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As parents we are familiar with the world of edutainment. We have endless choices of games and programs that are games with a focus on learning. A free site that gets used in my classroom is www.abcya.com  That said, how do we know what is the best choice for our children? Do these games and programs even work?

Learning Styles

Before we go into the actual games, we need to discuss learning styles. Your child’s learning style will determine the type of game they will be most likely to enjoy and get the most out of. The three primary learning styles that impact children in games are Visual Learners, Auditory Learners, and Kinesthetic Learners. Visual learners are going to enjoy games with lots of graphics, bright colors, fun artwork, and maybe charts. Auditory learners will enjoy games where they get to listen to snippets of stories and hear others have discussions about different aspects of the game. Kinesthetic learners enjoy games where they get to be hands-on that have lots of pieces to move and manipulate. It’s good to think of the people you are going to be playing with to come up with the best game for your group.

Eduplay Games

While this article focuses on mainstream family-style games that are available, we would be lax if we didn’t mention that there is a huge world of board games designed specifically for classroom learning. These games are designed to drill down and reinforce specific learning concepts like letter recognition, language acquisition, phonics, reading comprehension, storytelling mechanics and so forth.

Lakeshore Learning and Edupress are staples in the educational field. We’ve played a few games in this style, and they do not have the spark that we like to have in our games. Unless you were using your gaming time as a type of additional homework, we don’t find the replay value to be very high or the desire to play to be very high. But, there is no denying that this type of game is a useful learning tool. They at least add a skin of fun over traditional learning.

What is all the buzz about The Science of Reading?

In and around the instruction of reading there has been a paradigm shift in the education field. Without going deep into the weeds of educational theory and practice, the shift has been building up and really came to the foreground of the education field in the past few years. Educational practice has moved from a Balanced Literacy Approach where there is explicit phonics instruction, but the greater focus was comprehension and utilizing cues in the books/texts instead of first looking at the letters in the words.

Now there is a greater focus as an educational community on the data about how students best learn. What has been learned is explicit high quality phonics and phonemic awareness instruction. (Just as a quick definition, phonics are working with letters on the page, and phonemic awareness is manipulating just the sounds in words without any text.

Florida Center for Reading Research has free student activities Pre-k to 5th grade. Check it out here!

With this new knowledge working with letters and word building for beginning readers is even more critical to develop the bank of skill needed to fluently read. There are quite a few games that involve building words, and with a little background about the phonics of the English language it can be a huge asset when you play a word game with a beginning reader.


Here at Engaged Family Gaming, we have come up with a collection of games that are a lot of fun to play that teach some of these Literacy concepts as well.

Games with Literacy Concepts

Scrabble 8+ (Vocabulary Development and Letter Arrangement)

Scrabble, by Hasbro games, is a classic for a reason. It has retained its popularity through the years (think Words With Friends) because it is fun to play and challenging. In case you’ve never played Scrabble, it is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a gameboard which is divided into a 15×15 grid of squares. The tile must be placed in a crossword pattern (words flow left to right in rows or downwards in columns). The words must be standard and acceptable words in an agreed upon dictionary. Players score points based on the numbers on their letter tiles and can add bonuses from cues on the gameboard.

Scrabble has many variations, including a Junior version designed to help younger kids with letter matching and recognition. This is a great game for kinesthetic learners because there are small pieces to manipulate which these learners LOVE to handle.

Bananagrams 7+ (Vocabulary Development, Letter Arrangement, Time Management)

Bananagrams, by Banagrams, is a similar game to Scrabble, but it doesn’t require a game board, pen, paper, etcetera. It is a letter tile game that comes in a fun banana shaped zip up pouch. It is easily portable and gives you more freedom than Scrabble because you play independently for speed while making your individual crossword board. There are no complications from trying to get the perfect spot on the board, or waiting for a slow player to make a decision, or from losing out on the triple letter space. This game moves quickly because you are working against a clock. There are some unique challenges and ways to manipulate game play which add some fun elements into the game and can allow you to put a crimp in your opponents’ play. In our playtests of this game, we found that this game can be more of a challenge for younger players because it lacks some of the structure built into Scrabble, but some of your outside the box players will enjoy this one much more.

Much like Scrabble, this game appeals to kinesthetic learners because of the tile manipulation. Also, since there is no game board, please make sure to play this one on a smooth surface. The tablecloth became way more of a hindrance during play than any of us anticipated.

Rory’s Story Cubes 8+ (Language Development, Vocabulary Development, Story Sequencing, Storytelling)

Rory’s Story Cubes, by Gamewright, is a pocket-sized creative story generator. The original game comes in a box with 9 cubes (dice) with different images on each side. Players simply roll the cubes and let the pictures spark their imagination and tell a story out loud based on the pictures on their cubes. There are several expansions to the base game with different themes (actions, voyages, clues, Batman, intergalactic, etc.). There are infinite ways to play with Rory’s Story Cubes. The rules suggest playing solitaire or with others. The 8+ age suggestion is misleading. This game can definitely be played with younger players.

