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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to video games:

Battle Pass


A Battle Pass is a collection of rewards and cosmetics that slowly becomes available through play over a set period of time. These collections are often available either through real-life or in-game currencies and are often paired with rewards that are free for all players. 

Battle Passes reward players who consistently play throughout the month, with rewards that renew on a daily, weekly, or monthly basis. Battle Passes are often priced so that they can be purchased using real or in-game currency.

Fortnite Battle Pass

The Battle Pass’s name originated in Fortnite, but most major free-to-play multiplayer games have integrated some variation of a Battle Pass into their play and reward offerings.



Examples:

  • MTG Arena Season Pass
  • Fortnite Battle Pass

So, what do you think? Are Battle Passes a good way to keep players engaged and coming back for more? Or are they just another ploy by developers to get more of our hard-earned cash? Let us know in the comments below! And don’t forget to check out our other blog posts for more great content like this.

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to video games:

Metroidvania

Metroidvania is a genre of games that features an interconnected map where shortcuts or entire portions of the map are locked away. These inaccessible areas are opened by in-game keys, or with new abilities acquired by the character during play.

This term comes from its first popular use in the SNES title Super Metroid and the PS1 title: Castlevania: Symphony of the Night. The interconnected nature of this design encourages exploration without tedious backtracking.

Metroidvania-style games often fall in the action/adventure genre of video games, but exist in other genres as well.


Metroidvania games will often include abilities and items that encourage players to rethink and re-explore places that have already been traveled through during the first part of the game.

The player will often encounter branching pathways where one or more exits are made inaccessible by being too far, too high up, or too hazardous to access.

These games will often have maps that loop back on themselves after unlocking more of the map through a key or new ability, which creates this feeling of an organically expanding world instead of a series of curated experiences.

Some examples of these types of abilities are:

  • Missiles (Metroid Series)
  • Double Jump (Symphony of the Night)
  • Cut/Surf (Pokemon Series)
  • Pollo Power (Guacamelee)

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

Your Family Game On!

The EFG Essentials

Follow us on Facebook!

Like us on Twitter!

Follow us on Instagram!

Subscribe to our Newsletter!

Subscribe to our Podcast!

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