A long time ago, when I was a child myself, tic-tac-toe was an endless stream of winless frames. My mother showed me the most amazing game that could ever be played on the back of a restaurant placemat. She began by using a pen she kept in her purse to draw what seemed like an expansive square of deliberately spaced dots and instructed us to use the three restaurant provided crayons to begin drawing one line at a time between them.
We obliged, and soon, she had closed off a square and emblazoned the intervening space with the ominous and forever taunting letter, “M” (for mom). Once we caught on to this plot, letters began to appear everywhere, before we knew it, our primary colored maze of squares and line segments was a resting place for the bright orange of macaroni and cheese and the chocolate laden smiling face of an ice cream clown.
Since this isn’t a review of that simple, on-demand game that parents everywhere use to hasten the apparent time between ordering and the arrival of unnaturally colored cheese. You are probably wondering why I am taking this trip down memory lane. Well, Three Sticks is basically what you get when you combine the original dot-matrix design (yes, I know what I did there) with Scrabble-like point gains and variable sized pieces. Except, instead of making a simple square of area 1 unit2, you are attempting to build much more complicated and interesting polygons.
This isn’t your mother’s dinner distraction, this is a forward-looking strategy game with points based on the shape, it’s perimeter (you might have to remember that from school) and how unique that shape is to the game (has it been played before). Also, there are Scrabble-like bonus points scattered around the board to give you a chance to take your score even higher.
The board consists of a 26×26 grid composed of dots (way bigger than any board my mother ever made), bordered by 4 color-coded number lines for each player to keep score as they work to reach the ultimate, game ending score of 500. What’s interesting about this line is it uses 3 tokens to keep track of 10’s position, so were you to score 114 points, you’d move one token to 100, one to 10 and the last to 4. It cuts down on the space needed significantly and helps to promote better understanding of multiples and 10’s and 100’s place counting and addition for higher numbers. It’s an innovative method for score-keeping that also promotes a different way of thinking about large number addition.
To begin the game players are dealt 5 “Power Cards” that they keep for the duration of the game. They also select one “Reload” card that provides them with some combination of 6 sticks for use on their turn. Sticks come in three varieties, hence the name of the game, a 3-unit purple stick, a 4-unit orange stick and a 5-unit red stick. The sticks may only be played if they are end-to-end with another already placed stick, and only the red stick can be played at an angle. If you remember your trigonometry, you might recall this Pythagorean triple. If not, when a segment with a length 4 intersects at a right angle to a segment of length 3, the resultant triangle will have a hypotenuse of 5 (a2 + b2 = c2). In non-math, if a purple stick and an orange stick are aligned at their edges where one is vertical and one is horizontal the red stick will make it a triangle.
The oldest player goes first (because they are at a first turn disadvantage unless they have power cards to help them to score) and has a series of actions they can take. Unfortunately, this is one of the parts of the game that needs some polish, as it is unclear whether the actions must be taken in the order given, or not. We assumed they should be, which made some of the power cards work poorly on their own.
First, if the player has no sticks, they may draw a reload card to gain 6 more. Next, a player may play a stick, for the first turn, an end of that stick must touch the central “X” of the board. On subsequent turns, if that stick makes a shape, it’s scored. Then another stick may be played, which will trigger another scoring. After this is complete, that player may play up to two power cards from their hand. Power cards add mechanics like “Skip”, “Gain two sticks”, or “Play two more sticks” to the game. They can even allow you to play sticks completely independently of the board or to manipulate points.
Once the player has finished the turn, play moves on. When a shape is made, if it is the only shape made by that stick, it is scored simply with the method above. If it creates more than one shape, the active player must determine the highest point shape they can be credited with to gain the most points. This deliberation and puzzling out can take some time, and the more disparate the level of the players, the more frustrating this can be. With younger players, it helps to point out the shapes and let them determine the highest point values from your calculations. Older players have the ability to look forward and to plan moves to trick opponents into giving them higher point plays, also older players are more aware of multi-faceted shapes and how they can vary, whereas younger players will need that explained and will require assistance.
Adding the perimeter to the point calculation is also quite ingenious, it strengthens the child’s ability to understand the concept of a shape’s size and it also gives them a visual relationship to the term. With a younger child, I’d suggest either not using this calculation or doing it for them. Having the child recognize the bonus shape on the poster will help develop the understanding of higher tier shapes, and larger numbers. Older children can have it taken a step further, for an added challenge, have the child calculate points in area of the shape as opposed to perimeter, this variation could allow for reinforcement of multiplicative skills, as well as a better grasp of how to assess area for abnormal shapes.
Overall, Three Sticks is interesting and could be a lot of fun with a well matched group, or with very patient adults among children. Of course, if you are like many people, you probably don’t remember much about polygons (beyond that octagon you accidentally forgot to stop at this morning) and likely wouldn’t know a parallelogram from a decagon if it bit you in the rhombus. (Editor’s note: Yes. I AM sorry I had our resident mathlete review this game. I’ll try to better next time. – Stephen ) Well, lucky for you, Three Sticks includes basic descriptions and pictures of these shapes (in their most ideal forms) to help guide you to geometric maximization.
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Thank you for writing about our game! Regarding the usage of power cards in a turn, players can use up to two cards before placing their sticks. Thank you for the suggestion and we will make the necessary change right away.
Thanks for letting us know! We’ll make sure to play it that way next time!