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By: Stephen Haberman, TheGeekyHusband

If I were to guess how many coins I collected in video games over my lifetime, I would bet I’d be the Warren Buffet of in-game currencies. When it comes to Monopoly however, I find it difficult to pronounce myself as anything more than an average property connoisseur.

I have played Monopoly all of my life. It started during childhood when they released a “Town of ____” Monopoly for basically every town in America. It continued into my early teens when I was playing on my Gameboy or begging my folks to take us to McDonalds. Even soon after college, my wife and I found new love for the game with “Monopoly City” which moves from cash to credit cards. So, I can say my interest in the game has always existed, but it is a game that can run long, and can feel as if the odds pile up against you.

Now, Monopoly Gamer comes to market with a promise to reinvigorate the title, by incorporating everyone’s favorite plumber into the mix: Mario. Mario is actually not a stranger to the Monopoly world, having already had a Monopoly game rebranded with his likeness before, and having tried to mimic the game’s core mechanics in Nintendo video game releases of Mario Party, as well as Fortune Street.

The problem with a simple rebranding is that the core of what makes Mario familiar and fun is not just the characters, but the collectibles, the power ups, and the journey to defeat all enemies that stand in his way. Monopoly Gamer brings all of those mechanics into this new board game, and does so while also waking up a stagnant Monopoly series.

Power-Ups

How does this differ from other Monopoly games?  To start that conversation, we need to talk about power-ups. Power-ups have been added to the game while also replacing a six-sided die. At the beginning of a turn, you’ll roll a power-up die and a six-sided die. The power ups give players the ability to collect coins, force opponents to drop coins, and move forward.

 

Coins! Coins! Coins!

Coins, the only currency that matters in the mushroom kingdom, have replaced cash, and are rewarded/used for everything.

  • Rent is paid with coins
  • Coins are awarded for landing on unique spaces
  • Picking up coins that players were forced to drop

 

Boss Battles

It used to be that passing Go over the course of Monopoly was just a way to get some extra cash in your pocket, but now you (and anyone else that passes Go) will be activating the Boss Battles every time around the board. These Boss Battles will reward the victor with additional coins for the end of the game, as well as some fun treats like a free property, or stolen goods from an opponent.

Zone Control

If you played Monopoly,  then you know that owning property and getting all of the properties of the same color is a key to victory. It is no different in Monopoly Gamer, but the costs for purchase and rent are much smaller in scale to other version of the game. Also, with the inclusion of Player abilities, power ups and Boss Battles, you could own all the property and still come up short.

Player Select

What tops off the experience is the difference in experience you can have due to the character power-ups. Characters range from the well-known (Mario, Luigi, Peach) to the less familiar (Boo, Diddy Kong). All of them have a unique power up ability, and a unique event that occurs if you should land on the invincibility star space.

Not all characters come with the game by default, though.  Mario, Preach, Donkey Kong, and Yoshi come with the base game. Others can be purchased through a $3.99 character pack, which comes with the board figure, a sticker, and the player card with the character’s abilities.

 

Go!

With all of these new features being added and a pace that really speeds up a game known for dragging on,  Monopoly Gamer feels like a game Nintendo and Parker Brothers can be proud to have their names on. The ability to add additional player characters is also a great way to add replayability to this one.

I would recommend this game for any video game fan looking to have something to play when unplugging, or a board game fan with less free time. I would even say the character figures, design and style of the game as a whole will look good on your shelf.

If you have any further questions about the game, please check out a full play through of the game I did with my wife on my Twitch Channel here!

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We don’t talk about them much on Engaged Family Gaming, but we do owe a lot to some of the classic board games like Monopoly and Candy Land. They may be simple compared to more complex euro games. But, a lot of people who say that they “love board games” do so because of nostalgia for playing these games with their families and friends as a child.

Some of these games have been around for so long that popular house rules have become the norm during play. For example, did you know that in Monopoly there is nothing in the rules that says anything about a cash reward for landing on Free Parking? Take a look if you don’t believe me.

Hasbro, the company behind Monopoly, has taken to its Facebook page to encourage fans to share and debate their own house rules. The best among these rules will be included in a special edition of the game to be released at a later date. The discussion started yesterday (March 25th) and will continue until April 3rd.

I’m interested to see what interesting house rules end up getting the most attention. But, I’m even more curious to see what sorts of house rules you play with! Sound off in the comments and let us know the game and the adjustment you made!

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The Engaged Family Gaming team has the mission to provide information and support families who want to play board games with their kids (and video games too). We work hard to provide parents with the tools they need to make informed decisions about their children’s gaming. To facilitate this, we help parents who might not be “gamers” themselves learn to understand the games their children are playing and help them find great board games for their kids.

The “EFG Essentials” is a core collection of games we frequently recommend across different genres. The purpose of these essentials is to provide a starting point for families to engage with high-quality games. Below are our EFG Essential board games for kids.

Games for the Whole Family

Planted

Buy Planted here at Target

  • Card Drafting/Resource Management/ Set Collection
  • 2-5 Players
  • Age 10+

There is something very satisfying about caring for plants and watching them flourish. Planted takes the premise of collecting and caring for plants and couples it with beautiful artwork and components. This Target exclusive game had a high production value for the price. Players collect Resource Cards and Item Cards at the beginning of each of the four rounds. Then players draft their cards by picking and passing the cards to the right or left, the direction changes each round.

Planted plays over four rounds with a very simple card drafting mechanism. The game design keeps beginning players in mind. The player boards and nursery board do a great job of communicating clearly for the players. Each round players draw 6 Resource cards and 2 Item cards. Over the round players pick a card simultaneously, reveal and gather any resources based on their cards.

Planted takes some more complicated gaming mechanics and has streamlined their play as well as provided lots of visual support on the player boards, cards, and nursey board. For novice gamers this have become a great new gateway into set collection, resource management, and card drafting.

Chonky Donkey

  • Party Game
  • 3-8 Players
  • Age 12 +

Buy Chonky Donkey here on Amazon

Party games are wildly popular and easy to find, but may have a similar gameplay or theme from each other. Chonky Donkey has taken the party game and transformed the judge into the reader. In Chonky Donkey, just as in many other party games with cards and a judge, players submit a card to a prompt.

However, this is where there is a twist, the judge is only a reader. This game has question cards and answer cards. First the reader flips an answer card and all the players (except reader, who is in “the hot seat) submit a question card that they feels goes with the question, or is just ridiculous. As they read the cards summitted my their fellow players. the reader can not smile or laugh. If the reader smiles or laughs, the player who’s card they were reading gets the prompt card and the point. Should the reader keep a straight face the whole time, the reader keeps the prompt card and they get the point.

Ticket to Ride 

  • Route Building and Set collection 
  • 2-5 players
  • Age 8+

Buy Ticket to Ride on Amazon!

Ticket To Ride is the quintessential starting place for families looking for the next level in board games beyond Monopoly or Uno. This is the game that was the starting point for multiple members of the EFG team to become passionate about board games.

During gameplay, players collect and play matching train cards to claim railway routes connecting cities throughout the United States. Each player is working on completing their own secret routes. If another player claims a path they need, the player needs to try and find another path to complete their route, if possible. This also adds a potential “take that” element to the game.

On each turn you can only take one of 3 actions: draw Train Car Cards, claim a Route between two cities on the board, draw additional Destination Tickets. The object of the game is to score the highest number of total points. Points are earned from completing routes, and lost for incomplete route cards. Each round allows for players to plan, think strategically, and make tactical decisions.

Ticket to Ride has expansions for other geographical areas (EuropeAsiaIndia, etc), in addition to First Journey for younger players. We love the fact that this game has so many version and appeals to such a wide range of players.

  • See our review of Ticket to Ride here.
  • See our review of Ticket to Ride First Journey here.

Sushi Go

  • Card drafting 
  • 2-5 players
  • Age 8+

Buy Sushi Go on Amazon!

Sushi-Go takes place in the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! The game comes in a cute tin and plays two to five players.

