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Plants vs. Zombies: Garden Warfare 2, the newest game in the Plants vs. Zombies franchise, just came out on February 23rd and it is already receiving a content update that includes balance fixes, new modes, and even a brand new map. Take a look at the list below (provided to the public by EA) and the trailer they provided for the so-called: Graveyard Variety Pack!

 

New Features

  • Added new co-op/team vanquish map “Aqua Center” which may seem familiar, yet completely different!
  • Added night version of the Great White North map to the Turf Takeover Playlist
  • Added Hide n’ Find missions to Backyard Battleground
  • Added Bot & Pot Missions to Backyard Battleground
  • Added unique character variant images to group HUD
  • World Options now shows all friends playing the game, not just the joinable ones
  • Added classic setting in options to change primary fire button (PS4 Only)
  • Added Aim Sensitivity slider to now allow more precise control over aim speed (for PC this is broken up into both mouse and gamepad sensitivity)
  • Added ability to select between hold button to aim or toggle button to Aim
  • Added kick player option to the in-game scoreboard for easy access (player hosted modes only)
  • Added difficulty to Pause Menu for some game modes
  • Game Now defaults to common chat in Private Matches
  • Added ability to view scoreboard while vanquished

Critical Fixes

  • Reduced length of round timer between rounds in Multiplayer matches
  • Imp now properly earns XP when in Mech
  • Players can now see other players’ Backyard customizations when visiting their Backyard
  • Players can now see stats on other players stats boards when visiting their Backyard
  • Improved audio for garlic drone primary weapon
  • Setting HUD to “Light” now also hides XP Meter
  • Major improvements to hit reaction “flinching” animations
  • A plethora of quality & bug fixes

Tuning/Balance Notes

Overall

  • Improved regeneration upgrade for all characters
  • Re-tuned all hit reactions for both players and AI to reduce the flinching effect even more

Rose:

  • Completely re-tuned Rose class, bringing her back into playing as a support role
  • Reduced Rose’s health
  • Major changes to her homing abilities, ineffective at range, requires player to lead target in order to land more hits
  • Slightly reduced rate of fire for Magic Thistles
  • Significantly reduced length a victim is trapped in Time Snare
  • Changed how Goatify ability works so that damage does not break Goatify, creating a more predictable and less jarring experience, and lowered time as a goat
  • Slowed down rose variants (Fire, Ice) when charging their weapons to make them more vulnerable

Citron:

  • Slightly decreased the Party Citron laser damage

Corn:

  • We needed to improve Corn’s ability to be a front-line fighter so we increased his health and also improved his long range damage
  • Reduced Party Corn’s damage output

Chomper:

  • Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer)
  • Brought Chompers regeneration delay to parity with all other playable characters
  • Fixed a bug where Chomp Thing’s health regeneration didn’t match his weapon description. He now regenerates health slightly sooner and faster than default
  • Increased Unicorn Chomper’s Rainbow Warp cooldown time
  • Increased goop cooldown so it couldn’t be spammed quite as much

Cactus:

  • Zen Cactus was too damaging and needed some damage and reload adjustments

Imp:

  • Imps tuning focused on ensuring he had a bit more survivability outside of his mech, and also improved his primary weapon slightly
  • Increased Imp health
  • Fixed a bug where the Imp couldn’t receive damage while he is making his Z-Mech phone call (he’s now only invulnerable when the beam of light appears)
  • Reduced Party Imp’s damage output

Super Brainz:

  • Slight cooldown reduction to Super Ultra Ball and Super Multi Ball abilities
  • Minor speed improvement to Turbo Twister but at the cost of decreased his armor while in Turbo Twister
  • Removed the decay from Toxic Brainz legendary meter to make it more useful
  • Damage reduction to Party Brainz

Captain Deadbeard:

  • We wanted to bring Captain Deadbeard closer to damage parity with Cactus, but just slightly below since he also benefits from his close range scatter shot
  • Made some movement speed improvements to his barrel when unlit
  • Made some damage reductions to Captain Partyman
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Plants vs. Zombies: Garden Warfare 2 is releasing on February 23rd and Electronic Arts held a public beta for Xbox One and PlayStation 4. They did this for two reasons. The first test was to   test their servers and ensure they can handle the surge of players once the game launches. The second was to give prospective customers a chance to get a look at the game and hopefully buy it.

