Every week the EFG staff will be defining a gaming term that is either confusing or ill-defined. Please leave a comment with any terms you are confused by and we will try to include them in future editions!

The gaming definition this week is a term that is applicable to many video games: Skill Tree

Skill Tree: A set of abilities listed in a linear path (often with some or many branches) where access becomes available in sequence. As a player purchases skills in the beginning of a tree, it unlocks the next skill, or choice of skills, in the linear path. Skill trees are often themed, and are designed to encourage a particular style of play (or several closely tied styles of play). Skill Trees are often visible to the player, showing potential abilities (and potential styles of play) that are available through spending resources on this particular path. Skill Trees are often built in collections of multiple Trees, and often share the same resource, requiring the player to make careful choices to best suit their style of play. The availability and combination of Skill Trees are often used to help better describe a character (or a class) and its interactions with others.

What do you think? Sound off in the comments and let us know your thoughts!

You can also look at our other video game definitions from previous weeks here!

What do you think? Sound off in the comments and let us know your thoughts!

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