The “8 and up” game category opens up a whole new realm of gaming options. Game become less “kid games” and more “kid-friendly”. At this age, reading cards is no longer a concern and the kids can handle more strategy and steps per turn. The number of games at this age level absolutely explodes and there is no way to include everything. This list includes some of our favorites, but there is so much more to play!
Skyjo
It is a perpetual challenge to find a game that can be played with a small or large player count. Skyjo fits the niche of being played with up to eight players without being a party game. It is the first game from Magilano.
Skyjo is a set collection card game for two to eight players were your goal is to get the least amount of points per around. The recommended age is for eight and up. The game does scale down especially once children can understand the negative cards by relating them to take away. Unknown cards in front of each player and fifteen different cards to reveal, gives Skyjo just enough suspense to provide just a bit of tension in the game.
See our review here.
Last Defense
The city is under attach from various threats ranging from Spider Robots to Space Aliens. Players take on the roll of citizens work together in this cooperative game to try and save the city, and they only have 20 minutes. The game has a companion app that is required for game play. Players clear ruble and free the scientists so they can defeat the monsters attacking. One of the unique features is that one of the playable characters is Good Dog. It is so cool to be able to play a hero that is not a human.
Drop It!
Some of the best family games are easy to learn, but hard to master. Drop It has very simple rules and can be taught in minutes, yet has enough strategy within the simple rules to keep it engaging for all members of the family. Do not be deceived by the bright primary colors of the game, Drop It is more than a kids game!
In Drop It, each player has a collection of shapes in one color, and players drop them down the vertical game board to try and score points. The challenge come in meeting the criteria to score points. Along the side and the bottom there are colors (or shapes depending on the set up you select) and if your piece touches the side of the same color it does not score any points. Pieces also may not land touching another piece of a matching shape or color. The player with the most points when they run out of shapes wins.
Dungeon Drop
Dungeon Drop achieves this simplicity in an elegant and clever way: it skips the entire concept of a game board.
The titular “Dungeon” in Dungeon Drop is created by dropping an assortment of colored cubes onto the play surface. Each colored cube represents a different object ranging from grey pillars (which help form the rooms) to orange keys, and green Boblins. On their turn, each player sprinkles a few more cubes into the playing field to mix the dungeon up a bit, uses a player power based on their race or class, and “loots a room” by choosing three grey pillars in the play area and collecting all of the cubes inside the triangle that creates. This simple gameplay loop can be taught in a few minutes and gameplay is fast.
See our Kickstarter Preview here.
What Do Meme Family Edition
What Do You Meme is a hilarious game that invites players to create funny memes using a stack of funny pictures straight from the deepest corners of the internet and a huge deck of caption cards. The problem is that the original version of the game is a bit… grown-up for our tastes. The good news for all of us is that there is a bespoke Family edition of the game that replaces the sex and drugs with fart jokes (which just makes it all around better in my opinion). Just look at the box. It’ll all make sense. This is the definitive edition of the game!
Starlink
Try and seal your victory in Starlink by creating constellation. This party style drawing game is engaging and can play three to six players. Players draw a secret word and on their turn they need to try and draw the secret object by connecting stars. Players earn bonus points for fitting their constellation inside the telescope circle.
This Game Goes to Eleven
This Game Goes to Eleven is a perfect light family game. While recommended for ages eight and up, the game scales down for younger children that can do simple computation up to eleven. The game is extremely easy to teach at has very few rules. Players on their turn merely have to select one of the three cards in their hand to play and try to strategize with those limited choices. This is a good fit for young gamers or non gamers with simple and streamline rules.
See our review here.
Timeline
Timeline is a competitive game for two to eight players that takes about 15 minutes to play. Players begin with at least four cards to start, and reveal a single card. Each card is two-sided, with a matching picture on each side, however; one side has a caption describing the picture like “The invention of the Electric Iron” and the other has the year “1882”. In order to play the game players must find the correct place on the timeline for their card without seeing the year printed on the back.
If you place your card correctly, it is revealed and becomes part of the timeline. If not, it is discarded and you draw a new card. A round ends when a player places their final card correctly. If any other players also place their final cards correctly that same round, a new round is played. Rounds continue until only one player finishes a round with no cards.
See our review here.
Dixit
Dixit, a storytelling game for three to six players. It requires that you come up with a description of your own surreal card that also leaves your opponents guessing. First, each player is dealt six incredibly beautiful cards. The storyteller (active player) chooses a card and describes it with a word or phrase. Your opponents then select one of their cards that matches your description, trying to trick the other players into voting for their card. The Storytellers and the other player cards are shuffled and displayed face up.
