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Spending more time at home is the new normal right now. With some families facing distance learning, the uncertainty of in-person learning being disrupted as schools are closed, there is a tremendous amount of stress, worry, and exhaustion. One positive we can take is many more of us are finding we have time to spend quality time around the table playing games. This creates a perfect time to unwind. Below are some games that can help families come together and relax at the end of the day.

Face the Uncertainty

Pandemic

First we have the elephant in the room, Pandemic. When local governments began shutting down schools and not essential businesses, there were families that reached for this game, and shared pictures online. Playing Pandemic at this time may or may not be right for you. Some people felt it gave them a sense of control, in a way they do not right now. If this game is a favorite in your house it may be a good time to dust it off. See the review here.

Beautiful Games

Noctiluca

In a remote jungle there can be found Cerulean Pools beautiful luminescent Noctiluca. Players take on the roll of divers collecting these Noctiluca in jars. The neat twist to the game is to collect the dice (Noctiluca) you have to select a number shown on the dice, and collect all in a straight light from the edge of the pool to the center with that number. However, on the jar, the numbers are irrelevant, only the color matters.

Wingspan

Wingspan gets a lot of criticism for being “overhyped.” I guess that might be true? It did build a lot of hype before most of the people on Earth had taken a single turn, but a big part of that was the simple beauty of the art on the cards. Each card features a different bird and the art looks like it came from an ornithology textbook.

Seikatsu

Seikatsu is, without question, one of the most beautiful games I have ever laid eyes on. The game board has three beautifully painted gardens around the outside edge and the tiles are covered with paintings of birds. The box is even prettier than it has any right to be. Sitting down in front of this game is breathtaking . It only gets better as players lay tiles and the board fills up.

There is even a version with pets!

Lanterns

Lanterns is a tile laying game which also incorporates color matching and set collecting.  Players are decorating the lake for the Harvest Festival in Imperial China. They collect cards based on the color lanterns that are oriented towards them on the lake cards.  Then players cash in sets of the lantern cards to make a dedication. These dedication cards each have a number, and the player with the highest number of dedication points at the end wins.  The game is beautiful as you expand the lake covered in lanterns as tiles are added.  Gameplay is very easy to learn, and the easy steps on each turn make this game great for the whole family.

Azul

Azul is an award winning game designed by Michael Kiesling. It took the gaming world by storm in 2018.  This is an abstract strategy game where players compete as artisans hired to decorate the walls of the Royal Palace.  Players must plan ahead and carefully draft the correct quantity and style of tiles in order to achieve the highest score all while being careful not to create waste for the next round. 

Sagrada

There is something uniquely breathtaking about the sun beaming through a stained glass window. In Sagrada dice represent the glass pieces. Players draft to meet the color and share requirements of their window and public as well as private objectives. The game boards only look more and more stunning as the windows are build.

Comfort Food, Your Old Favorites

Ticket To Ride

I can’t think of “comfort food” board games without Ticket to Ride crashing right to the front of my brain. Ticket to Ride became the first “real” board game bought for the EFG board game library., when the decision was made to cover board games. I remember opening it and looking at the board in bewilderment. Initially I found the rules confusing by, but after two turns I felt like a pro. We have shared TtR with everyone possible and I cannot WAIT to get it to the table again. See the review here.

Sushi Go

In the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! Will you serve Nigiri with Wasabi, or create Maki rolls in quantities never before imagined?  Did you remember to serve dessert?  Find out if you are cut out to be the best in Gamewright’s popular card game – Sushi-Go!

The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points. See the review here.

Tsuro

If you are looking for an excellent and simple introduction to the genre of tile laying and path finding games, look no further than Tsuro: The Game of the Path. It is an Asian themed game with beautiful dragon tokens and a pretty box and board design. The object of the game is to keep your flying dragon token on the board longer than anyone else’s. As the board fills up this becomes a challenge because there are fewer empty spaces. Other player can purposefully change your path to an undesirable one. See the review here.

Kingdomino

Kingdomino , the 2017 winner of The Spiel Des Jahres (The Game of the Year), combines the universal simplicity of dominoes with kingdom building. Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. The goal is to sort their kingdom to that they have large contiguous biomes (lakes, forests, etc) to earn points. The gameplay is quick, easy to teach, and the game ages down very nicely.

Splendor

Blending a  balance of easy to learn rules and deeper strategy, Splendor is a fantastic game for older children and grown-ups alike. Players acquire gems in order to buy mines, which in turn provide more gems (and ultimately points). While the gem-dealer theme may feel thin at times, the card drafting mechanic and  “engine-building” feel to the gameplay will quickly make this a family game night staple. See the review here.

A new version was recently released that merges the Marvel Universe with Splendor. The theme of collecting gems work so well together. It is a version to check out if you are a fan of Marvel.


What do you think? Sound off in the comments and let us know your thoughts!

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Families everywhere have adapted and settled into the new normal. We are all continuing to practicing social distancing and staying home more. The uncertainty of current events is stressful and frightening for a lot of families. Sometimes, the only answer is a good laugh. Below is a list of relatively inexpensive games that are all fun to play.

Note: The links for these games are Amazon Affiliate links. if you click these links and buy the games, then EFG will get a small amount of revenue from your purchase.

Exploding Kittens

Exploding Kittens is one of the silliest games in my collection, and is a family favorite. You can play as many cards as you like and you end your turn by drawing a card. If the card is an exploding kitten and you cannot defuse it you are out of the game. The last person standing wins. That’s it. The game really is that simple. The design is such that you never need to reshuffle the discard pile into the deck. There will always be a winner by the time the cards run out.  Check out the review here.

Not Parent Approved

If you are looking for something to get everyone laughing then check out Not Parent Approved. It is played in the same style as Apples to Apples or Cards Against Humanity, with one player as the judge and the rest of the players trying to provide the best answer to the prompt card. The game has a large range of cards, and for younger players, parents may want to screen the cards for content.

Happy Salmon/Funky Chicken

Happy Salmon is really, really stupid. But, in the best ways. This is a great game for motivating your family to get up, laugh, and shout their way through a game. You can even buy two copies (there are two different color versions) so you can get up to 8 players. That is WILD.

Funky Chicken, just like Happy Salmon above, is also really, really stupid. But, it is stupid in the best possible way. The game play is similar enough that if you like one of them, then you should definitely get the other.

Invasion of the Cow Snatchers

Invasion of the Cow Snatchers is also a single player game with a hilarious theme from Think Fun. In this game players are collecting cows represented by colored disks, and the red bull must be collected last. There are fences of different heights that add challenges to each puzzle.

Shaky Manor

Shaky Manor is a game unlike any I have ever played before, where each player is given a tray containing eight square rooms each connected by doorways. Players place an meeple, a ghost, and three treasure chest cubes into the tray. They then shake the tray to try and get the meeple and the cubes into a designated room without the ghost. The first player to do it five times is the winner. The game is noisy, silly, and loads of fun!

Loopin’ Chewie

Loopin’ Chewie is the quintessential family game. With it simple set up, simple gameplay, and fast play it encourages multiple plays in one setting. The format allows for multi age and multi generation play, by being so simple and requiring little skill or strategy.

Loopin’ Chewie has a player elimination style with a bit of a twist. Once all 3 storm troopers are knocked below a player is no longer eligible to win the game. They may however continued to play and try to knock the millennium Falcon into the storm troopers of their opponents. The last player with with Storm Troopers at the end wins the game. See the review here.