We’ve used this game as a party game or ice-breaker and I’ve used it to work with my youngest on speaking & listening skills. My oldest finds a way to use these as story starters for creative inspiration in his writing activities. They can also help early learners with literacy development and problem-solving. Again, because this game involves dice rolling, it is great for kinesthetic learners. And, because the stories are told aloud, we’ve had great luck honing our children’s auditory learning skills with this game. Finally, because of the creative images on the cubes, this game works as a great inspiration for visual learners. All around, these are a terrific learning tool to add to your arsenal.

Buy the original Rory’s Story Cubes here on Amazon!

Last Letter 8+ (Vocabulary Development, Letter Recognition, Picture Cues, Time Management)

In Last Letter, by ThinkFun, each player gets five cards featuring intricate, fun, and brightly colored illustrations. Players must race to come up with and shout out a word from one of the picture cards in their hand. The word MUST begin with the last letter of the word previously called. The first player to get rid of all of their cards will win the round. This game is an awesome game for visual learners! The fast paced nature of this game might make it more challenging for younger players who are slower to process what they are seeing in front of them. If play around the table gets too excitable and loud, you may lose younger auditory learners as well. But, be prepared to be surprised by the creative words kids come up with from the images that adults would not normally think of.

Buy Last Letter here on Amazon!

Zingo 3+ (Letter Arrangement & Recognition, Vocabulary Development, Picture Cues, Time Management)

Zingo is a new classic with a few different variations of the game available. It’s like Bingo with a fun twist. The original Zingo is a matching game that encourages pre-readers and early readers to match pictures and words to their challenge cards. The Zingo! Zinger dispenses tiles as players race to be the first player with a full card and yell “ZINGO!” With two levels of play, this matching game builds language skills through fast-paced play. This game is designed to develop early literacy skills for very young players. Zingo Sight Words and Zingo Word Builder are also available and these games introduce more challenging literacy skills. Our children request these games regularly and LOVE to play them. While these are learning games at their core, they use fun and exciting game mechanics to keep young players engaged!

Buy Zingo here on Amazon

Dixit 8+ (Language Development, Story Sequencing, Storytelling, Picture Cues)

Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the “storyteller”, and attempt to guess which card the “storyteller” selected. Each player starts the game with six random cards. Players then take turns being the storyteller.

The player whose turn it is to be storyteller looks at the six images in his or her hand. From one of these, he or she makes up a sentence or phrase that might describe it and says it out loud (without showing the card to the other players). Each other player then selects from among their own six cards the one that best matches the sentence given by the storyteller. Then, each player gives their selected card to the storyteller, without showing it to the others. The storyteller shuffles his or her chosen card with the cards received from the other players, and all cards are then dealt face up. The players (except for the storyteller) then secretly guess which picture was the storyteller’s, using numbered voting chips. If nobody or everybody finds the correct picture, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and all players who found the correct answer score 3. Players other than the storyteller score 1 point for each vote their own pictures receive.

A large part of the skill of the game comes from being able to offer a title which is neither too obscure nor too obvious. The game ends when a player reaches the end of the board (30 points). Much like Rory’s Story Cubes, this game helps children to learn storytelling skills, story sequencing, and helps broaden appreciation for art and gives players the ability to articulate thoughts concisely and to comprehend metaphor.

About the Authors:

This article in its initial format was created by Jenna Duetzmann.

The update for the article has been done by Linda Wrobel, who as a first grade teacher is on the ground learning the shifts in educational practice, and seeing the impact of beginning readers.


For Additional Games to Support Learning


What do you think? Sound off in the comments and let us know your thoughts!

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Journey through story local games to three regions of Africa in South of the Sahara by MathMinds Games. This is a cross-curricular game that weaves Math, Literacy, and Social Studies into the fabric of the game. The design for South of the Sahara has applications with students in a classroom, homeschooling, or families. There are three games within South of the Sahara with additional variants for each game. The games are for players ages seven and up. All the games combined supports two to eight players, and games are 10- 30 minutes. Gamplay is taught in a storybooks format. Chapter one and two teach a game play variants each, increasing in difficulty. The second chapter also introduces the math connection, while chapter three delves deeper into the math, and add some history or social studies connections too.

Achi:

Achi is a two player game that originated in Ghana. The game storybook connects the game to tic-tac-toe. Connections are made in the storybook to a turtle shell and the magic square originating in China.

Game Components

  • Double sided board
    • one side is a 9 dot grid
    • other side lines shift and there are numbers on all the spots
  • 4 red triangles
  • 4 blue squares

Gameplay

Chapter1: Players take turns placing their pieces with the objective to get three in a row. The game is basically tic-tac-toe, but there is one major difference, the game cannot end in a draw. Players only have 4 pieces each, so there is always a vacant space. If there is not three in a row, players then slide one piece on each move until there is a winner.

Chapter 2: On the game board side with numbers, there are still nine spaces numbered one to nine. The objective this time is to have three of your numbers add to 15. Once all pieces are on the board players may use their turn to slide a piece to try and reach the 15 total with three of their pieces.

Gulugufe

Gulugufe connects a discovery of butterflies in Mozambique and links it to pancakes to explain the mathematical concept of negation.