We spent a lot of time playing during the beta and came away very happy with what we saw. Plants vs. Zombies: Garden Warfare 2 is, essentially, an iteration on the original game and that isn’t a bad thing; not even a little bit. We loved every minute that we played the first game and the sequel looks like it delivers everything we would hope for in a new game: new game modes, new characters to play, and new maps.

The biggest (and best) addition to the game was the new hub world map that each of the two factions has. Each side has a home base of sorts where they players can explore, play mini-games, and look at stats for the different characters. These hub worlds are great for younger or inexperienced players because they provide a chance to practice movement and targeting in low stress environments and without other players. My youngest son spent more time in this mode than he did fighting in the different multiplayer modes and enjoyed the simplicity of running around the maze-like streets.

The new characters are awesome, too. Each side of the this epic struggle has three all new characters and we were able to try them all out over the course of the beta.

The plants have Citron (a slow moving orange that comes equipped with shields and a laser cannon), Kernel Corn (A heavy weapons specialist), and Rose (a support character). The zombies, on the other hand, have the Imp Zombie (a mobile character that can summon a massive mech to fight in), Captain Deadbeard (a sniper), and Super Brainz (a melee focused character that can do some serious damage).

Cintron
Kernel Corn
Rose
Imp Zombie (With Mech)
Captain Dreadbeard
Super Brainz

These six new characters added a huge amount of variety to the game by bringing the total number of characters to fourteen. The various combinations of characters made every fight drastically different and really kept everything interesting. Any concerns that I we had about the game drying out and getting boring were wiped away as the beta passed.

We are less than a month from release so we don’t have much longer to wait. Keep your eyes on Engaged Family Gaming for more info as we get closer to release.

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Microsoft just wrapped up their 2015 E3 press event and while there was a LOT of amazing news the biggest announcement for parents was the impending release of Plants vs. Zombies: Garden Warfare 2!

The first game in the series was a surprise hit for Electronic Arts based on the popular PC and mobile game Plants Vs Zombies. The followup appears to follow the same family friendly shooter formula, but this time it takes place in what appears to be a dystopian future and includes plants and zombies that we included as part of Plants vs Zombies 2: It’s About Time.

The original title is currently available at no cost to EA Access members. The sequel is slated for release in Spring 2016.

Are you and your family as excited as we are?

 

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Privateer Press/Bodger Games
Ages 8+
1-6 Players
45+ Minutes
COOPERATIVE

 

Holed up in the walls of a besieged brownstone, our heroes defend their lives, and the lives of their friends, from the shambling, leaping, and running hoards of undead.   Building massive contraptions of zombie destruction, they tinker to avoid their own demise – or worse, infection.  Who are these brave and brilliant souls who are the last line against a terrible foe? Goblins.  That’s right, Goblins.

Zombies Keep Out is exactly what you’d expect from a Goblins vs Zombies cooperative game,which is to say, a lot of fun for children with an impressively complex gameplay to keep adults entertained as well.  OK, so maybe that’s not what you’d expect, considering that it’s not likely you’ve actually thought about a game pitting these two completely separate factions of under-the-bed creatures against one another.  I assure you, it’s worth expanding your imagination’s boundaries to accommodate this unlikely rivalry.

Like most cooperative games, there are MANY ways to lose and only one way to win. Collect parts and build 3 contraptions while facing nearly insurmountable odds as each player’s turn increases the urgency of the situation! The interesting dynamic that Zombies Keep Out (ZKO) has that sets it apart, is that the player who draws the aptly named “Terrible Things” card must choose between 3 options of many possible occurrences that do their title justice.  Adding zombies, moving zombies, infecting characters, and even more problems must be chosen by the current player without consulting other players.

To make it worse, a player cannot choose an action that cannot be completed at that time, so as the game progresses. “Terrible Things” become “Terrible, Horrible, No Good, Very Bad” Things.