Hoagie

Hoagie is a sandwich building game where each player is trying to build the perfect sandwich without any part getting spoiled by three oogies. It has a level of gross that kids and adults will find entertaining.  Hoagie is a light game that can be played with multiple ages all together making it a great game for the whole family. See the review here.

Unstable Unicorns

Unstable Unicorns is a card combat game that features whacky unicorns as you build an army. The art is adorable and gameplay loop as you pass between turns feels very similar to Magic: The Gathering (and I mean that in a good way). We enjoy it every time we play.

Go Nuts for Donuts

Go Nuts For Donuts is a card drafting and set collection game where players are trying to collect the best donuts to eat.  Really, what better topic for a game can you have beside collecting donuts! Player bid on the different donuts available in the donut row. Players bid in secret, and at the end of the bidding players may only collect those donuts where they are the sole bidder. Each kind of the 21 kinds donut ( and two beverages) has either points it gains you, an action you can take immediately upon retrieving the card, or both. The artwork and text on the cards are fun and adorable and sure to make you smile.

What Do You Meme: Family Edition

What Do You Meme is a hilarious game that invites players to create funny memes using a stack of funny pictures straight from the deepest corners of the internet and a huge deck of caption cards. The problem is that the original version of the game is a bit… grown-up for our tastes. The good news for all of us is that there is a bespoke Family edition of the game that replaces the sex and drugs with fart jokes (which just makes it all around better in my opinion). Just look at the box. It’ll all make sense. This is the definitive edition of the game!


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Education has made a drastic shift, and distance learning has become a major instructional format. Parents and caregivers now must facilitating their children’s distance learning. Distance learning has evolved from the first versions in March and April, yet it still presents challenges. Any tools that encourage hands on work and engage children are more valuable than ever.

Below are some games that are easily available, or you may already have on your shelf at home. These games support educational concepts in a way that is more fun and approachable. Games by no means replace the schoolwork and instruction, but they are a nice supplement. Check out your game collection and see what games you have with educational elements too.

STEM Games

Roller Coaster Challenge and Gravity Maze are single player puzzle STEM games. Each game has a series of cards with challenges that get increasingly more difficult. These are all engaging with hands on, that encourage problem solving and flexible thinking. While these are single player families can create opportunities for collaboration. Kids and adults love to build and see their construction succeed.

See the reviews of Gravity Maze here.

Coding

Understanding coding is a critical 21st century skill. There are several great board games that teach the skills of coding.

The most well know is Robot Turtles, which hit the world by storm on Kickstarter in 2013. It is simple and super fun.  The goal is for kids to place directional cards on a board to get their turtle to a matching colored jewel. It starts out easy, but as your child learns, you can add obstacles to make it more complex.   The children get to be the programmers and take control by playing out cards.  See our review here.

Two other great coding games are Coder Bunny and Coder Mindz both created by Samaira Mehta as a second and fourth grader respectively.  Coder Bunny gives players thirteen variations of ways to play, which incorporate different elements of coding. Coder Bunnyz also has a strong educational benefit.  It introduces the basics of coding in a friendly and accessible format. Younger beginning players benefit from coaching and direct instruction on the best way to program the motion of their bunny.  Older and more experienced players can create greater challenges with the board layout to refine their strategic thinking and problem-solving skills.

Coder Mindz presents the concepts of coding in an accessible format for a young player, but it is also engaging for older players.  Having three modes of play with two levels of difficulty at each level makes the game easy to scale based on the age of the players as well as the experience they have with creating code.

See the review of Coder Bunny here, and Coder Mindz here.

Reading

In Blurble, players race to say a word first that starts with the same letter as the picture on the card. There are lots of additional educational options with the cards too. Blurble contains a booklet labeled Educational Exercises. Within it explains other uses of the cards in Blurble as an educational tool for parents. The activities include Object Identification/Vocabulary, Spelling, Storytelling, Identifying Characteristics, Information Retrieval, and Group games. These activities range for ages 2 with object identification to age 11 with storytelling.  See the review here.

Spot It and Spot it Jr. are simple, inexpensive, and your child has a decent shot at beating you in it. This is a matching game with several variables of play.  There is one matching picture on every card so you are trying to be the first to find the matching picture.  This is great for even the youngest gamers and helps to develop their observational skills, and language. There is also an alphabet version that can develop letter identification.

Zingo is a bingo game that incorporates a Zinger, which distributes the tiles. Kids love using the Zinger and it adds a fun component to the game. Thinkfun has also created  multiple versions of Zingo. They include: Zingo 1-2-3Zingo Sight Words, Zingo Time-Telling, and Zingo Word Builder.  These can be great ways to develop beginning reading and math skills, and for preschool and primary students the Zingo variations are a great fit.  

Math

Cross Curricular Connections

Zeus on the Loose has players building up “Mount Olympus” which is the discard pile, to equal 100, but watch out, by playing a Greek God all kinds of special powers can happen. On their turn “Mount Olympus”, the discard pile and state the new total for the pile. This is a great way to practice mental addition to 100. The Greek gods themselves can also be a launching point for reading about the Greek myths, or other books incorporating Greek Mythology, such as the Rick Riordan books.

Number Recognition

Roll For It! is a simple and quick dice and card game. The object of the game is to be the first player to collect 40 points by managing dice and matching the appropriate dice to the cards in play, which is perfect in building subitizing in young children. Subitizing is where you can look at the pips on a dice, or at a small group of objects and instantly know the number without counting. One of the best features of Roll For It! is its simplicity. Players who do not play games often will pick up this game and understand how to play after seeing one turn. See the review here.

Addition and Subtraction


Skyjo is a set collection card game for two to eight players were your goal is to get the least amount of points per around. The recommended age is for eight and up. The game does scale down especially once children can understand the negative cards by relating them to take away. Unknown cards in front of each player and fifteen different cards that can be revealed, gives Skyjo just enough suspense to provide just a bit of tension in the game.

Creating Sets and Probability

Dragonwood is a light set collection game with a fantasy theme and beautiful art. You take on the roll of an adventurer defeating monsters. Players have three different ways to defeat a monster and each attack requires a different type of collection. Players can collect sets of the same card, the same color, or numbers in sequence. These different ways to sort cards helps support flexible thinking probability, and sequencing.

Science

Life Science

Photosynthesis is a beautiful science themed game that features the tree life cycle and a rotating sun to collect light points. The trees are three dimensional and provide a beautiful visual as the forest “grows”. Photosynthesis plays in rounds. Each round consists of two phases: the Photosynthesis Phase and the Life Cycle Phase. The game ends after the sun makes three complete revolutions around the board.  Points are then calculated based on scoring tokens and unused light points. See the review here.

The Evolution Series by North Star Games has multiple games in this line. In the Evolution games you are evolving your creatures with various traits to help their survival. Each animal needs to have enough food or they die out and can go extinct. There is something for everyone in this series. For elementary age students you can start with Evolution: The Beginning. This is a simplified and streamlined version of the game good for ages eight and up. For older children: Evolution, Flight (which is an expansion), Climate, and Oceans.

Physics

Ice Cool is a flicking game about penguins in a frozen high school. Players take turns flicking their penguin pawns through the halls. The goal is to get your pawn through open doorways to catch fish  and earn points. This is more complicated because each player takes a turn as the hall monitor who’s objective is to catch the other players. Ice Cool is more fun than I expected and the kids love it. You may be wondering how this helps with science, and this is where it helps to think outside the box. All the shots you are making involve Physics!

