Mighty No. 9 is a game that had more potential than it had any right to. But, all of that potential was left squandered in an experience that felt hollow at its best and annoying the rest of the time.
Keiji Inafune just about set the world on fire with his Kickstarter campaign a few years back. His promise was simple: recreate the magic of the original Mega Man series on modern consoles. He promised a character and premise that was “legally distinct” from Mega Man, but close enough that anyone paying attention would know exactly what he was doing.
Mighty No. 9 is a game where players take control of a robot named Beck as he fights several different robots, called Mighty Numbers, and takes their powers for his own when he defeats them. If that sounds familiar to you, then you can congratulate yourself for recognizing the basic structure of the Mega Man series.
The fact that Mighty No. 9 all but steals Mega Man’s thunder isn’t really a negative at all. Capcom had been squandering the property for years and it was far past time for a return for the franchise. The thing that brought this game down for me was that it felt like it was being slapped together haphazardly and with no regard for making anything other than an homage to an old game.
Is it a Family Game?
Mighty No. 9 features futuristic combat between cartoon robots. There is nothing to be concerned about here if you let your kids watch pretty much ANY kind of cartoon.
Mighty No. 9 is not as difficult as Mega Man games, but it is still going to be very challenging for younger players who are not very experienced with platforming games.
I desperately wanted to like Mighty No. 9 even if only to serve as an introduction to this style of games for my kids. At the end of the day, though, parents would definitely be better served spending the money on a copy of the Mega Man Legacy Collection to serve that purpose. It will be more challenging, but the reward will be far sweeter.