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By: Samantha Oestreicher, guest writer

Editor’s note: Samantha is a college math teacher who also writes a blog entitled, “Social Mathematics.” She offered to share some of her expertise with us here at Engaged Family Gaming and we couldn’t pass it up! Read on for some excellent examples of board games that teach math concepts without being all “teachy” about it!


There is a lot of pressure from the media and from peers to believe that math is painful. Sometimes adults try to dress up mathematics to make it look like“a game”. As a gamer, I have been really disappointed in these dressed up math practice games because they miss the point of what a game really is. Instead, they are loosely veiled attempts to manipulate kids to use math in a “fun” way.

All is not lost though, great games do exist that use mathematical thinking and math skills. The following is a list of fun games that can inspire mathematical thinking. I have compiled a list of seven wonderful board games for gaming families which can be enjoyed by parent and child alike which also include mathematical thinking.

Set 5+ (grouping/sorting)

[Set is an amazing card game! This is a game that your 6-year-old will be better at than you are. I’m not kidding; kids totally rock this game. This is a matching game that can be played solo or with any sized group. The rules are relatively simple. The cards each have a certain number of shapes on them of a particular color and pattern. A set is three cards which all have the same type of an attribute or miss-match an attribute. Perhaps a set is three cards all have ovals with a striped pattern on them but each card has a different number of shapes (1, 2, and 3) and different colored (purple, green and red). Pro tip: Sometimes there isn’t a set available in the cards on the table. When I play set with undergraduate math majors I ask them to prove to me why there isn’t a set. Challenging older kids to explain why is excellent mathematical practice! This game fits in your purse or stroller and is perfect for a quick distraction and only requires a small table (or floor) of space.

Rummikub 7+ (Numerals/grouping/relationships)

Rummikub is a 2-4 player classic game with lots of tiles to play with and sort. While Rummikub is also about color/number matching, it is more advanced than Set because you can re-organize the board. The matching rules are similar to Set, but now all the collections of tiles stay out on the table and you can steal from already created collections to make a new one. Worst comes to worst, the tiles are fun to play with and you can build things with them! This is a great game to play at home or at the end of the day on a vacation.

Connect 4 7+ (planning/pattern recognition/Loud pieces!)

Every family needs a noisy, clattering, pieces-get-everywhere kind of a game. Connect 4 is a childhood classic that supports geometric thinking, planning and pattern recognition. It is a two player game and great for two children to play together. Basically, Connect 4 is an advanced version of tic-tac-toe. I do not recommend taking this game out of your home as you will surely lose pieces. This is a great game to entertain the kids while you are finishing dinner or something.

20 Express 8+ (consecutive numbering/planning)

This game is great for parents to play with your kids! It’s a number game which focuses on consecutive ordering. The scoring may take parental involvement as it is a little weird at first sight. However, the cool part about this game is that everyone tries to organize the same numbers at the same time. So you, as a parent, can compare answers with the other players. “Oh, that was a good choice, I didn’t think to do it that way!” The only negative to 20 Express is that it obviously uses math and that may turn off some kids. This game is good for traveling as it doesn’t require a central table and any number of people can play at once. Each player just needs a pen and something to write on.

Ticket To Ride 8+ (counting/planning)

This game is really fun! It is a time commitment (maybe an hour once everyone knows the rules) and requires a big table. There are lots of little train pieces that you get to place on the board when you build railroad tracks between cities on the map. I don’t recommend this game if you have a cat or child who likes to jump on the table and mess up the board.

This 2-5 player game requires business optimization similar to operations research. There is no money, but you have to collect cards which include restrictions on where you are allowed to build. This game requires a longer attention, but is full of bright colors and will definitely be just as fun for the parents as the children!

Rush Hour 8+

Rush Hour is one player, portable, colorful, and mentally wonderful. The board is small and packed with vehicles which have set directions that they can move. The goal is to move the vehicles in a particular order to get the little red car out of the traffic jam. A negative is that every piece is important. Don’t lose them! This game is great for waiting rooms or car trips as it comes with its own board and it small enough to hold in a child’s hand or lap.

Sumoku 9+ (addition/multiplication)

Sumoku is a math-centric game for 1-8 players. Think of it as Scrabble/Bananagrams for numbers. You add to the existing tile layout based on a specific mathematical goal. For example, every row must add to a multiple of 3. This is a great game to support a young mathematical thinker because along with practicing basic computational skills, the player is also planning and matching. Unlike Bananagrams, there is no element of speed, so young players may take as long as necessary to check their math before they place their tiles. Like 20 Express, this game obviously uses mathematics. But, I believe Sumoku is interesting and dynamic enough to provide entertainment to the whole family. This game is easy to transport and requires a central table.

Final Thoughts

My recommendation is that, if you only buy one of these games, get Set. Then I would pick up Ticket to Ride. After that, your choices should depend on you and your children’s interests. And remember that your involvement always improves the quality of the game. Mathematical thinking requires self-reflection and the ability to collaborate. Challenge your kids to explain why they made a particular choice or ask them to help you with your move.

Happy Gaming!

For Additional Games to Support Learning


What do you think? Sound off in the comments and let us know your thoughts!

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Guest Writer: Nicole Tanner

Lots of games are designed specifically to teach something. But often, you can find ways to teach with otherwise “un-educational” games. My daughter’s interest in Pokémon has provided us with an opportunity to teach math. The main Pokémon TCG is a great way to teach addition and subtraction, but we had to improvise a bit and the result ended up teaching multiplication.

Ana had been asking for Pokémon cards for a few months, so when Emerald City Comic Con rolled around my husband came home with a slew of cards, picked up willy-nilly from multiple booths. Not having played the game ourselves, we had no idea we had to have a “Trainer’s Kit” in order to play the game properly. Ana still wanted to play with her cards until we got one, so my husband designed a variation on “War.”

 

 

Here’s the basic idea. Each player has a deck of Pokémon – no Trainer Cards or Energy – just Pokémon. The number of cards in the deck doesn’t really matter as long as each player has the same amount. Evolutions and special powers don’t matter either. Taking turns, each player picks a Pokémon from their deck to play. The other player then selects a Pokémon from their own deck to do battle.  You have to figure out how many hits it would take for your Pokémon to beat the other one using the highest scoring attack on each card. The Pokémon that would use the least hits to knock out his opponent wins. Once the match is over, the winner gets both cards. You continue playing this way until the decks are empty. Then the player with the most cards at the end is the winner.

Ana picked up the gameplay rules after just a few play-throughs, and she was able to figure out the math with little help pretty quickly. We now have all the pieces to play the real thing, but the official card game is a bit too complicated for her to understand at this age. This game suits her skill level and doesn’t mean the hundreds of Pokémon cards have to go unused until she can understand the real thing.

Oh, and it’s helping her learn math.

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By: Kelly Allard

Way back when I was young and sans kids, my friends and I would stay up until the wee hours of the night doing nothing but table-top gaming.  Dungeons & Dragons, Call of Cthulhu, Vampire the Masquerade… basically whatever we could get our hands on that went well with a 10-pack of tacos from Taco Bell and 64oz of Mountain Dew.