Ice Cool 2 is the sequel to the original Ice Cool game. If you combine it with the original Ice Cool game you can play up to eight players and set up multiple layouts. These new layout options can also become a learning tool for Physics may lead to finding which setup creates easier shots and which produce more complicated shots.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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As parents, we are all familiar with the world of edutainment. We are bombarded with choices daily- from the endless ABC Mouse commercials to the learning description at the introduction to every Noggin cartoon to the countless app ads on our smartphones. How do we know which choice is right for our children? Do these things even work?

Learning Styles

Before we go into the actual games, we need to discuss learning styles. Your child’s learning style will determine the type of game they will be most likely to enjoy and get the most out of. The three primary learning styles are Visual Learners, Auditory Learners, and Kinesthetic Learners. Visual learners are going to enjoy games with lots of graphics, bright colors, fun artwork, and maybe charts. Auditory learners will enjoy games where they get to listen to snippets of stories and hear others have discussions about different aspects of the game. Kinesthetic learners enjoy games where they get to be hands-on that have lots of pieces to move and manipulate. It’s good to think of the people you are going to be playing with to come up with the best game for your group.

Eduplay Games

While this article focuses on mainstream family-style games that are available at big-box retailers, we would be lax if we didn’t mention that there is a huge world of board games designed specifically for classroom learning. These games are designed to drill down and reinforce specific learning concepts like letter recognition, language acquisition, phonics, reading comprehension, storytelling mechanics and so forth.

Lakeshore Learning and Edupress are staples in the educational field. We’ve played a few games in this style, and they do not have the spark that we like to have in our games. Unless you were using your gaming time as a type of additional homework, we don’t find the replay value to be very high or the desire to play to be very high. But, there is no denying that this type of game is a useful learning tool. They at least add a skin of fun over traditional learning.

Here at Engaged Family Gaming, we have come up with 12 games that are a lot of fun to play that teach some of these Literacy concepts as well.

Games with Literacy Concepts

Scrabble 8+ (Vocabulary Development and Letter Arrangement)

Scrabble, by Hasbro games, is a classic for a reason. It has retained its popularity through the years (think Words With Friends) because it is fun to play and challenging. In case you’ve never played Scrabble, it is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a gameboard which is divided into a 15×15 grid of squares. The tile must be placed in a crossword pattern (words flow left to right in rows or downwards in columns). The words must be standard and acceptable words in an agreed upon dictionary. Players score points based on the numbers on their letter tiles and can add bonuses from cues on the gameboard.

Scrabble has many variations, including a Junior version designed to help younger kids with letter matching and recognition. This is a great game for kinesthetic learners because there are small pieces to manipulate which these learners LOVE to handle.

Bananagrams 7+ (Vocabulary Development, Letter Arrangement, Time Management)

Bananagrams, by Banagrams, is a similar game to Scrabble, but it doesn’t require a game board, pen, paper, etcetera. It is a letter tile game that comes in a fun banana shaped zip up pouch. It is easily portable and gives you more freedom than Scrabble because you play independently for speed while making your individual crossword board. There are no complications from trying to get the perfect spot on the board, or waiting for a slow player to make a decision, or from losing out on the triple letter space. This game moves quickly because you are working against a clock. There are some unique challenges and ways to manipulate game play which add some fun elements into the game and can allow you to put a crimp in your opponents’ play. In our playtests of this game, we found that this game can be more of a challenge for younger players because it lacks some of the structure built into Scrabble, but some of your outside the box players will enjoy this one much more.

Much like Scrabble, this game appeals to kinesthetic learners because of the tile manipulation. Also, since there is no game board, please make sure to play this one on a smooth surface. The tablecloth became way more of a hindrance during play than any of us anticipated.

Rory’s Story Cubes 8+ (Language Development, Vocabulary Development, Story Sequencing, Storytelling)

Rory’s Story Cubes, by Gamewright, is a pocket-sized creative story generator. The original game comes in a box with 9 cubes (dice) with different images on each side. Players simply roll the cubes and let the pictures spark their imagination and tell a story out loud based on the pictures on their cubes. There are several expansions to the base game with different themes (actions, voyages, clues, Batman, intergalactic, etc.). There are infinite ways to play with Rory’s Story Cubes. The rules suggest playing solitaire or with others. The 8+ age suggestion is misleading. This game can definitely be played with younger players.

We’ve used this game as a party game or ice-breaker and I’ve used it to work with my youngest on speaking & listening skills. My oldest finds a way to use these as story starters for creative inspiration in his writing activities. They can also help early learners with literacy development and problem-solving. Again, because this game involves dice rolling, it is great for kinesthetic learners. And, because the stories are told aloud, we’ve had great luck honing our children’s auditory learning skills with this game. Finally, because of the creative images on the cubes, this game works as a great inspiration for visual learners. All around, these are a terrific learning tool to add to your arsenal.

Fitzit 10+ (Language Development, Vocabulary Development, Reading Comprehension)

FitzIt, by Gamewright, is a card based party game where you play a card with a simple statement on it. The player has to name an object that fits the attributes on their cards and then play them to the grid. The more cards you play, the faster you score. Gamewright has a few party games in this style, but we like this one because it is simple to play, plays very quickly, and the statements are easy to read for early readers. Again, the 10+ guideline is a bit misleading. Our early readers love this game because it encourages creativity, imagination, and helps them reinforce their reading comprehension skills. They players’ answers require your child to display an understanding of the words they read to come up an object that makes sense.

In a Pickle 10+ (Language Development, Vocabulary Development, Reading Comprehension)

In a Pickle, by Gamewright, is game of creative thinking and silly scenarios. Players try to win a set of cards by fitting smaller things into bigger things (there’s some juice in a pickle, in a supermarket, in a parking lot). Play the fourth word card to claim the set, unless one of your opponents can trump with a larger word. The player with the most sets at the end is the BIG winner! This game is more abstract than FitzIt and really encourages creativity and imagination. The scenarios get very outrageous and it requires players to think outside of the box and invent options that seem preposterous. The silliness is fun for kids, but we think the 10+ guideline on this one is accurate because of the challenges in making the words fit.

Last Letter 8+ (Vocabulary Development, Letter Recognition, Picture Cues, Time Management)

In Last Letter, by ThinkFun, each player gets five cards featuring intricate, fun, and brightly colored illustrations. Players must race to come up with and shout out a word from one of the picture cards in their hand. The word MUST begin with the last letter of the word previously called. The first player to get rid of all of their cards will win the round. This game is an awesome game for visual learners! The fast paced nature of this game might make it more challenging for younger players who are slower to process what they are seeing in front of them. If play around the table gets too excitable and loud, you may lose younger auditory learners as well. But, be prepared to be surprised by the creative words kids come up with from the images that adults would not normally think of.

Smartmouth 8+ (Letter Arrangement & Recognition, Vocabulary Development, Time Management)

In Smartmouth, by ThinkFun, players race to make the best word in 60 seconds. Players roll the die to determine the word category, slide the Letter Getter to reveal two letter tiles and, using those letters, shout out a word that fits the given category before the timer runs out. The player who calls out the first word and the player with the highest-ranking word both collect a letter tile for the round. Once all tiles are gone, the player with the most tiles wins.

The categories of adjective, verb, natural objects, famous people, man made objects, etc. help reinforce language skills learned in school. The game includes dice rolling and manipulating the letter tiles and the timer and slider which will appeal to kinesthetic learners, while the picture cues on the dice will appeal to visual learners. Because answers are shouted out loud, auditory learners will be engaged as well.

