The Engaged Family Gaming team has the mission to provide information and support families who want to play board games with their kids (and video games too). We work hard to provide parents with the tools they need to make informed decisions about their children’s gaming. To facilitate this, we help parents who might not be “gamers” themselves learn to understand the games their children are playing and help them find great board games for their kids.
The “EFG Essentials” is a core collection of games we frequently recommend across different genres. The purpose of these essentials is to provide a starting point for families to engage with high-quality games. Below are our EFG Essential board games for kids.
Ticket to Ride
- Route Building and Set collection
- 2-5 players
- 8+
Ticket To Ride is the quintessential starting place for families looking for the next level in board games beyond Monopoly or Uno. This is the game that was the starting point for multiple members of the EFG team to become passionate about board games.
During gameplay, players collect and play matching train cards to claim railway routes connecting cities throughout the United States. Each player is working on completing their own secret routes. If another player claims a path they need, the player needs to try and find another path to complete their route, if possible. This also adds a potential “take that” element to the game.
On each turn you can only take one of 3 actions: draw Train Car Cards, claim a Route between two cities on the board, draw additional Destination Tickets. The object of the game is to score the highest number of total points. Points are earned from completing routes, and lost for incomplete route cards. Each round allows for players to plan, think strategically, and make tactical decisions.
Ticket to Ride has expansions for other geographical areas (Europe, Asia, India, etc), in addition to First Journey for younger players. We love the fact that this game has so many version and appeals to such a wide range of players.
Sushi Go
- Card drafting
- 2-5 players
- 8+
Sushi-Go takes place in the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! The game comes in a cute tin and plays two to five players.
Players start with cards in their hand based on the number of players, and select one card to play before passing the rest of their cards to the next player to choose from! The game plays in 3 rounds, where all but dessert cards are cleared from the table and scored at the end. The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points. The most interesting dynamic of this game is the chopsticks. They are played in one round, and used on a subsequent turn to play two cards at once from the current hand. The chopsticks get passed on to be used by someone else.
Sushi Go! is a fun game to play with anyone, and it is a light streamlined game that is a perfect first card drafting game.
See our review here.
Qwixx
- Roll and Write
- 2-5 players
- 8+
Qwixx is a simple roll and write where all players participate in every dice roll. However, you must be strategic about the numbers and colors you select each turn. Roll and write games have a set of dice and each player has a scoring sheet. The genre of roll and write games have become more popular in the last few years, and Qwixx is the perfect game to learn the genre.
To play, there are six dice, two white, one yellow, one red, one blue, and one green. On a turn, the active player rolls and announces the total of the two white dice. All players have the option to mark any color on their sheet with the corresponding number. The active player only has the additional option to add one white die with any one of the red, yellow, blue, or green dice to select a number on their record sheet. The more numbers you can mark off the more points you score, but players must choose carefully once you cross off a number you can not go backwards.
Kingdomino
- Tile Laying
- 2-4 players
- 8+
Kingdomino, the 2017 winner of The Spiel Des Jahres (The Game of the Year), and combines the universal simplicity of dominoes with kingdom building. It is a tile drafting and placement game for two to four players. The game is played in short rounds.
First, tiles are laid out in a field and players take turns drafting tiles based on the order of the previous round. Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. only one side of their domino needs to match the land the connect to, but it can gain them more points if both sides match. The goal is to sort their kingdom so that they have large contiguous terrain (lakes, forests, etc) to earn points. Points are calculated by taking the number of continuous terrain times the number of crown icons found on any domino in that terrain. The gameplay is quick, easy to teach, and the game ages down very nicely.
See our Spiel Des Jahres 2017 article here.
Forbidden Island
- Cooperative
- 2-4 players
- 10+
Forbidden Island puts players on an island that is slowly sinking into the ocean, and they need to work together to gather treasures then escape. Each turn is filled with tension as players flip over cards that indicate which tile will sink (and thus shrink the board). As the game progresses it really feels like the world is sinking.