Game Components

  • Double sided game board, one side is for two player the reverse if for four player
  • Wooden cylinders with 1/-1 on each flat face
    • 9 each of four different colors ( Yellow, Green, Blue, Red)

Gameplay

Chapter1: This game is playable with two or four players by using the game board side with the side that matches the number of player Players are trying to remove the caterpillars of their opponents (represented by wooden cylinders). To remove a caterpillar you “crawl over” a piece that is next to yours. The piece must be in s straight line and have a vacant space on the opposite side. Players can knock off as many pieces as possible on their turn, and must make a move even if it leaves their piece in a vulnerable position.

Chapter 2: Opposite Sides of the Branch incorporates the idea of negative and positive numbers . Negative represents the caterpillar bring under the branch and positive 1 represents being on top of the branch and -1 under the branch. Players can only know off a caterpillar that is on the same side of the branch as they are. Players can also take their turn to flip over one of there pieces or one of their opponents pieces.

Fanorona

Fanorona takes place on the island of Madagascar and incorporates the national animal; the lemur. In this game the lemurs are pushing or tripping their opponents. The last player with a piece on the board wins.

Components

  • Two sets of 22 hexagonal wooden pieces with the numbered 1-22, one yellow set and one purple set
  • Double sided board (square grid and rectangular grid)

Gameplay

Chapter One: Falling Lemurs, uses the blank side of the game pieces General game play takes on the idea that lemurs are unstable when they stand on two feet. So, players “push” or “trip” their opponents to remove them from the board. To push move forward into an empty space in front of your opponent. All opposing pieces in a straight line are removed from the board. This represents the lemurs falling over. The falling lemurs line stops when there is a space or the other players token in the way.

To trip, players can envision a tail sweep. To execute this move in the game, players begin directly in front of their opponent’s piece, and move backwards on space. Just like with the push any opposing pieces in a straight line are removed.

Chapter 2: Lemur Ages adds in the numbers on the game tokens. To knock over Lemurs the player must decide what group of lemurs they are knocking over. Players need to decide if they want to make younger, older or same age fall over compared to their piece. This gameplay decision incorporates the mathematical concept of greater than, less than, and equal to.

Family Game Assessment

South of the Sahara is a cute series of mini games, and a good fit for families with early elementary children. The games are quick and easy to learn. Most are two player and are simple enough that two children can play independently together. When playing some of these games, it surprised me how engaging the gameplay was. While simple there was more strategy than I first anticipated.

Educational Assessment

In an early elementary classroom or homeschool setting, specifically in first and second grade, these games are a great way to reinforce mathematical skills as well as turn taking and good sportsmanship. Per the MathMinds website, the game stories are a 3rd grade reading level and are available in English and Spanish. The Achi skills of the magic square and adding to 15 hits multiple stands of the Operations and Algebraic Thinking (OA) in the Common Core State Standards (CCSS). Negation, introduced in Gulugufe, does not typically get introduced formally until the upper elementary grade. However it is easily understandable by primary students especially with the below the branch visual. The skills of greater than, less than, equal introduced in Fanorona align with first grade skills (CCSS NBT B3).

These games are well suited for small group at a teacher station to learn and then to be available as center. The stories engaging children and remain simple enough for whole or small group read alouds. The cross curricular nature of South of the Sahara optimizes the instructional time in already packed school schedule.

Final Thoughts

The game play and math skills infused in South of the Sahara make it a useful tool in both a home and school environment. The gameplay is engaging that it can be played multi age. For gamification of some primary math skills infused with story and multicultural learning, this is cute and entertaining.

FCC Disclosure: A copy of South of the Sahara was provided for review.

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By: Samantha Oestreicher, guest writer

Editor’s note: Samantha is a college math teacher who also writes a blog entitled, “Social Mathematics.” She offered to share some of her expertise with us here at Engaged Family Gaming and we couldn’t pass it up! Read on for some excellent examples of board games that teach math concepts without being all “teachy” about it!


There is a lot of pressure from the media and from peers to believe that math is painful. Sometimes adults try to dress up mathematics to make it look like“a game”. As a gamer, I have been really disappointed in these dressed up math practice games because they miss the point of what a game really is. Instead, they are loosely veiled attempts to manipulate kids to use math in a “fun” way.

All is not lost though, great games do exist that use mathematical thinking and math skills. The following is a list of fun games that can inspire mathematical thinking. I have compiled a list of seven wonderful board games for gaming families which can be enjoyed by parent and child alike which also include mathematical thinking.

Set 5+ (grouping/sorting)

[Set is an amazing card game! This is a game that your 6-year-old will be better at than you are. I’m not kidding; kids totally rock this game. This is a matching game that can be played solo or with any sized group. The rules are relatively simple. The cards each have a certain number of shapes on them of a particular color and pattern. A set is three cards which all have the same type of an attribute or miss-match an attribute. Perhaps a set is three cards all have ovals with a striped pattern on them but each card has a different number of shapes (1, 2, and 3) and different colored (purple, green and red). Pro tip: Sometimes there isn’t a set available in the cards on the table. When I play set with undergraduate math majors I ask them to prove to me why there isn’t a set. Challenging older kids to explain why is excellent mathematical practice! This game fits in your purse or stroller and is perfect for a quick distraction and only requires a small table (or floor) of space.