Players get a trade and a single action on their turn. They can repair damage to parts of their building, to protect the much-needed contraptions from destruction. They can defend against zombies, flinging spare parts at the oncoming horde. They can tinker with a device to work on completing it. Or, they can scrounge for parts. It is crucial for players to act together, as completing contraptions requires an exact sequence of cards. Once a contraption is completed, it adds another action called… “Press the button!” which activates the contraption’s special abilities!

As the pool of zombies (it is actually a literal swimming pool full of zombies) depletes the option of being bitten becomes more and more probable.  Biting adds a very kid-friendly scale of terribleness. The first bite takes away your ability to trade with other players and makes you speak more slowly and sickly. The second bite brings you even closer to the precipice of undead-dom (yes, that’s a word) by making your words even less intelligible, and removing your ability to take a tinker action.  A third bite will render you completely unable to speak beyond the iconic zombie groan, and will make you BLINDLY select an option (using hand signals, of course) from each “Terrible Thing” you draw on your turn!  Finally, any bite past the third will turn you into a full fledged Zombie, groaning continuously (to add to the atmosphere of mostly primary colored, large headed monstrosities), and you now have your ability to take actions replaced by drawing another “Terrible Thing”, as you assist your brain-dead brethren in their quest to consume the ever popular delicacy that is green brains. Kermit beware!

This game is immensely enjoyable and the cartoonish characters will be a quick favorite of most children.  It’s an easy game to modify for younger players, by allowing the group to decide the “Terrible Thing” for each card drawn.  Smaller children can build their strategic planning skills individually and even advance to figuring out what’s best for the group as they choose their own actions.

Adults will find themselves questioning decisions and calculating moves as zombies shamble ever closer to devouring their most precious asset… their contraptions.

ZKO is basically the answer to the question on all of our minds: what happens after Pandemic?

Zombies Keep Out! will be available April 23, 2014 from Privateer Press! If you’d like to add more fun to your already awesome ZKO game, Privateer Press has just announced Zombies Keep Out: Night of the Noxious Dead will be released Late Spring 2014!  Adding Glow in the Dark Zombies to the swimming pool near you!

Love cooperative games?  Check out our other reviews here!

Big Zombie Fan?  Here are all our Zombie reviews!

 

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By: Stephen Duetzmann, Editor-In-Chief

PopCap Games

Rating: 9+

August 13, 2013

Available on iOS/iPad

Overall Review:

There are occasions where you anticipate a game so much that it can’t help but disappoint you when it finally arrives. This is one of the more tragic things that can happen to game fans like me. It has happened so often in the past that I have trained myself to just expect to be disappointed. There was no need for that when it came to Plants vs Zombies 2: It’s About Time. Every single part of this game was a joy.

This is a sequel that builds upon the original just enough to make improvements without being such a vastly different experience that it feels alien. The same core game play elements are there, but they are given a new coat of paint in the form of sharper and more detailed animations. Everything feels more alive and more colorful. 

The game is more challenging than the original, which is exciting because it forces players to use out of the box strategies for different levels and challenges as opposed to relying on a single strategy throughout.

The biggest complaint against this game so far has been the free-to-play model. But, I have to say that I hardly notice it. The game can be played from start to finish without spending a dime, and even if you went out and purchased all of the one time unlocks, it would amount to a little more than $20. This game is well worth at least that, and purchases aren’t even required.

Family Gaming Assessment:

Plants vs Zombies 2: It’s About Time is all about cartoon zombies and bad vegetable puns. The zombies are cartoonish and lack any of the gore that one would expect if they were “realistic.”

There is really nothing to be concerned about here unless your kids have a serious fear of zombies. (At which point god help you… because they are everywhere in the media right now!)

Playability Assessment:

We’re talking about a very challenging strategy game that belies its cartoon aesthetic. Kids will likely find it very challenging unless they spent a lot of time with the original. Parental assistance may be required even then.

The real charm of Plants vs Zombies 2: It’s About Time is that kids might not even care if they are losing since the game play is so entertaining.

I do have a word of caution for the challenge stages though. These stages will be particularly challenging for kids because they will force them to change their strategies for each challenge.  You know your child better than I do. If they don’t enjoy that type of activity, then you might want to moderate their play.