The tiles are laid out in a set island pattern, and six cards are flipped from the Flood Deck. As cards are drawn from the Flood Deck, the corresponding tile on the board is flipped over to a blue tinted version of the same piece. This represents the location “flooding”. If a flooded location floods a second time (via the same flood card being drawn later in the game), that location is lost to the abyss and both the tile and the corresponding flood card are removed from the game.
The randomness of the tile layout as the board leads to huge variety and replay value, as does the multiple combinations of adventurer play styles (especially in combination). The difficulty can be scaled to all abilities based on how high the water level starts the game, and even at the easy setting can provide a decent challenge for some of the most experienced gamers.
See our review here.
Pandemic
- Cooperative
- 2-4 players
- 8+
In Pandemic, two to four players take on one of several roles, such as Medic, Dispatcher, or Researcher, in their quest to cure 4 diseases before time runs out and humanity is wiped out.
Game play follows a standard turn-based approach. Each player starts their turn by drawing from an event deck to determine where the newest infections are. Then, they use location cards to move around the globe, treating diseases to prevent outbreaks. Finally, they draw more location cards to restock their hand. If a player can get three location cards of a single color and can get to a lab, they can create a cure. The cure that won’t immediately eradicate the disease. Rather, it will make the disease easier to treat.
There is one way to win (working together to cure all 4 diseases), and multiple ways to lose (running out of time, being overwhelmed by diseases, etc.) Players can change the difficult by increasing the starting number of infections.
See our review here.
Tsuro
- Tile Laying
- 2-8 players
- 8+
Tsuro is a tile laying game for two to eight players with a beautiful Asian aesthetic. In this game you are a flying dragon. Your dragon is represented by a colored carved token. Tsuro consists of tiles with twisting lines on them, a 6×6 grid on which to lay these tiles and a token for each player.
Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on. You continue to move it until it is stopped by an empty space with no tile in (yet), the edge of the board, or if you collide with player’s token. If your dragon reaches the edge of the board or collides with another player’s token, you are out of the game.
The goal of the game is to be the last player left with a dragon on the board. The strategy, therefore, consists of trying to drive your opponents either into each other or off of the board while trying to extend your own route in directions that will make it difficult for your opponents to hinder your path.
See our review here.
Zombie Kids Evolution
- Legacy/ Cooperative
- For 2-4 Players
- Ages 7+
- 5-15 minute playing time per session
Your successes or failors affect the game in your future plays of the game, in Zombie Kidz Evolution. This is a perfect first step into Legacy games. Legacy games are played over a series of sessions and what occurrences in previous sessions permanently changes the game and can influence the next events in the game. In Zombie Kidz Evolution you are working together to protect yourselves and drive off the zombies in the school. All the staff at the school zombies. The rules start off very simply, and as the game progresses new rules and abilities are added.
Rhino Hero
- Dexterity
- 2-5 players
- 5+
Rhino Hero is a competitive 3-D stacking game where players are building a tower of cards and moving Rhino Hero up the tower. This is a great games for younger players and involves no reading.
This dexterity game directs players were the wall cards need to go on each turn. Players have wall and ceiling tiles. On their turn, the player first builds the wall in the place indicated on the ceiling tile and then place their ceiling tile. Actions indicated on some of the ceiling tiles and those benefit the player, such as skipping the next player. The game ends when the tower fall, a player places their last roof card, or all the walls are built.
Animal Upon Animal
- Dexterity
- 2-4 players
- 4+
Animal Upon Animal is a dexterity game perfect for young games, where players are stacking wooden animal pieces. On a turn, players roll a special die to determine what happens on their turn. If the player rolls one pip they add one animal, two pips the add two animals, the crocodile image has the player place one animal on the table touching one side of the base animals, therefore further expanding the base. The hand icon has the active player choose one of their animals and give it to another player who then has to add it to the stack. Finally the question mark icon has the other players determine which animal the active player has to add to the stack.
Should animals fall off while a player is trying to add one to the stack, the player who was placing the animals takes them if there are one or two that fall. Should more than two fall one two are kept and the rest returned to the box.The game ends when a player runs out of animals to stack, and the last player to place their piece can declare victory.