Now that we’re parents, our nigh-continuous gaming has mellowed to a semi-monthly laid-back game of Pathfinder that ends shortly after our children’s bed time.  Early on, we thought we could let the kids have a movie and we’d play while they were off relaxing in their own world.  We were quite mistaken!

While normally Simba’s harrowing tale of triumph in the face of danger would hold kids enthralled for its entire action-packed 90 minute run, it is apparently FAR less interesting than what the grown-ups are doing.  To save on frustration, we let our little ones join our table.

Don’t get me wrong; I’m excited for the day that my daughter gets the idea of playing a character in more than the “put on a costume and preface my name with princess” kind of way that pre-schoolers have.  However, we aren’t there yet.  We needed a way to make the game fun for her while letting us still play the game.

So, as any table-topping gamer parent knows, there are two incredibly interesting things about gaming for kids (and cats): dice and minis!  We would let her roll for us.  At first we’d call out the numbers, but as time went on, she’d tell US what she rolled.   It was a great way to help her recognize numbers to 20.  Also, as time went on, we could tell her which dice to roll instead of giving her a specific die.

Giving them their real names (in addition to what we call them) is helping her understanding and relation of 3 dimensional objects.  Having one person call it a tetrahedron, while someone else calls it a 4-sider helps her relate the shapes to their make-up.  You can also point out the shapes that make up the flat side, like the pentagons on a dodecahedron (d12).
Now, where things get dicey is modifiers.  My daughter LOVES to be right and isn’t really a fan of being corrected.
Here is an excerpt from a recent gaming session:
Her – “19!”
Me – “Ok, That’s a 24 for me!”

Her – “It’s a 19.”
Me – “Yes, that is a 19, but then I get to add this 5 to it, and it makes it 24.”
Her – “This ‘dice’ says 1 next to 9, that’s 19 not 24, mommy.”

To aid in her understanding of the additive nature of our rolls, we now have a small white board to write the result AND the modifier on.  So, 19 + 5 = 24, for this specific roll.  This gives her an opportunity to see how numbers operate together in simple addition.  Also, it gives her a familiarity with addition notation and an early recognition of symbols associated with it.
Another fun thing to let your little “knowledge sponge” do is count movement squares.  Explain that every square is 5 feet and tell them how many to go – as they count by 1s, you count by 5s.  This will start to give them a basis for “skip counting” and an early foundation for multiplication.  They can move the mini to the final destination but they have to count the path (save double diagonals for a different day, once they’ve got general movement down) and see if it takes more than the number the character CAN move to get to the end.
This teaches them varying quantities and allows them the ability to find their own ways to the answer.  Also, it teaches the basics of the concepts of more than (greater than) and less than.  If you are feeling particularly adventurous, you could even write their movement total on a white board, comparing the movement total to the character’s allowed movement (e.g. 20 < 30), laying the groundwork for eventually solidifying their understanding of the concept.

The thing to keep in mind is that whenever you add a child to your game, no matter the age, it is going to take longer.  The amount of time it takes to do something simple seems to be inversely proportional to their age (provided that they are over 6 months or so.)  Or to put it in simple terms: For n>0.5, t=1/n.  Just be patient with them, answer their questions and teach them what’s happening.  Table-top roleplaying games have some amazingly simple math and fantastic gaming concepts.

The math learning is great, but you will also be helping your child learn the skills of playing an open-ended game, with variable results. They will also become familiar with turn-based strategy, roleplaying and working as a team in a (mostly) cooperative environment.

 

Looking for more games and math? Check out more articles here!

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As parents we are familiar with the world of edutainment. We have endless choices of games and programs that are games with a focus on learning. A free site that gets used in my classroom is www.abcya.com  That said, how do we know what is the best choice for our children? Do these games and programs even work?

Learning Styles

Before we go into the actual games, we need to discuss learning styles. Your child’s learning style will determine the type of game they will be most likely to enjoy and get the most out of. The three primary learning styles that impact children in games are Visual Learners, Auditory Learners, and Kinesthetic Learners. Visual learners are going to enjoy games with lots of graphics, bright colors, fun artwork, and maybe charts. Auditory learners will enjoy games where they get to listen to snippets of stories and hear others have discussions about different aspects of the game. Kinesthetic learners enjoy games where they get to be hands-on that have lots of pieces to move and manipulate. It’s good to think of the people you are going to be playing with to come up with the best game for your group.

Eduplay Games

While this article focuses on mainstream family-style games that are available, we would be lax if we didn’t mention that there is a huge world of board games designed specifically for classroom learning. These games are designed to drill down and reinforce specific learning concepts like letter recognition, language acquisition, phonics, reading comprehension, storytelling mechanics and so forth.

Lakeshore Learning and Edupress are staples in the educational field. We’ve played a few games in this style, and they do not have the spark that we like to have in our games. Unless you were using your gaming time as a type of additional homework, we don’t find the replay value to be very high or the desire to play to be very high. But, there is no denying that this type of game is a useful learning tool. They at least add a skin of fun over traditional learning.

What is all the buzz about The Science of Reading?

In and around the instruction of reading there has been a paradigm shift in the education field. Without going deep into the weeds of educational theory and practice, the shift has been building up and really came to the foreground of the education field in the past few years. Educational practice has moved from a Balanced Literacy Approach where there is explicit phonics instruction, but the greater focus was comprehension and utilizing cues in the books/texts instead of first looking at the letters in the words.

Now there is a greater focus as an educational community on the data about how students best learn. What has been learned is explicit high quality phonics and phonemic awareness instruction. (Just as a quick definition, phonics are working with letters on the page, and phonemic awareness is manipulating just the sounds in words without any text.

Florida Center for Reading Research has free student activities Pre-k to 5th grade. Check it out here!

With this new knowledge working with letters and word building for beginning readers is even more critical to develop the bank of skill needed to fluently read. There are quite a few games that involve building words, and with a little background about the phonics of the English language it can be a huge asset when you play a word game with a beginning reader.


Here at Engaged Family Gaming, we have come up with a collection of games that are a lot of fun to play that teach some of these Literacy concepts as well.

Games with Literacy Concepts

Scrabble 8+ (Vocabulary Development and Letter Arrangement)

Scrabble, by Hasbro games, is a classic for a reason. It has retained its popularity through the years (think Words With Friends) because it is fun to play and challenging. In case you’ve never played Scrabble, it is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a gameboard which is divided into a 15×15 grid of squares. The tile must be placed in a crossword pattern (words flow left to right in rows or downwards in columns). The words must be standard and acceptable words in an agreed upon dictionary. Players score points based on the numbers on their letter tiles and can add bonuses from cues on the gameboard.

Scrabble has many variations, including a Junior version designed to help younger kids with letter matching and recognition. This is a great game for kinesthetic learners because there are small pieces to manipulate which these learners LOVE to handle.

Bananagrams 7+ (Vocabulary Development, Letter Arrangement, Time Management)

Bananagrams, by Banagrams, is a similar game to Scrabble, but it doesn’t require a game board, pen, paper, etcetera. It is a letter tile game that comes in a fun banana shaped zip up pouch. It is easily portable and gives you more freedom than Scrabble because you play independently for speed while making your individual crossword board. There are no complications from trying to get the perfect spot on the board, or waiting for a slow player to make a decision, or from losing out on the triple letter space. This game moves quickly because you are working against a clock. There are some unique challenges and ways to manipulate game play which add some fun elements into the game and can allow you to put a crimp in your opponents’ play. In our playtests of this game, we found that this game can be more of a challenge for younger players because it lacks some of the structure built into Scrabble, but some of your outside the box players will enjoy this one much more.