Conclusion:

Plants vs Zombies 2: It’s about Time is free to play. There are in app purchases, but it is entirely possible to have an engaging experience without spending a dollar. This makes it really hard to think of a reason why anyone SHOULDN’T download this game.

I feel strongly enough about this experience that I would be able to recommend it if it cost $14.99 or more. There is a lot of content here. Since the game is free to play, there is no reason not to try it out with your children.

 

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PopCap Games announced on its blog that they are releasing the highly anticipated follow-up to Plants Vs. Zombies in Australia and New Zealand first. They explained that they are doing this “soft launch” to help perform a stress test on their servers and to help put some of the final touches on the game before release.

This is a reasonable step for them to take. The original Plants vs Zombies has grown in popularity significantly over the years. It has slowly evolved into one of the most popular mobile titles available. The demand for a sequel is massive. They would just be asking for trouble if they didn’t add to that the fact that the sequel will be free to play. The last thing they want is to miscalculate things and fail to deliver their product to their fans.

This process can only mean one thing: The release day is imminent. We’ll post an update as soon as the game goes live and will follow-up with our full review shortly thereafter!

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Those of us who were waiting patiently for the long-awaited follow up to Plants Vs Zombies will have to wait just a little bit longer. PopCap Games confirmed via the franchise’s official Twitter account that the game is being delayed until later on this summer. The title was originally slated for release on iOS on July 16th.

This is definitely a disappointment as it was one of my family’s most anticipated games, but a few more weeks are a small price to pay if this means the game will end up being more polished by the time they release it.

We don’t know a whole heck of a lot else about the game so far. But we have been able to find a few interesting bits of information.  

First, and most important, is that the game will follow a free-to-play formula. They have indicated that you will be able to play every level and earn every plant without spending a dime. Now, before any of you cheer too wildly, you have to remember that free-to-play games often have features hidden behind a paywall. In this case, I’ll bet that unlocking different plants will require spending coins that you find on the field with the option to just spend cash to unlock them faster. This is actually a great system. Those people who don’t want to pay anything will be able to play through the game that way. Everyone else will be able to pick and choose their purchases.

Second, we’ve been able to confirm that the game will involve time travel this time around. We don’t really know what that means yet since they have been very cagey with the details. But, we can assume that this will result in a wider variety of zombie opponents to deal with like knights, cowboys, etc.

This game looks like it could be one of the highlights of the summer. How excited are you for this one? Sound off in the comments section!

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EA opened their press briefing at E3 2013 with a huge surprise. PopCap Games came on stage and announced a spin-off title for their immensely popular Plants vs. Zombies series: The third-person class based shooter Plants vs. Zombies: Garden Warfare.

I’ll be honest with all of you. I missed the gag in there until my oldest son started giggling. “Dad, its like Modern Warfare…. but in a Garden.” (Well played PopCap. Well played.)

They only showed a brief trailer of a co-op “horde mode” that would be part of the game. Four players controlled each of the different plant classes that were available and fought against waves of zombies while trying to plant a garden. The casual grid-based strategy gameplay was stripped away in favor of fast-paced action. The four plant classes shown were as follows:

Peashooter: This plant appears to be an all-around character. He has a reasonable long range attack and could plant other peashooter drones to lay down cover fire.

Sunflower: This was a healer/medic class. They didn’t get into to many details about what this class can do, but I can say that parents of younger kids wanting to play this game should get used to the idea of playing this support class. (I’m wicked excited!)

Piranha Plant: This was a close range brawler. What adds some challenge to this class is that, just like in the original title, whenever the piranha plant eats a zombie it can’t attack again for a while. This requires a lot of advancing and retreating in order to stay safe.

Cactus: The cactus is a sniper. One thing that I liked the most is that each of the snipers shots leave a red trail of dust. This might seem insignificant, but when playing a team based level like that the ability to know where your lone sniper is feels pretty useful.

We don’t have a confirmed release date yet, but PopCaps website has confirmed that the game will release for Xbox360, Xbox One, and PC sometime in early 2014.