Rummikub 7+ (Numerals/grouping/relationships)

Rummikub is a 2-4 player classic game with lots of tiles to play with and sort. While Rummikub is also about color/number matching, it is more advanced than Set because you can re-organize the board. The matching rules are similar to Set, but now all the collections of tiles stay out on the table and you can steal from already created collections to make a new one. Worst comes to worst, the tiles are fun to play with and you can build things with them! This is a great game to play at home or at the end of the day on a vacation.

Connect 4 7+ (planning/pattern recognition/Loud pieces!)

Every family needs a noisy, clattering, pieces-get-everywhere kind of a game. Connect 4 is a childhood classic that supports geometric thinking, planning and pattern recognition. It is a two player game and great for two children to play together. Basically, Connect 4 is an advanced version of tic-tac-toe. I do not recommend taking this game out of your home as you will surely lose pieces. This is a great game to entertain the kids while you are finishing dinner or something.

20 Express 8+ (consecutive numbering/planning)

This game is great for parents to play with your kids! It’s a number game which focuses on consecutive ordering. The scoring may take parental involvement as it is a little weird at first sight. However, the cool part about this game is that everyone tries to organize the same numbers at the same time. So you, as a parent, can compare answers with the other players. “Oh, that was a good choice, I didn’t think to do it that way!” The only negative to 20 Express is that it obviously uses math and that may turn off some kids. This game is good for traveling as it doesn’t require a central table and any number of people can play at once. Each player just needs a pen and something to write on.

Ticket To Ride 8+ (counting/planning)

This game is really fun! It is a time commitment (maybe an hour once everyone knows the rules) and requires a big table. There are lots of little train pieces that you get to place on the board when you build railroad tracks between cities on the map. I don’t recommend this game if you have a cat or child who likes to jump on the table and mess up the board.

This 2-5 player game requires business optimization similar to operations research. There is no money, but you have to collect cards which include restrictions on where you are allowed to build. This game requires a longer attention, but is full of bright colors and will definitely be just as fun for the parents as the children!

Rush Hour 8+

Rush Hour is one player, portable, colorful, and mentally wonderful. The board is small and packed with vehicles which have set directions that they can move. The goal is to move the vehicles in a particular order to get the little red car out of the traffic jam. A negative is that every piece is important. Don’t lose them! This game is great for waiting rooms or car trips as it comes with its own board and it small enough to hold in a child’s hand or lap.

Sumoku 9+ (addition/multiplication)

Sumoku is a math-centric game for 1-8 players. Think of it as Scrabble/Bananagrams for numbers. You add to the existing tile layout based on a specific mathematical goal. For example, every row must add to a multiple of 3. This is a great game to support a young mathematical thinker because along with practicing basic computational skills, the player is also planning and matching. Unlike Bananagrams, there is no element of speed, so young players may take as long as necessary to check their math before they place their tiles. Like 20 Express, this game obviously uses mathematics. But, I believe Sumoku is interesting and dynamic enough to provide entertainment to the whole family. This game is easy to transport and requires a central table.

Final Thoughts

My recommendation is that, if you only buy one of these games, get Set. Then I would pick up Ticket to Ride. After that, your choices should depend on you and your children’s interests. And remember that your involvement always improves the quality of the game. Mathematical thinking requires self-reflection and the ability to collaborate. Challenge your kids to explain why they made a particular choice or ask them to help you with your move.

Happy Gaming!

For Additional Games to Support Learning


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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By: Linda Wrobel

Elementary School Teacher

Southington, CT


Editor’s note: School is coming back into session and a lot of parents are looking into ways to help augment the learning their children are doing in school so I went and asked a teacher what kinds of DIY games she uses to help reinforce learning.


There are so many skill that go into reading. Your child needs to practice identifying their letters, learn the letter sounds, read sight words, and learn vocabulary as they grow. Teachers simply cannot do it alone. Parent involvement is essential. So… What can you do to practice these skills with your children?

We all want our children to have fun when they are learning. This will make them WANT to practice. Even better is when we can engage them without having to spend excessive amounts of money on pre-made products. In fact, simple games can be the best way to practice skills. Some of the simpler games and toys you can buy can be turned into literacy games easily (you might even have some of them lying around).

I have a collection of games for my students to use during “center time.” There is a component to the games that you do not get with a worksheet or workbook, and that is the discourse. We make sure to orally read the word or letter while playing. Naturally, this encourages conversation which has the potential to enhance the interaction,whether it is parent – child or child-peer, in immeasurable ways.

These simple literacy games are highly motivating. The children will be having so much fun playing the game and won’t even notice they are learning!

Here are three of my favorite. I have different sets that I have made or purchased.

Re-Purposed Candy Land

The Candy Land game board ( or any “path” game board really) is simple to turn into a customized learning game. You have two options for customization: you can change the deck of cards or alter the board. You can change the deck by using white out tape to add sight words. Perhaps your players might need to read the letter or word to be able to move the correct number of spaces? Alternately, you can use white out tap (or stickers) to change the board to add the same. When they land on a space, each player has to read the word or letter or be sent back.

Dominoes

You could also use notecards and write two words on each card to make a set of dominoes. Just like in the Candy Land game above each word needs to be read/defined when they are played.