Much like Scrabble, this game appeals to kinesthetic learners because of the tile manipulation. Also, since there is no game board, please make sure to play this one on a smooth surface. The tablecloth became way more of a hindrance during play than any of us anticipated.

Rory’s Story Cubes 8+ (Language Development, Vocabulary Development, Story Sequencing, Storytelling)

Rory’s Story Cubes, by Gamewright, is a pocket-sized creative story generator. The original game comes in a box with 9 cubes (dice) with different images on each side. Players simply roll the cubes and let the pictures spark their imagination and tell a story out loud based on the pictures on their cubes. There are several expansions to the base game with different themes (actions, voyages, clues, Batman, intergalactic, etc.). There are infinite ways to play with Rory’s Story Cubes. The rules suggest playing solitaire or with others. The 8+ age suggestion is misleading. This game can definitely be played with younger players.

We’ve used this game as a party game or ice-breaker and I’ve used it to work with my youngest on speaking & listening skills. My oldest finds a way to use these as story starters for creative inspiration in his writing activities. They can also help early learners with literacy development and problem-solving. Again, because this game involves dice rolling, it is great for kinesthetic learners. And, because the stories are told aloud, we’ve had great luck honing our children’s auditory learning skills with this game. Finally, because of the creative images on the cubes, this game works as a great inspiration for visual learners. All around, these are a terrific learning tool to add to your arsenal.

Buy the original Rory’s Story Cubes here on Amazon!

Last Letter 8+ (Vocabulary Development, Letter Recognition, Picture Cues, Time Management)

In Last Letter, by ThinkFun, each player gets five cards featuring intricate, fun, and brightly colored illustrations. Players must race to come up with and shout out a word from one of the picture cards in their hand. The word MUST begin with the last letter of the word previously called. The first player to get rid of all of their cards will win the round. This game is an awesome game for visual learners! The fast paced nature of this game might make it more challenging for younger players who are slower to process what they are seeing in front of them. If play around the table gets too excitable and loud, you may lose younger auditory learners as well. But, be prepared to be surprised by the creative words kids come up with from the images that adults would not normally think of.

Buy Last Letter here on Amazon!

Zingo 3+ (Letter Arrangement & Recognition, Vocabulary Development, Picture Cues, Time Management)

Zingo is a new classic with a few different variations of the game available. It’s like Bingo with a fun twist. The original Zingo is a matching game that encourages pre-readers and early readers to match pictures and words to their challenge cards. The Zingo! Zinger dispenses tiles as players race to be the first player with a full card and yell “ZINGO!” With two levels of play, this matching game builds language skills through fast-paced play. This game is designed to develop early literacy skills for very young players. Zingo Sight Words and Zingo Word Builder are also available and these games introduce more challenging literacy skills. Our children request these games regularly and LOVE to play them. While these are learning games at their core, they use fun and exciting game mechanics to keep young players engaged!

Buy Zingo here on Amazon

Dixit 8+ (Language Development, Story Sequencing, Storytelling, Picture Cues)

Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the “storyteller”, and attempt to guess which card the “storyteller” selected. Each player starts the game with six random cards. Players then take turns being the storyteller.

The player whose turn it is to be storyteller looks at the six images in his or her hand. From one of these, he or she makes up a sentence or phrase that might describe it and says it out loud (without showing the card to the other players). Each other player then selects from among their own six cards the one that best matches the sentence given by the storyteller. Then, each player gives their selected card to the storyteller, without showing it to the others. The storyteller shuffles his or her chosen card with the cards received from the other players, and all cards are then dealt face up. The players (except for the storyteller) then secretly guess which picture was the storyteller’s, using numbered voting chips. If nobody or everybody finds the correct picture, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and all players who found the correct answer score 3. Players other than the storyteller score 1 point for each vote their own pictures receive.

A large part of the skill of the game comes from being able to offer a title which is neither too obscure nor too obvious. The game ends when a player reaches the end of the board (30 points). Much like Rory’s Story Cubes, this game helps children to learn storytelling skills, story sequencing, and helps broaden appreciation for art and gives players the ability to articulate thoughts concisely and to comprehend metaphor.

About the Authors:

This article in its initial format was created by Jenna Duetzmann.

The update for the article has been done by Linda Wrobel, who as a first grade teacher is on the ground learning the shifts in educational practice, and seeing the impact of beginning readers.


For Additional Games to Support Learning


What do you think? Sound off in the comments and let us know your thoughts!

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As a parent I groan a little when the summer reading, summer math, packets, etc. come home. We all know kids work so hard for academic gains during the school year. The break for the summer is a great mental reprieve for kids, and for families, but those school year gains are hard to hold onto. No one wants to see those hard acquired skills fade over the summer months.

So as an elementary teacher of over 20 years, here is the inside information from the teacher side of summer assignments. Much as we main groan when they come home in the folder, those summer assignments and online resources are an attempt to mitigate the “summer slide”. Summer slide is the loss of skills acquired during the previous school year. It is the almost inevitable regression that all teachers face in the beginning of a new school year. Some skills that students showed they had mastered in the previous school year are forgotten and require reteaching. The summer work is the teacher’s last resource to supporting the skills over the summer to minimize this loss.

Besides supporting your child with the material sent home by their teacher and school, board games can help with some incidental learning and skill reinforcement. The nice thing with using board games for skill reinforcement is that it does not feel like work to the kids. Choosing games that support, or extend the skills they have been working on are a great asset for families!

There are a few key things to help guide the selections of board games to bring to the table.

1. Keep is easy

If the game or skill is too hard your child will get frustrated. This is a case of less can be more. As a parent or caregiver the goal is reinforcing skills, not new learning. I know we all want to push our kids to do even better. If you want to reinforce a skill, repeated practice is needed, and if a skill is very challenging it is a lot more work for the child. Most kids are not going to be engaged in a game and want to play it multiple times if it is very challenging.

While too hard is frustrating for kids there is a certain amount of struggle that is beneficial, and this is called Productive Struggle. This productive struggle is the delicate balance of challenge but no so much challenge as to create frustration. On example may be for a beginning reader who just finished kindergarten. They can read simple words, especially ones that are easy to sound out. If there is a game with some reading, it might be frustrating to have to read all the words on a card, but just asking for reading the ones within their skill level will prevent frustration, and put them in the band of productive struggle.

2. High interest

Fun fact, kids have been known to read a book a level or two harder than what they normally can read, if it is a high interest subject. If the game is high interest there is more motivation to persevere through any reading challenges. Additionally if the topic is something that they have a lot of knowledge it makes the material much more approachable and accessible.

This high interest pushing the level happened with my younger son. In second grade he was a struggling and reluctant reader. We played What do you Meme Family Edition, he was so excited to read the silly cards, he took his time and read each card in his hand carefully. This careful reading leads into the the next tip…

3. Wait time

If a child is playing a game with a skill they are not fully proficient in, all players need to allow for wait time (thinking time). Wait time allows the child time for processing the task and mentally work it out. I have to be honest, this can be the hardest thing to do, just biting you tongue while they have their productive struggle.