If you happen to be one of the many people who just can’t wait that long for more PvZ action, then you are definitely in luck as the official sequel Plants vs Zombies 2: It’s About Time will be released on July 18th.

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It’s that time of year again. Finding great gifts for people can be tough. Here are some of our Xbox One recommendations for the kids in your life!

No Man’s Sky: Beyond

Price: Check on Amazon

You might have heard people talk about No Man’s Sky being a disappointment. You might have heard about it’s hideous pre-release marketing. Forget about all of that. No Man’s Sky is a completely new experience that takes the bones of the original release and builds on it so much that they could have just called it a sequel. 

No Man’s Sky is all about exploring the unknown. You fly spacecraft from planet to planet gathering resources, building bases, and discovering interesting alien creatures as you travel towards the center of the Galaxy. It even has a creative mode for spacefarers that want to build without restrictions. 

Kingdom Hearts 3

Kingdom Hearts 3 is the culmination of a story that has been being told since the PS2 era. The story doesn’t make much sense to anyone who hasn’t played all of the games, but that doesn’t really matter too much. The real draw is the opportunity to explore Disney worlds and battle evil alongside characters like Buzz Lightyear and Elsa. This is a complex game, and has its share of flaws, but the spectacle is worth the price of entry alone. 

Crash Team Racing: Nitro Fueled

Crash Team Racing: Nitro Fueled is a painstakingly crafted remaster of several Crash Team Racing games that were released on PS1 and PS2.

This is a challenging cart racer that will be a big hit with fans of Mario Kart 8 that are looking for more challenge. This a feature rich remaster with 31 tracks, numerous cosmetic items, and a full-fledged story mode. It’s definitely worth looking into for your family. 

FIFA 20

Soccer (Football for our international readers) is the most popular sport on Earth. It stands to reason then that the digital version would be wildly successful as well. If your kids play soccer, then they likely have this game on their wish lists every year. I can’t say that I blame them. FIFA does amazing work each year in crafting as authentic and fun of an experience that they can. This year’s biggest addition is the Volta football mode which celebrates the street soccer. Its wild, and exciting… everything a true fan would want to see. 

Madden 20

Time marches on. Years pass. Seasons come and go. New Madden games come out. This might sound like a complaint, but it’s not. Madden releases every year like clockwork to the delight of video game loving football fans. Madden 20 includes a new Face of the Franchise mode where you play a high school quarterback who is recruited into college, plays through the NCAA Football playoffs, and is drafted into the NFL. This replaced the Longshot mode from the last few years, but is a welcome addition. 

Yooka Laylee and the Impossible Lair

Playtonic is a studio made up of former Rare developers who worked on the legendary Banjo Kazooie franchise. They reunited a few years back to release Yooka Laylee thanks to a wildly successful Kickstarter campaign. The game itself was not very well received. But, the success of the crowdfunding campaign sent the message that people were hungry enough that they should try again. Fortunately, they did! Yooka Laylee and the Impossible Lair is wonderful new game that embraces the joy of the first game, but plays in 2D like a Donkey Kong Country game. This is a budget title so it is a wonderful gift idea for families looking so save some money (or get an extra game without paying for a full priced game).

Star Wars Jedi: Fallen Order

EA has held the exclusive rights to make Star Wars games for years, but their efforts have been lackluster so far. This is especially true for fans who want to play single-player, story-focused games. Star Wars Jedi: Fallen Order is just the panacea that those fans need. It features exciting lightsaber combat, a cute droid, multiple planets to explore, and a canonical story. This is definitely one to keep your eye on for the Star Wars fan in your house!

NBA 2K20

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The NBA2k series may be part RPG and part basketball simulation, but it is all one big celebration of basketball culture. Every kilobyte of data built into this game is there to help basketball fans party together while experiencing their favorite sport. The music, the style, the storylines – they are all here. And they come included with a technical marvel of a basketball game that lets you take on the role of your favorite star, or beat them to the hoop with your own. 

Just Dance 2020

The Just Dance series is one of the most joyous games I have ever played.