Another way I use dominoes is with rhyming words. The words must rhyme to make a match. The same concept can be used for vocabulary, synonyms and even antonyms.

Memory

(Note: This link is for a new copy of Memory, but virtually everyone you know owns one. Just ask on Facebook and someone will have a used copy to give you.)

Memory is a game which can be used with a wide range of ages. It is so simple that you can start using letters with 3-year-olds. Once they know their letters you can use the same cards to work on letter sounds. Just like dominoes you can use them for sight words, rhyming words, synonyms, antonyms, and vocabulary words.

The greatest challenge making memory cards is to be sure you can’t see through the paper. To minimize it you have a few options. First, you can use a thicker paper like card stock. Second, if you print the words on labels and stick them to the notecards that my help as well. Third, a dark colored paper is harder to see through.

These games give you a wide range of options to practice skills with your child in a fun engaging way.

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Kitki
2-4 Players
Family
30+ Minutes
COMPETITIVE

A long time ago, when I was a child myself, tic-tac-toe was an endless stream of winless frames. My mother showed me the most amazing game that could ever be played on the back of a restaurant placemat. She began by using a pen she kept in her purse to draw what seemed like an expansive square of deliberately spaced dots and instructed us to use the three restaurant provided crayons to begin drawing one line at a time between them.

We obliged, and soon, she had closed off a square and emblazoned the intervening space with the ominous and forever taunting letter, “M” (for mom).  Once we caught on to this plot, letters began to appear everywhere, before we knew it, our primary colored maze of squares and line segments was a resting place for the bright orange of macaroni and cheese and the chocolate laden smiling face of an ice cream clown.

Since this isn’t a review of that simple, on-demand game that parents everywhere use to hasten the apparent time between ordering and the arrival of unnaturally colored cheese. You are probably wondering why I am taking this trip down memory lane. Well, Three Sticks is basically what you get when you combine the original dot-matrix design (yes, I know what I did there) with Scrabble-like point gains and variable sized pieces.  Except, instead of making a simple square of area 1 unit2, you are attempting to build much more complicated and interesting polygons.

This isn’t your mother’s dinner distraction, this is a forward-looking strategy game with points based on the shape, it’s perimeter (you might have to remember that from school) and how unique that shape is to the game (has it been played before).  Also, there are Scrabble-like bonus points scattered around the board to give you a chance to take your score even higher.

The board consists of a 26×26 grid composed of dots (way bigger than any board my mother ever made), bordered by 4 color-coded number lines for each player to keep score as they work to reach the ultimate, game ending score of 500.  What’s interesting about this line is it uses 3 tokens to keep track of 10’s position, so were you to score 114 points, you’d move one token to 100, one to 10 and the last to 4.  It cuts down on the space needed significantly and helps to promote better understanding of multiples and 10’s and 100’s place counting and addition for higher numbers.  It’s an innovative method for score-keeping that also promotes a different way of thinking about large number addition.

To begin the game players are dealt 5 “Power Cards” that they keep for the duration of the game.  They also select one “Reload” card that provides them with some combination of 6 sticks for use on their turn. Sticks come in three varieties, hence the name of the game, a 3-unit purple stick, a 4-unit orange stick and a 5-unit red stick.  The sticks may only be played if they are end-to-end with another already placed stick, and only the red stick can be played at an angle.  If you remember your trigonometry, you might recall this Pythagorean triple.  If not, when a segment with a length 4 intersects at a right angle to a segment of length 3, the resultant triangle will have a hypotenuse of 5 (a2 + b2 = c2).  In non-math, if a purple stick and an orange stick are aligned at their edges where one is vertical and one is horizontal the red stick will make it a triangle.

The oldest player goes first (because they are at a first turn disadvantage unless they have power cards to help them to score) and has a series of actions they can take.  Unfortunately, this is one of the parts of the game that needs some polish, as it is unclear whether the actions must be taken in the order given, or not.  We assumed they should be, which made some of the power cards work poorly on their own.

First, if the player has no sticks, they may draw a reload card to gain 6 more.  Next, a player may play a stick, for the first turn, an end of that stick must touch the central “X” of the board.  On subsequent turns, if that stick makes a shape, it’s scored.  Then another stick may be played, which will trigger another scoring.  After this is complete, that player may play up to two power cards from their hand.  Power cards add mechanics like “Skip”, “Gain two sticks”, or “Play two more sticks” to the game. They can even allow you to play sticks completely independently of the board or to manipulate points.

Once the player has finished the turn, play moves on.  When a shape is made, if it is the only shape made by that stick, it is scored simply with the method above.  If it creates more than one shape, the active player must determine the highest point shape they can be credited with to gain the most points.  This deliberation and puzzling out can take some time, and the more disparate the level of the players, the more frustrating this can be.  With younger players, it helps to point out the shapes and let them determine the highest point values from your calculations.  Older players have the ability to look forward and to plan moves to trick opponents into giving them higher point plays, also older players are more aware of multi-faceted shapes and how they can vary, whereas younger players will need that explained and will require assistance.

