Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!
In a Tile Laying Game game players strategically place tiles to achieve a goal. The tiles may be laid down on a board, or a board may not be used. In many cases players put down the tiles on their turn. Depending on the game, player might either place tiles or flip tiles over during the course of play.
The objective varies widely in tile laying games. In Tsuro the tiles laid down create a path, and the objective is to stay on the board, and not have the path send you off the edge. In contrast in a game such as Kingdomino, players are trying to match like pieces of land types to score more points. Similarly, Carcassonne, has you trying to match features to build roads, towns, and monasteries. Then in Seikatsu, players are trying to create flocks of birds and rows of matching flowers. The possibilities are endless as to the goal.
Tile laying games can be simple or quite complex. The lighter weight games make good games for beginning gamers who get overwhelmed by lots of rules.
Examples of Tile Laying Games:
- Castles of Caladale
- Cinco Linko (formerly called OK Play)
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