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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!

The gaming definition this week is a series of terms that is applicable to video games: Action Games

Space Invaders

Action games are a super-genre of games that focus on mechanics, physical challenges, and reaction times. This genre overlaps with several other genres such as RPG, sports, and adventure games, but an action game relies primarily on overcoming challenges and with quick response times and hand-eye coordination often coupled with an intense time element favoring speed over complexity.

Shooter games were one of the first action games on the market, one of the more famous being Space Invaders. A single defender needs to shoot oncoming aliens without damaging their own defenses (although doing just that was a common strategy).

Action games are so common that they have become a hybrid of almost every other type of video game. There are Action Adventure games, Action RPGs, and more.


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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!

The gaming definition this week is a series of terms that is applicable to video games: Platformer or Platform game

Donkey Kong Country: Tropical Freeze

In this genre players jump or climb between different platforms. Graphics are typically 2-D in a third-person perspective side-view. Although newer games are using 3-D in first person perspective.

Early platform games used ladders and climbing but later games generally focus more on jumping.  Platform types can include standard, jump through, slippery/high resistance, sticky, conveyor belt, and many more.

Donkey Kong, one of the first video games with a storyline; is one of the first examples of a platform game. Mario jumps over barrels and climbs ladders to save Paulina as she cries “HELP!”

Super Mario Bros is also one of the most famous examples of a platformer game. Several sequels of Super Mario Bros has taken Mario and Luigi through various platform types and increasingly difficult jumping challenges over the years. The vintage Mario platform is also included in Super Mario Odyssey, where you need to navigate through 2D sections to reach the next needed location.

Examples of Platform Games Include:

Little Big Planet

Guacamelee 2

Crash Bandicoot


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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you find confusing and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to video games: Emote

Emote is a collection of icons or animations used in multiplayer games to communicate. Emotes were originally used to display a player’s current emotional state on their character. They have since expanded to include:

Hearthstone
  • Communicating basic game information (winning, losing, special attack available)
  • Basic strategy (Hide, Attack, [Pointing to go in a particular direction])
  • Celebration
  • Humor

Emotes are a simple and effective way to communicate in a situation where written and spoken language is limited, either from a diverse player base not sharing a common language or from a fast-paced game where a simple set of symbols or animations can communicate entire sentences of text.

Astroneer

Finally, Emotes are a tool often used in games to limit communication in a standardized way that avoids vulgarity and abuse, and in a way that does not require direct communication from player to player.

What started as a simple method for communicating in multiplayer games, has become a rich language of its own. Emotes now provide character and charm to the game as well as communicate.

Examples:

  • Well played Icon in Hearthstone
  • My Ultimate is Ready voice line in Overwatch
  • Dances in Fortnite
  • Praise the Sun (Dark Souls)
  • Astroneer (dances for fun or to interact with playing two player)

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

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Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to video games:

Battle Pass


A Battle Pass is a collection of rewards and cosmetics that slowly becomes available through play over a set period of time. These collections are often available either through real-life or in-game currencies and are often paired with rewards that are free for all players. 

Battle Passes reward players who consistently play throughout the month, with rewards that renew on a daily, weekly, or monthly basis. Battle Passes are often priced so that they can be purchased using real or in-game currency.

Fortnite Battle Pass

The Battle Pass’s name originated in Fortnite, but most major free-to-play multiplayer games have integrated some variation of a Battle Pass into their play and reward offerings.



Examples:

  • MTG Arena Season Pass
  • Fortnite Battle Pass

So, what do you think? Are Battle Passes a good way to keep players engaged and coming back for more? Or are they just another ploy by developers to get more of our hard-earned cash? Let us know in the comments below! And don’t forget to check out our other blog posts for more great content like this.

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to both video games and board games: Casual Game

Casual Game: A game designed to be played with little to no game skill or knowledge ahead of time. Qualities of a casual game include a wide range of playability by age, an intuitive and recognizable game play experience, and a steady and slow rate of increasing complexity as the game progresses. Casual games will often develop advanced styles and methods of play among more experienced players, but these developments never impact the initial, approachable game experience.

Casual board games have very few simple rules and are easy to pick up and play. Often party style games are casual games too, since their rules are streamlined.

Examples of Casual Video Games

  • Tetras
  • Mario Cart 8 Deluxe
  • Many mobile games, such as Candy Crush

Examples of Casual Board Games

  • Codenames
  • What Do You Meme, Family Edition
  • Cinco Linko (formerly known as OK Play)

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

Your Family Game On!

The EFG Essentials

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to many well know games: Abstract Strategy

Abstract strategy: A strategy game in which the theme is not important to the game experience of playing. Some of the oldest games are abstract strategy games. While they with may have a light theme associated with them, such as in Chess, the theme is not essential to the game.