Players secretly vote for the card they think is the Storytellers using color-coded chips. If everyone guesses your card, all your opponents gain 2 points and you gain none. However, if no one chooses yours, your opponents all gain 2 points and you still get 0! Should one or more person guesses my image I get 3 points and they get 3 points, plus a bonus for anyone choosing their card.
See our review here.
Kingdomino
Kingdomino , the 2017 winner of The Spiel Des Jahres (The Game of the Year), combines the universal simplicity of dominoes with kingdom building. It is a tile drafting and placement game for two to four players. The game plays in short rounds. First, tiles are laid out in a field and players take turns drafting tiles based on the order of the previous round.
Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. only one side of their domino needs to match the land the connect to, but it can gain them more points if both sides match. The goal is to sort their kingdom so that they have large contiguous terrain (lakes, forests, etc) to earn points. Points are calculated by taking the number of continuous terrain times the number of crown icons found on any domino in that terrain. The gameplay is quick, easy to teach, and the game ages down very nicely.
See our Spiel Des Jahres 2017 article here.
Photosynthesis
Photosynthesis is a beautiful science-themed game that features the tree life cycle and a rotating sun to collect light points. The game plays two to four players and takes 45 minutes to an hour to play. In Photosynthesis the sun moves around the board three times and players plant and progress trees through their life cycle to collect points. The trees are three dimensional and provide a beautiful visual as the forest “grows”.
Photosynthesis plays in rounds. Standard play is three rounds. Each round consists of two phases: the Photosynthesis Phase and the Life Cycle Phase. Each tree that is not in the shadow of another tree earns Light Point You then earn a scoring token based upon their location on the board, which represents the richness of the soil.
The game ends after the sun makes three complete revolutions around the board. Points are then calculated based on scoring tokens and unused light points.
See our review here.
Tsuro
Tsuro is a tile laying game for two to eight players with a beautiful Asian aesthetic. In this game you are a flying dragon. Your dragon is represented by a colored carved token. Tsuro consists of tiles with twisting lines on them, a 6×6 grid on which to lay these tiles and a token for each player.
Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on. You continue to move it until it is stopped by an empty space with no tile in (yet), the edge of the board, or if you collide with player’s token. If your dragon reaches the edge of the board or collides with another player’s token, you are out of the game.
The last player left with a dragon on the board is the winner. The strategy, therefore, consists of trying to drive your opponents either into each other or off of the board while trying to extend your own route in directions that will make it difficult for your opponents to hinder your path.
See our review here.
Evolution the Beginning
The Evolution Series by North Star Games has multiple games in this line. In the Evolution games you are evolving your creatures with various traits to help their survival. Each animal needs to have enough food or they die out and can go extinct. There is something for everyone in this series. For elementary age students you can start with Evolution: The Beginning. This is a simplified and streamlined version of the game good for ages eight and up. For older children: Evolution, Flight (which is an expansion), Climate, and Oceans.
The Evolution: The Beginnings the perfect lighter family game. It has streamlined the game elements of the Evolution series. For players new to engine building board games this gives a framework for that genre of game that is easy to understand. An engine building game is where the players are building something that will ultimately produce points for them in the game. The theme of Evolution is also very engaging to a wide range of players, and can be played with a wide range of players.
Ticket to Ride
Ticket To Ride is a two to five player game with a nicely designed heavy cardboard map of North American train routes. During gameplay, players collect and play matching train cards to claim railway routes connecting cities throughout the United States. Each player is working on completing their own secret routes. If another player claims a path they need, the player needs to try and find another path to complete their route, if possible. This also adds a potential “take that” element to the game.
On each turn you can only take one of 3 actions: draw Train Car Cards, claim a Route between two cities on the board, draw additional Destination Tickets. The object of the game is to score the highest number of total points. Points are earned from completing routes, and lost for incomplete route cards. Each round allows for players to plan, think strategically, and make tactical decisions.
See our review here.
Dragonwood
In Dragonwood players take on the roll of adventures traveling and defeating creatures, collecting items to help on your adventure. This all occurs while players deal with events cards as they come up and ultimately earning the most victory points. Dragonwood incorporates set collection and hand management and is for two to four players.
At the beginning of the game five cards from the Dragonwood deck are laid out in a landscape. These cards include the magical creatures, enhancements, and events. On their turn players may draw an adventurer card or try to capture a card from the landscape by striking, stomping, or screaming. Players collect sets of adventurer cards and can play them to earn the number of dice equal to the number of adventurer cards they use. Players then roll to see if they can roll a total number equal or greater to the number on the card for the attack they selected. The game ends once the adventure deck has been played through twice or the two dragons in the deck are captured. The player with the most victory points wins.