Zingo 3+ (Letter Arrangement & Recognition, Vocabulary Development, Picture Cues, Time Management)

Zingo is a new classic with a few different variations of the game available. It’s like Bingo with a fun twist. The original Zingo is a matching game that encourages pre-readers and early readers to match pictures and words to their challenge cards. The Zingo! Zinger dispenses tiles as players race to be the first player with a full card and yell “ZINGO!” With two levels of play, this matching game builds language skills through fast-paced play. This game is designed to develop early literacy skills for very young players. Zingo Sight Words and Zingo Word Builder are also available and these games introduce more challenging literacy skills. Our children request these games regularly and LOVE to play them. While these are learning games at their core, they use fun and exciting game mechanics to keep young players engaged!

Letter Tycoon 8+ (Letter Arrangement & Recognition, Vocabulary Development)

Letter Tycoon, by BreakingGames, is word game for 2-5 players that can best be described as a cross between Scrabble and Monopoly. Players take turns forming a word using a seven-card hand and a three-card community card pool, scoring money and stock rewards based on length and letter strength in their word. When enough of the alphabet has been claimed, players finish the current turn, then score all money, stock and letter patents owned. The game has an awesome antique look and style that really appealed to my family. Letter Tycoon’s game mechanics were easy to understand and fun to play, but our younger players had difficulty competing with adult players. The game aesthetic really appealed to us more than other games in this genre and encouraged discussion about some of the historical and antique aspects mentioned in the game.

PaperBack 8+ (Letter Arrangement, Language Development, Vocabulary Development)

Paperback, designed by by Tim Fowers, is a Word building/Deck building game with an aesthetic that completely immerses players in the world of writing and story building. The cards are uniquely illustrated and fun. Players are supposed to be an author trying to finish kitschy paperback novels. They compete to complete Westerns, Science Fiction, Romance or even a Crime Noir.

There is no age recommendation for the game, but we have found that the player should be at least 8 years old to grasp the game mechanics. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when then are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. This game functions similarly to the other word building games in this list and emphasized the same skills but it has the added game mechanic of a deckbuilder.

Dixit 8+ (Language Development, Story Sequencing, Storytelling, Picture Cues)

Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the “storyteller”, and attempt to guess which card the “storyteller” selected. Each player starts the game with six random cards. Players then take turns being the storyteller.

The player whose turn it is to be storyteller looks at the six images in his or her hand. From one of these, he or she makes up a sentence or phrase that might describe it and says it out loud (without showing the card to the other players). Each other player then selects from among their own six cards the one that best matches the sentence given by the storyteller. Then, each player gives their selected card to the storyteller, without showing it to the others. The storyteller shuffles his or her chosen card with the cards received from the other players, and all cards are then dealt face up. The players (except for the storyteller) then secretly guess which picture was the storyteller’s, using numbered voting chips. If nobody or everybody finds the correct picture, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and all players who found the correct answer score 3. Players other than the storyteller score 1 point for each vote their own pictures receive.

A large part of the skill of the game comes from being able to offer a title which is neither too obscure nor too obvious. The game ends when a player reaches the end of the board (30 points). Much like Rory’s Story Cubes, this game helps children to learn storytelling skills, story sequencing, and helps broaden appreciation for art and gives players the ability to articulate thoughts concisely and to comprehend metaphor.

Tales and Games (Series) 7+ (Various)

Iello games has produced a series of games based on classic children’s stories and fairy tales. The games are designed to look like beautiful hardbound storybooks with classically illustrated covers and spines. Each game takes about 20 minutes to play through and they all have different mechanics and designs. They and are designed to be played by players ages 7 and up.

We have included them here because they have sparked interest in the classic stories that they are based on in our household. I’ve had to bring my children to the library to find their own copies of these tales to read. The stories released so far are: The Three Little Pigs, Baba Yaga, The Hare and the Tortoise, The Grasshopper and the Ant, Little Red Riding Hood, and The Pied Piper. These are a great tie in to encourage discussing the stories and enhance reading comprehension.

For Additional Games to Support Learning

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Here at Engaged Family Gaming, we love to talk about how teachers and homeschool parents alike can use games to teach different subjects. We have already talked about board games that can help you teach math and board games that can help teach reading. This time we are going to talk about board games that can be used to help teach history.

History is a tricky subject to teach using board games. They, generally, are too abstract to be able to realistically represent events that took place in the past. However, they can help teach the subject in two ways. On one hand, some of them are great at helping people memorize important dates, events, and historical figures. On the other hand, there are also games that are designed well enough to help capture the theme of a historical event. Both of these approaches can be a big help when trying to teach children about a given historical event.

Take a look below and see eleven games we found that can be used to help teach history in one of those two ways.

Lewis and Clark

Lewis and Clark is a game themed around the adventures of the two famous explorers of the same name. This is a period of American history that is often glossed over so having a fun tool to help explain what exploring what was an undiscovered country at the time is a good thing!

“The year is 1803. Take on the role of a team of explorers tasked by President Thomas Jefferson to chart the American West. Befriend the natives, live off the resources the land provides and be the first to set up camp on the Pacific coast. Players will have to manage hands of cards representing characters who will help to gather resources, recruit Indians and move forward in this race to discover the route from sea to shining sea. Beautifully illustrated, Lewis & Clark will have players reliving the exciting voyages of some of the most famous explorers the world has ever known”

Timeline Series

Timeline isn’t a single game. Instead, it is a series of games that features all sorts of different categories like Music & Cinema, Americana, American History, etc.

Gameplay is straightforward. Players are each given a hand of cards that have events on the front and their corresponding dates on the back. The goal is to slowly create a timeline of events. Players do that by taking turns placing their cards in the correct place on the timeline in relation to other events. If they guess correctly, then the card stays. If they do not, then the card is discarded and they have to try again.

This mechanic helps to reinforce players’ knowledge of when events happened in relation to each other.

The Grizzled

There is a lot of attention placed on World War 2. It is regularly studied in class. It is the subject of nearly countless movies and numerous video games and board games. World War I, on the other hand, is not often given much attention at all. This is in spite of the fact that it is a fascinating war that took place across several continents and featured cavalry, navy, air combat, and trench warfare.

The Grizzled is a cooperative game that helps right that wrong by putting players in the combat boots of soldiers trying to survive trench warfare until Armistice. The emphasis of this game is on avoiding the hardships and pitfalls that soldiers would have dealt with. If even one member of the team died, then the game is lost.

This is by no means a “light” topic, so parents and teachers should tread carefully. But, then, World War I is as tragic and terrifying as it is interesting in a historical sense. So if you are going to teach it, you may as well go all in right?

7 Wonders

7 Wonders is a drafting game where players take on the roles of seven great ancient civilizations. Gameplay is divided into three “ages” that help demonstrate the development of human civilization through antiquity.

The game may not depict actual historical events, but it does a fairly good job of explaining how civilizations develop and the interdependence between resources and great scientific or artistic achievements.

Twilight Struggle

I’m 35 years old. So I don’t remember the vast majority of the decades-long standoff between the United States and Russia. Twilight Struggle is a game that uses clever mechanics to help illustrate the delicate balance of power and aggression between the two nuclear powers.

This game is a bit on the long side and can take a long time to teach, but you would be hard-pressed to find a game that is better at helping visual and tactile learners understand one of the more pivotal periods in modern world history.

Memoir ’44

Memoir ’44 is hex based miniatures combat game that thrusts players into battles that mimic historical events during World War II. This is done using units, tactics, and victory conditions that mimic some of the famous skirmishes that took place throughout the war.