Adding the perimeter to the point calculation is also quite ingenious, it strengthens the child’s ability to understand the concept of a shape’s size and it also gives them a visual relationship to the term.  With a younger child, I’d suggest either not using this calculation or doing it for them.  Having the child recognize the bonus shape on the poster will help develop the understanding of higher tier shapes, and larger numbers.  Older children can have it taken a step further, for an added challenge, have the child calculate points in area of the shape as opposed to perimeter, this variation could allow for reinforcement of multiplicative skills, as well as a better grasp of how to assess area for abnormal shapes.

Conclusion

Overall, Three Sticks is interesting and could be a lot of fun with a well matched group, or with very patient adults among children. Of course, if you are like many people, you probably don’t remember much about polygons (beyond that octagon you accidentally forgot to stop at this morning) and likely wouldn’t know a parallelogram from a decagon if it bit you in the rhombus. (Editor’s note: Yes. I AM sorry I had our resident mathlete review this game. I’ll try to better next time. – Stephen ) Well, lucky for you, Three Sticks includes basic descriptions and pictures of these shapes (in their most ideal forms) to help guide you to geometric maximization. 

Three Sticks is currently on Indegogo – check it out here!

Need more math games? Check out our math-related games!

Looking for more educational games?  Check out our list here.

 

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Little Worlds Interactive

Reviewed on Mac, available on PC

 

Screen Shot 2014-08-08 at 9.07.21 PM

 

Overall Review

The Counting Kingdom is a PC & Mac learning game that is available on Steam. It is designed to help teach children math in a fun and engaging way. Now now… I know what you are saying. Yes, there are many games that promise to teach your children while being fun, but this one is different. Why? Because it actually lives up to its promise. It is so enjoyable that your children won’t even realize that they are learning.

 

When you start the experience seems very dry, but the fun ramps up quickly. Players control a young wizard who must destroy waves of invading monsters by defeating them with spell cards. Each monster has a number on it. The player must click on adjacent monsters to make their total equal one of the available spell cards that you have at your disposal. Successfully “casting” a spell removes those monsters from the board. If a player fails to do so, monsters will continue to creep turn by turn across the grid towards your castle walls. This all sounds like it would be incredibly stressful, but the monsters move one space at a time. This helps reduce the panic that sometimes set in with other games.

The game itself would not be very engaging if all it entailed was adding two and two to make four. Fortunately, Little Worlds Interactive planned for this and created a system that would avoid this pitfall. The Counting Kingdom forces players to perform multiple calculations each turn to make sure that the numbers they are reaching is able to defeat the most monsters possible. Failure to do so can leave you overwhelmed.

As levels progress players are given potions that they can use to change the monsters’ numbers, freeze them, and even move them around on the grid. These are literal game changers that will help crafty players clear huge swaths of enemies OR help them dig out of a costly mistake.

 

Everything about The Counting Kingdom is elegantly designed. Its goal is obviously to help teach math and it does that better than any program I have ever seen. It presents challenging problems without them being intimidating. Even players who aren’t terribly good at math can take comfort in knowing that they can take their time. The game even has an assist feature that will help show the work if the player makes too many mistakes.

 

Family Gaming Assessment

This is easily the most adorable game I have ever laid eyes on. Every single monster design is oozing with personality. If the Little Worlds Interactive were to start selling plushies of these critters I would be hard pressed not to buy them. All of them.

 

There is nothing content wise that should give parents even the slightest pause here.

 

Playability

The Counting Kingdom is does not require any kind of reading, but in order to succeed players will need to recognize all of their numbers and be able to do both single and double digit addition. The good news is that even if a player struggles with the math they will get plenty of opportunities to learn!

 

Conclusion

This is a must own for anyone who has children who are learning addition, or need some reinforcement. The strategy elements will keep them hooked and the learning will happen without them even knowing. Do it folks. Purchase this game. Trust me! (You might even find yourself playing it too!)

 

 

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Asmodee Games

3-6 Players (However, 4+ is better) Ages 6+ 30+ Minutes COMPETITIVE

“Perfect nonsense goes on in the world. Sometimes there is no plausibility at all”

Nikolai Gogol, The Nose

This is the best thought I could think of to describe the game of Dixit, a game where it appears that players are making sense of nonsense! Dixit plays like Apples to Apples in the opposite direction that is far more visual. It requires that you to come up with a perfectly apt description of your own VERY surreal card that also leaves your opponents guessing.

The trick is, the description cannot be too easy or too difficult because at least one person needs to get it right for you to score. It is very likely that you are confused at that description. (I know I was the first time I played!) Let me explain the game play and then, hopefully, it will clear it all up!

First, each player is dealt six incredibly beautiful and exceedingly surreal cards. Each image is unique and makes you feel like you have drifted far into the rabbit hole, past even the furthest of Alice’s imaginings. The storyteller (active player) chooses a card and describes it. Now this is where the explanation comes in! Let’s say I chose this card:

You could say “A boy with bubbles traversing hills”, but it’s not likely anyone else would have a card that would match that description. As your opponents selections are sorted out, they secretly vote for the card they think is yours using color coded chips. If everyone guesses your card, all your opponents gain 2 points and you gain none.

Let’s say you wanted to make it harder, so you just say “Green”, as it is likely that most of your opponents would have a card fitting that description as they play a card from their hand. However; if no one chooses yours, as there is a “greener” card available, your opponents all gain 2 points (plus a bonus for anyone whose card was chosen by others) and you still get 0!