Players start with cards in their hand based on the number of players. Then select one card to play before passing the rest of their cards to the next player to choose from!  The game plays in 3 rounds. The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points. The most interesting dynamic of this game is the chopsticks.  They are played in one round, and used on a subsequent turn to play two cards at once from the current hand.  The chopsticks get passed on to be used by someone else.

Sushi Go! is a fun game to play with anyone, and it is a light streamlined game that is a perfect first card drafting game.

See our review here.

The Crew

  • Trick Taking, Cooperative Strategy
  • 3-5 players
  • Age 10+

Buy The Crew on Amazon!

Multiple award winner, the 2020 Kennerspiel Des Jahres and 2021 American Tabletop Casual Game, the Crew combines two unique gaming styles, cooperative game play and trick taking. Players take on the roll of a space crew trying to complete missions. The rule books tells the story of each mission as well as the conditions players need to follow to succeed. Once a mission is completes successfully players can move on to the next mission. The game has 50 mission, which increase in intensity both within the story and in the requirements needed to be successful.

The Crew does a great job of adding small elements to each mission to make the difficulty increase. It is done in a gradual way that keeps the game approachable for families. For a small game, and modest number of components there is a lot of game packed into the small box.

The Crew Mission Deep Sea

  • Trick Taking, Cooperative Strategy
  • 2-5 Players
  • Age 10+

Buy The Crew Mission Deep Space

If you like The Crew, another adventure is available. In The Crew Mission Deep Sea, players search for the lost city of Mu beneath the ocean depth with in this sequel to the award winning game, The Crew. Using an easy to learn cooperative trick-taking gameplay the players take on different missions to tell the story. Completing each hand under certain conditions completes each mission and advances you through the story on your search for Mu. Just like in its predecessor, as you complete each mission additional rules and conditions might applied to future missions.

Abandon All Artichokes

  • Deck Builder (Deck Deconstruction)
  • 2-4 players
  • Age 10+

Buy Abandon All Artichokes on Amazon!

Winner of the 2021 American Tabletop Early Gamers category, Abandon All Artichokes has you build your hand of garden vegetables by deconstructing your deck of artichokes. In Abandon All Artichokes, players start with a hand of all artichoke cards. The goal is to abandon their artichoke cards and create a hand with other vegetables from the garden.

This is a great deck builder game for players new to that style of game, and has been referred to as a “my first deck builder” While the game is rated for age 10 and up this is a game that can scale down to slightly younger players. The non-artichoke vegetable cards have text with the actions the card allows. Young players being able to read the cards is helpful.

Qwixx

  • Roll and Write
  • 2-5 players
  • Age 8+

Buy Quixx on Amazon!

Qwixx is a simple roll and write where all players participate in every dice roll. However, you must be strategic about the numbers and colors you select each turn. Roll and write games have a set of dice and each player has a scoring sheet. The genre of roll and write games have become more popular in the last few years, and Qwixx is the perfect game to learn the genre.

To play, there are six dice, two white, one yellow, one red, one blue, and one green. On a turn, the active player rolls and announces the total of the two white dice. All players have the option to mark any color on their sheet with the corresponding number.  The active player only has the additional option to add one white die with any one of the red, yellow, blue, or green dice to select a number on their record sheet. The more numbers you can mark off the more points you score. Players must choose carefully once you cross off a number you can not go backwards.

Kingdomino

  • Tile Laying
  • 2-4 players
  • Age 8+

Buy Kingdomino on Amazon!

Kingdomino, the 2017 winner of The Spiel Des Jahres (The Game of the Year), and combines the universal simplicity of dominoes with kingdom building. It is a tile drafting and placement game for two to four players.  The game is played in short rounds.

First, tiles are laid out in a field and players take turns drafting tiles based on the order of the previous round. Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. only one side of their domino needs to match the land the connect to, but it can gain them more points if both sides match. The goal is to sort their kingdom so that they have large contiguous terrain (lakes, forests, etc) to earn points. Points are calculated by taking the number of continuous terrain times the number of crown icons found on any domino in that terrain. The gameplay is quick, easy to teach, and the game ages down very nicely.

See our Spiel Des Jahres 2017 article here.

Forbidden Island

  • Cooperative
  • 2-4 players
  • Age 10+

Buy Forbidden Island on Amazon!

Forbidden Island puts players on an island that is slowly sinking into the ocean, and they need to work together to gather treasures then escape. Each turn is filled with tension as players flip over cards that indicate which tile will sink (and thus shrink the board). As the game progresses it really feels like the world is sinking.

The tiles are laid out in a set island pattern, and six cards are flipped from the Flood Deck. As cards are drawn from the Flood Deck, the corresponding tile on the board is flipped over. Which reveals a blue tinted version of the same piece. This represents the location “flooding”. If a flooded location floods a second time (via the same flood card being drawn later in the game), that location is lost to the abyss and both the tile and the corresponding flood card are removed from the game. 

The randomness of the tile layout leads to huge variety and replay value. The difficulty can be scaled to all abilities based on how high the water level starts the game. Even at the easy setting can provide a decent challenge for some of the most experienced gamers.

See our review here.

Pandemic

  • Cooperative
  • 2-4 players
  • Age 8+

Buy Pandemic on Amazon!

In Pandemic, two to four players take on one of several roles, such as Medic, Dispatcher, or Researcher, in their quest to cure 4 diseases before time runs out and humanity is wiped out.

Game play follows a standard turn-based approach. Each player starts their turn by drawing from an event deck to determine where the newest infections are.  Then, they use location cards to move around the globe, treating diseases to prevent outbreaks.  Finally, they draw more location cards to restock their hand.  If a player can get three location cards of a single color and can get to a lab, they can create a cure.  The cure that won’t immediately eradicate the disease. Rather, it will make the disease easier to treat.

There is one way to win (working together to cure all 4 diseases), and multiple ways to lose (running out of time, being overwhelmed by diseases, etc.)  Players can change the difficult by increasing the starting number of infections.

See our review here.

Tsuro

  • Tile Laying
  • 2-8 players
  • Age 8+

Buy Tsuro on Amazon!

Tsuro is a tile laying game for two to eight players with a beautiful Asian aesthetic. In this game you are a flying dragon. Your dragon is represented by a colored carved token. Tsuro consists of tiles with twisting lines on them, a 6×6 grid on which to lay these tiles and a token for each player.

Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on. You continue to move it until it is stopped by an empty space with no tile in (yet), the edge of the board, or if you collide with player’s token. If your dragon reaches the edge of the board or collides with another player’s token, you are out of the game.

The goal of the game is to be the last player left with a dragon on the board. The strategy, therefore, consists of trying to drive your opponents either into each other or off of the board. While trying to extend your own route in directions that will make it difficult for your opponents to hinder your path.

See our review here.

Zombie Kidz Evolution

  • Legacy/ Cooperative
  • For 2-4 Players
  • Ages 7+

Buy Zombie Kidz Evolution on Amazon!

Your successes or failures affect the game in your future plays of the game, in Zombie Kidz Evolution. This is a perfect first step into Legacy games. Legacy games are played over a series of sessions and what occurrences in previous sessions permanently changes the game and can influence the next events in the game. In Zombie Kidz Evolution you are working together to protect yourselves and drive off the zombies in the school. All the staff at the school zombies. The rules start off very simply, and as the game progresses new rules and abilities are added.

Zombie Teenz Evolution

  • Legacy/Cooperative
  • 2-4 players
  • Age 8+

Buy Zombie Teenz Evolution here on Amazon

The zombies are causing trouble around the town and you must work with your friends to find all the ingredients for the antidote to save them. Zombie Teenz is another game in the same world as Zombie Kidz Evolution. This is a stand alone game which can also be combined with Zombie Kidz Evolution. Just like in its predictor, this is a cooperative legacy games and evolves as you play. If your family likes Zombie Kidz Evolution, the this adds just a little more complexity and challenge for players.

Happy Salmon

  • Party Game
  • 3-8 players
  • Age 6+

Buy Happy Salmon on Amazon!

Happy Salmon is a great game for motivating your family to get up, laugh, and shout their way through a game. The rules also suggest being creative for a silent mode in locations where shouting is too disruptive. Each player gets 12 cards in their personal deck with three of each action card and the players who stand around a table. Each player shuffles their deck and flips it over so only one card is visible.