Wait time is the most valuable time for developing their skills and supporting their previous learning. When my son was reading the What Do You Meme: Family Edition cards, it was tempting to jump in an help him read the words, but that time to go through the decoding process and independent succeed was critical. It did mean the game took a little longer, and it was worth every extra minute.

4. Celebrate their success in the task

We all like to be recognized for accomplishments, and kids flourish with praise. One thing I have found very powerful with my students and my children is to let them know that you understand that they had to work hard and persevere through. Cheering them on and complimenting their hard work is a powerful tool to support them. Rather that saying something like, “You’re so smart” name what they did.

Powerful Phrases to Praise Hard Work

  • Wow, you really worked hard and looked at all the letters part by part.
  • What strategy did you use to find the answer? (Great for math)
  • You didn’t give up!
  • Your really put in a lot of effort

For more ideas on ways to celebrate success, check out 25 Words of Encouragement for Kids to Promote a Growth Mindset

Have fun!

These are intended to be incidental learning experiences that are light and fun. Kids will be much more receptive and eager to play if they find it fun.

Check out some of our articles with specific game recommendations.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Here at Engaged Family Gaming, we love to talk about how teachers and homeschool parents alike can use games to teach different subjects. We have already talked about board games that can help you teach math and board games that can help teach reading. This time we are going to talk about board games that can be used to help teach history.

History is a tricky subject to teach using board games. They, generally, are too abstract to be able to realistically represent events that took place in the past. However, they can help teach the subject in two ways. On one hand, some of them are great at helping people memorize important dates, events, and historical figures. On the other hand, there are also games that are designed well enough to help capture the theme of a historical event. Both of these approaches can be a big help when trying to teach children about a given historical event.

Take a look below and see eleven games we found that can be used to help teach history in one of those two ways.

Lewis and Clark

Lewis and Clark is a game themed around the adventures of the two famous explorers of the same name. This is a period of American history that is often glossed over so having a fun tool to help explain what exploring what was an undiscovered country at the time is a good thing!

“The year is 1803. Take on the role of a team of explorers tasked by President Thomas Jefferson to chart the American West. Befriend the natives, live off the resources the land provides and be the first to set up camp on the Pacific coast. Players will have to manage hands of cards representing characters who will help to gather resources, recruit Indians and move forward in this race to discover the route from sea to shining sea. Beautifully illustrated, Lewis & Clark will have players reliving the exciting voyages of some of the most famous explorers the world has ever known”

Timeline Series

Timeline isn’t a single game. Instead, it is a series of games that features all sorts of different categories like Music & Cinema, Americana, American History, etc.

Gameplay is straightforward. Players are each given a hand of cards that have events on the front and their corresponding dates on the back. The goal is to slowly create a timeline of events. Players do that by taking turns placing their cards in the correct place on the timeline in relation to other events. If they guess correctly, then the card stays. If they do not, then the card is discarded and they have to try again.

This mechanic helps to reinforce players’ knowledge of when events happened in relation to each other.

The Grizzled

There is a lot of attention placed on World War 2. It is regularly studied in class. It is the subject of nearly countless movies and numerous video games and board games. World War I, on the other hand, is not often given much attention at all. This is in spite of the fact that it is a fascinating war that took place across several continents and featured cavalry, navy, air combat, and trench warfare.

The Grizzled is a cooperative game that helps right that wrong by putting players in the combat boots of soldiers trying to survive trench warfare until Armistice. The emphasis of this game is on avoiding the hardships and pitfalls that soldiers would have dealt with. If even one member of the team died, then the game is lost.

This is by no means a “light” topic, so parents and teachers should tread carefully. But, then, World War I is as tragic and terrifying as it is interesting in a historical sense. So if you are going to teach it, you may as well go all in right?

7 Wonders

7 Wonders is a drafting game where players take on the roles of seven great ancient civilizations. Gameplay is divided into three “ages” that help demonstrate the development of human civilization through antiquity.

The game may not depict actual historical events, but it does a fairly good job of explaining how civilizations develop and the interdependence between resources and great scientific or artistic achievements.

Twilight Struggle

I’m 35 years old. So I don’t remember the vast majority of the decades-long standoff between the United States and Russia. Twilight Struggle is a game that uses clever mechanics to help illustrate the delicate balance of power and aggression between the two nuclear powers.

This game is a bit on the long side and can take a long time to teach, but you would be hard-pressed to find a game that is better at helping visual and tactile learners understand one of the more pivotal periods in modern world history.

Memoir ’44

Memoir ’44 is hex based miniatures combat game that thrusts players into battles that mimic historical events during World War II. This is done using units, tactics, and victory conditions that mimic some of the famous skirmishes that took place throughout the war.

There are multiple expansions as well that include different sections of terrain and different parts of the war.

This likely isn’t a game that will teach much about World War II on its own. But, it is a great game to play while talking about some of the reasons behind the war and how it ended. Memoir ’44 illustrates that sometimes the best job a game can have is to keep the students interested while the real teaching is happening elsewhere.

Axis and Allies

It is impossible to talk about board games that can be used to teach history without at least mentioning Axis and Allies. A&A is a strategy war game where two to five players take on the roles of either a member of the Axis (Germany or Japan) or a member of the Alliance (United States, United Kingdom, Soviet Union). It isn’t just about battle though. Players control both the military for their chosen country AND its wartime economy. Victory is given to the country that captures major cities across the world.

Axis and Allies presents a historical scenario and encourages players to change history over the course of a few hours!

Ticket to Ride – Multiple Editions

I know. We probably put Ticket to Ride on every one of these lists, but we can’t really help it. The game is almost universal in its appeal and in its applications.

Ticket To Ride is not going to be a history lesson in and of itself. But, several of the expansions are ties directly to the expansion of the railroad system that crisscrosses the entire country. Besides, you likely already have the game anyway for other reasons (or at least you should) so why not have another reason to pull it out and use it?

Catan Histories of America: Trails to Rails

Catan is a classic euro board game. This version includes a fixed board that is a reasonable facsimile of the United States. The same rules apply here as in the standard version with a few exceptions. The biggest among them being that the win condition is the delivery of all of your goods across railways.

This is a great game to help discuss the westward expansion of the population of the US and the rise of the Railway system and its importance to the US economy at the time (and now)!

Sapiens

Sapiens is a game where players take on the role of a clan chief that is exploring a fertile valley looking for a new home for their people. This is a tile-laying game with an exploration theme. The art style is bright, colorful, and engaging in a way that will keep players interested as you talk with them about the challenges that faced early man as he fought for survival.

Founding Fathers

Founding Fathers is a strategy game that takes place during the dawn of the United States. Players take on the role of famous political figures like George Washington, John Adams, and others all the way up through Abraham Lincoln. Players work together to solve problems like war, financial panics, and eventually the division between the North and the South.

This is an excellent way to help reinforce the struggles of forming and guiding the United States. This is not a game for early gamers, but is rated for players age 8+.

For Additional Games to Support Learning


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Here are all the video game releases rated E-T by the ESRB that are releasing between September 26th through October 2nd.  