There is a third option, and this is your goal! Let’s say you said something like “The Final Frontier”, alluding to the Saturn-like shapes of the bubbles, and the fact that the child is obviously traveling. There may be better options out, or not. If one person guesses my image, I get 3 points and they get 3 points, plus a bonus for anyone choosing their card. All other players get 0.

The game is played until someone’s rabbit-shaped meeple reaches 30 points on the board!

Dixit is an immensely fun game, and it is VERY family friendly. Since there is no reading involved, young children can play, however; expect them to be more of a “wild card” to your strategy. I’ve played 5 or 6 times with my 4 year old and only the last time did she start giving clues that didn’t directly describe the card! I would recommend a lot of patience with children under 7 or 8, but once they have the hang of it, it’ll be worth it!

This game helps children to learn storytelling skills, helps broaden appreciation for art and gives them a very strong ability to articulate thoughts concisely and to comprehend metaphor. If you are looking for a tool to help your child facilitate story telling, Dixit cards can be used similarly to Rory’s Story Cubes. Randomly select cards and ask your child to tell a story about what is happening!

I have recommended this game to friends who do not describe themselves as “gamers” or as liking games because it is very simple and very entertaining once you have the hang of it! Much like Apples to Apples there is a lot of replay ability in the 84 card set, though eventually, you might want to look for more options. Asmodee currently has 4 readily available expansions that each add 84 cards to the base set. They even designed the box to accommodate expansions!

All-in-all, Dixit is a must have staple for all family game shelves!

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Homeschool Games
2-6 players
10+ minutes (depending on player number and skill)
COMPETITIVE

 

“….Texas has Austin, then we go north

To Massachusetts’ Boston, and Albany, New York

Tallahassee, Florida, and Washington, D.C.

Santa Fe, New Mexico, and Nashville, Tennessee.

Elvis used to hang out there a lot, ya know.” – Wakko’s America

 

Who can forget the immortal words of the genius that is Wakko Warner, as he fiddled his way through the capitals of all 50 states? Sadly, since the retirement of the Warner Brothers (and the Warner sister), there has been a severe lack in fun ways to learn geography!

Have no fear!  State Master is here!

State Master is a quick competitive game that allows children to learn state trivia in an engaging way! It’s like the U.S. State version of trivial pursuit with the initial roll mechanic of most board games.  Each of the 50 state master cards are double sided, with the state flag & name on the front and six state facts on the back.

To play State Master, five cards times the number of players are placed flag side up ten for two players, thirty for six, etc.) as well as a blank political map of the United States (which is labeled on the back). Players then chose their dice and roll, seven dice are provided, six different colored dice that basically act as player’s pieces and one special die.  The person that rolls the highest places their die on the state of their choice and so on down – the instructions do not provide any guidance on ties, so we rerolled ties – though whatever your house rules for ties are would work fine.

After all the dice are placed, the first player for the round rolls the special die which chooses the category of trivia. The categories are:

  • Abbreviation
  • Capital
  • Largest City
  • Year of Statehood
  • Nickname
  • Population Rank

Each player must then answer for their state.  If they are correct, they must then chose their state on the map, in order to win the card.  Each round progresses the same way until their are fewer cards on the board than there are players in the game.

State Master is overall a pretty fun game in the educational realm, and I was surprised at how little I knew, even about my home state! It definitely has some great learning and memorization potential and the cards could even double as flash cards if you were so inclined.  Replayability will likely be high for a while until your children have mastered most of the data, however; in a classroom setting, this game could be fantastic and would likely never grow old.

There is no age range for this game, which makes sense, as you could easily read the answers to a younger child, though reading at a moderate level would be required to play independent of an adult.

All in all, State Master is a fun and well thought out game that has a price point of $15 or less (if you get in early) and is worth it for helping your child learn more about the country we live in. State Master is currently on Kickstarter and will end its campaign (appropriately) on July 4th!  As Wakko would say it’s “Faboo”!

 

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Math 4 Love 2-4 Players Ages 10+ 15+ Minutes (Highly dependent on skill) COMPETITIVE/KICKSTARTER

Racing into a growing spiral, faster and faster as the magnitude increases monotonically. Decahedrons, your only ally to your nigh indivisible goal, the Prime goal, one-hundred-and-one.

Prime Climb is a game of decision-making and strategy that has you competing with your opponents to get your pawns to the safety of the board’s final number. As if it were the progeny of Sorry! and Chutes and Ladders, Prime Climb employs both the sequential numeric board, a single occupant mechanic (where you might be compelled to say “Sorry!”) and a “Home base”-esque aspect for the space labeled 101. Prime Climb utilizes all of the simplicity of these classic games, but it offers far more depth!

The first main difference is the dice, Prime Climb shirks the standard six-sided be-pipped cubes we are all so familiar with in exchange for two ten-sided dice. These dice are used to move around the board and can be added, subtracted, multiplied or divided against the number a pawn currently occupies. Since each die is counted singly and can apply to either of your two pawns, turns can take some time as children mathematically plot the best next move. (Make sure to be patient!)