Once play begins, all players simultaneously say the name of the action on the revealed card. They are trying to find another player with a matching card. If no one has the same card the card moves to the bottom of their deck. If they find a match the two players perform the action and discard the card in front of them. The actions of Happy Salmon include: High Five, Fish Bump, Switch it up (where players switch places), and Happy Salmon (where players slap arms together) will leave players doubled over in laughter.  The first player to run out of cards wins.

Exploding Kittens

  • Player Elimination and Hand Management
  • 2-5 players
  • Age 7+

Buy Exploding Kittens on Amazon!

Exploding Kittens is one of the silliest games in our collection, and is a family favorite. There are fifty-six cards in the deck. The artwork is exactly what you may have come to expect from The Oatmeal. Characters such as Taco Cat and Beard Cat make an appearance alongside original artwork on each card. The game play is quite simple; the box claims it takes two minutes to learn. They weren’t kidding.

You can play as many cards as you like and you end your turn by drawing a card. If the card is an exploding kitten and you cannot defuse it you are out of the game. The last person standing wins. That’s it. The game really is that simple. The design is such that you never need to reshuffle the discard pile into the deck. There will always be a winner by the time the cards run out. 

This game is a lot more fun than one might think it would be. It plays very quickly and is very easy to learn.

Check out the review here.

Evolution: The Beginning

  • Engine Building
  • 2-5 players
  • Age 8+

Buy Evolution: The Beginning on Amazon!

The Evolution Series by North Star Games has multiple games in this line. In the Evolution games you are evolving your creatures with various traits to help their survival. Each animal needs to have enough food or they die out and can go extinct. There is something for everyone in this series. For elementary age students you can start with Evolution: The Beginning. This is a simplified and streamlined version of the game good for ages eight and up. For older children: Evolution, Flight (which is an expansion), Climate, and Oceans.

The Evolution: The Beginnings the perfect lighter family game. It has streamlined the game elements of the Evolution series. For players new to engine building board games this gives a framework for that genre of game that is easy to understand. An engine building game is where the players are building something that will ultimately produce points for them in the game. The theme of Evolution is also very engaging to a wide range of players. It can be played with a wide range of players.

Block Ness

  • Area Control/Basic Resource Management
  • 2-4 players
  • Age 8+

Buy Block Ness on Amazon !

Loch Ness Monsters are taking over the Loch, in Block Ness by Blue Orange Games. Players are vying for the limited space and trying to make their monster the longest before running out of room. To keep space limited and challenging at all player counts the number of players impacts the size of the loch (play space).

Each player gets 12 segments of their color monster, including a head and tail. Each segment is slightly different, they vary both in length and height. As players add to their monster, they can place a new piece horizontally or vertically only. Monster pieces can also (and eventually will need to) go over other monster pieces. The must be taller than the existing piece to cross over.

Block Ness is a great family game, and it plays well multi generational. The rules are very easy to learn and only takes 15 minutes to play, making it a great addition to family game collections.

Splendor

  • Engine Building
  • 2-4
  • Age 10+

Buy Splendor on Amazon!

Splendor

Blending a  balance of easy to learn rules and deeper strategy, Splendor is a fantastic game for older children and grown-ups alike. Splendor is a simple and elegant set collection game for two to four players. This is a game that is easy to teach, quick to learn, and will take a long time to master. The bottom line here; Asmodee has a huge hit on their hands as this has become one of our family’s favorite games.

In Splendor, players take on the role of Renaissance jewelers who are working to build their prestige and attract the attention of wealthy noble patrons. They do this by gathering resource tokens and spending them on development cards that represent new designs, tools, mining operations, and store fronts. The game is essentially a race to fifteen prestige points. Players acquire gems in order to buy mines, which in turn provide more gems (and ultimately points). While the gem-dealer theme may feel thin at times, the card drafting mechanic and  engine-building gameplay will quickly make this a family game night staple.

Check out our review! 

Skyjo

  • Set collection
  • 2-8 players
  • Age 8+

Buy Skyjo here on Amazon!

Skyjo is a great addition to any game collection. It supports of wide range of players and scales well at all player counts. Being able to support up to eight players is a huge asset. It is challenging to find a game, which is not a party game, that supports such a high player count. Skyjo’s rules are simple and easy to learn. It fits a casual gaming and multi generational gaming setting.

Players receive cards face down at the beginning of the round they reveal three cards. On their turn a player can either draw a revealed card from the discard pile, or they can take a card from the draw pile. If a player selects a revealed card from the discard pile, they must use it either for one of their face up cards or flip over a card and use it there. Should they choose an unknown card from the draw pile, then players can either substituted for a visible card or flip a card as well.

The round ends when 1 player has revealed all of their cards. One final turn occurs for the remaining players. Finally, players reveal their remaining cards and calculate points. There is a risk to ending the round, because that player must have the lowest score or their points are doubled. Additional rounds are played until one player meets or exceeds 100 points. The player with the lowest score wins the game. There is one special condition in the game.

Check out our review here.

Drop It

  • Dexterity/ Abstract Strategy
  • 2-4 players
  • Age 8+

Buy Drop It on Amazon!

Some of the best family games are easy to learn, but hard to master. Drop It has very simple rules and can be taught in minutes, yet has enough strategy within the simple rules to keep it engaging for all members of the family. Do not be deceived by the bright primary colors of the game, Drop It is more than a kids game!

In Drop It, each player has a collection of shapes in one color, and players drop them down the vertical game board to try and score points. The challenge come in meeting the criteria to score points. Along the side and the bottom there are colors (or shapes depending on the set up you select) and if your piece touches the side of the same color it does not score any points. Pieces also may not land touching another piece of a matching shape or color. The player with the most points when they run out of shapes wins.

King of Tokyo

  • Push Your Luck 
  • 2-6 Players 
  • Age 8+

Buy King of Tokyo on Amazon!

Attacking Aliens, Rampaging Lizards, Giant Robots, Mutant Bugs, and Ferocious Gorillas: this game has them all! King of Tokyo is a game for two to six players that combines a board game, a dice game and a card game. You play as one monster whose main goals are to destroy Tokyo and battle other monsters in order to become the one and only King of Tokyo!

At the beginning of the turn, each player rolls six dice. The dice show the following symbols: numbers 1, 2, or 3 (representing Victory Points that can be earned), a lightning bolt (representing Energy that can be earned), a heart (representing Healing), and a claw (representing Attack). The player with the most Attack dice goes first (the fiercest). Each turn consists of 4 steps: rolling and re-rolling the dice, resolving the dice, buying cards and using their effects, and the end of turn decision.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone! When you add in cards that can have a permanent or temporary effect, like growing a second head, body armor, nova death ray, etc., you get a VERY exciting game. In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

See our review here.

Fire Tower

  • Area Control and Hand Management
  • 2-4 Players
  • Age 14+

Buy Fire Tower on Amazon!

Most fire fighting games are cooperative, but in the game Fire Tower, you compete with other players to protect your fire tower from the fire and spread the fire to your opponent’s tower.

Players are working to defend their Fire Tower, the nine squares in the corner of the board, and to breach their opponents. In the Fire Tower squares fire can spread, but water and fire breaks can not be used. Players take  a range of actions depending on the card they play. There are Fire cards that spread the fire regardless of wind direction.  Water cards put out the fire in a small area. Fire Break cards create areas the fire is unable to burn, but may not be added to adjacent spots with a Fire Break. Once fire reaches the orange square in the corner that player is eliminated. The player with the last unburned tower wins.

See our preview from when this was on Kickstarter here.

For Young Gamers

Rhino Hero

  • Dexterity
  • 2-5 players
  • Age 5+

Buy Rhino Hero on Amazon!

Rhino Hero is a competitive  3-D stacking game where players are building a tower of cards and moving Rhino Hero up the tower.  This is a great games for younger players and involves no reading.