Tuesday, September 28th

  • Agatha Christie: Hercule Poirot: The First Cases- PS4, Xbox One, Switch
  • Antonball Deluxe- Switch
  • Away: The Survival Series- PS4, PS5
  • ConnecTank- PS4, Xbox One, Switch
  • Dandy Ace- Xbox One, Switch
  • Fantasy Friends- Switch
  • G-Darius HD- Switch
  • In Sound Mind- Xbox One
  • KeyWe- PS5
  • Knockout Home Fitness- Switch
  • Lemnis Gate- PS4, PS5, Xbox One, Series X
  • Open Country- Series X
  • Outer Wilds: Echoes of the Eye DLC- PS4, Xbox One
  • Steel Assault- Switch
  • Streets of Rage 4: Anniversary Edition- PS4, Switch
  • Warp Frontier- Switch

Wednesday, September 29th

  • A Juggler’s Tale- PS4, PS5, Xbox One, Series X, Switch
  • Centipede: Recharged- PS4, PS5, Xbox One, Series X, Switch
  • Creepy Tale- Xbox One
  • DroneRidge- Switch
  • Math Classroom Challenge- Switch
  • Meteroids 3D- Switch
  • Skeletal Avenger- PS4, PS5, Xbox One, Series X, Switch

Thursday, September 30th

  • Aeon Drive- PS4, Xbox One, Switch
  • AlphaLink- Xbox One
  • Asdivine Saga- Xbox One, Series X, Switch
  • Astria Ascending- PS4, PS5, Xbox One, Series X, Switch
  • Barricadez Revisited- Switch
  • Bonfire Peaks- PS4, PS5, Switch
  • Cabela’s the Hunt: Tournament Edition- Switch
  • Cotton 2: Saturn Tribute- Switch
  • Cotton Boomerang: Saturn Tribute- Switch
  • Death’s Gambit: Afterlife- Switch
  • Doctor Who: The Edge of Reality- PS4, Xbox One, Switch
  • eFootball 2022- PS4, PS5, Xbox One, Series X
  • ExZeus: The Complete Collection- PS4, Xbox One, Switch
  • Fishing Sim World: Bass Pro Shop Edition- PS4, Xbox One
  • Gearshifters- Switch
  • Guardian Force: Saturn Tribute- Switch
  • Hot Wheels Unleashed- PS4, PS5, Xbox One, Series X, Switch
  • Ludo XXL- Switch
  • Melty Blood: Type Lumina- PS4, Xbox One, Switch
  • Mini Car Racing 2- Switch
  • Prepare the First RPG Village: The Adventures of Nyanzou & Kumakichi: Escape Game Series- Switch
  • Road Racing: Highway Car Chase- Switch
  • Ronister Adventure- Switch
  • Stellaris: Ancient Relics Story Pack- PS4, Xbox One
  • The Card Battle: Eternal Destiny- Switch
  • The Eternal Cylinder- PS4, Xbox One
  • Unsighted- PS4, Xbox One, Switch
  • Xuan-Yuan Sword VII- PS4, Xbox One

Friday, October 1st

  • 2weistein: The Curse of the Red Dragon 2- Switch
  • Blaze and the Monster Machines Axle City Racers- Switch
  • Colsword- Switch
  • Doom & Destiny Worlds- Switch
  • Earth Marines- Switch
  • FIFA 22- PS4, PS5, Xbox One, Series X
  • FIFA 22: Legacy Edition- Switch
  • Kyle is Famous: Complete Edition- Switch
  • Phoenix Point: Behemoth Edition- PS4, Xbox One, Series X
  • Space Revenge- Xbox One, Series X, Switch
  • Sports & Adventure Pinball- Switch
  • Survival Z- Switch
  • Takorita Meets Fries- Switch

Jeff’s Pick of the Week: Hot Wheels Unleashed

What do you think? Sound off in the comments and let us know your thoughts!

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Finding engaging games to play with toddlers and preschoolers that are not excessively tedious for the adults can be a challenge.  Memory, Candy Land, and Chutes and Ladders are classics and likely in any collection with young kids.  I can vouch that they are in my kids’ collection too! There are many more games to choose from that are good for young players.  These games have are appealing, have cute themes, and you will enjoy playing with your preschooler.

Panda’s Picnic

Panda’s Picnic in the Park is a matching game for players age two and up. The game comes in a picnic basket and players take turns pulling items out of the basket and matching them with things on their plate. There are multiple ways to play. Learning skills include: Color and Shape. Pretend play, turn taking, gross and fine motor skills, and vocabulary building.

Bandit’s Memory Mix Up

Bandits Memory Mix Up is a game for two to four players ages three and up which challenges memory. This game has players take the spy glass and placed five garden tiles inside then shake it up. One garden tile is removed secretly. The challenge: remembering the removed tile. The first player to identify the missing tile wins. There are also variants which support solo and large group play. Play reinforces the skills of turn-taking, visual discrimination, and memory.

Smoosh and Seek Treehouse

Smoosh and Seek Treehouse is a cooperative game for 2 to 4 players ages 3 and up. In this game players are working together to find all the different Woodland animals playing hide and seek in the tree before Mr. Prickles climbs the ladder. Players worked together to remember the location of the different seekers when they think they have located a seeker they state who they think it is pick up the disk and smash it into the smash to to reveal who’s hiding. If they successfully find a hide or they place a token to show that seekers has been found. Game play reinforces memory, simple strategy, cooperation and fine-motor skills.

My First Castle Panic

In My First Castle Panic players work together to defend their castle during this cooperative game. The game is for one to four players ages four and up. This is a much simpler version from the original. My First Casle Panic takes away the reading and instead incorporates the early skills of identifying colors and shapes, simple problem solving, and turn taking. The path to the castle is a single path protected by one wall. To defeat a monster a card must be played matching the location of the monster. If the players can defeat all the monster before the castle is destroyed they win.

First Orchard

First Orchard is a cooperative game where players are trying to collect all the fruit before the raven reaches the end of the path. The game has large brightly colored wooden fruit and a chunky wooden raven.  The path and orchard are easy to set up and reinforces sorting skills. This is a simplified version of Haba’s Orchard game.

Animal Upon Animal

Animal Upon Animal has slightly smaller pieces than the First Game version. This game is for ages 4 and up. Players are asked to roll to determine how many animals they are stacking or they may be asked to add a piece to the base adjacent to the crocodile.

Unicorn Glitterluck

Unicorn Glitterluck is a roll and move game with some added components for ages 3 and up.  Players move their unicorns along the path and collect crystals.  If they land on a crystal image they have to roll a special die to find out how many crystals to take.  The player to reach the sun first ends the game and players count their crystals.  The player with the most crystals wins.  The back of the game board also has a counter track so players can lay out their crystals by the player and visually see who has the most.

Go Away Monster

Go Away Monster is a re-release of a game for the younger set with new art and prettier components. The main thrust of the game is that you have to fill up your card with different puzzle pieces to make up a child’s bedroom. You do that by reaching into a blind bag and feeling around for the piece that you need. The trick is that there are monsters in the bag. If you pick a monster out of the bag then you lose your turn.

Hiss

Hiss is a competitive game where players draw tiles and try and build the longest snakes.  Each snake has different colors and players need to match the colors for adjacent snake pieces.  To build a complete snake they need to have a head, at least one middle body segment, and a tail. This is a game that easily scales down to youngster players.