Chess Set
Chess Set

Abstract Strategy games are often for only two players, and have streamlined rules. They also do not use shuffled cards or dice to create random chance. Without the random element Abstract Strategy games, as their name indicates rely exclusively on the players using strategy to win. Typically, these games also have an infinite number of alternating turns until the win condition is met.

Tak

Examples of Classic Abstract Strategy Games:

  • Mancala
  • Chess
  • Checkers

Examples of Modern Abstract Strategy Games:

  • Tak
  • Onitama
  • Hive

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

Your Family Game On!

The EFG Essentials

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to Board Games, Video Games and Movies: Kaiju

Kaiju: A genre of action and horror movies that originated from Japan. Kaiju’s direct translation from Japanese is “Strange Monster”. The Kaiju genre has always featured a gigantic, building sized creature, often several of them fighting each other, or a large monster against many, many people.

In the context of gaming, The Kaiju genre refers to games where the player either plays as or is pitted against a giant monster, and is either the general theme of the game, or the centerpiece of a dramatic climax in the story.

Example of Famous Kaiju:

  • King Kong
  • Godzilla

Kaiju in Video Games:

  • 13 Sentinels: Aegis Rim
  • City Shrouded in Shadow
  • Shadow of the Colossus Remake

Kaiju in Board Games:

  • Last Defense
  • Kaiju Crush
  • King of Tokyo

Kaiju in Movies:

(There is an extensive library of movies with Kaiju, this is just a small sampling of films)

  • Pacific Rim (2013)
  • ‘Kong: Skull Island (2017)
  • Rampage (2018)

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get

Your Family Game On!

The EFG Essentials

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


This week the EFG Staff is going to define (and help explain the different between) Roguelikes and Roguelites.

These two popular genres are VERY similar, but the terms are not interchangable.

They share the same roots as they are inspired by the game “Rogue: Exploring the Dungeons of Doom.”

Rogue is an adventure game where you control a character who is trying to get to the various levels of a dungeon seeking treasure. Sounds normal right?

It is. BUT, the big difference between Rogue and most newer games is that when you die in Rogue you have to start over. No matter what. Every death in the game is permanent.

Rogue!

Roguelike

RogueLIKE games are just what they sound like. They are modern games that are … like rogue. Death is permanent and you don’t get to keep anything when you start over.

Roguelite

RogueLITE games are different because while you are playing you can earn powers, treasures, or currency to help increase your power for subsequent runs. You are able to build your power between runs so that you can move further into the dungeon/castle/whatever on subsequent lives. Example: Rogue Legacy, Dead Cells, Star Renegades

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


The gaming definition this week is a term that is applicable to both video games and board games: Polyomino.

A Polyomino is a geometric shape made up of a group of equal squares touching on their edges.

These shapes are very important to the game design world because of all the different ways that they can be pieced together into a bigger puzzle.

The best, and most popular, example is Tetris. In Tetris, five different polyominoes that each contain four equal squares (called tetrominoes) fall from the top of the screen. Players are tasked with interlocking them at the bottom of the screen with as few holes as possible. Any complete rows that the player creates are cleared from the board as a reward.

The shapes in Tetris even have names. There was a meme that flew around in the last year or so that came just short of personifying them, but their names are straightforward.

  • Square
  • L
  • Skew
  • T
  • Straight

Polyominoes are also quite popular in the board game space. Part of this is because their shapes make great plastic and cardboard components. Their flat surfaces are also a great place to showcase interesting artwork or bright colors. The design reason is simple. The number of different available shapes is relatively small (especially if they are all made of a smaller number of equal squares), and the number of ways that they can be interlocked is vast. This leads to wide variety in game play situations.

Suggested Activities

Polyominoes are a great learning tool and there are all sorts of activities on the web that you can do with your kids.

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

The EFG Essentials

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Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!


This week the EFG staff is going to define the term “Invincibility Frames!”

Invincibility Frames are a short period of time, lasting one frame of animation, often after the player has suffered an error or negative consequence, where players can briefly not suffer the same or similar consequence.

For the every day gamer, invincibility frames allow for players to have a moment to collect themselves after an unlucky sequence of play. Getting hit by a red shell in Mario Kart or coming back to the stage after losing a life in Smash Brothers Ultimate will both result in a moment where the you can get back into the game without other players effecting you.

This is a video that teaches how to create Invincibility Frames in GameMaker, but it also serves to explain how it all works.

Invincibility frames are often indicated visually, with the character briefly flashing a different color or becoming transparent. Occasionally, there might also be a sound effect such as when Mario shrinking down from his mushroom power.

In more advanced play, players may injure themselves intentional to use their invincibility frames to their advantage during play. This is often referred to as “Damage Boosting.”

What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

The EFG Essentials

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