Hiss
- Tile Laying
- 2-5
- 4+
Hiss is a competitive game perfect for very young gamers, where players draw tiles and try and build the longest snakes. Each snake has different colors and players need to match the colors for adjacent snake pieces. To build a complete snake they need to have a head, at least one middle body segment, and a tail. This is a game that easily scales down to the youngster players.
Sneaky Snacky Squirrel
- Set Collection
- 2-4 players
- 3+
The Sneaky Snacky Squirrel Game is where you are collecting acorns to feed your hungry squirrel. At the beginning of each turn you spin the spinner and that dictated the color acorn you can take or if another event occurs. If a player lands on a storm cloud their acorns get blown back onto the tree. A sad squirrel means you lose a turn. The thieving squirrel picture allows the player to steal one acorn from another player. The first person to fill their log with acorns wins.
This is a great simple game for very young gamers.
Hoot Owl Hoot
- Cooperative
- 2-4 players
- 4+
Hoot Owl Hoot is a cooperative game where players work to bring the owls back to the nest. The goal is to get all the owls back before the sun comes up. Each player has three cards dealt in front of them. Players choose a color card to play, and draws a card to refill at the end of their turn. With a color card the player selects an owl and move it to the next corresponding space of that color. If a player has a sun card they must play it, and the sun moves one space on the tracker. The difficulty can be increased by adding more owls to put back in the nest.
Happy Salmon/Funky Chicken
- Party Game
- 3-6 players
- 6+
Happy Salmon is a great game for motivating your family to get up, laugh, and shout their way through a game. You can even buy two copies (there are two different color versions) so you can get up to 8 players. A hand of cards is dealt to the players who stand around a table.
Players draw a card from their deck and say the name of the action trying to find another player with a matching card. If no one has the same card they put it at the bottom of their deck, but if they find a match the two players perform the action and discard the card in front of them. The actions of Happy Salmon include: High 5, Pound It, Switcheroo (where players switch places), and Happy Salmon (where players slap arms together) will leave players doubled over in laughter. The first player to run out of cards wins.
Funky chicken, which can be identified by its chicken shaped carrying case, is more or less an expansion to Happy Salmon. It includes four new moves: Swing , players will link arms and spin around, Bump , where players bump hips, Spin where players spin around in place, and Funky Chicken. With Funky Chicken players do… the funky chicken. Additionally, they have to say “Get Funky” while doing it!
Exploding Kittens
- Player Elimination and Hand Management
- 2-5 players
- 7+
Exploding Kittens is one of the silliest games in our collection, and is a family favorite. There are fifty-six cards in the deck. The artwork is exactly what you may have come to expect from The Oatmeal. Characters such as Taco Cat and Beard Cat make an appearance alongside original artwork on each card. The game play is quite simple; the box claims it takes two minutes to learn. They weren’t kidding.
You can play as many cards as you like and you end your turn by drawing a card. If the card is an exploding kitten and you cannot defuse it you are out of the game. The last person standing wins. That’s it. The game really is that simple. The design is such that you never need to reshuffle the discard pile into the deck. There will always be a winner by the time the cards run out.
This game is a lot more fun than one might think it would be. It plays very quickly and is very easy to learn.
Check out the review here.
Evolution: The Beginning
- Engine Building
- 2-5 players
- 8+
The Evolution Series by North Star Games has multiple games in this line. In the Evolution games you are evolving your creatures with various traits to help their survival. Each animal needs to have enough food or they die out and can go extinct. There is something for everyone in this series. For elementary age students you can start with Evolution: The Beginning. This is a simplified and streamlined version of the game good for ages eight and up. For older children: Evolution, Flight (which is an expansion), Climate, and Oceans.
The Evolution: The Beginnings the perfect lighter family game. It has streamlined the game elements of the Evolution series. For players new to engine building board games this gives a framework for that genre of game that is easy to understand. An engine building game is where the players are building something that will ultimately produce points for them in the game. The theme of Evolution is also very engaging to a wide range of players, and can be played with a wirde range of players.