Go Nuts For Donuts
Go Nuts For Donuts is a card drafting and set collection game for two to six players where players are trying to collect the best donuts to eat. Since there is no sharing in this game, player are bidding on the different donuts available in the donut row. Players bid in secret and at the end of the bidding only can collect those donuts with a single bidder. This brings in an element of strategy with bidding.
Each kind of the 21 kinds donut ( and two beverages) has either points it gains you, an action you can take immediately upon retrieving the card, or both. The kinds of donut cards available to players increases with the player count. The game ends when there are not enough cards to complete another round of bidding and the player with the most points wins.
Sushi Go
Sushi-Go takes place in the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! The game comes in a cute tin and plays two to five players.
Players start with cards in their hand based on the number of players, and select one card to play before passing the rest of their cards to the next player to choose from! The game plays in 3 hands, where all but dessert cards are cleared from the table and scored at the end. The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points.
The most interesting dynamic of this game is the chopsticks. They are played in one round, and used on a subsequent turn to play two cards at once from the current hand. The chopsticks pass to be used by someone else.
As is, Sushi Go! is a fun game to play with your children or even with your adult friends, even if you don’t like sushi!
See our review here.
Sushi Go Party
Sushi Go Party takes the best of Sushi Go and adds more. It plays two to eight players,and comes in a bigger tin that shows off more cute sushi rolls. The main gameplay difference is that players spend the first bit of the game choosing which cards to include in the deck that everyone drafts. There is no established rule in the book for determining which cards are selected either. The rule book includes eight deck suggestions, and players can come up with their own interesting combinations.
Sushi Roll
Sushi and dice are a winning combination you will not find on any menu, and Sushi Roll takes the popular game Sushi Go and instead of card drafting players draft dice. The game is for ages eight and up and can play two to five players. Like it predecessor it is easy to learn and quick to play.
Sushi Roll is a great game to learn the mechanic of drafting. The game has a very simple drafting mechanic using dice. In card drafting players need to remember what cards they saw as the hands were passed. With the dice, the information about available dice is open to all. This open information allowed for more coaching to new or younger players while learning the game.
Monopoly Gamer
Monopoly Gamer is a must see for any Nintendo fan. Nintendo elements infuse through the game, and the gameplay is vastly different. Power-ups give players the ability to collect coins, force opponents to drop coins, and move forward. Coins replace the paper dollars, and are used for everything. Passing Go now has player activating Boss Battles, and these Boss Battles will reward the victor with additional coins for the end of the game, as well as some fun treats like a free property, or stolen goods from an opponent.
With all of these added features and a significantly faster pace, Monopoly Gamer feels like a game Nintendo and Parker Brothers can be proud to have their names on. The ability to add additional player characters is also a great way to add replayability to this one.
See our review here.
King of Tokyo
Attacking Aliens, Rampaging Lizards, Giant Robots, Mutant Bugs, and Ferocious Gorillas: this game has them all! King of Tokyo is a game for two to six players that combines a board game, a dice game and a card game. You play as one monster whose main goals are to destroy Tokyo and battle other monsters in order to become the one and only King of Tokyo!
At the beginning of the turn, each player rolls six specialized dice. The player with the most Attack dice goes first (the fiercest). Each turn consists of 4 steps: rolling and re-rolling the dice, resolving the dice, buying cards and using their effects, and the end of turn decision.
The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone! When you add in cards that can have a permanent or temporary effect, like growing a second head, body armor, nova death ray, etc., you get a VERY exciting game. In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.
See our review here.
Food Fighters
Food Fighters is a 2 player game. This game is a player elimination style of game with some fun dice rolling mechanics as well as a bit of card drafting and component collecting opportunities. The rule booklet is fun and well laid out. The game mechanics are clear and well balanced(though the power cards initially felt uneven, further game play changed our opinion).
On their turn, each player completes three actions- a) Roll for Beans or Swap fighter tiles or Attack b) Spend Beans to buy a tool from the pantry c) Allow opponent to repair their formation. After these actions are complete, play passes to the opponent. The ultimate goal is to be the first player to knock out three matching enemy fighters. This is great strategy battle game that plays quickly and is easy to learn and explain to other players.
See our review here.
Azul
Azul is an abstract game for two to four players, and won the 2018 Speil De Jahar. Players are working to replicate the design on their board.
At the beginning of each round players select tiles from a factory display represented by circles with four tiles on each or the center discard pile. Players each take one design and discards the rest to the center pile. The selected tiles are placed in pattern lines. There are one to five spaces for tiles in each pattern line. Extra tiles are placed on the floor line and score negative points at the end of that round. Players score points as they place their tiles. Adjacent tile or completing a column or row on their “wall” earn additional points. The game ends when one or more players have completed a row by the scoring phase of a round.