There are multiple expansions as well that include different sections of terrain and different parts of the war.

This likely isn’t a game that will teach much about World War II on its own. But, it is a great game to play while talking about some of the reasons behind the war and how it ended. Memoir ’44 illustrates that sometimes the best job a game can have is to keep the students interested while the real teaching is happening elsewhere.

Axis and Allies

It is impossible to talk about board games that can be used to teach history without at least mentioning Axis and Allies. A&A is a strategy war game where two to five players take on the roles of either a member of the Axis (Germany or Japan) or a member of the Alliance (United States, United Kingdom, Soviet Union). It isn’t just about battle though. Players control both the military for their chosen country AND its wartime economy. Victory is given to the country that captures major cities across the world.

Axis and Allies presents a historical scenario and encourages players to change history over the course of a few hours!

Ticket to Ride – Multiple Editions

I know. We probably put Ticket to Ride on every one of these lists, but we can’t really help it. The game is almost universal in its appeal and in its applications.

Ticket To Ride is not going to be a history lesson in and of itself. But, several of the expansions are ties directly to the expansion of the railroad system that crisscrosses the entire country. Besides, you likely already have the game anyway for other reasons (or at least you should) so why not have another reason to pull it out and use it?

Catan Histories of America: Trails to Rails

Catan is a classic euro board game. This version includes a fixed board that is a reasonable facsimile of the United States. The same rules apply here as in the standard version with a few exceptions. The biggest among them being that the win condition is the delivery of all of your goods across railways.

This is a great game to help discuss the westward expansion of the population of the US and the rise of the Railway system and its importance to the US economy at the time (and now)!

Sapiens

Sapiens is a game where players take on the role of a clan chief that is exploring a fertile valley looking for a new home for their people. This is a tile-laying game with an exploration theme. The art style is bright, colorful, and engaging in a way that will keep players interested as you talk with them about the challenges that faced early man as he fought for survival.

Founding Fathers

Founding Fathers is a strategy game that takes place during the dawn of the United States. Players take on the role of famous political figures like George Washington, John Adams, and others all the up through Abraham Lincoln. Players work together to solve problems like war, financial panics, and eventually the division between the North and the South.

This is an excellent way to help reinforce the struggles of forming and guiding the United States. This is not a game for early gamers, but is rated for players age 8+.

For Additional Games to Support Learning


What do you think? Sound off in the comments and let us know your thoughts!

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The Engaged Family Gaming team has the mission to provide information and support families who want to play board games with their kids (and video games too). We work hard to provide parents with the tools they need to make informed decisions about their children’s gaming. To facilitate this, we help parents who might not be “gamers” themselves learn to understand the games their children are playing and help them find great board games for their kids.

The “EFG Essentials” is a core collection of games we frequently recommend across different genres. The purpose of these essentials is to provide a starting point for families to engage with high-quality games. Below are our EFG Essential board games for kids.

Ticket to Ride 

  • Route Building and Set collection 
  • 2-5 players
  • 8+

Ticket To Ride is the quintessential starting place for families looking for the next level in board games beyond Monopoly or Uno. This is the game that was the starting point for multiple members of the EFG team to become passionate about board games.

During gameplay, players collect and play matching train cards to claim railway routes connecting cities throughout the United States. Each player is working on completing their own secret routes. If another player claims a path they need, the player needs to try and find another path to complete their route, if possible. This also adds a potential “take that” element to the game.

On each turn you can only take one of 3 actions: draw Train Car Cards, claim a Route between two cities on the board, draw additional Destination Tickets. The object of the game is to score the highest number of total points. Points are earned from completing routes, and lost for incomplete route cards. Each round allows for players to plan, think strategically, and make tactical decisions.

Ticket to Ride has expansions for other geographical areas (EuropeAsiaIndia, etc), in addition to First Journey for younger players. We love the fact that this game has so many version and appeals to such a wide range of players.

  • See our review of Ticket to Ride here.
  • See our review of Ticket to Ride First Journey here.

Sushi Go

  • Card drafting 
  • 2-5 players
  • 8+

Sushi-Go takes place in the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! The game comes in a cute tin and plays two to five players.

Players start with cards in their hand based on the number of players, and select one card to play before passing the rest of their cards to the next player to choose from!  The game plays in 3 rounds, where all but dessert cards are cleared from the table and scored at the end.  The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points. The most interesting dynamic of this game is the chopsticks.  They are played in one round, and used on a subsequent turn to play two cards at once from the current hand.  The chopsticks get passed on to be used by someone else.

Sushi Go! is a fun game to play with anyone, and it is a light streamlined game that is a perfect first card drafting game.

See our review here.

Qwixx

  • Roll and Write
  • 2-5 players
  • 8+

Qwixx is a simple roll and write where all players participate in every dice roll. However, you must be strategic about the numbers and colors you select each turn. Roll and write games have a set of dice and each player has a scoring sheet. The genre of roll and write games have become more popular in the last few years, and Qwixx is the perfect game to learn the genre.

To play, there are six dice, two white, one yellow, one red, one blue, and one green. On a turn, the active player rolls and announces the total of the two white dice. All players have the option to mark any color on their sheet with the corresponding number.  The active player only has the additional option to add one white die with any one of the red, yellow, blue, or green dice to select a number on their record sheet. The more numbers you can mark off the more points you score, but players must choose carefully once you cross off a number you can not go backwards.

Kingdomino

  • Tile Laying
  • 2-4 players
  • 8+

Kingdomino, the 2017 winner of The Spiel Des Jahres (The Game of the Year), and combines the universal simplicity of dominoes with kingdom building. It is a tile drafting and placement game for two to four players.  The game is played in short rounds.

First, tiles are laid out in a field and players take turns drafting tiles based on the order of the previous round. Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. only one side of their domino needs to match the land the connect to, but it can gain them more points if both sides match. The goal is to sort their kingdom so that they have large contiguous terrain (lakes, forests, etc) to earn points. Points are calculated by taking the number of continuous terrain times the number of crown icons found on any domino in that terrain. The gameplay is quick, easy to teach, and the game ages down very nicely.

See our Spiel Des Jahres 2017 article here.

Forbidden Island

  • Cooperative
  • 2-4 players
  • 10+

Forbidden Island puts players on an island that is slowly sinking into the ocean, and they need to work together to gather treasures then escape. Each turn is filled with tension as players flip over cards that indicate which tile will sink (and thus shrink the board). As the game progresses it really feels like the world is sinking.

The tiles are laid out in a set island pattern, and six cards are flipped from the Flood Deck. As cards are drawn from the Flood Deck, the corresponding tile on the board is flipped over to a blue tinted version of the same piece. This represents the location “flooding”. If a flooded location floods a second time (via the same flood card being drawn later in the game), that location is lost to the abyss and both the tile and the corresponding flood card are removed from the game. 

The randomness of the tile layout as the board leads to huge variety and replay value, as does the multiple combinations of adventurer play styles (especially in combination). The difficulty can be scaled to all abilities based on how high the water level starts the game, and even at the easy setting can provide a decent challenge for some of the most experienced gamers.

See our review here.

Pandemic

  • Cooperative
  • 2-4 players
  • 8+

In Pandemic, two to four players take on one of several roles, such as Medic, Dispatcher, or Researcher, in their quest to cure 4 diseases before time runs out and humanity is wiped out.