This dexterity game directs players were the wall cards need to go on each turn.  Players have wall and ceiling tiles.  On their turn, the player first builds the wall in the place indicated on the ceiling tile and then place their ceiling tile.  Actions indicated on some of the ceiling tiles and those benefit the player, such as skipping the next player.  The game ends when the tower fall, a player places their last roof card, or all the walls are built. 

Animal Upon Animal

  • Dexterity
  • 2-4 players
  • Age 4+

Buy Animal Upon Animal on Amazon!

Animal Upon Animal is a dexterity game perfect for young games, where players are stacking wooden animal pieces.  On a turn, players roll a special die to determine what happens on their turn. If the player rolls one pip they add one animal, two pips the add two animals, the crocodile image has the player place one animal on the table touching one side of the base animals, therefore further expanding the base. The hand icon has the active player choose one of their animals and give it to another player who then has to add it to the stack. Finally the question mark icon has the other players determine which animal the active player has to add to the stack.

Should animals fall off while a player is trying to add one to the stack, the player who was placing the animals takes them if there are one or two that fall. Should more than two fall one two are kept and the rest returned to the box. The game ends when a player runs out of animals to stack, and the last player to place their piece can declare victory.

Sneaky Snacky Squirrel

  • Set Collection
  • 2-4 players
  • Age 3+

Buy Sneaky Snacky Squirrel on Amazon!

The Sneaky Snacky Squirrel Game is where you are collecting acorns to feed your hungry squirrel.  At the beginning of each turn you spin the spinner and that dictated the color acorn you can take or if another event occurs.  If a player lands on a storm cloud their acorns get blown back onto the tree. A sad squirrel means you lose a turn.  The thieving squirrel picture allows the player to steal one acorn from another player. The first person to fill their log with acorns wins.

This is a great simple game for very young gamers.

Hoot Owl Hoot

  • Cooperative
  • 2-4 players
  • Age 4+

Buy Hoot Owl Hoot on Amazon!

Hoot Owl Hoot is a cooperative game where players work to bring the owls back to the nest.  The goal is to get all the owls back before the sun comes up.  Each player has three cards dealt in front of them.  Players choose a color card to play, and draws a card to refill at the end of their turn.  With a color card the player selects an owl and move it to the next corresponding space of that color. If a player has a sun card they must play it, and the sun moves one space on the tracker. The difficulty can be increased by adding more owls to put back in the nest.


The EFG Essentials are reviewed and updated every few months to make sure we have the most current information for our readers.


The EFG Essential Guide Collections

Check out our other Essentials Guides for great collections of games!

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The “8 and up” game category opens up a whole new realm of gaming options. Game become less “kid games” and more “kid-friendly”.  At this age, reading cards is no longer a concern and the kids can handle more strategy and steps per turn.  The number of games at this age level absolutely explodes and there is no way to include everything.  This list includes some of our favorites, but there is so much more to play! 

Skyjo

It is a perpetual challenge to find a game that can be played with a small or large player count. Skyjo fits the niche of being played with up to eight players without being a party game. It is the first game from Magilano.

Skyjo is a set collection card game for two to eight players were your goal is to get the least amount of points per around.   The recommended age is for eight and up. The game does scale down especially once children can understand the negative cards by relating them to take away. Unknown cards in front of each player and fifteen different cards to reveal, gives Skyjo just enough suspense to provide just a bit of tension in the game.

See our review here.

Last Defense

The city is under attach from various threats ranging from Spider Robots to Space Aliens. Players take on the roll of citizens work together in this cooperative game to try and save the city, and they only have 20 minutes. The game has a companion app that is required for game play. Players clear ruble and free the scientists so they can defeat the monsters attacking. One of the unique features is that one of the playable characters is Good Dog. It is so cool to be able to play a hero that is not a human.

Drop It!

Some of the best family games are easy to learn, but hard to master. Drop It has very simple rules and can be taught in minutes, yet has enough strategy within the simple rules to keep it engaging for all members of the family. Do not be deceived by the bright primary colors of the game, Drop It is more than a kids game!

In Drop It, each player has a collection of shapes in one color, and players drop them down the vertical game board to try and score points. The challenge come in meeting the criteria to score points. Along the side and the bottom there are colors (or shapes depending on the set up you select) and if your piece touches the side of the same color it does not score any points. Pieces also may not land touching another piece of a matching shape or color. The player with the most points when they run out of shapes wins.

Dungeon Drop

Dungeon Drop achieves this simplicity in an elegant and clever way: it skips the entire concept of a game board.

The titular “Dungeon” in Dungeon Drop is created by dropping an assortment of colored cubes onto the play surface. Each colored cube represents a different object ranging from grey pillars (which help form the rooms) to orange keys, and green Boblins. On their turn, each player sprinkles a few more cubes into the playing field to mix the dungeon up a bit, uses a player power based on their race or class, and “loots a room” by choosing three grey pillars in the play area and collecting all of the cubes inside the triangle that creates. This simple gameplay loop can be taught in a few minutes and gameplay is fast.

See our Kickstarter Preview here.

What Do Meme Family Edition

What Do You Meme is a hilarious game that invites players to create funny memes using a stack of funny pictures straight from the deepest corners of the internet and a huge deck of caption cards. The problem is that the original version of the game is a bit… grown-up for our tastes. The good news for all of us is that there is a bespoke Family edition of the game that replaces the sex and drugs with fart jokes (which just makes it all around better in my opinion). Just look at the box. It’ll all make sense. This is the definitive edition of the game!

Starlink

Try and seal your victory in Starlink by creating constellation. This party style drawing game is engaging and can play three to six players. Players draw a secret word and on their turn they need to try and draw the secret object by connecting stars. Players earn bonus points for fitting their constellation inside the telescope circle.

This Game Goes to Eleven

This Game Goes to Eleven is a perfect light family game. While recommended for ages eight and up, the game scales down for younger children that can do simple computation up to eleven. The game is extremely easy to teach at has very few rules. Players on their turn merely have to select one of the three cards in their hand to play and try to strategize with those limited choices. This is a good fit for young gamers or non gamers with simple and streamline rules.

See our review here.

Timeline 

Timeline is a competitive game for two to eight players that takes about 15 minutes to play. Players begin with at least four cards to start, and reveal a single card. Each card is two-sided, with a matching picture on each side, however; one side has a caption describing the picture like “The invention of the Electric Iron” and the other has the year “1882”.  In order to play the game players must find the correct place on the timeline for their card without seeing the year printed on the back.

If you place your card correctly, it is revealed and becomes part of the timeline. If not, it is discarded and you draw a new card.  A round ends when a player places their final card correctly.  If any other players also place their final cards correctly that same round, a new round is played.  Rounds continue until only one player finishes a round with no cards.

See our review here.

Dixit 

Dixit, a storytelling game for three to six players.  It requires that you come up with a description of your own surreal card that also leaves your opponents guessing. First, each player is dealt six incredibly beautiful cards. The storyteller (active player) chooses a card and describes it with a word or phrase. Your opponents then select one of their cards that matches your description, trying to trick the other players into voting for their card. The Storytellers and the other player cards are shuffled and displayed face up.

Players secretly vote for the card they think is the Storytellers using color-coded chips. If everyone guesses your card, all your opponents gain 2 points and you gain none. However, if no one chooses yours, your opponents all gain 2 points and you still get 0!  Should one or more person guesses my image I get 3 points and they get 3 points, plus a bonus for anyone choosing their card.

See our review here.

Kingdomino

Kingdomino , the 2017 winner of The Spiel Des Jahres (The Game of the Year), combines the universal simplicity of dominoes with kingdom building. It is a tile drafting and placement game for two to four players.  The game plays in short rounds. First, tiles are laid out in a field and players take turns drafting tiles based on the order of the previous round.

Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. only one side of their domino needs to match the land the connect to, but it can gain them more points if both sides match. The goal is to sort their kingdom so that they have large contiguous terrain (lakes, forests, etc) to earn points. Points are calculated by taking the number of continuous terrain times the number of crown icons found on any domino in that terrain. The gameplay is quick, easy to teach, and the game ages down very nicely.

See our Spiel Des Jahres 2017 article here.