Zombies Keep Out
Zombies Keep Out is a cooperative games for one to six players. Like all cooperative games there are MANY ways to lose and only one way to win. Players must collect parts and build 3 contraptions while facing nearly insurmountable odds as each player’s turn increases the urgency of the situation! The interesting dynamic that Zombies Keep Out has that sets it apart, is that the player who draws the aptly named “Terrible Things” card must choose between 3 options of many possible occurrences that do their title justice. As the game progresses. “Terrible Things” become “Terrible, Horrible, No Good, Very Bad” Things.
The pool of zombies (it is actually a literal swimming pool full of zombies) depletes, and the option of being bitten becomes more and more probable. Biting adds a very kid-friendly scale of terribleness. The bitten player looses the ability to speak normally and their decision making is increasingly hindered with additional bites. Any bite past the third will turn you into a full fledged Zombie, groaning continuously.
This game is immensely enjoyable and the cartoonish characters will be a quick favorite of most children. Zombies Keep Out is basically the answer to the question on all of our minds: what happens after Pandemic?
See our review here.
Hanabi
The game is simple. Hanabi is the Japanese word for Fireworks, and you are pyrotechnicians who have accidentally mixed up all of the parts of your fireworks display and now — THE SHOW MUST GO ON! You have to work together to create the best display you possibly can despite your myriad of mistakes! The kicker is, you can’t look at your own hand!
Your teammates can give you limited information about your hand as their turn, but if you misunderstand and play the wrong firework, it can be disastrous!
The game is immensely challenging, and really makes you consider every move! While the recommended age is 8+, this game mechanic seems to lend itself to older players. It requires patience, reading your team-mates and figuring out how best to convey half (or less) of the picture to your fellow “fireworkers”. Hanabi teaches simple strategy and teamwork in a somewhat high pressure environment where you don’t have access to all of the variables at play.
See our review here.
Santorini
In Santorini players take on the roll of builders to create beautiful towers with two to four players. On each turn, players move one of their two builders to an adjacent space. Players are then required to build on a neighboring space. Players are trying to complete a three level building and have a worker standing on top of it. The first player to accomplish this wins the game. Buildings may be complete it with a dome, and that blocks players from placing their worker on it.
Santorini also incorporates god and hero powers into the game in the form of Greek gods and heros. These god card allow for special actions or a change in win conditions. The god cards add a unique variability to the game.
Carcassonne
Carcassonne is a medieval France themed tile laying and area control game for two to five players. Players are trying to build features and have their followers (meeples) on features to score points.
Players take turns taking a tile and placing it against a matching feature, such as city, road, and fields. There are also monasteries, which sit in the middle of fields. Players score points for: completed roads, completed cities, surrounded monasteries, and completed fields. When players run out of tiles the game ends and players get partial points for incomplete features.
Carcassonne is well know for its many expansions and versions. The current base game now include two mini expansions: the River and the Abbott. At the time of this writing the Z-Man Games website had 8 expansions for sale. There also is a big box versions which contains the base game and 11 expansions. Additionally, there are three stand alone games with different settings and themes.
Pandemic
In Pandemic, two to four players take on one of several roles, such as Medic, Dispatcher, or Researcher, in their quest to cure 4 diseases before time runs out and humanity is wiped out.
Game play follows a standard turn-based approach. Each player starts their turn by drawing from an event deck to determine where the newest infections are. Then, they use location cards to move around the globe, treating diseases to prevent outbreaks. Finally, they draw more location cards to restock their hand. If a player can get three location cards of a single color and can get to a lab, they can create a cure. The cure that won’t immediately eradicate the disease. Rather, it will make the disease easier to treat.
There is one way to win (working together to cure all 4 diseases), and multiple ways to lose (running out of time, being overwhelmed by diseases, etc.) Players can change the difficult by increasing the starting number of infections.
See our review here.
Dr. Eureka
Dr. Eureka is a logic and dexterity game for ages 6 and up and is for two to four players. It was originally published as an 8 and up game, but in later publications changed to a 6 and up game. In this game you are taking molecules (balls) in a test tube and need to combine colors to correspond to a challenge card. The dexterity challenge is you can not touch the balls and cannot drop them! The round ends when one player has their molecules match the formula exactly, and they call out “Eureka”. That player gets the cards, but players do not reset their test tubes. The players begin the next round with the configuration the ended the previous round.
This game is great for multiple ages and skills because you can scale the rules to add challenges for more advanced players, and eliminate rules as needed. There are also several variants that add different challenges to the game.
What do you think? Sound off in the comments and let us know your thoughts!
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