Each year Ubisoft releases a new entry in the series with new songs and access to old hits. Every time they do that they entrance a new wave of fans. This year will grab a whole bunch of younger fans thanks to its inclusion of Pinkfong’s smash hit Baby Shark (Don’t lie. You started singing it, too.)

Plants Vs Zombies: Battle for Neighborville

Plants vs Zombies Garden Warfare has been a hit with kids for years. The two games in the series have given countless kids a chance to cut their chops in the competitive shooter space without having to play some of the more violence games out there. 

Fortnite Battle Royale may be an ever present threat to PvZ’s place in your living room. But, Battle for Neighborville fights back with a great sense of humor. It features goofy characters like a ninja mushroom and a football player zombie.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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So many great board games releases in 2019! It was a challenge to limit the list into a comprehensive collection of games for all types of games. To help your family find the best game we have broken the games into categories so you can see what may best suit your gift giving.

For the Youngest Gamers

Topper Takes a Trip

Topper Takes a Trip is a cooperative game for players ages two and up by Peaceable Kingdom. For the youngest players this is a great game to encourage discussion and vocabulary development. Players select a destination card and match the packing list for each destination as well. Players then gather the items on the packing list, and place them in the suitcase. Once all pieces are gathered players can pretend they are enjoying the activities of that destination. Topper travels to three places to complete the game. There are also suggestions for extending the play and enriching the experience to develop early skills. The skills include: gross motor, problem solving, color matching, spatial reasoning, and visual discrimination.

Guess It Get It Gumballs

Guess It Get It Gumballs is a cooperative memory game for two to four players ages four and up from Peaceable Kingdom. Players take turns picking up gumballs of the matching color from a spinner. They then guess the face on the reverse side by making that face into the mirror. The gumball is grabbed by using the suction cup on the reverse of the mirror. Players are trying to get a rainbow of gumballs before getting the stinkface. With the current awareness of Emotional Intelligence this game is great for helping young children recognize and identify feelings.

Small Games

Punto

Punto is a tiny tin box card laying game for two to four players ages eight and up from Gamewright. Players each have a pile of dot cards in one color. The cards are randomly shuffled within their pile. Cards are placed once player at a time either diagonally or orthogonally. The objective is to get five cards in a row at two player game or four cards in a three or four player game. Players need to keep the cards within a six by six grid. The game ends when one player has won two rounds. While the game is recommended for age eight and up, since there is no reading and the rules are not complicated this can scale down in age.

Tic Tac Surprise

Tic Tac Surprise is a two player game for ages five and up. This game by Peaceable Kingdom takes the classic game of Tic Tac Toe and adds a twist. The cards instead of X’s and O’s have two pictures. There are multiple versions of the game, so you can have dogs/cats, chocolate/vanilla donuts/ or fairies/unicorns. Within each picture type there are some special cards with an additional feature. For example on the donuts some of the donuts have sprinkles. These special cards allow players to place that card on top of an opponent’s card. Now a space is never truly unavailable.

Snowman Dice

Snowman Dice is a fun fast rolling, stacking, flicking, and pushing dice game for two to four players ages six and up from Brain Games. The photo above is of a prototype we previewed at New York Toyfair, and the finalize version in a snowball shaped bag. Additionally, the playtime and age recommendations have been changed since we saw the prototype. In Snowman Dice players are trying to roll the three pieces of their snowman and push the stack to the center marker, which is the North Pole. The dice also have an arrow, snowflake, which is a wild, and a snowball icon. The arrow is needed to push your snowman. With the snowball the player can flick the dice at an opponent’s snowman to try and knock it down and thwart their progress. Then winner is the first player to the North Pole.

Dirty Pig


Dirty Pig is a simple light card game from Happy Planet, a subdivision of North Star Games. In this game players are trying to be the first to make all of their pigs dirty. The game is for two to six players and is recommend for ages six and up. To play, all players begin with clean pigs. The number of pigs varies depending on the number of players. Each player draws three cards and can play one per turn, drawing a new card at their end of their turn. Cards include: Dirty Your Pig, Rain, Barn, Locked Barn Door, Lightning, Lightning Rod, and Clean That Pig. This is a light silly game good for multi-ages and can even scale younger since there is no reading involved.

