Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!
This week the EFG Staff is going to define (and help explain the different between) Roguelikes and Roguelites.
These two popular genres are VERY similar, but the terms are not interchangable.
They share the same roots as they are inspired by the game “Rogue: Exploring the Dungeons of Doom.”
Rogue is an adventure game where you control a character who is trying to get to the various levels of a dungeon seeking treasure. Sounds normal right?
It is. BUT, the big difference between Rogue and most newer games is that when you die in Rogue you have to start over. No matter what. Every death in the game is permanent.
RogueLIKE games are just what they sound like. They are modern games that are … like rogue. Death is permanent and you don’t get to keep anything when you start over.
RogueLITE games are different because while you are playing you can earn powers, treasures, or currency to help increase your power for subsequent runs. You are able to build your power between runs so that you can move further into the dungeon/castle/whatever on subsequent lives. Example: Rogue Legacy, Dead Cells, Star Renegades
What do you think? Sound off in the comments and let us know your thoughts!
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