The Sneaky Snacky Squirrel Game

The Sneaky Snacky Squirrel Game is where you are collecting acorns to feed your hungry squirrel.  At the beginning of each turn you spin the spinner and that dictated the color acorn you can take or if another event occurs.  If a player lands on a storm cloud their acorns get blown back onto the tree. A sad squirrel means you lose a turn.  The thieving squirrel picture allows the player to steal one acorn from another player. The first person to fill their log with acorns wins.

Educational Insights have developed a line of games with a squeezer that also include: Hoppy Floppy Happy Hunt and Sophie’s Seashell Scramble.

Spot it Jr.

Spot it Jr. is simple, inexpensive, and portable. Oh! And your Preschooler has a decent shot at beating you in it. This is a matching game with multiple variables of play.  There is one matching animal on every card so you are trying to be the first to find the matching animal.  This is great for even the youngest gamers and helps to develop their observational skills.

Happy Bunny

“In this cooperative counting game, players work as a team to help the bunny pick the best carrots from the farmer’s garden. Each turn, one player picks a number of carrots from the garden and sorts them into two piles, one for the bunny and one for the farmer. At the end of the game, everyone helps line up the piles for comparison. If the bunny’s line is longer, the players win! The durable carrot pieces are firmly planted inside the box, so the self-contained game helps little hands develop fine motor skills.”

Where’s Mr. Wolf?

“A cooperative game where everyone pitches in on the farm! Players must work together as a team to help the farm animals get back to their barns before Mr. Wolf arrives. Every time a Mr. Wolf token is found, he creeps one space closer, and every time a farm animal token is found, players must remember which barn they belong to. The cute animal tokens, 3D barns, and shared goal help children work on memory and teamwork at the same time.”

Kitty Bitty

“Kitty Bitty is a remake of the beloved Blue Orange classic, Froggy Boogie. This adorable wooden game has little minds use memory and color recognition to help their kitten make it around the yarn balls and back to the basket. Each turn, players need to find the correct mommy cat and pick up one of her eyes; if it’s blank they can move on to the next yarn ball, but if there’s a kitten printed on the bottom they stay put and it’s the next players turn. The first kitten that makes it around all the yarn balls and back to the basket wins!”

Snug as a Bug in a Rug

Snug as a Bug in a Rug is a cooperative game for player ages 3 and up.  The game is also designed with three levels of play to increase difficulty as players get older. The bugs in the game have multiple features.  They are different colors, have shapes, have different numbers of shapes, and have large or small eyes.

The basic gameplay has the players roll the specialized die to determine the attribute they are looking for in their bug and then spin the spinner to specify the attribute.  For example, if they roll the color attribute on the die, the spinner would tell them to find the blue bug.  Once they find a bug with that attribute it goes under the rug (the game board). If there are no bugs that match that feature a stink bug is placed on the rug.  The game ends when all the bugs are under the run, which means players win, or there are three stink bugs on the rug.

Count Your Chickens

Count Your Chickens is a cooperative game where you are trying to get all 40 chicks back to the coop before the hen reaches it.  On each turn, the player spins the spinner that has various pictures that correspond to picture on the path.  The player moves the mother hen to the next space with that picture and counts the number of spaces they travel.  The number of spaces is how many chicks they put in the coop. If the spinner lands on the fox one chick is taken out of the coop and put back in the farmyard.

Hoot Owl Hoot

Hoot Owl Hoot is a cooperative game to bring the owls back to the nest.  The goal is to get all the owls back before the sun comes up.  Each player has three cards dealt in front of them.  Players choose a color card to pla, and draws a card to refill at the end of their turn.  With a color car,d the player selects an owl and move it to the next corresponding space of that color. If a player has a sun card they must play it, and the sun moves one space on the tracker. The difficulty can be increased by adding more owls to put back in the nest.

Zingo

Zingo is a bingo game with a few twists by Thinkfun.  The game is for players ages four and up and can play two to six players, and game play is quick and a game take 15-20 minutes. Zingo is a great game to have for young players.  Thinkfun has also created  multiple versions of Zingo published by Thinkfun. They include: Zingo 1-2-3Zingo Sight Words, Zingo Time-Telling, and Zingo Word Builder.  These can be great ways to develop beginning reading and math skills, and for preschool and primary students the Zingo variations are a great fit.  The random nature of the game allow for play with the whole family.  

 Build or Boom

Build or BOOM is a block stacking dexterity game designed to be played by even the youngest member of your family. Your goal is to race your opponent to complete a tower out of uniquely shaped blocks and BOOM their tower to keep them from winning. This game is absolutely playable by everyone in the family. It is designed for kids 4 yrs old and over, but is still fun and playable by the more mature members of the family. The concepts are simple to understand and no reading is required. The plastic pieces are big enough for tiny hands to manipulate and the towers are challenging for all ages.


What do you think? Sound off in the comments and let us know your thoughts!

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Finding games that are the right fit for children aged 5 to 7 can be challenging. As they move into school age they can begin handling more in games.  Young children who are just learning to read or are beginning readers are often not ready for games with lots of reading or complex turns.  Attention spans still tend to be short so game duration is a relevant factor.

Some game in this age range are part of a movement in the game industry to make simpler versions of their games.  Ticket to Ride, and Catan have tapped into this age by creating “my first” or “junior” versions of their games.

Dragomino

The game Kingdomino took the boardgame world by storm winning the Spiel De Jahres in 2017. Now there is a My First version that is for players ages five and up, with a dragon theme. Dragonmino takes the same tile drafting and placement mechanism, and simplified it further for younger players. With each match with the tiles players earn a dragon egg and are trying to collect eggs with baby dragons inside.

Dragon’s Breath the Hatching

Dragon’s Breath The Hatching fits into two categories: Games for Young Gamers and If You Like. Haba took the popular Dragon’s Breath game, which is a great game for young gamers, to the next step. The Hatching is a versatile addition to any family’s game collection. It can be a stand alone game, or expansion to the original Dragon’s Breath game. As an expansion it adds a fifth player.

Throw Throw Burrito

Throw Throw Burrito is a ridiculous dodgeball card game by the Exploding Kittens team. Players collect matching sets tying to be faster than their opponents . Then you throw in burritos, literally! You collect cards and earn points, however those points are lost when you get hit by the flying burritos. There are three kinds of Burrito Battles: Brawl, War, and Duel. Each has slightly different rules and nonsense ensues regardless of the the kind of battle.

Zombie Kidz Evolution

Your successes or failures affect the game in your future plays of the game, in Zombie Kidz Evolution. This is a perfect first step into Legacy games. Legacy games are played over a series of sessions and what occurrences in previous sessions permanently changes the game and can influence the next events in the game. In Zombie Kidz Evolution you are working together to protect yourselves and drive off the zombies in the school. All the staff at the school zombies. The rules start off very simply, and as the game progresses new rules and abilities are added.

Shaky Manor

Shaky Manor is a game unlike any I have ever played before, where each player is given a tray containing eight square rooms each connected by doorways. Players place an meeple, a ghost, and three treasure chest cubes into the tray. They then shake the tray to try and get the meeple and the cubes into a designated room without the ghost. The first player to do it five times is the winner. The game is noisy, silly, and loads of fun!