Photosynthesis

Photosynthesis is a beautiful science-themed game that features the tree life cycle and a rotating sun to collect light points. The game plays two to four players and takes 45 minutes to an hour to play. In Photosynthesis the sun moves around the board three times and players plant and progress trees through their life cycle to collect points.  The trees are three dimensional and provide a beautiful visual as the forest “grows”.

Photosynthesis plays in rounds. Standard play is three rounds. Each round consists of two phases: the Photosynthesis Phase and the Life Cycle Phase.   Each tree that is not in the shadow of another tree earns Light Point  You then earn a scoring token based upon their location on the board, which represents the richness of the soil.

The game ends after the sun makes three complete revolutions around the board.  Points are then calculated based on scoring tokens and unused light points.

See our review here.

Tsuro

Tsuro is a tile laying game for two to eight players with a beautiful Asian aesthetic. In this game you are a flying dragon. Your dragon is represented by a colored carved token. Tsuro consists of tiles with twisting lines on them, a 6×6 grid on which to lay these tiles and a token for each player.

Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on. You continue to move it until it is stopped by an empty space with no tile in (yet), the edge of the board, or if you collide with player’s token. If your dragon reaches the edge of the board or collides with another player’s token, you are out of the game.

The last player left with a dragon on the board is the winner. The strategy, therefore, consists of trying to drive your opponents either into each other or off of the board while trying to extend your own route in directions that will make it difficult for your opponents to hinder your path.

See our review here.

Evolution the Beginning

The Evolution Series by North Star Games has multiple games in this line. In the Evolution games you are evolving your creatures with various traits to help their survival. Each animal needs to have enough food or they die out and can go extinct. There is something for everyone in this series. For elementary age students you can start with Evolution: The Beginning. This is a simplified and streamlined version of the game good for ages eight and up. For older children: Evolution, Flight (which is an expansion), Climate, and Oceans.

The Evolution: The Beginnings the perfect lighter family game. It has streamlined the game elements of the Evolution series. For players new to engine building board games this gives a framework for that genre of game that is easy to understand. An engine building game is where the players are building something that will ultimately produce points for them in the game. The theme of Evolution is also very engaging to a wide range of players, and can be played with a wide range of players.

Ticket to Ride

Ticket To Ride is a two to five player game with a nicely designed heavy cardboard map of North American train routes. During gameplay, players collect and play matching train cards to claim railway routes connecting cities throughout the United States. Each player is working on completing their own secret routes. If another player claims a path they need, the player needs to try and find another path to complete their route, if possible. This also adds a potential “take that” element to the game.

On each turn you can only take one of 3 actions: draw Train Car Cards, claim a Route between two cities on the board, draw additional Destination Tickets. The object of the game is to score the highest number of total points. Points are earned from completing routes, and lost for incomplete route cards. Each round allows for players to plan, think strategically, and make tactical decisions.

See our review here.

Dragonwood

In Dragonwood players take on the roll of adventures traveling and defeating creatures, collecting items to help on your adventure.  This all occurs while players deal with events cards as they come up and ultimately earning the most victory points.  Dragonwood incorporates set collection and hand management and is for two to four players.

At the beginning of the game five cards from the Dragonwood deck are laid out in a landscape.  These cards include the magical creatures, enhancements, and events.  On their turn players may draw an adventurer card or  try to capture a card from the landscape by striking, stomping, or screaming.  Players collect sets of adventurer cards and can play them to earn the number of dice equal to the number of adventurer cards they use. Players then roll to see if they can roll a total number equal or greater to the number on the card for the attack they selected. The game ends once the adventure deck has been played through twice or the two dragons in the deck are captured.  The player with the most victory points wins.

Go Nuts For Donuts 

Go Nuts For Donuts is a card drafting and set collection game for two to six players where players are trying to collect the best donuts to eat.  Since there is no sharing in this game, player are bidding on the different donuts available in the donut row. Players bid in secret and at the end of the bidding only can collect those donuts with a single bidder.  This brings in an element of  strategy with bidding. 

Each kind of the 21 kinds donut ( and two beverages) has either points it gains you, an action you can take immediately upon retrieving the card, or both. The kinds of donut cards available to players increases with the player count. The game ends when there are not enough cards to complete another round of bidding and the player with the most points wins.

Sushi Go

 Sushi-Go takes place in the fast-paced world of a sushi chef, you must be the most creative and the fastest of all to be the best! The game comes in a cute tin and plays two to five players.

Players start with cards in their hand based on the number of players, and select one card to play before passing the rest of their cards to the next player to choose from!  The game plays in 3 hands, where all but dessert cards are cleared from the table and scored at the end.  The strategy of the game lies in making the most of the cards passed to you, while trying to stop opponents from making the combinations they need to maximize points.

The most interesting dynamic of this game is the chopsticks.  They are played in one round, and used on a subsequent turn to play two cards at once from the current hand.  The chopsticks pass to be used by someone else.

As is, Sushi Go! is a fun game to play with your children or even with your adult friends, even if you don’t like sushi!

See our review here.

Sushi Go Party

Sushi Go Party takes the best of  Sushi Go and adds more. It plays two to eight players,and comes in a bigger tin that shows off more cute sushi rolls. The main gameplay difference is that players spend the first bit of the game choosing which cards to include in the deck that everyone drafts. There is no established rule in the book for determining which cards are selected either. The rule book includes eight deck suggestions, and players can come up with their own interesting combinations.

Sushi Roll

Sushi and dice are a winning combination you will not find on any menu, and Sushi Roll takes the popular game Sushi Go and instead of card drafting players draft dice. The game is for ages eight and up and can play two to five players. Like it predecessor it is easy to learn and quick to play.

Sushi Roll is a great game to learn the mechanic of drafting. The game has a very simple drafting mechanic using dice. In card drafting players need to remember what cards they saw as the hands were passed. With the dice, the information about available dice is open to all. This open information allowed for more coaching to new or younger players while learning the game.

Monopoly Gamer

Monopoly Gamer is a must see for any Nintendo fan.  Nintendo elements infuse through the game, and the gameplay is vastly different.  Power-ups give players the ability to collect coins, force opponents to drop coins, and move forward. Coins replace the paper dollars, and are used for everything. Passing Go now has player activating Boss Battles, and these Boss Battles will reward the victor with additional coins for the end of the game, as well as some fun treats like a free property, or stolen goods from an opponent.

With all of these added features and a significantly faster pace, Monopoly Gamer feels like a game Nintendo and Parker Brothers can be proud to have their names on. The ability to add additional player characters is also a great way to add replayability to this one.

See our review here.

King of Tokyo

Attacking Aliens, Rampaging Lizards, Giant Robots, Mutant Bugs, and Ferocious Gorillas: this game has them all! King of Tokyo is a game for two to six players that combines a board game, a dice game and a card game. You play as one monster whose main goals are to destroy Tokyo and battle other monsters in order to become the one and only King of Tokyo!

At the beginning of the turn, each player rolls six specialized dice. The player with the most Attack dice goes first (the fiercest). Each turn consists of 4 steps: rolling and re-rolling the dice, resolving the dice, buying cards and using their effects, and the end of turn decision.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone! When you add in cards that can have a permanent or temporary effect, like growing a second head, body armor, nova death ray, etc., you get a VERY exciting game. In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

See our review here

Food Fighters

Food Fighters is a 2 player game. This game is a player elimination style of game with some fun dice rolling mechanics as well as a bit of card drafting and component collecting opportunities. The rule booklet is fun and well laid out. The game mechanics are clear and well balanced(though the power cards initially felt uneven, further game play changed our opinion).

On their turn, each player completes three actions- a) Roll for Beans or Swap fighter tiles or Attack b) Spend Beans to buy a tool from the pantry c) Allow opponent to repair their formation. After these actions are complete, play passes to the opponent. The ultimate goal is to be the first player to knock out three matching enemy fighters. This is great strategy battle game that plays quickly and is easy to learn and explain to other players.

See our review here.

Azul

Azul is an abstract game for two to four players, and won the 2018 Speil De Jahar. Players are working to replicate the design on their board.