Seikatsu
- Tile Laying
- 1-4 players
- 10+
Seikatsu is, without question, one of the most beautiful games we have ever laid eyes on. The game board has three beautifully painted gardens around the outside edge and the tiles are covered with paintings of birds. The box is even prettier than it has any right to be. Sitting down in front of this game is breathtaking. It only gets better as players lay tiles and the board fills up.
Seikatsu is a tile laying game where the players are placing the bird tiles to form a flock. Players earn more points each turn for the number of adjacent matching birds to the one they place. The tiles also have different color flowers around the perimeter. At the end of the game, from the perspective of each player’s pagoda, players earn points for the number of matching flowers in each row.
The two layers of strategy are simple to understand yet challenging to master.
Splendor
- Engine Building
- 2-4
- 10+
Blending a balance of easy to learn rules and deeper strategy, Splendor is a fantastic game for older children and grown-ups alike. Splendor is a simple and elegant set collection game for two to four players. This is a game that is easy to teach, quick to learn, and will take a long time to master. The bottom line here; Asmodee has a huge hit on their hands as this has become one of our family’s favorite games.
In Splendor, players take on the role of Renaissance jewelers who are working to build their prestige and attract the attention of wealthy noble patrons. They do this by gathering resource tokens and spending them on development cards that represent new designs, tools, mining operations, and store fronts. The game is essentially a race to fifteen prestige points. Players acquire gems in order to buy mines, which in turn provide more gems (and ultimately points). While the gem-dealer theme may feel thin at times, the card drafting mechanic and engine-building gameplay will quickly make this a family game night staple.
Check out our review here.
Skyjo
- Set collection
- 2-8 players
- 8+
Skyjo is a great addition to any game collection. It supports of wide range of players and scales well at all player counts. Being able to support up to eight players is a huge asset. It is challenging to find a game, which is not a party game, that supports such a high player count. Skyjo’s rules are simple and easy to learn. It fits a casual gaming and multi generational gaming setting.
Players receive sixteen cards face down at the beginning of the round they reveal three cards. On their turn a player can either draw a revealed card from the discard pile, or they can take a card from the draw pile. If a player selects a revealed card from the discard pile, they must use it either for one of their face up cards or flip over a card and use it there. Should they choose an unknown card from the draw pile, then players can either substituted for a visible card or flip a card as well.
The round ends when 1 player has revealed all 16 of their cards. One final turn occurs for the remaining players. Finally, players reveal their remaining cards and calculate points. There is a risk to ending the round, because that player must have the lowest score or their points are doubled. Additional rounds are played until one player meets or exceeds 100 points. The player with the lowest score wins the game. There is one special condition in the game.
Check out our review here.
Roll for It
- Dice rolling
- 2-4 players
- 8+
Roll for It! is a simple and quick dice and card game. The object of the game is to be the first player to collect 40 points by managing dice and matching the appropriate dice to the cards in play. The game players two to four, however by purchasing both the red and purple sets, you can increase the number of players to eight.
Game play is quite easy and takes mere minutes to explain to new players. On their turn the player completes three actions.
- Roll for it! The player rolls dice once per turn
- Match it! The player then matches the results of their roll with the dice images shown on the three face-up Roll For It! cards, ignoring results that don’t match any images.
- Score it! Players score a Roll For It! card as soon as they’ve matched all of its die images with dice of their own color. A card is worth points equal to the number printed at the bottom.
See our review here.
Drop It
- Dexterity/ Abstract Strategy
- 2-4 players
- 8+
Some of the best family games are easy to learn, but hard to master. Drop It has very simple rules and can be taught in minutes, yet has enough strategy within the simple rules to keep it engaging for all members of the family. Do not be deceived by the bright primary colors of the game, Drop It is more than a kids game!