Taco Vs. Burrito

Taco vs Burrito is a card game designed by a seven year old boy named Alex Butler. It is the ULTIMATE food fight on game night!

Game play is straight forward. Players draw cards and add wacky foods to their taco or their burrito to earn points. The player with the most points at the end of the game wins. There are gotcha cards that can mess with your opponents strategy so it isn’t THAT simple. I think the theme is funny enough and the cards are cute enough to keep me interested regardless.

Outfoxed!

Outfoxed! is a cooperative game deduction game for players ages 5 and up and for two to four players where the players are…chickens. Chickens chasing clues to catch a fox that has absconded with a prized pot pie.  What family can resist working together to solve such a heinous crime? The game includes a special evidence scanner to rule out the different fox suspects by showing if the thief is wearing a particular object. On each players turn they declare if they will Search for Clues or Reveal Suspects. They then have three chances to roll the dice to get all three dice icons to match their choice. If they success they complete the stated action, but if not the culprit moves closer to escaping with the pie.

Too Many Monkeys

Too Many Monkeys A Totally Bananas Card Game is a playful, lively game is designed to appeal to young gamers and parents alike. It is a fast paced, simple game for ages 6 and up and for two to six players that subtly reinforces math concepts such as number sequencing and probability while still allowing kids to be silly and have fun.

Too Many Monkeys is played in a series of rounds. Players are dealt out 6 cards face down. Players draw from the discard pile or the draw pile and swap it face up with a card in the position that matches the number on the card they drew. The winner of the first round gets dealt one less card at the start of the next round. All other players have the same number as the previous round. Play continues as above with players’ hands getting smaller each round. You continue in rounds until one player is down to just one card and draws the number 1 card (with Primo asleep). When that happens, Primo is back to sleep and the game is over!

Slamwich

Slamwich is a fast-paced, silly, and energetic card flipping game reminiscent of Slapjack, War, Uno, etc. The game is recommended for ages 6 and up for two to six players. Taking turns, each player takes the top card of their deck and flips it onto a center pile. If a set of criteria is met, players race to slap the pile. The combinations are easy to understand. A Double Decker-If the flipped card is identical to the card directly underneath. A Slamwich– If two identical cards have exactly one card in between them (like a sandwich). Special cards like a Thief or a Muncher add unique criteria and help to make winning more random. If a player runs out of cards, they are out of the game. Whoever collects all of the cards wins.

Super Tooth

Super Tooth is, at its core, a matching card game for ages 6 and up for two to four players. Players collect matched sets of plant eating dinosaurs. Each turn includes a “landscape” of three cards on the play area. First, the player resolve event cards, such as the egg that lets the player bring back a card that had previously been discarded. Next, they player feed or chase away meat eaters, and then ultimately choose one type of plant eater from the board.

Super Tooth relies a little on luck, but it is important for players to choose cards carefully to build matched sets and not just random cards. Players cash in matching sets of cards for tooth tokens, and the more matching cards the more tokens they earn.  The first player with 3 tokens in a three or four player game wins, and 5 tokens in a two player game wins.

Hoagie

Hoagie is a fast paced game for two to five players that is recommended for ages 5 and up.  Each player is trying to build the perfect sandwich without any part getting spoiled by three oogies (pictured on the spoiled food and special action cards). Hoagie’s gameplay is very easy and takes just minutes to learn.  Each player is dealt a hand if 6 cards to start the game.  On each players turn they play a card from their hand on their sandwich or an opponent’s. Several actions with the cards can occur, but only one can occur per turn. In order to win, a player must begin their turn with a perfect sandwich, which consists of bread, meat, cheese, lettuce, and bread.

Tenzi

Tenzi is a super simple dice game for two to four players ages 7 and up that is very fast-paced. This is a great icebreaker, boredom buster, or introduction to kick off a bigger game night. The game is noisy, quick, and simple. The variations within the rules make it something that has a high replay value. It’s also nice the game does a tiny bit of teaching while still being fun. We found that it’s been playable by children as young as five while still being entertaining to adults.

Tales and Games

Iello games has produced a series of games based on classic children’s stories and fairy tales. The games look like beautiful hardbound storybooks with classically illustrated covers and spines. Each game takes about 20 minutes to play through and they all have different mechanics and designs. They and are designed to be played by players ages 7 and up.

We have included them here because they have sparked interest in the classic stories that they are based on in our household.

Rush-hour Jr.

Rush-hour Jr. is one player, portable, colorful, and mentally wonderful for ages 5 and up. The board is small and packed with vehicles which have set directions that they can move. The goal is to move the vehicles in a particular order to get the little red car out of the traffic jam. A negative is that every piece is important. Don’t lose them! This game is great for waiting rooms or car trips as it comes with its own board and it small enough to hold in a child’s hand or lap. The junior version has 40 challenges and 15 blocking pieces

Roller Coaster Challenge

Roller Coaster Challenge is a single player STEM game focusing on engineering for ages 6.  It come with 60 challenge card in a range of difficulty.  The player sets up the posts and required pieces on the challenge card.  They then need to design a roller coaster that travels to the bottom successfully using some of the additional posts, 39 tracks.  The roller coaster is successful if the roller coaster car makes it to the end.  This was a Toy of the Year Finalist in 2018.

Rhino Hero

Rhino Hero is a competitive  3-D stacking game for ages 5 and up and is for two to five players where players are building a tower of cards and moving Rhino Hero up the tower.  This dexterity game directs players were the wall cards need to go on each turn.  Players have wall and ceiling tiles.  On their turn, the player first builds the wall in the place indicated on the ceiling tile and then place their ceiling tile.  Actions indicated on some of the ceiling tiles and those benefit the player, such as skipping the next player.  The game ends when the tower fall, a player places their last roof card, or all the walls are built.  

Rhino Hero- Super Battle

Rhino Hero- Super Battle is the sequel to Rhino Hero.  The game is for ages 5 and up and plays two to four players. This game adds three more superheros:  Giraffe Boy, Big E. and Batguin.  The walls now come in two sizes; tall and short and there is a superhero medal.  Additionally there are spider monkeys which attack. 

The gameplay has additional steps they includes: 1. Build!, 2. Spider monkey attack (place a spider monkey hanging from the floor if there is a spider monkey symbol and see if it makes the tower fall), 3. Climb the skyscraper! by using a die to determine how many floors to climb, 4. Super battle if two superheros are on the same level, 5. Superhero medal goes to the players if their super hero is the furthest up at this phase in their turn, 6. Draw another floor card.  The game ends when all or part of the tower collapses or all the floors that are playable have been used.

Monza

Monza is a racing game for ages 5 and up and plays two to six players. Movement of your race car in this game is based on rolling six color dice.  Players must utilize strategic thinking to use the colors you roll to plan the path for your car. Players can only move to a forward space and may not enter a space with an obstacle.

This game is more thoughtful than a straight roll and move because you need to plan your path based on the colors you roll. With a luck roll and good planning a player can move six spaces. Any die that do not correspond to a color ahead of the player on the board are discarded for that turn. The first player to the finish line is the winner.

