Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to both video games and roleplay games: Class

Class refers to a collection of attributes and abilities that define the overall play experience for a character. Class descriptors can either come from within the game itself using its own story and language to provide definition, or the descriptors can come from the community of players. A game that has classes will often include different, but connected styles of play that are encouraged by a choice of class. Class not only describes what a character is, but defines what that character does, and suggests a specific style of play and interaction with other characters.

Examples

  • Healer: In many games these are spell casters who focus on healing magic.
  • Fighter: These characters are proficient in a weapon or many weapons. They focus on taking damage and/or causing damage.
  • Mage: A spell caster, often their spells can be used offensively.
  • Rogue: These characters tend to be sneaky and do well hiding in the shadows.

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

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