In Drop It, each player has a collection of shapes in one color, and players drop them down the vertical game board to try and score points. The challenge come in meeting the criteria to score points. Along the side and the bottom there are colors (or shapes depending on the set up you select) and if your piece touches the side of the same color it does not score any points. Pieces also may not land touching another piece of a matching shape or color. The player with the most points when they run out of shapes wins.
King of Tokyo
- Push Your Luck
- 2-6 Players
- 8+
Attacking Aliens, Rampaging Lizards, Giant Robots, Mutant Bugs, and Ferocious Gorillas: this game has them all! King of Tokyo is a game for two to six players that combines a board game, a dice game and a card game. You play as one monster whose main goals are to destroy Tokyo and battle other monsters in order to become the one and only King of Tokyo!
At the beginning of the turn, each player rolls six dice. The dice show the following symbols: numbers 1, 2, or 3 (representing Victory Points that can be earned), a lightning bolt (representing Energy that can be earned), a heart (representing Healing), and a claw (representing Attack). The player with the most Attack dice goes first (the fiercest). Each turn consists of 4 steps: rolling and re-rolling the dice, resolving the dice, buying cards and using their effects, and the end of turn decision.
The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone! When you add in cards that can have a permanent or temporary effect, like growing a second head, body armor, nova death ray, etc., you get a VERY exciting game. In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.
See our review here.
Letter Tycoon
- Set Collection
- 2-5 players
- 8+
Letter Tycoon, by BreakingGames, is word game for 2-5 players that can best be described as a cross between Scrabble and Monopoly. Players take turns forming a word using a seven-card hand and a three-card community card pool, scoring money and stock rewards based on length and letter strength in their word. When enough of the alphabet has been claimed, players finish the current turn, then score all money, stock and letter patents owned. The game has an awesome antique look and style that really appealed to my family. The mechanics were easy to understand and fun to play, but our younger players had difficulty competing with adult players. The aesthetic really appealed to us more than other games in this genre and encouraged discussion about some of the historical and antique aspects mentioned in the game.
Ice Cool/ Ice Cool 2
- Dexterity
- 2-4 players
- 6+
Ice Cool is a flicking game about penguins in a frozen high school. Players take turns flicking their penguin pawns through the halls. The goal is to get your pawn through open doorways to catch fish and earn points. This is more complicated because each player takes a turn as the hall monitor who’s objective is to catch the other players. Ice Cool is more fun than I expected and the kids love it. The game board designed allows for some really interesting trick shots like flicking your penguin pawn so that you have a decent spin going and having it travel in an arc through multiple doors. You can even try to send your penguin OVER walls if you like.
Ice Cool2 is the sequel to the original Ice Cool game. It is a flicking game about penguins in a frozen high school. The game is for two to four players ages six and up. If you combine it with the original Ice Cool game you can play up to eight players and set up multiple layouts. New to this game there are: Tasks on the 1-point cards, Fish-moving power on the 2-point cards, and there are optional tournament scoring. This takes a silly flicking game and adds even sillier components to it.
Dragoon
- Area Majority/Influence
- 2-4
- 13+
Dragoon, by Lay Waste Games, is a game where players take on the role of mighty dragons that are competing to build their treasure hoards on a remote island. Dragoon is a game that squeezes a lot of strategy out of a very small rule set. The game board is a cloth map and the components can come as metal or plastic. the Metal pieces are stunning and give the game a unique elegance.
A game of Dragoon takes place over a series of rounds. Each of these rounds has three different phases: Populate, Action, and Tribute. The goal in Dragoon is to be the first player to accumulate more than 50 gold at the end of the turn. Players do this by moving around the gorgeous map and choosing to either claim or destroy the settlements that pop up across it. Claiming a settlement gives a chance for gold each turn based on a die roll. Destroying it grants an immediate gold increase.
See our review here.
The EFG Essentials are reviewed and updated every few months to make sure we have the most current information for our readers. Last updated 11/7/20.
The EFG Essential Guide Collections
Check out our other Essentials Guides for great collections of games!
What do you think? Sound off in the comments and let us know your thoughts!
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