At the beginning of each round players select tiles from a factory display represented by  circles with four tiles on each or the center discard pile. Players each take one design and discards the rest to the center pile. The selected tiles are placed in pattern lines. There are one to five spaces for tiles in each pattern line. Extra tiles are placed on the floor line and score negative points at the end of that round.  Players score points as  they place their tiles.  Adjacent tile or completing a column or row on their “wall” earn additional points.  The game ends when one or  more players have completed a row by the scoring phase of a round.

Zombies Keep Out

Zombies Keep Out is a cooperative games for one to six players. Like all cooperative games there are MANY ways to lose and only one way to win. Players must collect parts and build 3 contraptions while facing nearly insurmountable odds as each player’s turn increases the urgency of the situation! The interesting dynamic that Zombies Keep Out has that sets it apart, is that the player who draws the aptly named “Terrible Things” card must choose between 3 options of many possible occurrences that do their title justice.  As the game progresses. “Terrible Things” become “Terrible, Horrible, No Good, Very Bad” Things.

The pool of zombies (it is actually a literal swimming pool full of zombies) depletes, and the option of being bitten becomes more and more probable.  Biting adds a very kid-friendly scale of terribleness. The bitten player looses the ability to speak normally and their decision making is increasingly hindered with additional bites. Any bite past the third will turn you into a full fledged Zombie, groaning continuously.

This game is immensely enjoyable and the cartoonish characters will be a quick favorite of most children. Zombies Keep Out is basically the answer to the question on all of our minds: what happens after Pandemic?

See our review here.

Hanabi

The game is simple.  Hanabi is the Japanese word for Fireworks, and you are pyrotechnicians who have accidentally mixed up all of the parts of your fireworks display and now — THE SHOW MUST GO ON!  You have to work together to create the best display you possibly can despite your myriad of mistakes! The kicker is, you can’t look at your own hand!

Your teammates can give you limited information about your hand as their turn, but if you misunderstand and play the wrong firework, it can be disastrous!

The game is immensely challenging, and really makes you consider every move!  While the recommended age is 8+, this game mechanic seems to lend itself to older players.  It requires patience, reading your team-mates and figuring out how best to convey half (or less) of the picture to your fellow “fireworkers”.  Hanabi teaches simple strategy and teamwork in a somewhat high pressure environment where you don’t have access to all of the variables at play.

See our review here

Santorini

In Santorini players take on  the roll of builders to create beautiful towers with two to four players.  On each turn, players move one of their two builders to an adjacent space. Players are then required to build on a neighboring space. Players are trying to complete a three level building and have a worker standing on top of it.  The first player to accomplish this wins the game.  Buildings may be complete it with a dome, and that blocks players from placing their worker on it.  

Santorini also incorporates god and hero powers into the game in the form of Greek gods and heros.  These god card allow for special actions or a change in win conditions. The god cards add a unique variability to the game.

Carcassonne

Carcassonne is a medieval France themed tile laying and area control game for two to five players. Players are trying to build features and have their followers (meeples) on features to score points.

Players take turns taking a tile and placing it against a matching feature, such as city, road, and fields. There are also monasteries, which sit in the middle of fields. Players score points for: completed roads, completed cities, surrounded monasteries, and completed fields.  When players run out of tiles the game ends and players get partial points for incomplete features.

Carcassonne is well know for its many expansions and versions.  The current base game now include two mini expansions: the River and the Abbott. At the time of this writing the Z-Man Games website had 8 expansions for sale.  There also is a big box versions which contains the base game and 11 expansions. Additionally, there are three stand alone games with different settings and themes.

Pandemic

In Pandemic, two to four players take on one of several roles, such as Medic, Dispatcher, or Researcher, in their quest to cure 4 diseases before time runs out and humanity is wiped out.

Game play follows a standard turn-based approach. Each player starts their turn by drawing from an event deck to determine where the newest infections are.  Then, they use location cards to move around the globe, treating diseases to prevent outbreaks.  Finally, they draw more location cards to restock their hand.  If a player can get three location cards of a single color and can get to a lab, they can create a cure.  The cure that won’t immediately eradicate the disease. Rather, it will make the disease easier to treat.

There is one way to win (working together to cure all 4 diseases), and multiple ways to lose (running out of time, being overwhelmed by diseases, etc.)  Players can change the difficult by increasing the starting number of infections.

See our review here.

Dr. Eureka

Dr. Eureka is a logic and dexterity game for ages 6 and up and is for two to four players.  It was originally published as an 8 and up game, but in later publications changed to a 6 and up game.  In this game you are taking molecules (balls) in a test tube and need to combine colors to correspond to a challenge card.  The dexterity challenge is you can not touch the balls and cannot drop them!  The round ends when one player has their molecules match the formula exactly, and they call out “Eureka”. That player gets the cards, but players do not reset their test tubes.  The players begin the next round with the configuration the ended the previous round.

This game is great for multiple ages and skills because you can scale the rules to add challenges for more advanced players, and eliminate rules as needed.  There are also several variants that add different challenges to the game.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Here are all the video game releases rated E-T by the ESRB that are releasing between April 12th and April 18th

Tuesday, April 14th

  • Boot Hill Bounties- Switch
  • Fishing Sim World: Pro Tour Collector’s Edition- PS4, Xbox One
  • Path of Giants- Switch

Wednesday, April 15th

  • Doubles Hard- Switch

Thursday, April 16th

  • Billion Road- Switch
  • Can Androids Pray: Blue- Switch
  • Finding Teddy II: Definitive Edition- Switch
  • Galaxy Warfighter- Switch
  • Kawaii Deathu Desu- Switch
  • Later Daters- Switch
  • Lost Artifacts: Golden Island- Switch
  • Save Your Nuts- Xbox One, Switch
  • Super Pixel Racers- Switch
  • The Fox Awaits Me- Switch
  • Zhed- Switch

Friday, April 17th

  • A Fold Apart- Switch
  • Cryogear- Xbox One
  • Freakout: Calamity TV Show- PS4, Switch
  • Hyper Jam- Switch
  • Purrs in Heaven- Switch
  • Rover Wars- Switch
  • SINKR- Xbox One
  • Theme Park Simulator- Switch

Jeff’s Pick of the Week

With not a lot of relevant releases coming out, Billion Road is my pick of the week. It looks a lot like Fortune Street from the Nintendo Wii, but without the Mario and Dragon Quest characters. The goal of the game is to own more property and businesses on the board. Unlike Monopoly, where strategy can lead to winning, there are random events, different dice, and monsters you can recruit.


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

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Hello and Welcome to Engage!: A Family Gaming Podcast! This is episode 126. This week we are talking board games.

Host:

Stephen Duetzmann @EFGaming

Co-Host:

Rob Kalajian, Pawn’s Perspective 

Special Guests:

Andrew and Anitra Smith, The Family Gamers

 

Around the Horn

Fireball Island on Kickstarter

Monopoly Gamer: Mario Kart

Heads Will Roll

Sumer

Topic

Big ticket Kickstarter Campaigns


What do you think? Sound off in the comments and let us know your thoughts!

Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On!

Follow us on Facebook!

Like us on Twitter!

Follow us on Instagram!

Subscribe to our Newsletter!

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Check out this episode!

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The board game market has been growing at a rapid pace for a while now and the last few years have been especially good. Take a look below for our recommendations for board games to share as gifts this year!

Hoagie


Hoagie is a fun, quick paced, and lighthearted card game great for anyone ages 5 and Up. In this game you are building a 5-piece sandwich and trying to spoil the components of your opponent’s sandwich.  The pictures on the spoiled food and special action cards are gross in a silly cartoon way, and are not excessively disgusting or scary, rather Hoagie has a level of gross that kids and adults will find entertaining. The first complete sandwich unspoiled wins. This game is great for the whole family and can be taught in minutes.  There is some strategy to Hoagie, but there is enough random chance it really is anybody’s game.    