Game play follows a standard turn-based approach. Each player starts their turn by drawing from an event deck to determine where the newest infections are.  Then, they use location cards to move around the globe, treating diseases to prevent outbreaks.  Finally, they draw more location cards to restock their hand.  If a player can get three location cards of a single color and can get to a lab, they can create a cure.  The cure that won’t immediately eradicate the disease. Rather, it will make the disease easier to treat.

There is one way to win (working together to cure all 4 diseases), and multiple ways to lose (running out of time, being overwhelmed by diseases, etc.)  Players can change the difficult by increasing the starting number of infections.

See our review here.

Tsuro

  • Tile Laying
  • 2-8 players
  • 8+

Tsuro is a tile laying game for two to eight players with a beautiful Asian aesthetic. In this game you are a flying dragon. Your dragon is represented by a colored carved token. Tsuro consists of tiles with twisting lines on them, a 6×6 grid on which to lay these tiles and a token for each player.

Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on. You continue to move it until it is stopped by an empty space with no tile in (yet), the edge of the board, or if you collide with player’s token. If your dragon reaches the edge of the board or collides with another player’s token, you are out of the game.

The goal of the game is to be the last player left with a dragon on the board. The strategy, therefore, consists of trying to drive your opponents either into each other or off of the board while trying to extend your own route in directions that will make it difficult for your opponents to hinder your path.

See our review here.

Zombie Kids Evolution

  • Legacy/ Cooperative
  • For 2-4 Players
  • Ages 7+
  • 5-15 minute playing time per session

Your successes or failors affect the game in your future plays of the game, in Zombie Kidz Evolution. This is a perfect first step into Legacy games. Legacy games are played over a series of sessions and what occurrences in previous sessions permanently changes the game and can influence the next events in the game. In Zombie Kidz Evolution you are working together to protect yourselves and drive off the zombies in the school. All the staff at the school zombies. The rules start off very simply, and as the game progresses new rules and abilities are added.

Rhino Hero

  • Dexterity
  • 2-5 players
  • 5+

Rhino Hero is a competitive  3-D stacking game where players are building a tower of cards and moving Rhino Hero up the tower.  This is a great games for younger players and involves no reading.

This dexterity game directs players were the wall cards need to go on each turn.  Players have wall and ceiling tiles.  On their turn, the player first builds the wall in the place indicated on the ceiling tile and then place their ceiling tile.  Actions indicated on some of the ceiling tiles and those benefit the player, such as skipping the next player.  The game ends when the tower fall, a player places their last roof card, or all the walls are built. 

Animal Upon Animal

  • Dexterity
  • 2-4 players
  • 4+

Animal Upon Animal is a dexterity game perfect for young games, where players are stacking wooden animal pieces.  On a turn, players roll a special die to determine what happens on their turn. If the player rolls one pip they add one animal, two pips the add two animals, the crocodile image has the player place one animal on the table touching one side of the base animals, therefore further expanding the base. The hand icon has the active player choose one of their animals and give it to another player who then has to add it to the stack. Finally the question mark icon has the other players determine which animal the active player has to add to the stack.

Should animals fall off while a player is trying to add one to the stack, the player who was placing the animals takes them if there are one or two that fall. Should more than two fall one two are kept and the rest returned to the box.The game ends when a player runs out of animals to stack, and the last player to place their piece can declare victory.

Hiss

  • Tile Laying
  • 2-5
  • 4+

Hiss is a competitive game perfect for very young gamers, where players draw tiles and try and build the longest snakes.  Each snake has different colors and players need to match the colors for adjacent snake pieces.  To build a complete snake they need to have a head, at least one middle body segment, and a tail. This is a game that easily scales down to the youngster players.

Sneaky Snacky Squirrel

  • Set Collection
  • 2-4 players
  • 3+

The Sneaky Snacky Squirrel Game is where you are collecting acorns to feed your hungry squirrel.  At the beginning of each turn you spin the spinner and that dictated the color acorn you can take or if another event occurs.  If a player lands on a storm cloud their acorns get blown back onto the tree. A sad squirrel means you lose a turn.  The thieving squirrel picture allows the player to steal one acorn from another player. The first person to fill their log with acorns wins.

This is a great simple game for very young gamers.

Hoot Owl Hoot

  • Cooperative
  • 2-4 players
  • 4+

Hoot Owl Hoot is a cooperative game where players work to bring the owls back to the nest.  The goal is to get all the owls back before the sun comes up.  Each player has three cards dealt in front of them.  Players choose a color card to play, and draws a card to refill at the end of their turn.  With a color card the player selects an owl and move it to the next corresponding space of that color. If a player has a sun card they must play it, and the sun moves one space on the tracker. The difficulty can be increased by adding more owls to put back in the nest.

Happy Salmon/Funky Chicken

  • Party Game
  • 3-6 players
  • 6+

Happy Salmon is a great game for motivating your family to get up, laugh, and shout their way through a game. You can even buy two copies (there are two different color versions) so you can get up to 8 players. A hand of cards is dealt to the players who stand around a table.

Players draw a card from their deck and say the name of the action trying to find another player with a matching card. If no one has the same card they put it at the bottom of their deck, but if they find a match the two players perform the action and discard the card in front of them. The actions of Happy Salmon include: High 5, Pound It, Switcheroo (where players switch places), and Happy Salmon (where players slap arms together) will leave players doubled over in laughter.  The first player to run out of cards wins.

Funky chicken, which can be identified by its chicken shaped carrying case, is more or less an expansion to Happy Salmon. It includes four new moves: Swing , players will link arms and spin around, Bump , where players bump hips, Spin where players spin around in place, and Funky Chicken. With Funky Chicken players do… the funky chicken. Additionally, they have to say “Get Funky” while doing it!

Exploding Kittens

  • Player Elimination and Hand Management
  • 2-5 players
  • 7+

Exploding Kittens is one of the silliest games in our collection, and is a family favorite. There are fifty-six cards in the deck. The artwork is exactly what you may have come to expect from The Oatmeal. Characters such as Taco Cat and Beard Cat make an appearance alongside original artwork on each card. The game play is quite simple; the box claims it takes two minutes to learn. They weren’t kidding.

You can play as many cards as you like and you end your turn by drawing a card. If the card is an exploding kitten and you cannot defuse it you are out of the game. The last person standing wins. That’s it. The game really is that simple. The design is such that you never need to reshuffle the discard pile into the deck. There will always be a winner by the time the cards run out. 

This game is a lot more fun than one might think it would be. It plays very quickly and is very easy to learn.

Check out the review here.

Evolution: The Beginning

  • Engine Building
  • 2-5 players
  • 8+

The Evolution Series by North Star Games has multiple games in this line. In the Evolution games you are evolving your creatures with various traits to help their survival. Each animal needs to have enough food or they die out and can go extinct. There is something for everyone in this series. For elementary age students you can start with Evolution: The Beginning. This is a simplified and streamlined version of the game good for ages eight and up. For older children: Evolution, Flight (which is an expansion), Climate, and Oceans.

The Evolution: The Beginnings the perfect lighter family game. It has streamlined the game elements of the Evolution series. For players new to engine building board games this gives a framework for that genre of game that is easy to understand. An engine building game is where the players are building something that will ultimately produce points for them in the game. The theme of Evolution is also very engaging to a wide range of players, and can be played with a wirde range of players.

Seikatsu

  • Tile Laying
  • 1-4 players
  • 10+

Seikatsu is, without question, one of the most beautiful games we have ever laid eyes on. The game board has three beautifully painted gardens around the outside edge and the tiles are covered with paintings of birds. The box is even prettier than it has any right to be. Sitting down in front of this game is breathtaking. It only gets better as players lay tiles and the board fills up. 