Brandon the Brave

Brandon the Brave is a tile placement game for ages 5 and up for one to four players, where you are a knave desiring to be a brave knight like “Brandon the Brave”. Knaves prove their intuition and skills by completing tasks.  To do this players place field tiles and are trying to match colored crosses.  These crosses represent a location of a completed task and the color needs to match one color of the task card. As players lay tiles a jousting arena may be build. The player who places the sixth tiles completing the arena gets to place a task card in the center.  The game ends once a player completes all their task cards or all the field tiles are placed.

Coconuts

Coconuts is a dexterity game for ages 7 and up for two to four players where you are launching coconuts with your monkey and trying to land them into baskets in the center.  When you land a coconut in a basket you get to place the cup on your game board.  To win you need to collect 6 baskets and stack them into a pyramid on your board, but there are not enough baskets in the center for everyone to collect.  You need to try and steal from your opponent by landing a coconut in their basket. An added component is the basket are red and yellow.  Should you land in a red basket you get to take a additional shot.

The Magic Labyrinth

The Magic Labyrinth is a memory and grid movement game for ages 6 and up and plays two to four players. In this game you are playing apprentices that have lost various objects, which are now in the Magic Labyrinth.  The twist is there are invisible walls!  Players must move and remember where the wall are when they or a competitor hits a wall.  A series of wooden blocks in a grid under the gameboard create the walls.  The walls are movable so the maze can be different each time you play. The pawn is magnetic and a ball sticks to it. If you hit a wall the ball falls off an rolls to one of the trays on the side and you go back to the start corner.

At the beginning of the game players draw a few lost objects tokens and place them on their corresponding picture throughout the maze.   A players landing on the space with a token they get to keep it.  A new token is then drawn out of a bag and placed on the board.  The first player to collect five objects wins.

Catan Junior

A popular game which has been simplified for younger gamers is Catan Junior.  This is a route building  resource management game for ages 6 and up and is for two to four players.  Like the original Settlers of Catan you are collecting resources based on the numbers that  come up with each roll. These resources used to build or get Coco the Parrot cards which provide resources or the ability to build at no cost. Instead of building settlements, cities, and roads in the full version you are building pirate ships and hideouts.  The first player to build seven pirate hideouts wins.

Ticket to Ride: First Journey

Ticket to Ride: First Journey takes the formula of its predecessor and strips out several of the more complex concepts in favor of a streamlined experience that can be played by kids who are even younger! We have always said that the Ticket to Ride series was accessible to savvy kids, but this new version is even better.The map is simplified also. The game board is large, and the various cities are larger and more defined.  Each of the cities includes a colorfully illustrated image associated with it. The winner is the first person to finish six routes. This game teaches players the general flow of a game of Ticket to Ride without the burden of some of the finer details of the senior game.

Dr. Eureka

Dr. Eureka is a logic and dexterity game for ages 6 and up and is for two to four players.  It was originally published as an 8 and up game, but in later publications changed to a 6 and up game.  In this game you are taking molecules (balls) in a test tube and need to combine colors to correspond to a challenge card.  The dexterity challenge is you can not touch the balls and cannot drop them!  The round ends when one player has their molecules match the formula exactly, and they call out “Eureka”. That player gets the cards, but players do not reset their test tubes.  The players begin the next round with the configuration the ended the previous round.

This game is great for multiple ages and skills because you can scale the rules to add challenges for more advanced players, and eliminate rules as needed.  There are also several variants that add different challenges to the game.

Cauldron Quest

Cauldron Quest is a cooperative game that will fit right at home in any house full of Harry Potter fans. It is for players 6 and up and plays two to four players. Players are working together in Cauldron Quest to brew a magic potion that their kingdom needs to break a magic spell cast by an evil wizard. They do this by trying to move special barrels of ingredients from the outside of the board into the cauldron in the center. This might SOUND easy, but the evil wizard is trying to stop them by putting magic barriers in the way. Players need to get the correct three ingredients to the center before the wizard blocks all six paths.


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Kickstarters can be a great launching point for a new endeavor. For Willy Yonkers, with his new endeavor the first step is by launching Fyra! I stumbled upon his Kickstarter in an unexpected place, on the fan Facebook page of the apparel company Svahausa.com where it was shared into the group. I was immediately intrigued and wanted to learn more!


Can you give us a “Tale of the Tape” for your game? The title, genre, playtime, age ranges, etc. 

Fyra is a pattern matching card game which takes 5-25 minutes to play. It is for ages four and up.

What is the elevator pitch? 

Fyra is a new card game about matching and stacking. Players are rewarded for matching more of the colored corners on cards from their hands and stacking up their team colors.

When is your Kickstarter live?

The Kickstarter launched on April 1, 2021 and ends May 1, 2021.

Where are you in production/development? How close are you to complete? 

Completely done! I just need funds to make my minimum order quantity and people to sell to.

Are there any other games that you think are comparable to your game? 

Fyra is somewhat similar to dominoes except you can overlap the pieces and move in more than 2 directions.

You’re a game designer. You could have made any game you wanted. Why did you make THIS game? 

I like math and pattern puzzles, so it appeals to that aspect of my brain. It’s also very simple with shades of strategy at higher play levels with more advanced players. I wanted to run a crowdfunding campaign on something easy to produce and cheap to buy to build trust with my customers.

What was your design process like? 

There were many steps along the way:

  • Reviewing existing products
  • Finding opportunities for improvement and gaps in a product line
  • Simple, functional mockups
  • Play and rule exploration
  • Playtesting
  • Market and styling research
  • Manufacturing and shipping estimates
  • Feasibility and sales estimates
  • Working with a ‘real’ graphic designer
  • Polishing the verbiage of the rules

What is the number one reason why a family MUST purchase this game?

Pretty much anyone can play no matter their age or skill level. The only requirement is that you be observant of patterns on the playing field. If you’re some kind of card-counting super-shark you can plan a few steps ahead, but most players won’t reach that level.

How long has this game been in development? 

I have been working on Fyra for 3 years off and on. I was planning on launching in October of 2020 but it would have been really tight to meet Christmas holiday gift delivery expectations.

What obstacles did you encounter making this game? 

Finding a good name was tough. Making the card backs and packaging front look professional was also difficult for me as I’m not a graphic designer. The game itself could have been too simple without the team and scoring aspects that were added after preliminary play testing.

What did your first prototype look like? 

Just squares cut out of paper with 4 color corners printed on them I had made at Kinkos while I was moving from Chicago to Rochester and had most of my crafting supplies in boxes.

Why did you get into making games? 

Games are fun to play and coming up with new ideas is a great challenge. My first exposure to toy and game design was while working at ThinkGeek on their in-house product design team. ThinkGeek had a wonderful ‘Peter Pan’ attitude towards life and work – nobody wanted to be grown-up and boring. Appealing to the kid inside of everyone was an awesome experience.

Tactile Edition

What other information do you want us to know about you, your company, and/or your game?

There’s a Tactile Edition for visually impaired players in the works. It will be hand made in Rochester so the quantities are pretty limited.

Fyra is just the first step I’m hoping to make towards starting a product development company called CubeFire. I wanted to prove myself and gain the trust of the crowdfunding community before moving on to more complicated projects. I’m going to expand the product offerings beyond games but will absolutely keep the ThinkGeek spirit alive.

For more information check out

https://www.fyragame.com/

https://www.facebook.com/CubeFireFyra


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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