Doubles also provide a twist, when two identical numbers are rolled, players have four copies of that number to use on their turn! Roll two 9’s, you can take one pawn to 81 from 0, and the other to 18, and so on. The single occupier rule also applies to your own pawns, so it’s worth remembering especially in this case.

The biggest difference is the board, it uses six different space colors (seven if you count black at the 0, or starting space). Grey, orange, green, blue, purple, and red adorn a black board arranged in an Archimedean Spiral, however if you were looking for a Candy Land-esque repetition you are in for a surprise!

Prime Climb uses these colors to represent the first of the early primes. Orange represents 2 and all factors of 2 that follow have an orange segment in their space. So, four would be split with two (2×2) orange halves. Three is green, so the six space (3×2) is half-orange, half-green, and so on! Red spaces are reserved for primes, and as numbers increase to have higher magnitude prime factors, those numbers printed in the red space of the factor. Primes have the added bonus of allowing you to draw a card that adds some additional effect to your turn (or a future turn).

That’s right, Prime Climb uses color to represent prime factorization! This innovative method of teaching children how to multiply and divide allows even young minds to engage in learning via pattern recognition.

To test out the idea that this could work with a younger child, I played with my four-year-old daughter, who loves patterns and can only add and subtract numbers up to 10. After studying the board and explaining to her how it worked, she invented her own basic game — she decided to determine the factors of the numbers in her fortune cookie (You know, those 6 lucky numbers that are printed under the Chinese word for Shoe).

She was able to follow the spiral, and identify all of the factors of each of the numbers (though I’ll admit that the first three were 7,19, and 43 so that did make it easier)! When we played the game we had to assist her with determining where she should move, since the decision-making process with two pawns is far harder than you’d expect once you’ve made it to the larger numbers! But we were able to show her where she could move by teaching her to look for the colors!

As an example, let’s say you were on 6, it has factors of 2 (orange) and 3 (green), and you rolled a 7 (purple). To determine where 7 would take you if you multiplied, you just need to find the first space that has three segments in orange, green & purple which is 42, the product of 6 x 7!

It takes patience to play it to a younger audience, but it is definitely a possibility to help introduce the artistry of mathematics to a child before they learn it as rote memorization and “plug and chug” problem-solving.

All-in-all Prime Climb is a fantastic family game for the mathematically inclined and for those who like fun. I was lucky enough to get a print-and-play review copy to check out while it runs on Kickstarter, and you could too! The print and play runs $15 and comes with a matching multiplication table and hundreds chart, for the full game experience you can back at the $35 level and get those same printable files!

Prime Climb is fully funded and on their way to some great stretch goals! Check them out before the campaign ends June 6th!

Looking for more games and math? Check out more articles here!

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2-4 Players
Ages 10+
10-15 minutes

COMPETITIVE

Have you ever dreamed of being an enzyme? Do your thoughts drift to Adenine, Guanine, Thymine and Cytosine more than you’d like to admit? Have you ever wished you could act just like mRNA? Well, you’re in luck!

Linkage is a fast-paced game of DNA transcription… that’s right, DNA transcription!  Players create a shared strand of DNA from a deck of beautifully designed nucleotide cards, and then use their own hand of RNA nucleotides to try to match it.  It’s as easy as protein synthesis!

I know what you’re thinking, “I left my DNA Helicase in my other genome”! It’s OK, you won’t need it with this game!  Gameplay starts with each player drawing 4 cards from the RNA deck, and laying out the DNA promoter next to the DNA deck.  The promoter starts the nucleotide sequence that you will need to try to match to when transcribing your strand. Each subsequent DNA card has a secondary color that corresponds with the color of the RNA nucleotide cards in your hand.

Play starts by laying the first card of the DNA deck next to the promoter, the oldest player then must draw a card and must play a card.  Of course, the goal is to match the laid down DNA card, however, that may not be an option! Once a card is played, the next player completes a draw-play turn.  The turn ends and the next nucleotide is drawn in the DNA strand.

Since RNA transcription is never as simple as it sounds, there are some other mechanics at play.  Chaperone cards act as a wild card and can replace any active nucleotide in your strand, DNA Mutation allows a player to switch out a card in the DNA sequence and any RNA card marked as a Mutation can steal a card from someone else’s RNA strand.

The round continues until the Terminator (no relation to John Connor’s T-800) is drawn.  Players then add up their points for the round, gaining points for each card in the sequence that matches the parent strand, and racking up bonuses for long strands.

Currently, there is no suggested “best play” number of rounds, but our test went well with three.  Playing like a classic card game, Linkage is very much a learning game that puts the entertainment in edutainment. Color matching lends to play with younger kids interested in science, while the more complicated strategic mechanics will keep older kids ribosomes revved up for transcription!

I can’t imagine a better game to teach budding scientists (or even those struggling with the concept of Uracil as a general agent of confusion) some tough concepts through play.  Though many of the mechanics seem advanced, little reading is necessary, as the game can be played via symbol and color recognition.  Children who have mastered games like UNO and Phase 10 might struggle a little with the DNA Mutation and Chaperone cards, but would be able to grasp it after a few rounds of guided play.

Now that the Kickstarter has ended, Linkage has a $19.99 price tag and is available here!

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