Seikatsu is a tile laying game where the players are placing the bird tiles to form a flock. Players earn more points each turn for the number of adjacent matching birds to the one they place. The tiles also have different color flowers around the perimeter. At the end of the game, from the perspective of each player’s pagoda, players earn points for the number of matching flowers in each row.

The two layers of strategy are simple to understand yet challenging to master.

Splendor

  • Engine Building
  • 2-4
  • 10+

Blending a  balance of easy to learn rules and deeper strategy, Splendor is a fantastic game for older children and grown-ups alike. Splendor is a simple and elegant set collection game for two to four players. This is a game that is easy to teach, quick to learn, and will take a long time to master. The bottom line here; Asmodee has a huge hit on their hands as this has become one of our family’s favorite games.

In Splendor, players take on the role of Renaissance jewelers who are working to build their prestige and attract the attention of wealthy noble patrons. They do this by gathering resource tokens and spending them on development cards that represent new designs, tools, mining operations, and store fronts. The game is essentially a race to fifteen prestige points. Players acquire gems in order to buy mines, which in turn provide more gems (and ultimately points). While the gem-dealer theme may feel thin at times, the card drafting mechanic and  engine-building gameplay will quickly make this a family game night staple.

Check out our review here

Skyjo

  • Set collection
  • 2-8 players
  • 8+

Skyjo is a great addition to any game collection. It supports of wide range of players and scales well at all player counts. Being able to support up to eight players is a huge asset. It is challenging to find a game, which is not a party game, that supports such a high player count. Skyjo’s rules are simple and easy to learn. It fits a casual gaming and multi generational gaming setting.

Players receive sixteen cards face down at the beginning of the round they reveal three cards. On their turn a player can either draw a revealed card from the discard pile, or they can take a card from the draw pile. If a player selects a revealed card from the discard pile, they must use it either for one of their face up cards or flip over a card and use it there. Should they choose an unknown card from the draw pile, then players can either substituted for a visible card or flip a card as well.

The round ends when 1 player has revealed all 16 of their cards. One final turn occurs for the remaining players. Finally, players reveal their remaining cards and calculate points. There is a risk to ending the round, because that player must have the lowest score or their points are doubled. Additional rounds are played until one player meets or exceeds 100 points. The player with the lowest score wins the game. There is one special condition in the game.

Check out our review here.

Roll for It

  • Dice rolling
  • 2-4 players
  • 8+

Roll for It! is a simple and quick dice and card game. The object of the game is to be the first player to collect 40 points by managing dice and matching the appropriate dice to the cards in play. The game players two to four, however by purchasing both the red and purple sets, you can increase the number of players to eight.

Game play is quite easy and takes mere minutes to explain to new players. On their turn the player completes three actions.

  1. Roll for it! The player rolls dice once per turn
  2. Match it! The player then matches the results of their roll with the dice images shown on the three face-up Roll For It! cards, ignoring results that don’t match any images.
  3. Score it! Players score a Roll For It! card as soon as they’ve matched all of its die images with dice of their own color. A card is worth points equal to the number printed at the bottom.

See our review here.

Drop It

  • Dexterity/ Abstract Strategy
  • 2-4 players
  • 8+

Some of the best family games are easy to learn, but hard to master. Drop It has very simple rules and can be taught in minutes, yet has enough strategy within the simple rules to keep it engaging for all members of the family. Do not be deceived by the bright primary colors of the game, Drop It is more than a kids game!

In Drop It, each player has a collection of shapes in one color, and players drop them down the vertical game board to try and score points. The challenge come in meeting the criteria to score points. Along the side and the bottom there are colors (or shapes depending on the set up you select) and if your piece touches the side of the same color it does not score any points. Pieces also may not land touching another piece of a matching shape or color. The player with the most points when they run out of shapes wins.

King of Tokyo

  • Push Your Luck 
  • 2-6 Players 
  • 8+

Attacking Aliens, Rampaging Lizards, Giant Robots, Mutant Bugs, and Ferocious Gorillas: this game has them all! King of Tokyo is a game for two to six players that combines a board game, a dice game and a card game. You play as one monster whose main goals are to destroy Tokyo and battle other monsters in order to become the one and only King of Tokyo!

At the beginning of the turn, each player rolls six dice. The dice show the following symbols: numbers 1, 2, or 3 (representing Victory Points that can be earned), a lightning bolt (representing Energy that can be earned), a heart (representing Healing), and a claw (representing Attack). The player with the most Attack dice goes first (the fiercest). Each turn consists of 4 steps: rolling and re-rolling the dice, resolving the dice, buying cards and using their effects, and the end of turn decision.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone! When you add in cards that can have a permanent or temporary effect, like growing a second head, body armor, nova death ray, etc., you get a VERY exciting game. In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

See our review here.

Letter Tycoon

  • Set Collection
  • 2-5 players
  • 8+

Letter Tycoon, by BreakingGames, is word game for 2-5 players that can best be described as a cross between Scrabble and Monopoly. Players take turns forming a word using a seven-card hand and a three-card community card pool, scoring money and stock rewards based on length and letter strength in their word. When enough of the alphabet has been claimed, players finish the current turn, then score all money, stock and letter patents owned. The game has an awesome antique look and style that really appealed to my family. The mechanics were easy to understand and fun to play, but our younger players had difficulty competing with adult players. The aesthetic really appealed to us more than other games in this genre and encouraged discussion about some of the historical and antique aspects mentioned in the game. 

Ice Cool/ Ice Cool 2

  • Dexterity
  • 2-4 players
  • 6+

Ice Cool is a flicking game about penguins in a frozen high school. Players take turns flicking their penguin pawns through the halls. The goal is to get your pawn through open doorways to catch fish  and earn points. This is more complicated because each player takes a turn as the hall monitor who’s objective is to catch the other players. Ice Cool is more fun than I expected and the kids love it. The game board designed allows for some really interesting trick shots like flicking your penguin pawn so that you have a decent spin going and having it travel in an arc through multiple doors. You can even try to send your penguin OVER walls if you like.

Ice Cool2 is the sequel to the original Ice Cool game.  It is a flicking game about penguins in a frozen high school. The game is for two to four players ages six and up. If you combine it with the original Ice Cool game you can play up to eight players and set up multiple layouts.  New to this game there are: Tasks on the 1-point cards, Fish-moving power on the 2-point cards, and there are optional tournament scoring.  This takes a silly flicking game and adds even sillier components to it.

Dragoon

  • Area Majority/Influence
  • 2-4
  • 13+

Dragoon, by Lay Waste Games, is a game where players take on the role of mighty dragons that are competing to build their treasure hoards on a remote island. Dragoon is a game that squeezes a lot of strategy out of a very small rule set. The game board is a cloth map and the components can come as metal or plastic. the Metal pieces are stunning and give the game a unique elegance.

A game of Dragoon takes place over a series of rounds. Each of these rounds has three different phases: Populate, Action, and Tribute. The goal in Dragoon is to be the first player to accumulate more than 50 gold at the end of the turn. Players do this by moving around the gorgeous map and choosing to either claim or destroy the settlements that pop up across it. Claiming a settlement gives a chance for gold each turn based on a die roll. Destroying it grants an immediate gold increase.

See our review here.

The EFG Essentials are reviewed and updated every few months to make sure we have the most current information for our readers. Last updated 11/7/20.