Tak


Tak is an abstract strategy game similar in play to Chess, Go, and Mancala, recommended for ages 12 and up. It has simple rules, looks beautiful and is easy to play, yet has complex layers of strategy.  Players use beautiful wooden pieces to build a road from one side of the board to the other. The concept of Tak originated in the second book in The Kingkiller Chronicles by Patrick Rothfuss. For any fan of the series or of fantasy in general to connection to literature is an intriguing extra layer to the game.  Pairing the game with the novels is a great gift set!

Imhotep


Imhotep is a beautiful Egyptian themed game. Players use wooden blocks as stones to “build” different ancient Egyptian structures. The game is designed for 2-4 players ages 10 and takes about 40 minutes to play. Imhotep has an alluring aesthetic to draw in younger gamers, and the Ancient Egyptian theme has a great deal of appeal to a wide range of ages.  This is a game that is easy to learn, but has a deeper strategy that is much more challenging.  Imhotep was also a 2016 Spiel des Jahres nominee.

Lanterns the Harvest Festival


Lanterns is a tile laying game which also incorporates color matching and set collecting.  Players are decorating the lake for the Harvest Festival in Imperial China.  Players collect cards based on the color lanterns that are oriented towards them on the lake cards.  Players then cash in sets of the lantern cards to make a dedication.  These dedication cards each have a number, and the player with the highest number of dedication points at the end wins.  The game is beautiful as you expand the lake covered in lanterns as tiles are added.  Gameplay is very easy to learn, and the easy steps on each turn make this game great for the whole family.

Seikatsu


Seikatsu is a visually beautiful and serene competitive token laying game. Players lay tokens with birds on them and the token is bordered by flowers.  The objective is to gather flocks of matching birds, and to line up rows of matching flowers from the perspective of their pagoda. A significant amount of strategy is needed to balance these two objectives.  The components of the game as well as the the board are gorgeous. The game is for 1-4 players and is recommended for ages 10 and up, though it ages down well.  The game is very easy to learn and has a good combination of luck and strategy infused into the gameplay.

Monopoly Gamer




Monopoly Gamer is a must see for any Nintendo fan.  Not only is the Nintendo elements infused through the game, but the gameplay is vastly different.  Power-ups have been added to the game and give players the ability to collect coins, force opponents to drop coins, and move forward. Instead of paper dollars, coins have replaced them, and are used for everything. Passing Go now has player activating Boss Battles, and these Boss Battles will reward the victor with additional coins for the end of the game, as well as some fun treats like a free property, or stolen goods from an opponent. Finally, Mario, Peach, Donkey Kong, and Yoshi come with the base game. Other characters can be purchased through a $3.99 character pack, which comes with the board figure, a sticker, and the player card with the character’s abilities.  This game is vastly different from versions of Monopoly in the past, and is worth a look.

Kingdomino


Kingdomino , the 2017 winner of The Spiel Des Jahres (The Game of the Year), combines the universal simplicity of dominoes with kingdom building. Players draw domino shaped tiles and lay them out in their 5×5 block kingdom. The goal is to sort their kingdom to that they have large contiguous biomes (lakes, forests, etc) to earn points. The gameplay is quick, easy to teach, and the game ages down very nicely.

DropMix by Harmonix


Harmonix is well known for being the company behind the music game genre in video games. They are bringing their expertise to play in a video game/board game hybrid called Drop mix now.

Dropmix is built around a series of cards that each represent the different pieces of a song that are mixed together. One card might represent the drum line to Cary Rae Jepson,’s “Call Me Maybe” while another card might represent the rhythm track from a song by The Roots.

There are multiple game modes available. One of them is a free play mode that turns players into a DJ. Another is a battle mode when players place cards down of various colors to try to be the first to play fifteen cards. All of the game modes are interesting, and all of them allow for some very interesting card combinations that result in sweet music.

Googly Eyes


Googly Eyes is a Pictionary style game with a twist. The artist during each turn has to put on a pair of whacky glasses that distort their vision while they draw. Families that find games like Telestrations , but have been craving a different experience will want to check this one out.

 

Square up by Mindware



Square Up is a fast paced puzzle games where players slide tiles around the game board to be the first to match the color pattern in a special cube shaker. This is a great puzzle toy that will be perfect in competitive families. It comes at a relatively low price point too!


Be sure to take a look at our other Holiday Gift Guides for 2017!

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Beton Games

Age Rating: 8+

Players: 2-6

Timeframe: 40 minutes

MSRP: Unknown- Coming Soon to Kickstarter

Style: Family Action Game

A Golden Retriever, a German Shepherd, a Poodle, a Whippet, a Boxer, a Labrador,

and a Fox terrier take a break from their masters to have an adventure in the streets.

They need you, your family, and your friends to guide them on their exciting journey. Walk a mile in their paws and be an canine hero!

Introduction

A Dog’s Life is a game designed by Christophe Boelinger that was released in the early 2000’s and has recently been reimagined and reimplemented by Beton Games. It will be available as a KickStarter on August 8, 2017. This game is true to theme throughout, has mechanics and actions that make it super appealing to young players, and it can still be exciting for older players due to some serious strategy.

Contents

  • 1 complete game manual
  • 1 game board
  • 6 pre-painted dog figurines
  • 1 dog catcher car
  • 1 die
  • 6 dog cards
  • 72 action cards (12 for each dog)
  • 6 den cards
  • 6 hunger tokens
  • 15 trash can tokens
  • 24 dog bone tokens
  • 12 newspaper tokens
  • 48 piddle tokens (8 for each dog)

If you are a dog lover, you will be enchanted by the art and the components in this game. The hand painted figurines are adorable, the dog cards give each pup a real personality, and the theme is honored throughout every aspect of the game. The quality of the board, figurines, and tokens is high, and the website mentions more breeds of pups may be available in the future.

Gameplay

Each player chooses a pup figurine and a pup card that they will use to navigate through the city streets. Each pup has a specific number of action points and has strengths and weaknesses that are unique to their personality and help them progress through the game.

On their turn each player has 3 phases that they play through. The first phase is the FOOD phase. The player starts their turn by moving the hunger counter on their dog card down to the left one step. Their pup is now a little bit hungry. Each turn that food is not replenished, the pup gets hungrier and could possibly end up fainting and being taken to the shelter.

The second phase is the DOG STUFF phase. During this phase, players use the action points on their dog card to complete activities. Players have to decide when their dog needs to:

Beg in restaurants, search through trash, deliver newspapers, fight rival hounds, drink from fountains, piddle on lamp posts, or hide from the dogcatcher. Some of the activities in this phase require players to use their action cards to determine the results of their activities. Completing an action is taking a risk and may not always lead to the best result.

The third phase is the DOG CATCHER phase. During this phase players roll the die and move the dog catcher’s car, possibly sending some pups to the dog shelter. Being stuck in the shelter is similar to being in JAIL in a Monopoly game.

The object of the game is to be the first pup to bury three bones successfully in their den.

Is it a Family Game?

The theme and artwork in the game give it a unique feel that is immediately appealing to players young and old. Kids love the idea of playing a game where a dog actually piddles and begs and searches through trash cans. The game is easy to learn in just a few minutes, but there are a lot of choices to make in the game which adds an element of strategy.  We definitely think this game requires a few play throughs before children and adults master all of the strategy  successfully. There is quite a bit of information in the manual about real dog shelters, a dog’s lifestyle and care, and about specific breeds. We think this is a great learning tool. The game uses minimal text, making it easy for younger players to understand and there are many different ways to win this game so all players have an equal chance.

Conclusion

This game is fun for parents and children to play together, it has a unique and well executed theme, and is easy to learn and play. We think the many variants and options give this game a high replay value and that this is the perfect family game night adventure for parents with children between the ages of 6 and 12.

A Dog’s Life is currently live on Kickstarter.

FCC disclosure: A copy of this game was sent to us by the publisher for the purposes of this review.

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Anyone who listens to our podcast or reads our reviews knows that I am comfortable allowing my younger kids to play games like HALO and Overwatch. I get a lot of questions from concerned parents about why I would let my kids play shooters. They hear my excitement for T rated shooters and then they do the math and remember that my sons are 10 and 7.

What gives? How do I consider myself a good parent and still let my kids play these violent games? Aren’t I concerned that they will be altered in some way? That they will be more violent? Or anti-social? Aggressive?