Games for the Whole Family

Pyramid of Pengqueen

Pyramid of Pengqueen is a spin off theme from the Ice Cool games from Brain Games. The penguins have ventured in search of the mummy’s magical treasure. One playing takes on the roll of the mummy and the rests of the players are the adventures searching for the treasures. In the game there is a two sided vertical board with magnets. The players know were the mummy is but the mummy do not know where the penguins are. If the mummy finds a penguin it is sent to the mummy’s tomb. Players are trying to collect enough treasures before the mummy catches them too many times.

This Game Goes to Eleven

Gamewright has taken this simple counting game for two to five players, which given it a light heavy metal theme. This Game Goes to Eleven is for players ages eight and up. Players discard cards in their hand and add the numbers as they go. If the pile of cards is exactly eleven after you play your card, you give the whole pile to another player. On your turn, if your card bring the total over eleven you get the pile too. The player with the least cards at the end wins. There are two special cards. The eleven card instantly brings the pile to eleven regardless of the cards below.

Bloom

Roll and write games a very popular right now, and Bloom is a great one in that genre. In Bloom by Gamewright you are trying to gather flowers of the same color and quantity as on your sheet. On your turn you roll the dice and choose which color and number best matches the flowers in your garden. To end the game, a player must have three colors of flowers where they circled all the flowers of those colors, or completed four garden beds. Bloom is for players age eight and up and supports two to five players.

Adventure book

Quirky Circuits



Quirky circuit is the next adventure book from Plaid Hat Games. This one features a automatic vacuum cleaner, similar to a Roomba, and you need to direct it to achieve certain goals. The challenge is that players please down their movement cars in secret from the other players to there are many challenges with getting the correct path to complete the objective. This game is for two to four players ages seven and up. The game contains 21 different scenarios within the adventure book.

Legacy

Zombie Kidz Evolution

Zombie Kidz Evolution is a perfect first legacy game for children. The game is for 2 to 4 players ages 7 and up and episodes take 5 to 15 minutes each approximately. The game takes place in the school and the player’s objective is to secure all the doors to keep the zombies out. As players move through the challenges they can open envelopes which adds new characters and makes changes to the board and to the rules.

If You Like. ..

Imhotep Duel


Imhotep Dual is a 2 player game that takes the strategy and gameplay of the original Imhotep and makes it a 2 player only game. The game is for ages ten and up and plays in about 30 minutes. Since it is only 2 players the premise is you are Nefertiti and Akhenaten, the famous Egyptian couple. Fans of the original will enjoy this 2 player version.

Sushi Roll

For any fans of Sushi Go,Gamewright has re-imagined it into a brand new game Sushi Roll! In Sushi Roll each player rolls a set of dice and chooses which to add to their plate. The remaining sushi pass to the next player on a conveyor belt. Then each player rolls their new dice before choosing which to add to their plate. The player board lists the point values for each kind of sushi. The game includes scoring tokens as well, so players who enjoy Sushi Go, have the option to use them there as well.

Forbidden Sky

Forbidden sky is the next adventure in the forbidden series from Gamewright. In this adventure players are now in the sky exploring a platform inside of a storm trying to launch a rocket. Game right for the very 1st time incorporates an electronic element and you need to complete the circuit and have the rocket light up and make sound to complete the game in succeed. One false move and you could be blown off the platform. The game is for ages 10 and up and plays 2 to 5 players.

Dragonrealms

Dragonrealm takes place in the same world as Dragonwood and moves it to the next adventure. This time instead of defeating creatures you are trying to look for treasure in different locations. As in Dragonwood you collect sets of cards that allow you to complete different actions. Adventure cards in a numerical row allow you to sneak. Cards all the same color allow you to search. Cards that are all the same color allow you to storm. The number of cards being played allows the player to have that many dice to roll to try to reach the required number on a location to complete the action. The total rolled by the days becomes their score and players discover if they have succeeded or failed. Once the dragon location is complete the game ends and players Pat up their coins. The player with the most coins wins

What do you think? Sound off in the comments and let us know if you’re picking any of these games up!

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