The EFG Essential Guide Collections

Check out our other Essentials Guides for great collections of games!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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The Engaged Family Gaming team has the mission to provide information and support families who want to play video games with their kids (and board games too). We work hard to provide parents with the tools they need to make informed decisions about their children’s gaming. To facilitate this, we help parents who might not be “gamers” themselves learn to understand the games their children are playing and help them find great board games for their kids.

The “EFG Essentials” is a core collection of games we frequently recommend across different genres. The purpose of these essentials is to provide a starting point for families to engage with high-quality games for their kids.

We’ve made four lists – one for each major gaming console, and a fourth for board games.

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to both video games and board games: Polyomino.

A Polyomino is a geometric shape made up of a group of equal squares touching on their edges.

These shapes are very important to the game design world because of all the different ways that they can be pieced together into a bigger puzzle.

The best, and most popular, example is Tetris. In Tetris, five different polyominoes that each contain four equal squares (called tetrominoes) fall from the top of the screen. Players are tasked with interlocking them at the bottom of the screen with as few holes as possible. Any complete rows that the player creates are cleared from the board as a reward.

The shapes in Tetris even have names. There was a meme that flew around in the last year or so that came just short of personifying them, but their names are straightforward.

  • Square
  • L
  • Skew
  • T
  • Straight

Polyominoes are also quite popular in the board game space. Part of this is because their shapes make great plastic and cardboard components. Their flat surfaces are also a great place to showcase interesting artwork or bright colors. The design reason is simple. The number of different available shapes is relatively small (especially if they are all made of a smaller number of equal squares), and the number of ways that they can be interlocked is vast. This leads to wide variety in game play situations.

Suggested Activities

Polyominoes are a great learning tool and there are all sorts of activities on the web that you can do with your kids.

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

The EFG Essentials

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The Spiel Des Jahres awards go to the best board games released in a German speaking country during the previous year or current year. The award is a high prestige for the winner.  There are three awards each year: The Spiel Des Jahres (The Game of the Year), the Kinderspiel Des Jahres (Children’s Game of the year), and the Kennerspiel Des Jahres (Connoisseur Game of the year).

Spiel Des Jahres 

Pictures

  • Party Game
  • 3-5 players
  • Ages 8+
  • Play time: 30 Minutes
  • US Publisher: Rio Grande Games

Pictures is a unique party game that takes place over five rounds. The game begins with a field of 16 photo cards placed in a four by four grid. Then each player uses a series of unique items to best represent one picture. The kinds of objects are radically different and each have their own challenges.

Materials sets used to recreate photo:

  • 2 Shoelaces
  • 6 Wooden Building Blocks
  • Wooden cubes and Picture frame
  • picture cards, hand drawn style
  • 4 Sticks, 4 Stones

Once the pictures are recreated, each player guesses which pictures the objects represent. Players earn points by correctly guessing, and having your picture correctly guessed. Materials pass, allowing all players to use all five different materials, and the creating beings again.

Runners up:

  • My City by Reiner Knizia
  • Nova Luna by Uwe Rosenberg and Corné van Moorsel

Kinderspiel Des Jahres

Speedy Roll

  • Dexterity Game
  • 1-4 players
  • Ages 4+
  • Play time: 20 Minutes
  • Publisher:  Lifestyle Boardgames / Piatnik

Speedy roll is an adorable and versatile game for young players. The little hedgehogs want to get home, but they are hungry along the way. The game uses two different components for the hedgehogs: an adorable felt ball with eyes and wooden hedgehog meeples. Players roll the felt ball hedgehog through a field of mushrooms, leaves, and apples, which are tokens with a velcro back to collect food. The food collected is what directs the meeple’s journey along the path. However, too much food weights you down, and you do not move at all.

What is unique about this game is there is the option to play it competitively or cooperatively. When playing competitively, the hedgehogs are racing to be the first one home. In the cooperative version, there is only one hedgehog and he is trying to get home before the fox catches him.

Speedy Roll is not currently available in the United States.

Runners Up:

  • Photo Fish by Michael Kallauch 
  • We are the Robots by Reinhard Staupe

Kennerspiel Des Jahres

The Crew: Quest for Planet 9

  • Cooperative Trick Taking Game
  • 3 to 5 players
  • Ages 10+
  • Play time: 20 Minutes per mission
  • Publisher:  Kosmos

The Crew combines two unique gaming styles, cooperative and trick taking. Players take on the roll of a space crew trying to complete missions. The rule books tells the story of each mission as well as the conditions players need to follow to succeed. Once a mission is completes successfully players can move on to the next mission. The game has 50 mission, which increase in intensity both within the story and in the requirements needed to be successful.

One additional challenge, players are limited on how much the can communicate. A communication token provides information once per mission, and is based on where it is place on the card placed on the table. Different locations communicate different information to the other players.

For a small game, and modest number of components there is a lot of game packed into the small box.

Runners Up:

  • The Cartographer by Jordy Adan
  • The King’s Dilemma by Lorenzo Silva, Hjalmar Hach and Carlo Burelli

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Bad Guy Nonsense is a strategic family card game by Marc Rienzo. It is live on Kickstarter and ends July 21st. The project is funded and you can back the game for $28. Check out the Kickstarter page here.

Can you give us a “Tale of the Tape” for your game? The title, genre, playtime, age ranges, etc

Bounty Hunters compete to capture fantastical characters in a strategic family CARD GAME for 2-4 players. It takes only 4 minutes to learn and is about 20- minutes to play.

What is the elevator pitch? 

An UNSPEAKABLE MONSTER has unleashed a wave of DARK NONSENSE matter across the cosmos… infecting countless life forms with a NONSENSE plague. As a member of The BOUNTY HUNTER collective, you must compete to capture the infected. But be wary of BURGLARS, BANDITS, HEROES, and the cosmic WITCH along the way… they’re infected too.

When is your Kickstarter going live?

It’s already live! ending very soon on July 21

Where are you in production/development? How close are you to complete? 

The game is complete, we just need backers!

Are there any other games that you think are comparable to your game? 

Not that I am aware of

You’re a game designer. You could have made any game you wanted. Why did you make THIS game? 

Comic Book films these days are all PG-13 or R Rated. As a father and film VFX professional, I found it frustrating many of these films were inappropriate to my young kids. So I created my own family-friendly comic book universe for like-minded parents & gamers to enjoy with their kids.

What was your design process like? 

It all began with index cards to figure out the gameplay, and then wet erase cards. The artwork and character design evolved as the gameplay evolved. At numerous points, the games was considered finished, but we really wanted it to be the best it could be so we’d rework every detail that we were not 100% on.

What is the number one reason why a family MUST purchase this game?

It’s popculture rich, yet family friendly with a sense of humor while also easy to learn and play!

How long has this game been in development? 

2 + years

What obstacles did you encounter making this game? 

COVID19

What did your first prototype look like? 

The first prototype was hideous, but so were the second and third! All in there were nearly a dozen prototypes before I was happy with the print quality and overall design & layout.

Why did you get into making games? 

I’ve always had a love for card games, and Bad Guy Nonsense was initially only intended for my family. But when I saw how much all their friends loved playing it too, and parent after parent started asking for copies… I knew I had something special to share.

What other information do you want us to know about you, your company, and/or your game?

Marc Rienzo is a VFX Supervisor, Artist, & Father with a love for Card Games, Comic Books and Star Wars. 20+ years of VFX experience including Marvel Studios, Disney, Bad Robot, ILM, Bruckheimer Films, Weta Digital, Digital Domain, Sony Imageworks, PDI Dreamworks, & many more.

You can find out more about Bad Guy Nonsense at:

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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