honing their skills. Trophy hunting is not for everyone, nor should it be, but there is something innately satisfying about extracting every bit of value from a particular gaming experience. Within the PlayStation ecosystem, a “platinum trophy” is the trophy that players earn only after every other trophy for that game has been unlocked. Earlier in this article, we went over how most of Sony’s first party games tend to be very story-driven single player titles. But many of these titles also feature additional multiplayer modes, which means that the game will include trophies tied to the multiplayer. As previously stated, a platinum trophy cannot be earned unless all of the trophies for that game are unlocked, which presents a whole host of problems for players.  


The most frustrating byproduct of tying trophies to multiplayer modes is that the ability to earn the platinum trophy for a game becomes entirely dependent on the existence of an online community which will inevitably dwindle over time. This puts a virtual timer on a given game, and makes unlocking platinum trophies near impossible for people who revisit these games, or visit them for the first time, years after their release. This is bad enough for online-only games like Warhawk, but at least in that case people went into the experience knowing that the game is entirely dependent on multiplayer. The same cannot not be said for The Last of Us, which is a game known primarily for its world, story, and characters, and yet requires the player to participate in approximately one hundred and sixty online matches to earn the platinum trophy. In practice this forces primarily single player gamers to sign up for PlayStation Plus just to have access to the necessary multiplayer matches. Not only is this frustrating for people who don’t like multiplayer, but they must now pay extra money just to have the ability to potentially unlock the platinum trophy for a game that is known almost entirely for its single player campaign. 
The simplest solution would be for Sony to mandate that all games with both a single player and multiplayer mode, whether they are from PlayStation Studios or third party, must separate the multiplayer trophies from single player ones. It’s actually not uncommon for a single game to have different sets of trophies, as downloadable content usually comes with its own trophies rather than adding to the trophy list of the base game. Multiplayer games could simply ship with this separation in place from the start, and maybe even include a second platinum for the multiplayer mode alone. This kind of feature may actually be coming, as Sony has already spoken about how consumers will have the option to download only single player or only multiplayer content of a particular title onto their console if they so choose. This is likely a memory-saving feature to allow for more space on the console’s solid state drive, but it does  indicate that Sony is aware of the difference in priority between single player gamers and multiplayer gamers. Hopefully that awareness will extend to the trophy system as well. 

5. LEGACY   

With digital game purchases on the rise, the further refinement of streaming technology, and even platform holders like Sony and Microsoft putting their first party titles on PC, the next generation of video game consoles may in fact be the last. While Sony is still likely to release a product called the PlayStation 6 sometime within the next ten years, the PlayStation 5 may be the company’s last traditional console, and as such, it should place a special emphasis on the legacy of the brand. This can be achieved in a variety of ways, such as through the revival of long dormant franchises or through legacy backwards compatibility. There are many gamers who grew up on the PlayStation 1 and 2, and who perhaps fell out of gaming during the PlayStation 3 and 4 era, that are now adults with young children of their own with whom they want to share their childhood games. The launch of the PlayStation 5 would be the perfect time to capitalize on this market, as older millennial gamers with misty-eyed memories of the good old days are primed and ready for a shot of nostalgia to the heart.   

Focusing on the past should not be done at the expense of creating new franchises, but there is no denying that the recent string of remakes of popular PlayStation 1 and 2 games is a strong indicator of what the audience wants. People seem to really love the Final Fantasy VII Remake, so why not bring back the Legend of Dragoon or Wild Arms? Everyone is hyped for the Tony Hawk Pro Skater 1 + 2 Remakes, so why not bring back Cool Boarders or Jet Moto? Call of Duty Warzone seems to be a hit, so why not bring back SOCOM U.S. Navy Seals? Tetris 99 came out of nowhere and people loved it, so how about a new Lumines or Fantavision game packed in free with every PS5? Or what about rebooting long dead, but cult classic franchises like The Getaway or Primal? 


Even if Sony isn’t willing to spend money on reviving some significant number of their old franchises, giving players the option of backwards compatibility would go a long way. It’s already been revealed that PS4 games will work on the PS5, but the mostly credible insider known as HipHopGamer has gone on record saying that the PS5 will feature full, enhanced backwards compatibility with all legacy consoles as well. In addition to this, we did see a few patents leak online a year or so ago that would indicate that Sony was seriously pursuing legacy content on the PS5. Will this be done through remasters? By putting legacy content on PlayStation Now? By allowing for some or all PlayStation 1, 2, and 3 discs to run on the PS5 console directly? We’ll just have to wait and see. The possibilities really are endless for Sony to capitalize on their legacy catalog, and there has never been a better time to get the gang back together again. 


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Here are all the video game releases rated E-T by the ESRB that are releasing between May 24th and May 30th.

Tuesday, May 26th

  • Minecraft Dungeons- PS4, Xbox One, Switch

Wednesday, May 27th

  • Ailment- Switch
  • Missile Command: Recharged- Switch
  • Ninjala- Switch

Thursday, May 28th

  • Atomicrops- PS4, Xbox One, Switch
  • Fly Punch Boom!- Switch
  • Game Tengoku CruisinMix Special- Switch
  • Hill Climbing Mania- Switch
  • Resolutiion- Switch
  • Sega Ages: Thunder Force AC- Switch
  • Shantae and the Seven Sirens- PS4, Xbox One, Switch
  • Synaptic Drive- Switch
  • Turmoil- Switch

Friday, May 29th

  • Adam’s Venture: Origins- Switch
  • Bug Fables: The Everlasting Sapling- PS4, Xbox One, Switch
  • Flux8- Switch
  • Genetic Disaster- Xbox One, Switch
  • Georifters- Xbox One
  • WildTrax Racing- Switch
  • XCOM 2 Collection- Switch
  • Xenoblade Chronicles Definitive Edition- Switch

Saturday, May 30th

  • #womenUp, Super Puzzles Dream- Switch

For the Grown-Ups

  • Mortal Kombat 11: Aftermath Kollection- PS4, Xbox One, Switch (Tuesday, May 26th)
  • Bioshock: The Collection- Switch (Friday, May 29th)
  • Borderlands Legendary Collection- Switch (Friday, May 29th)

Jeff’s Pick of the Week

This week is the week of remasters and remakes with Borderlands and Bioshock coming to the Switch for adults. You also have the T rated XCOM 2 collection coming to the Switch. My most anticipated remake coming out this week is Xenoblade Chronicles Definitive Edition. I never played the original release on the Wii and have only played the New 3DS version for the first few hours. I am super excited to give this game another chance. The upgraded visual look and the additional story elements will make this a great RPG to spend playing during the month of June.


What do you think? Sound off in the comments and let us know your thoughts!

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