Nope. Not even a little.

Now. Before I go further I want to take a moment to declare that these are my thoughts and feelings on the matter. I’m not here to shame parents who are concerned and who don’t want to give their kids access to these games. I recognize the right of every parent and caregiver to make their own decisions about the media their families consume. If your family wants to abstain from any form of violent games, then I respect your right to do so. Ok? Ok. Lets roll.

Because Science

Master Chief - HALO

First and foremost, these has been no causal link proven between violence in video games and violent behavior in children. None. There have been correlations drawn. There have been some connections drawn between playing multiplayer games and aggression. But, aggression and violence aren’t the same thing. Let’s be clear… who HASN’T wanted to flip the table while playing Monopoly? Those aggressive feelings that some people get from competition don’t equate to violent actions. (We’ll be talking about these differences in the coming weeks. So stay tuned for that.)

Less Violent Than You Think

mercy

Second, while Overwatch and HALO both involve gunplay as their primary mode of conflict resolution, they are, without question, less graphically violent than other games in the genre. The reality is that firing a digital gun is not really any different than using a super soaker of a NERF gun. What makes the experience different is what happens *after*the trigger is pulled. Both of these games handle the “messy part” of digital gunplay is ways that I find acceptable for my boys.

  • In the case of HALO, the targets are usually aliens that are unambiguously evil. They really aren’t all that different than the Chitauri from the first Avengers movie in that they are comprised of a limitless army of nameless monsters that exists to be punches, shot, etc. Fighting them doesn’t hold any real emotional weight, because they aren’t really representative of anything.
  • Overwatch is different. The targets are human (or at least human-ish) and many of them are friends. It isn’t uncommon for Tracer to find herself facing off against Agent 76 or Mercy. In this case, the gameplay itself is abstract. In the story of Overwatch characters like Widowmaker and Reaper are known enemies of Overwatch, and yet they team up with them to fight… other members of Overwatch. The matches themselves are a representative of competitive situations and not actual narrative. Its like a multiplayer Danger Room that we can all play in. It doesn’t hurt that they minimize the blood either.

Talking Points

Bastion - Overwatch

Bastion – Overwatch

Third, I believe that the violence in games is something that we should lean into rather than avoid. I know that my boys are going to see violence at school, on the news, and in other media. Why shield them needlessly? Talking to them about the scenarios at play in these games is a great opportunity to talk to them about violence, its place in the world, and the importance of heroes (of all kinds).

More Than Just Guns

Overwatch Teamwork

Next, these games have more to offer than a gritty look at gun violence. They feature competitive elements and strategy as well as deep world building and a compelling narrative. Let’s face it, many of us took our kids to see the Avengers films and both of them featured scenes with a LOT of violence. But, we enjoyed them none the less because of their other properties. I don’t see video games any other way.

  • Strategy – Overwatch is a multiplayer competitive shooter. This means that success is dependent (generally) on strong team play. It also requires that you understand your role within the match and how it interacts with other people on your team. I’m not one to tell my kids that they should bust out of the confines of expectations. But, sometimes you fail unless you get in your lane and work. If you choose to play a support character in Overwatch, then players will expect you to support them and will likely make their own gameplay decisions assuming you will do so. If you go off chasing kill streaks you will undoubtedly let your team down. Learning to embrace your role within a team is a VERY valuable skill that is transferable to all sorts of real world situations like school and work.
  • Deep World Building – People stand in awe at the worlds that Tolkein and J.K Rowling have created (and they should). But, the truth is that some of the worlds inside these video games are great too and the only way to experience them is to play these games and talk about them.
  • Narrative – The story arc of the Master Chief across 5 HALO games is epic. He is a super soldier tasked with saving mankind against unspeakable odds. That’s nothing new, but as we learn more about him, his comrades, and his relationship with Cortana (his AI companion) the better it gets.

Playing With Them

Halo Teamwork

Most importantly, the violent games that I let my kids play are games that I intend to play with them. They rarely experience these games without my presence. This gives them the chance to ask questions and to see my reaction to what is happening in the game as it happens. In turn, It gives me a chance to see the same thing. I get to watch their reactions and gauge if they understand what is happening in the game with any level of maturity. The fact that I am a gamer helps heighten that because I often understand what they are playing and what they SHOULD be feeling.

Those are just a few of the reasons why I have decided to let my children play T rated games. What are your thoughts? Do you let your kids play T rated shooters? Sound off in the comments!

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One of the questions we get a lot here at Engaged Family Gaming (especially since we launched our podcast) has been: “What is a “eurogame?” It makes sense that we would get that question a lot because it isn’t very easy to decipher what it means just from the context of a conversation.

Eurogame is a category of board games that is very diverse. The category is so diverse that you can’t even really call it a genre. In fact, I think it is easier to call the concept of a eurogame the result of a set of design philosophies being applied to a board game while it is being designed.

There will likely be disagreement from all over the place on this one, but I believe that there are six main pillars of design that, when present, qualify it as a eurogame.

Those design philosophies are as follows:

They are, generally, simple to learn.

One of the main driving factors behind Eurogames is that they are meant to be a social experience. This wouldn’t work if you had to assign someone a 50-page rulebook reading assignment in order to play. As a result many of these games feature rules sets that can be easily taught to new players OR learned quickly by observing players.

The reasoning behind this is simple. You can’t have a social gaming experience if you are playing alone.

They downplay luck and emphasize thoughtful strategy.

If you asked 100 people what they would find inside a board game box the number two answer (behind a game board of course) would be dice. They are considered so essential to the game play experience by the general public that the idea of a game without dice is alien to them.

The truth is that many eurogames do not rely on dice in the slightest. This is because they are designed to avoid players depending on the luck element of a dice roll in favor of encouraging thoughtful strategy. This creates better players and increases the tension between the people at the table.

This isn’t to say that dice are banned from the table. It just means that designers are very careful with how, and when, they decide to make dice rolling important for the outcome of a game. Instead, many games use dice as a way to add variety to gameplay. Catan is a good example here. The die is rolled on each player’s turn to determine what resources are generated and skilled players can expand their cities to mitigate the random effect of the dice.

They downplay direct conflict between players.

Many of the games we think about as “board games” pit one or more players directly against each other. The game mechanics involve directly taking resources or positioning from other players as you progress in the game. A good example is the much maligned Monopoly. The only way to truly win the game is to take all of your opponent’s money.

Eurogames avoid that type of conflict by having players compete indirectly. There may be competition for scarce resources, but rarely will you be directly taking from or eliminating other players in the game.

This strongly reinforces the social aspect of these games because it encourages competition without pitting players against each other directly.

They tend to focus on economic rather than military themes.

One of the most unique characteristics of eurogames is in their use of non military themes. In fact, a huge portion of the eurogame market focuses around economic themed games where players compete for shared resources and manage the efficient development of their own.

This might be the most important feature for us as family gamers since it is much more palatable to teach a younger child how to play a game about farming or city building than it is to teach them combat.

They tend keeps all the players involved in the game until the end.

Eurogames take the idea of being social experiences and carry them into all corners of design. Nowhere in their design process is this more evident than in their tendency to keep all players involved in the game until the very last turn.

This means that even if a play is losing, and badly, that they can have an impact on the game state and in some cases may even have a chance to catch up. In many cases scores, and even objectives, are hidden from players until the very end. This incentivizes all players to keep pushing to win regardless of where they THINK they are in relation to other players. Simply because the winner is not obvious.

They are, mostly, language independent.

Eurogames originated in Europe (I know. Crazy right?). This means that the game designers had to deal with multiple languages as their games spread. This created some barriers that limited the spread of text heavy games. The added cost of translating a game made it cost prohibitive for many games to move to other markets.

The result was a shift to language independent game components. Crafty game designers developed unique iconography for their games that could be used universally across all regions. This meant that in many cases the other thing that needed to be translated was the rulebook, which is much easier than, say, cardboard tokens.


There are by no means the ONLY things that define a eurogame. It is a very nebulous term with no universally agreed upon definition. But, this list includes what we feel are the primary pillars of their design.

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